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My thoughts on AoE4 

Spirit Of The Law
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27 сен 2024

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Комментарии : 1,5 тыс.   
@McSniffle
@McSniffle 3 года назад
8:54 This drove me nuts until I realized its an option you can change. In the Game/UI settings you can select a dropdown option that says "select only" instead of "select and focus" which saves A LOT of pain when you're trying to deal with a battle and keep units producing.
@danielvergara4997
@danielvergara4997 3 года назад
OMG is true, i remember that but i never used it 11
@dj_koen1265
@dj_koen1265 3 года назад
1
@wcko87
@wcko87 3 года назад
I initially tried turning on that option, but the same option is unfortunately tied to the town center as well, so pressing H can no longer be used to move your camera back to your base. What's needed is for the option to be separated for multiple building selection hotkeys vs single building selection hotkeys.
@McSniffle
@McSniffle 3 года назад
@@wcko87 some rts games also have camera save hotkeys and that's also a good alternative.
@rainbowevil
@rainbowevil 3 года назад
@@wcko87 if spacebar operates as it does in AoE2 for going to selected, you could at least press H, space - an additional button press which isn’t ideal, but is similar to how you’d do it for unit group selection in AoE2, either double pressing the group number or pressing group number then space.
@brainwasher9876
@brainwasher9876 3 года назад
One thing I really like about SOTL is that he comes off as this aggressively friendly and helpful guy, to the point where you might wonder if he would say anything critical--but he's not afraid to speak his mind when there are things he doesn't like, either.
@obi-wankenobi8813
@obi-wankenobi8813 3 года назад
I really like that
@paweb3810
@paweb3810 3 года назад
He's simply a sincere, confident Canadian :)
@elhichouelma
@elhichouelma 3 года назад
Typical Canadian lol
@OriGummie
@OriGummie 3 года назад
Not to be dramatic, but I’d die for him
@TheGloriousLobsterEmperor
@TheGloriousLobsterEmperor 3 года назад
Just Canada things.
@ALC0LITE
@ALC0LITE 3 года назад
I agree with pretty much everything, but would add: They need to fix the minimap. It's such a clusterfuck and is completely useless after a certain point because you can't differentiate any icons in the massive blob of colour.
@zachariastsampasidis8880
@zachariastsampasidis8880 3 года назад
Also icons like sites relics and resource patches need a readability update
@smallone123121
@smallone123121 3 года назад
I agree
@perrytran9504
@perrytran9504 3 года назад
Honestly starting a 4v4 will make the minimap instantly useless. 3v3 is already barely readable for the most important resources.
@ruler898
@ruler898 3 года назад
either an option to scale it larger or scale the icons down, preferably both.
@Ionabio
@Ionabio 3 года назад
This! I have seen it less spoken. I thought it was too small for me. it needs to be customizable like other things he suggested
@naveensilva2312
@naveensilva2312 3 года назад
So happy you need siege to attack stone walls and that you can finally place units on walls! Some things I hope they work on are definitely the unmissable projectiles... which makes archers and siege a little op, making siege weapons have friendly fire which I think would add to realism/strategy, possibly ways to incorporate siege weapons into walls to make for some awesome fortress/defense gameplay and on the naval side, having the ability to fire on the go. But overall looks pretty cool, definitely excited!
@anettera3460
@anettera3460 3 года назад
naval ships can fire while moving with exception of the archer ship, where the dhow is the only version that can
@Dinofaustivoro
@Dinofaustivoro 3 года назад
I would love to see towers built ON the walls
@beohel
@beohel 3 года назад
Castles now have upgrade which gives them cannons. Not exactly on the wall but it is something.
@safe-keeper1042
@safe-keeper1042 3 года назад
Having to use siege to bring down walls is a game-changer. Looking forward to it!
@ROFLBOB24
@ROFLBOB24 3 года назад
Archers are trash units though, and it's because they're kinda shit unless you have a ton of them, even then, horses plow through them.
