*TIMESTAMPS:* 00:00 Introduction 01:40 The Trapper 08:15 The Wraith 13:15 The Hillbilly 14:40 The Nurse 16:28 The Huntress 20:21 The Shape 24:17 The Hag 27:10 The Doctor 27:52 The Cannibal 38:37 The Nightmare 42:11 The Pig 49:18 The Clown 57:14 The Spirit 59:43 The Legion 1:06:30 The Plague 1:10:35 The Ghost Face 1:17:21 The Demogorgon 1:21:15 The Oni
Thank you very much for this Otz. Now that Dr had his buff I'm really hoping it's either Pig or Bubba next! But I really like your clown rework idea too.
Trapper should also have the following addons: Padded Gloves - Considerably reduces the noise of trap setting. (Green rarity) White Paste - Considerably brightens all bear traps. (Grey rarity)
Draco Whinchester I mean... that map is really good for trap killers like Trapper, Hag & Freddy. So I’m not sure I get the joke here 100%. Is it because the map is brighter? Cause the debris piles between rooms and hallways hide traps really well
"I also don't understand that when Clown vaults a windows, he goes UAAHAHHHH and has a heart attack" The funniest line I have ever heard in my entire life
Omg that would be so cool 😂❤ maybe the shot wont kill them but it will stun them. Like trappers traps when you frre yourself. But this stun is like 5-10 seconds.
Otz: Demogorgon is, I think, one of the most- Demogorgon: *RRRRRRRRRRRRRRRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!* Otz: -Adorable and balanced Killers in the game! Demogorgon: Confused growling.
I will say it again and again: NO KILLER SHOULD BE ADDON RELIANT EVER. Addons should not be used for balancing a base killer's kit. For someone that doesn't use addons (plays the game without bs garbage and normally) like me, it makes killers like wraith and trapper unplayable for me.
Ikr. Survivors can bring no items and they'll be fine without them. Hell, they can find those in the chests during the trial. Dare to play as the killer with one or without add-ons and you'll have a much harder time. Jeez, now that you think about it, killers never had an easy way in this game, lol.
even if this was very long by youtube standards I actually really enjoyed that it was all in one piece, I'm farming in my mmorpg and I can simply listen to this at the same time, very fun and interesting video I really enjoyed it, thank you
**Misses FF attack because of 360, 180 or Dead Hard* Legion: "Oh so that's how it's gonna be?" **Pulls out the Glock and shoots them in the back* Legion: "Smartasses get killed.* **Pulls a Dwight out of a locker* Legion: "We always see that."
This man made an hour and 24 minute video and immediately streams for his twitch viewers right after AND HE DOESN'T PUT ADS IN HIS VIDEO. A FUCKING LEGEND.
These are all excellent ideas. I highly doubt any devs will care, assuming they watched this video, due to the fact that non of these suggestions increase "survivor fun". Killer quality of life doesn't matter. Case in point: sound is still bugged, wraith can still be infinite light burned, spirit can't hear people while phasing, trapper still can get infinitely trapped in his own traps, and hag traps are still bugged. Months of this. Yet they fixed the DS bug with the Doctor in a week. Shows me where their priorities are.
Yep. sadly this game is at a point where it could be very fun and interesting, yet instead the devs blunder around and nerf things that don't need it. Like balanced landing and ruin. Balanced landing was a problem, but shitty map design was the real problem. and ruin.. dont even get me started on that. they completely messed it up
Very well said. All of the above and more is exactly why I’ve decided to take a break from this bug that they call a game as it is more frustrating than enjoyable. Killer (rank 1): get stuck with toxic survivors exploiting bugs thinking their gods using OP perks. Survivor (rank 1): get paired with potato teammates and/or face camping tunnelling killer. Well done BHVR
Well to be fair the ds bug was an easy fix, and the devs have a history of fixing very easy bugs first like a floating crow on old Lery’s for example. You have to set up for the infinite trap for trapper. The hag is just servers being servers. As for the wraith, the devs really need to look at that. Even if flashlights don’t last that long, that shouldn’t be a thing.
The devs never do ANYTHING for survivors. All they do is coddle whiney killers. What reality are you in? The entire game is a killer fest. Killers don't want to work for it They want to be invincible and just tear thru four people and call it a game. That's not what this is. Dbd isn't for venting your small man's complex. It's a game And they need to STOP coddling whiney killers and START doing something to stop the toxic killer epidemic and make the game more fun for survivors who don't even get to play half the time because they're facecamped at the first hook.