@JeanLucPicard85
@JeanLucPicard85 3 года назад
I love how useful melee infantry is in AoE4. It's tanky, can hold or push the line and doesn't get shredded by ranged units unless they're anti-armor specialists. A long way from "anti-trash". Good point about the camera being too tilted.
@rogerwingfield8553
@rogerwingfield8553 3 года назад
That's great, one of the things I hate about AOE2 is the fact that 80% of games are knights and crossbowmen. The melle infantry is simply useless
@Blackthorn1000
@Blackthorn1000 3 года назад
100% agree with this. So satisfying to have a group of men at arms run down and waste a bunch of longbowmen that are undefended.
@rogerwingfield8553
@rogerwingfield8553 3 года назад
Another aspect that promises to break the crossbowmens/Knights monopoly is the presence of gunpowder units in the late game (Age IV) to be much more significant than in the AOE2.
@Jaxck77
@Jaxck77 3 года назад
@@rogerwingfield8553 Try Malay, Slavs, or Maya. Their melee troops are anything but useless
@rogerwingfield8553
@rogerwingfield8553 3 года назад
@@Jaxck77 I agree with you, but unfortunately these are exceptions.
@rambol1881
@rambol1881 3 года назад
6:39 "projectile mechanics haven't quite hit the mark" ayyyy
@Nysyarc
@Nysyarc 3 года назад
I was looking to see if someone else in the comments caught that lol
@JewelOfSoul
@JewelOfSoul 3 года назад
oh... now I get it.
@-Raylight
@-Raylight 3 года назад
That bell noise is the real stress test indeed xD Yeah able to change hotkeys is a must. Especially in RTS game I hope the game will be success, so RTS games' golden day will be back like in 2000s
@adas3497
@adas3497 3 года назад
this ^ heavily. The golden days need to come back xD
@safe-keeper1042
@safe-keeper1042 3 года назад
I wonder what the reasoning is behind not allowing players to change hotkeys. I get that this is beta, but there are devs out there who genuenly do not allow players to change hotkeys (cough, Paradox, cough). I wonder why.
@weredraco
@weredraco 3 года назад
*DING DING*
@dillonmartin5570
@dillonmartin5570 3 года назад
warcraft 4
@CosmicValkyrie
@CosmicValkyrie 3 года назад
My brain will explode with that ding ding.
@nickburose8286
@nickburose8286 3 года назад
I'm kinda surprised you didn't mention the unit queue UI being individual tiles vs a single tile with a number on it. I found it almost impossible to deduce how many units I had queued, esp when you hit the width limit of the queue.
@TonyRedgrave
@TonyRedgrave 3 года назад
@@booradley6832 I had this same problem. Having colored icons like in the other AoE games could be a vast improvement. If they don't change it, maybe there'll be a mod for it.
@pumpkinpie8235
@pumpkinpie8235 3 года назад
+1
@sanethoughtspreader
@sanethoughtspreader 3 года назад
It's also really hard to cancel construction queues for units as the icons are surrounded by clickable screen. So it is easy to click on the map and deselect the building instead of cancel. Very annoying.
@louisr6560
@louisr6560 3 года назад
Let´s just say the UI in general could be improved. It doesn´t look good and lacks functionality.
@theinnkeeper768
@theinnkeeper768 3 года назад
@@louisr6560 Yeah the UI and lack of visual feedback was my main gripe in general. Not seeing my scout's waypoints REALLY through me off a lot more than I thought it would for instance. I really enjoyed the game in general and look forward to purchasing and playing it on release, but I hope they tighten up a lot of these aspects considerably before then.
@mattmarkowicz
@mattmarkowicz 3 года назад
They need to make it more flat/table-top style rather than that center-zoom fisheye lens view
@olegdragora2557
@olegdragora2557 3 года назад
Yes, I think it would greatly help readability of what is happening on the screen.
@futurebeats898
@futurebeats898 3 года назад
You might get more on screen with the fish eye
@ATrustInThrust
@ATrustInThrust 3 года назад
Yeah I think this would make a huge difference,
@ruskyalmond1977
@ruskyalmond1977 3 года назад
Even AOE 3 has better camera angle than 4. I tried playing Iron Harvest on Steam and can't stand the camera. It's very "on top" of the map and very zoomy. Just can't play RTS games like that.