@Jarma Lol typical survivor response, clearly never played killer in your life. I’m not even going to waste my energy writing a respond your small mind could understand. I’ve been playing this game for other 3 years playing killer and survivor: every perk every trophy. People who understand how the game works know what what the devs prioritise
New Hex Perks for survivors Hex: Kickstart Any time the killer kicks a gen will instantly fix the generator. This change is aimed at making games more fun for both sides, giving killers a hex to look for and making survivors not feel left out of hex totems. -BHVR
So apparently prayers beads not giving survivors any noise is really bad but what if spirit wielded an incredibly loud chainsaw while invisible and got instadowns, so you could hear the chainsaw but she would still be moving very fast and also invisible like wraith
Trapper doesn't need much. One: brown bag and gloves standard. Two: Make him regen traps passively. No picking them up. Every 20 seconds, you get a new trap in your bag. If you're full, you stop getting traps. Three: If you're injured and step in a trap, deep wound. Make the traps actually slow the game down more. As for Clown, I also think he needs more oomph to his ability. You know how the Doctor can keep you from interacting with things if he shocks you? I want that on direct bottle hits.
Direct bottle hits are honestly so hard to get, I feel like a full on super slow stun effect and a pink smoke blind effect on a direct hit would make direct hits strong
What if Clown had a small extra mechanic? If survivors are entoxicated when they vault a pallet or window, the time it takes to vault is the same, but once they reach the other side they stumble for a second, allowing the clown to get closer and punish pre-mature vaulting.
Jeff Przybylek would also be interesting if you couldn’t fast vault in the cloud. (Which would make sense I mean you’re literally drugged) so a survivor will slow vault a pallet giving way more time for clown to get to the other side and making mind games way more easier. Maybe even throwing down a pallet will be a second longer etc.
Clown needs some kind of extra mechanic. Just buffing his current power would make him extremely unfun to play against, and extremely boring to play as IMO. He needs something new to make him more interesting than just throwing bottles that slow people down.
"increase huntresses movement speed by 1 % for every hatchet she is missing" let me just run my increased maximum hatchets addon to get a higher than 115 % speed killer
@@seabass8193 that's why sounds are bugged, hag is broken, the dedicated servers test will never end, ruin is ruined, haddonfield has been in the game for 3.5 years, etc. etc.
I feel like for each hit of feral frenzy, The Legion moves (x) amount faster during his power based on how many hits he got until his gauge is out. It would help with the killer's intinct detection range addons.
One way to fix the iri head+belt combo would be to just change how the add on actually works. Instead of reducing hatchets by four, it could specifically set it to 1, and make it so it can’t be changed. Or introduce a feature where certain add ons can’t be used together, although I’m sure BHVR would do some weird shit with that.
Otz: Wants set amount of chances to escape bear traps, reduced clown reloads, and complete wraith invisibility from a distance Dev Diaries: Hey, wanna see something cool?
@@perilous-panda4993 dev diaries are where the developers talk about upcoming changes to the game. It just so happens that some of otz’s suggested changes were addressed in the video
You forgot to talk about the most important and high priority change to Bubba. They need to put the woman mask cosmetic from the end of the original movie
I really like your idea for changing the Pig's reverse bear traps. Kinda sick. Could even make add-ons that further determine how many searches her traps require, like a pink that makes every trap require three searches, but reduces her bear traps by one, or something.
What if when Legion misses an attack, it applies a new effect called fear. It forces the survived to stare at the killer (like a hag trap) and slows them down until they’re done with the feral frenzy animation.