@aweeladdie
@aweeladdie 3 года назад
Maybe have the angle start more from above and have it become more acute as the camera gets zooms in closer to the units? It's pretty common, but also pretty effective.
@schmid1.079
@schmid1.079 3 года назад
9:47 Hold up, that setup seems very familiar... spear and axemen on the hill and a mix of archers, infantry and cavalry on the bottom. That has to be the battle of Hastings!
@anmerpozzo
@anmerpozzo 3 года назад
Even reminded me of the Med2 Total War version of the battle.
@schmid1.079
@schmid1.079 3 года назад
@@anmerpozzo Yeah thats exactly why it jumped out to me so fast. :P
@johnmcfarlane3147
@johnmcfarlane3147 3 года назад
A bit unrelated but it makes me feel giddy inside to see people just know what battle is being fought just by the layout of terrain and armies
@surgeonsergio6839
@surgeonsergio6839 3 года назад
Uhhh.......cause it is the battle of Hastings.
@safe-keeper1042
@safe-keeper1042 3 года назад
@@surgeonsergio6839 That's what he said, yes.
@iau
@iau 3 года назад
The game just looks so _squishy_, like all actions are soft and smooth, even when not appropriate. AoE2 feels snappy, responsive and tight in comparison.
@Patchnote2.0
@Patchnote2.0 3 года назад
A good example of that is the lumberjacks and miners at 9:35. They gentle tap the resource and slowly swing their tool. There's no weight to the tool, and it looks like they're in molasses.
@ivoivic2448
@ivoivic2448 3 года назад
in general the game looks like just another 3d rts in *pick civilization era or fantasy world*. they all suffer from slow unit animations because for some reason devs believe that'll show off their hard work in animating them.
@HahnValentin
@HahnValentin 3 года назад
I immediatly turned my Mouse Speed Up ans that stupid camera acceleration off. That fixes this for me. But Just Like early AoE2 DE days the customizability in the settings isnt great enough
@TheGstein
@TheGstein 2 года назад
I think they add unit acceleration to groups with something akin to liquid physics, where the outer units accelerate to catch up to the group when you order them. The plus side is there is no delay to the input (units in aoe2 will turn around and inverse formations to move letting your opponent get many shots off), but the downside is it feels and looks kind of dumb and not realistic at all. I have not played yet but watched a lot of gameplay, and that is the impression I get.
@nighthawksim6675
@nighthawksim6675 2 года назад
@@ivoivic2448 i tottsly agree. it looks like another aoe3 but with more cartoonish.
@psychopompous3207
@psychopompous3207 3 года назад
Glad you're still at it. I remember watching your early AOE 2 videos years ago.
@DM-rc4yu
@DM-rc4yu 3 года назад
Why is every single action in this game delayed? You click, wait for the cursor animation to finish and then the action happens. Also, it looks as if the game was designed to look good in zoomed in shots but actual gameplay camera was secondary. So you end up with AoE2 looking way sharper and nicer looking during actual gameplay.
@XTheLolX301
@XTheLolX301 3 года назад
Some professional players pointed that out even in close beta, so i guess they will be working on polish that
@adrianhirst484
@adrianhirst484 3 года назад
Man's tripping if he thinks AoE2 looks better than AoE4 during gameplay
@radred609
@radred609 3 года назад
@@adrianhirst484 AoE might be old, but at least it's crisp. Doesn't matter how much better the unit models are if everything looks blurry. Starcraft 2 came out 10 years ago and has cleaner, crisper graphics.
@evangelosvasiliades1204
@evangelosvasiliades1204 3 года назад
@@adrianhirst484 You are tripping if you think AoE4 somehow looks better.
@Currywurst4444
@Currywurst4444 3 года назад
@@radred609 Yeah, the game doesnt necessarily look bad, but everything looks so wobbly and washed out. There is very noticeable clipping between the units and the 3D graphic makes everything seem bent and squished. If you set up everything right the game can be very beautiful but during actual gameplay its just not crisp enough.