A couple ideas for cannibal addons, I have him p3 50 and is my favorite by far. I'm just brainstorming here Iridescent: Glass blade - A dark and durable glass gifted by the entity for loyalty and efficiency. When you down a survivor with a chainsaw, all survivors in your terror radius are revealed to you for 4 seconds Iridescent: Cracked saw - A sign of the entity's wrath, making fear of failure absolutely terrifying. When you end a chainsaw very close to a survivor, all actions and movements are increased considerably for 20 seconds. Purple: Flayed Face - The face of a failed mask, unidentifiable through numerous cuts and gashes. When you down the obsession with the chainsaw, all actions and movements are increased moderately for 15 seconds. Purple: Heavy blade - A newer blade made of a thicker unidentifiable material, and has considerable weight. When downing a survivor with the chainsaw, they gain the deep wound effect when they return to the injured state. Green: Crushed skull - A reminder of what needs to be done to trespassers. Downing a survivor with the chainsaw reveals their aura for 30 seconds while downed. Green: New blade - A new blade made of a shiny metal, a gift for unfounded loyalty to the entity. When downing a survivor with the chainsaw, one random survivors aura is shown to you for 4 seconds That is all I could think of. Hope they aren't garbage
I always liked the Trapper rework idea I heard from Puppers, where he starts the game with all of his traps and can only carry 1-3 (depending on add-ons) after he places them all
Kiriby Iridescent Head feels so cheesy though. Whenever I use it I like to only hatchet an injured survivor and then use the Iridescent as a surprise NOED if the game goes that far.
@@giiio Huntress isnt fine, shes like a B-C tier killer. Useless without hatchets, little use with them. All you can do as Huntress is bait pallets or get hits when someone is focused on either a gen or saving on a hook. The fact you have to hit someone 2 times makes huntress bad, the fact they are easy to dodge is bad, the fact survivors are only 5% slower is bad, the fact huntress slows down while charging AND holding her hachets is bad. The fact you have to go replenish your power, which takes time, cant be done during a chase, makes you lose any pressure and makes you have to know where all the lockers are is bad. Everything this killer does is bad other than cheesey 1 shots across a fair distance. So situational, and hardly usable at higher ranks. The more they add killers, the more they rework killers, and the more perks are added, the more huntress shows her weakness'. Other killers do what she does, but do it faster, and more impacting. Plague has range but shes able to do everything faster, whilst hardly being able to miss her power, especially after time she can hurt them. billy, shape and pig have free hits on gens or hooks on unexpecting survivors, making her hit from long range shocking. She runs slower than everyone so she can be looped way more than the others, the clown is able to prevent this more than a huntress who can only intentionally slow herself down to hit a survivor over a shit hitbox of a wall, and thats only a few walls. Very little situations allow her to use her power to hit a survivor either running straight through a window, or baiting a pallet. any other time your power is useful, other killers would have more movement to make that decision to throw a hatchet meaningless, which dont forget, you have 5 of, slows you down, and the survivor can dodge. So no she needs a buff, and addons should never be the balance of a killer, they are consumable and random, especially ultra rare, so what happens when you dont have addons? thats right, youre a shit killer.
For Wraith I just wish he had no loss of speed when uncloaking, at least then his stealth would actually be useful. For Hag, Monto would like to know your location, scarred hand and mint rag is good for blocking loops and other reasons. For Leatherface, I think he needs a complete rework, he's very awkward play and needs a new power or abilities, he needs some Freddy-Like Love, he's a Horror Genre Icon ffs... For Pig I would make it so that when Pigdoes an ambush attack, she doesn't stay still for 2 seconds straight. I want her to gradually get up with no loss of movement speed and attack the survive almost like some kind of ambush. For Clown, I'm thinking give him 10 bottles to start with, huntress at base carries 5 while clown holds 4, kind of strange, and maybe have jack in the boxes across the map and if survivors go near one it pops off and makes them scream revealing their location to the clown. Maybe if a direct hit with bottles injures survivors, it harder to hit a bottle than a huntress hatchet so I think this can be justified. For Legion I have an idea (maybe not the BEST but an idea nonetheless) where making it so that Feral Frenzy CAN down a survivor by hitting the same survivor multiple times. If the legion hits a survivor and goes after another survivor and hits them his power replenishes, but if the legion hits a survivor with deep wounds his timer does not replenish but has to basically hit the survivor like 3-4 to down them. So the legion has a chance to 1v1 a survivor but has to make no mistakes. Like let's say a survivor is healthy, legion hits them with feral frenzy, or the survivors hud they have like say 3/4 ticks left, meaning legion has to hit that survivor 3 more times to down them. This would also mean if a survivor stays injured the legion doesn't have to hit them 4 times in total, only 3 since being injured causes ticks to already be low which incentivizes survivors to heal. It just feels dumb to stab a survivor 3 times and they are not any more injured than when you first hit them, I find it very strange. Or maybe make it so that Hitting subsequent survivors where the killer instinct activates puts them in the downed state, or if a survivor has the exposed status effect legion can 1 shot down survivors, a lot of these ideas are broken I know, but legions power is just so mechanically flawed its hard to balance. For Ghostface, on peer to peer, ghost face reveal mechanic was very consistent, but on dedicated its stupid when a survivor reveals you when not even looking at ghost face. An actual change I would like to see is ghost face being rewarded for playing well and sneaking well. He is a serial killer than stalks his victims silently and attacks them when the time is right like Yoshikage Kira from JoJo. I would like if his power didn't deactivate if he hits a survivor or downs a survivor, only when a survivor REVEALS. Also downed and hooked survivors should not be able to reveal ghost face, how can you warn others of a killer's presence when you are dying. This makes the 30 second cooldown of his power more bearable and rewards good play. The killer instinct when ghost face is such a good touch to his character cuz he's all like paranoid and like "someone's looking at me! I can't let them get away otherwise it will cost me to lose sleep at night".