@paradachshund
@paradachshund 3 года назад
A month really isn't very long for some of these issues. I'd be surprised if they made any major changes before release, though I'm sure there will be polish if what's already there.
@DarkxOver
@DarkxOver 3 года назад
it depends on how recent the build was we got. if this was the most recent version, id say this is what we will get with barely any changes
@paradachshund
@paradachshund 3 года назад
@@DarkxOver very good point! We can hope. 🤞
@ScottyShaw
@ScottyShaw 3 года назад
They also could have already fixed some issues we noticed, but used an older version where those issues still existed because that issue was the most stable version available for the stress test. If that's the case, development could be further along than we currently expect 😄
@fluxbomb3376
@fluxbomb3376 3 года назад
We as players could also just stop to take everything in just at release and even before... So we can get back good old times when games were actually finished on release...
@Jokie155
@Jokie155 3 года назад
@@fluxbomb3376 Except so often they weren't. There are a whole slew of games released in the 'good old times' that had massive gamebreaking bugs that had to be fixed through physical copy expansions, and in some cases like Vampire: The Masquerade: Bloodlines and KotOR 2, were unfinished and abandoned on release by the publishers. Games can actually be fixed post-release immediately now, and without having to charge the consumer those fixes because they're no longer tied to physical media alone.
@CornBredCrusader
@CornBredCrusader 3 года назад
Honestly for me AoE4 seems more like a continuation of Empire Earth than Age of Empires. From the graphical style to the simplified combat and eco systems, to the barely readable units at a glance, the design choices taken in AoE4 seem far closer to EE than the AoE2 that most people love, at least IMO
@rimtas04
@rimtas04 2 года назад
I don't know about you but units in EE are pretty recognizable. maybe in Atomic WW1 to Atomic Modern ages, you can get confused over aircraft but for the most part the game's units a differentiable.
@archsimkat
@archsimkat 3 года назад
One more thing I'd like to see discussed is balance. I thought some upgrades were really overpriced, so I dug into the math for how long it took feudal eco upgrades to pay off. Turns out it takes 6 minutes+ for double broadax to pay off with *10 villagers*, so you should basically never get feudal eco upgrades in feudal. I made a video about it on my channel on this topic if anyone is interested.
@robbytherob
@robbytherob 3 года назад
Yeah I was wondering the same thing. Since gold is now required to advance, it doesn’t make sense to spend it on upgrades. A 15% increase is the same as having 1.5 extra workers assuming you currently have 10 working. I would rather just train an extra villager or two to increase my production. The only upgrades worth taking are the farms since you’re pretty much locked to either 8, 16, or 24 farms. Increasing the efficiency of farms will increase your food production which is important for ramping up military production later on.
@rioplats
@rioplats 3 года назад
You covered a lot of my major gripes thus far - namely the smothering fog, projectile woes and lack of visible waypoints. And hotkeys ofc. If modding support is as extensive as they make it out, I'm sure any minor aesthetic changes can be made by the player. As you say, otherwise it's shaping up all right. Perhaps not the "dream AoE" people wanted, a but a decent RTS with lots to offer :)
@solorollo9756
@solorollo9756 2 года назад
It’s sad people don’t realize we already have it, with AoE2
@yuriyui
@yuriyui 3 года назад
Personally, I feel the cannons in AoE4 is so underwhelming comparing with AoE3's artillery pieces, at least in terms of graphical effects
@disc0king21
@disc0king21 3 года назад
they are for sure, but its also technically 100s of years earlier cannons so they arent as well made and intimidating.
@SuperMoine777
@SuperMoine777 3 года назад
In this era, you aren't used to hear a blackpowder weapon, it undoubtedly was frightful for anyone hearing them, so it could be reflected that way. This recalls me of Medieval 2: Total War, the blackpowder weapons there were really designed to be scary.