I'm a Huntress main and I started playing recently. Seeing that the devs actually implemented the changes you suggested makes me wish you hadn't suggested them, Huntress would be much more fun (read: broken, remember that I'm biased) without them.
I think if they deacrease the legion's stun by one second (with no add ons), it will help alot with ending chases faster. And Otz's idea is also awesome! If he stabs more people in one feral frenzy he recovers faster from his stun! Amazing idea! 🤘🤘🤘🤘🤘😎😎😎
I think 1 sec is too strong bcuz with add ons he would be like ill hit ya and m2 and dead lol. would be more unfair then nurse. id say 0.5 sec after frenzy
@@deadbysluglight2459 meh, he can't blink through walls and still has 0 capabilities when it comes to looping. If you think about it... most killers have abilities that help them with looping: clown slows survivors, Freddy has snares, doctor has shocks that prevent you from doing anything, etc... Dude, I main legion and he really needs a change. Long story short, his power gives him way too much control and gives survivors too little counter play, while his 1v1 is very bad
@@BerryUzumaki Im Legion main too and if you run a good build you can win easily in my opinion. idk whats wrong with legion. Just BBQ Thanto Pop Goes and Nurses. Legion isnt that strong ik but he has good add ons too (Legion pin) and can injure survivor really easily. Run Legion Pin and this Pink addon where u destroy pallets when vaulting. Nobody can outplay you then
You mean he can hit them again and get a down? Because that could be interesting but there would have to be some sort of timer or else it would be way to easy to down people due to the speed. Maybe you have to stab 1 or 2 other people then you can go back to the first survivor and if they didnt mend fully you can down them
I just want a rework man, make it so we’re not hated on so much and that we’re actually USEFUL god playing legion takes so much effort and it upsets me because I stg every patch they nerf him again and he didn’t even do anything
issac Ferguson I want them to fuvking make frezy useful survivors can run and the timer won’t even go down now it sucks if legion get all 4 hits with frezy then he should be able to insta down or give survivors effect make it useful
How does this have dislikes? Because it is a long video? This is a fantastic guide to the killers and how to use them, and what not to use! Also, it really helps everyone out whether you are a survivor main or a killer main because the general info is great! Thanks for the continued great content and keep it up!
Making maps smaller, fixing sounds and grabs (game acknowledge grabs with animation but lets survivor escape), keys and hatch mechanics (especially DC bullshit) should be change - hatch should not spawn before all gens are done or there is only one survivor left), perks and addons should not be bad to give you something else - survivors do not have that. RNG system in most cases is just bad idea. Also i was thinking about Overwhelming Presence that perk could be useful if it would block using items in small radius (8-12 m?). Hex perks should be universal to all totems (losing power with every totem) or after being cleanse giving small bonus of main perk. Traper - No need for another mechanic when you are injured traps should put you on mend (its like another wound). Agree on RNG of escape. Traper should start game with 2 traps, or some traps should be already set up. Also he could pick traps from the locker and traps after disarm would be just broken forever and he would pick another traps from lockers up to 6 on map or 8 (dunno). That way reseting traps would be a part of gameplay and disarming a tactic choice like demo portals. Also highly agree that traper should just pass through his own traps. Wraith - i like how it is maybe some tweaks with addon power (as you said faster movement/invisibility far away or slightly faster uncloaking). Billy - addons and fixing saw hitboxes (when you hit them on your screen but game just do not consider that a hit). Nurse - some addons are just stupid, also cd on blinks is bad. Huntress - movement speed is bad for PrEsSuRe (good idea with hatchets/movement speed but im affraid it would be changed not in favour of her), hitboxes and humming should be directional (make it a terror radius thing) and her perks are garbage Shape - after tier 3 he will be back to tier 1 (like doc) to make it more spicy with no terror radius, but his speed will be normal and stalk will be little faster. Hag - better time and distance of traps and its ok. Hex perks should be reworked (top). Doc - tbh have no idea for now, problem with big maps. Kanibal - same as doctor. Agree his gameplay and time on chainsaw is bad also get gen rushed the shit out of.
I like your section on the Pig quite a lot, talked about it a little in another comment. I've got ideas for her Interlocking Razor and Razor Wires add-ons; they should do something when she stops a search prematurely. It makes sense thematically, and would be quite interesting in practice. Imagine them reading "If a survivor stops a search prematurely, they scream and their aura is revealed to you for 5 seconds," or for a more powerful pink-rarity version "If a healthy survivor stops a search prematurely, they are put into the injured state."
@@dieselrichardson9055 While that would actually be the most amazing thing ever, how would they unhook them? And what if they destroy all the portals and the Demo doesn't place any new ones? It would screw some SWF groups and I love it
*Survivor almost about to wriggle free from Demo's grasp *Demo decides to tunnel through portal *Survivor "escapes" between portals Narrator: It was at this moment that he knew, he f'd up
You should do a yearly follow up/update video where you address the changes the devs have actually implemented, how they compare against your suggestions, and whether the changes did well or not.
16:50 I feel like Deathslinger and Huntress should have some of their add-ons swapped such as iridescent head and iridescent coin, I feel that if these two were swapped it would be more fair because Huntress can hit survivors over pallets, at further distances, during actions and has multiple shots unlike the Deathslinger who has to have survivors in his terror radius (without monitor), cannot hit survivors over pallets, has one shot, has to bring survivors into melee range and survivors can body block to protect the speared survivor. 48:50 Jigsaw box’s should be effected by perks. 50:50 Intoxicated survivors should be unable to do vault actions or at least have their vault speed slowed so the clown is a better anti loop killer.
The trapper traps should have a chance to escape (not just a coin flip) that ramps up the more times you try escaping (ex. Starts at 4%, survivor tries to escape, fails, now has a 10% chance to escape.) This prevents survivors from being unable to escape for 8 minutes and also makes it as hard as kobeing a hook to escape right away.
It'd be interesting if trapper, if he steps on a padded jaws trap, doesn't get stunned and he can just, like, kick it off, so not only is he not temporarily stunned, but he doesn't drop the survivor, that'd make the add-on so interesting.
Here's an idea for Legion. Currently, I think the biggest problem with his power is that it is more or less just a weak 'buff' to base m1s. Deep wounds do practically nothing but make players hold m1 for 2 seconds. I think the way it ought to work, is that when he hits a survivor in frenzy, they get hit with deep wounds, but are not injured and do not get a speed boost. Instead, deep wounds timer is like 2.5 or 3 seconds and only goes down if they are holding m1 to get rid of it. But if the legion hits a survivor already afflicted with deep wounds, the survivor gets injured and you go out of your power. Perhaps there could be an addon that makes that second hit instant-down?
Idea for trapper: Completely remove Trap Escaping RNG. Instead, it works like waking up, where it takes a fixed and generally short amount of time to escape at first, but every consecutive time you save yourself, it takes longer and longer, maybe it’s slightly slower if you were injured when trapped as well. As well as this, I feel like Trapper should have some sort of run button. He can’t attack while running so it’s mostly for mobility, but I think he needs some form of mobility, and since he’s likely the first killer picked up, I think it should be simple and easy to understand. Also, trapper has all traps on hand, but to stop people spamming traps to make them unable to rescue from basement etc (which I think is part of the reason) there will be a small radius around traps so they cannot be placed _too_ close to each other.
For spirit I was thinking of freddys invisibility treatment. As she gets closer she becomes more visible with passive phasing as a passive ability. She can no longer mind game a vault baiting a survivor to comeback so faking your direction as you approach would be amazing. Approach them, backup. Phase to them, free hit or die if you guess their location they’re crouching behind.