@acefreak9561
@acefreak9561 3 года назад
@@SuperMoine777 yea in medieval 2 they were better used against fortifications but a good well supported number could really be scary
@jiggaman198
@jiggaman198 3 года назад
Naval combat to me is the most underwhelming downgrade from AoE3 to 4
@m00rtin4
@m00rtin4 3 года назад
i dont like that cannons can transform instanly from mobile mode to attack mode compared to aoe3
@Kerma7
@Kerma7 3 года назад
the #1 thing I didn't like while playing AoE4 was the UI. Sure, you could say the flavour is bad and it looks really generic, but that isn't even my main problem. The big issue I have is that even though the iconography is simple it's hard to tell what you're looking at sometimes without reading the tooltips. Maybe it's just something I need to get used to but all the techs having different images and colours in AoE2 makes quick decision making a lot easier as long as I know what the tech is beforehand. I still got tripped up in 4 even after knowing what everything in the blacksmith was, for example
@DesertRatsGame
@DesertRatsGame 3 года назад
Compared to Age 2 where all the Icons are very easily distinguishable and have a lot of feel to them. That's probably my biggest gripe with age 4 so far.
@mistermaster256
@mistermaster256 3 года назад
Yeah, I'm definitely going to wait to get this until the campaign editor is available. I spent wayyy too much time on that in the other games.
@Moaningbird
@Moaningbird 3 года назад
did you already release one of your scenario publicly ?
@mistermaster256
@mistermaster256 3 года назад
@@Moaningbird No, it was on an old disc version, and I don't think I have them saved anywhere anymore.
@mailboro
@mailboro 3 года назад
They should also release graphics dlcs for free... e.g. customize how much texture is used for the units. Would also like to have different skins for the units. Somehow AOE2 units look more iconic and stylish than AOE4 units
@juanca2807
@juanca2807 3 года назад
Sorry to disapoint you but it is extremely odd that if they decide to do a complete pack of better graphics it will be free, games used to call this "elite" or "extreme" textures/graphics; anyway in my opinion it should be free too, since they set the bar really low.
@brokensky2378
@brokensky2378 3 года назад
It’s the lower fidelity of older graphics, so the designers are forced to highlight things more. But that wouldn’t look quite as good if the style is still the same.
@juanca2807
@juanca2807 3 года назад
@@braynaguilar8567 Actually the game is not that expensive in some countries, but pressed to guess, they will add this with an expansion pack, then more reason to buy it; in my book DE versions are already a remaster, I don't see the point of charging for graphic updates when they are already selling an old game again.
@911treason3
@911treason3 3 года назад
I'm not a fan of the cartoonish style. Takes away from the emersion for me, especially as a military history fan. I like a more serious and realistic motif
@poyloos4834
@poyloos4834 2 года назад
@@911treason3 i seriously don’t get that. I’ve played it and not once did anything feel or look particularly “cartoony.” Im a major military history nerd too, and what really caught my eye is how much aoe4 really made battles feel like they would happen in real life, or at least moreso than aoe2. Idk, the flow of battle, infantry lines, cav charges, and pacing all make it feel more believable in a “hmm, maybe medieval warfare looked something like this” sort of way.
@TheWarClouddV2
@TheWarClouddV2 3 года назад
I think archers should be how AOM archers are. 1st shot is a 50% chance to hit, 2nd and 3rd shots are 75% to hit, and 4th shot is 100% to hit. I would rather have this if ballistics is not in the game.
@mickethegoblin7167
@mickethegoblin7167 3 года назад
This is why AOM was the best
@Codexter1
@Codexter1 3 года назад
Stupid mechanic, hit chance should be based on how good your arrow dodge micro is, not some rng
@mickethegoblin7167
@mickethegoblin7167 3 года назад
@@Codexter1 except dodging arrows makes absolutely no sense. This way makes the most sense- they get more accurate the more often they shoot at a target as they more accurately judge distance and location.
@kaws8778
@kaws8778 3 года назад
@@mickethegoblin7167 it is very realistic and also detrimental to professional players who prefer skill solutions over rng ones. If the pros don’t like the game, it will have been a failure. No sponsorships no advertising no Red Bull wololo.