25:46 scarred hand is a good addon, imo. It changes how you play the hag to such a degree that you start to play her similar to the Trapper, where you chase people in such a way to put them in incredibly unfavorable positions. The way the hag's traps work right now, however, make it incredibly difficult to play it properly, because it does prevent you from effectively cutting off routes with the trap's hitbox. it is very much an addon that has a good idea, but can't work without either breaking the rules the dev team has set out to begin with. edit: also as a doctor player, the only REAL downside to doctor right now is that he can't interrupt queued vaults. there are many scenarios where you can line up a shock perfectly well, and still hit the survivor, but because the vault animation was queued before the shock, it goes through. not sure if it is intentional, as sort of like a skill gap of some sort.
Zombie Psychologist As a Hag main I will disagree, to me it’s useless. With my teleportation powers I am a M1 killer. I’d get rid of it. Most purple and pink add ons suck. The green ones are the best because they offer range and duration.
Interlocking razors on the pig: Using a jigsaw box puts you into injured state OR it makes the survivor scream in pain, giving the killer a notification. Then bump it up into purple. At the very least, it needs to do something like make the skillchecks for boxes 1/3 the normal size. It is impossible to miss jigsaw skillchecks
I think it would be awesome if some killers like Plague or Pig get more BloodPoints with their powers, Plague for having people infected for a period of time and pig for being crounching and stand up and hit in a period of time like 8 seconds or something like that. Plague get barely points for using her power Pig also get barely points for using the dash
This might sound dumb, but I think that when the legion vaults a pallet and the survivor is in proximity of 2-3 meters facing the way where the legion will vault the pallet, then there should be an animation where legion jumps at the survivor and instantly putting them into the "carrying" state like the locker works. It would remove the way for them to vault through your model, plus it would make them run to a different loop instead of waiting in one spot.
I think a few good changes to Trapper would be making his power more similar to The Hag. He can set a maximum of 5 traps throughout the map, and he always has a trap in his hand. Whenever he completely places a sixth trap, the oldest one immediately breaks. The trap bag add-on would allow you to place an extra 2 traps around the map before the oldest one breaks for a maximum of 7. Traps that survivors escape from immediately break, but if a survivor is trapped in the oldest trap while the killer attempts to place another one, instead the next oldest trap will be destroyed. These would eliminate the random spawn locations and the huge amount of bad luck that can occur with the trap spawns. It also makes sure that the Trapper can overcome his early game weakness of having to balance recklessness with caution, as maps and revelation perks are just way too strong against the traps since they are static objects.
You can fix the Pig's trap add-ons by applying them to the box instead, e.g. making survivors effected by exhaustion after interacting with the box. That makes removing an inactive trap an actual decision, and actually helps you catch them again.
Hello Otz, I am late to the DBD dance , having only started playing it in December of 2019, but I want to thank you for your educational and entertaining videos, I really enjoy watching them, and feel like I am a much better player after learning from you, keep up the good work!
Myers tier 1 lunge increase combos with Scratched Mirror. Kinda needs it for that build. Hags Scared hand+waterlogged shoe combo is pretty amazing too. I mean the shoe could be bumped down in rarity or buffed, but hand is amazing for blocking things. Depending on map you can lock survivor inside a room for pretty long time. I mean on some maps it only really works on basement, but with right setup you can block off doors, windows and pallets. I mean it takes way too long to set it up, but you know.
Comment from a Rank 1 Clown main about the proposed Clown changes: *Individual reload:* I'd totally be down for this since right now I personally find the extra bottle addons to be pure noob tube addons. There's no downside to the extra bottle addons besides opportunity cost, and as a good Clown you will not need the extra bottles. (I often say that you will need at most 3 bottles in a chase if you're good.) This means that outside of very niche situations the extra bottle addons have no use for an experienced Clown since you don't need the extra bottles and you're not going to start a chase with only one or two bottles unless you're a moron. 7 Bottle Clown is funny until you realize that you have no slowing addons. Reloading bottles individually would mean that you'd have bottles left over after a chase so you could spend less time reloading to get a comfortable amount, and you could spend a lot of time reloading when nothing is happening to get back to "full power" as it were. *Hook reload:* A very interesting idea that I do think helps him a lot but it risks being OP, especially in combination with multiple bottles. The reload time is a very big limit for Clown yes but without it he'd be incredibly oppressive. (In theory at least.) I think a good compromise would be to have him reload 2 bottles (half of them) when he gets a hook on base and have the extra bottle addons scale with it. So if you have Cheap Gin Bottle you'd reload 4 bottles instead of 2. This would give the bottle addons more of a use and also stop Clown from being too oppressive, and would also reward good bottle usage by letting you keep some in reserve (as opposed to encouraging fire-and-forget gameplay.) *Slowdown on bottle throw:* GOOD HOLY FUCKING PLEASE THANK JESUS FUCKING CHRIST THAT SOMEONE OF SIGNIFICANCE HAS FINALLY SAID IT. This is the single STUPIDEST mechanic with the Clown and if you ask anyone who's played Clown for any amount of time (so like 1% of the playerbase) they will all say the exact same thing: "Clown's 15% 2 second slow slows him down by 15% for 2 seconds when he uses it." WHY? LITERALLY FUCKING WHY? This makes Clown's power IMPOSSIBLE to use in a chase without either the Feather addons, the Ether Vol% addons, or the Flask of Bleach addon (which is why these addons are by far his best and are practically mandatory to play this Killer.) You can literally ONLY use his power to deny loops and it's so weak that it's not even good at that. Why the fuck is a CHASE Killer with "CHASE" IN HIS NAME so bad at CHASING?! Literally just remove the self slow when throwing the bottle and Clown suddenly goes from D- to like C tier. He's still shit but at least he's fucking usable. *Noise queues:* But it's funny :^) But yes I do agree Clown has a lot of really obvious noise queues. They add a lot to his personality but make him a lot easier to play around as a result. His "HEU" when he vaults is the most noticeable but he goes "HM HM" when he breaks a pallet (along with the pallet breaking noise), "HEU HEU HEU :(" when he gets pallet stunned (along with the pallet stun noise), and "HEH HEH HEH >:)" when he gets a hit (along with the Survivor's pained screams.) His voice queues are more telegraphed than any Killer besides Demogorgon. *Addons:* I made a Reddit post about this awhile back - Google "clown addon tier list tigerkirby215" to find it. Clown isn't as bad as some other Killers but he has some really garbage addons. Kerosene Can is a fucking joke, Tattoo’s Middle Finger absolutely shouldn't be an Ultra Rare, but on the inverse Thick Cork Stopper and Solvent Jug help him out SOOOO much. *"Boring Power":* I see nothing wrong with a simple power. Huntress' power is literally just "attack at range" and she's an incredibly engaging Killer - Clown is very similar and I don't understand why slowing Survivors instead of injuring them somehow makes him less interesting. But I do understand that I main this Killer so he speaks to me in ways that others don't understand. I personally think Plague is the worst fucking Killer in the game and people still play her. *Bottles "kick" gens:* Feels like novelty for novelty's sake. A cute idea certainly but it essentially gives you -1 bottle every chase as a tradeoff for kicking the gen a little earlier. It gives him more synergy with Pop (one of his own perks) I guess and it would maybe let him use Pop along with new Ruin but still.
Honestly with pig I really think a good change they could of added to her is add numbers to jigsaw boxes and add numbers to the traps you have so if you were able to remember which trap-box corresponded to which number you would be awarded with knowing the location. I agree with the 28 TR heartbeat because it allowed pigs with faster reactions to instantly crouch when whispers went off and added a little bit of multi-tasking to her. Another change I think they could add for her ambush attack is to make it a one hit for survivors. This rewards Pigs who zone players into deadzones and for the times when you finally get to use her ability. This also awards players who are able to use the MoonDash. This also complements smart survivors because the deciding factor of whether to take a hit and goto another pallet dense area or to take a 50/50 with her ambush attack can be hard when under pressure and when the killer is using perks like thana, Sloppy Butcher, Nurse's, And etc.
For the pig, id say that you should be able to place the key to a reverse beartrap at a jigsaw box of your choice, because that not only removes the RNG, but you can also have smart plays involving putting a key at one side of the map when you know a survivor you want to “hat” is on the other side of the map, idk how the key system would work with multiple “hats” on survivors but this is more of an idea then anything comprehensive