@mickethegoblin7167
@mickethegoblin7167 3 года назад
@@kaws8778 I suppose we have different metrics of what 'failure' entails. I could care less about 'pros' or those sponsored tournaments- and as long as enough people buy the game, it would not be a failure.
@Gaukh
@Gaukh 3 года назад
You literally said everything that is on my mind! Especially all those QoL things, just as waypoints, that is the most confusing thing for me: Am I attacking now? Well, the circle is red, but... there is no visual feedback and no flag afterwards that gives me visual feedback that THIS is the target for a longer period of time.
@willianjohnam7350
@willianjohnam7350 3 года назад
I've enjoyed the game to the point that I've broken the rule of not pre-ordering a game. Now I'm counting the days for october 28.
@Blackthorn1000
@Blackthorn1000 3 года назад
Since you got to try the game, you could probably say its just a bent rule. ;)
@samuelmcl.9474
@samuelmcl.9474 3 года назад
Same here man. I never preorder but after playing both betas, I was sold. So excited.
@EvilSmonker
@EvilSmonker 3 года назад
As a Protoss (SC), Spanish (age II), & Sioux (age III) main I can't wait too see the Mongols and try some annoying early pressure builds...
@zanedurante3709
@zanedurante3709 3 года назад
I really enjoyed Sioux/Lakota in aoe3 and I’m also excited for mongols! Big fan of faster more aggressive games
@domenicocucinotta2720
@domenicocucinotta2720 3 года назад
Protoss rules!
@shananpenn3021
@shananpenn3021 3 года назад
I'm really thankful to see this review, I saw a lot of people bashing it as "Not as good as AoE2", and as someone who's never played the earlier titles, that made me anxious despite really enjoying my time in the Stress Test. A lot of the issues I was seeing was from Pro Gamers, who have spent decades mastering RTS, complaining the game was too simple to make a good E-Sport ever. I see where they are coming from, and don't want to see them pushed out of the community, but as someone who doesn't have triple digit APM, I'd also like to be able to play semi-competitively, so I like that it feels a bit slowed down. I wanted to get into SC2 not too long ago, but the entry level was so high I just didn't have time to get into it. I look forwards to picking this up on gamepass with my friends, and maybe buying it down the road once the inevitable DLC comes out. Thanks for sharing your 2 cents SotL!
@the_j_machine2254
@the_j_machine2254 3 года назад
You should play SMT.
@megasfabius
@megasfabius 3 года назад
Two things I wanna add which were done quite well imo: - selecting e.g. all military buildings via F1 (like at 8:45 ) - if Spirit would have clicked on e.g. the barracks symbol here, he could have selected all his barracks easily without loosing the view of all military buildings "selected". It enabled you to press one hotkey, click through the respective buildings (barracks, archery range, ...) and just spam shift+Q - similarly, when selecting different units in one group, you could select a part of the group (e.g. the archers) and command them without loosing the overview of the whole selected control group
@sesleri6457
@sesleri6457 3 года назад
Yeah or just hit tab to cycle instead of clicking.
@redbaron3555
@redbaron3555 3 года назад
I just don’t know how the developers do not get that this digital cartoon style does make the units comical and childlike while the incredible high details made visible by extreme colour and lighting use is just distracting and kills the flair. Microsoft like so many companies miss design thinking at their core and its sad to see how it dies not reach the genius of AoE 1 and 2.
@ankitmahajan4036
@ankitmahajan4036 3 года назад
Bro they know what they are doing and every game from big companies will cartoonize sooner or later, that's what you get for having too many women out of the house. Your brain may not understand the connections but you can surely mark my words.
@JamesonHuddle
@JamesonHuddle 3 года назад
You are certainly entitled to your opinion, but personally I don't understand, what I have seen of the game looks great. The art style is a lot different from AoE one and two but I don't see how one or the other is better.
@redbaron3555
@redbaron3555 3 года назад
@@ankitmahajan4036 Dear Ankit being a big company means nothing in fact it makes many things harder to defend in a big company. For comparison see Microsoft vs Apple under Steve Jobs. Btw I am pretty sure nobody will ever (ever!) remember anything you are saying as long as you give such non-answers. Try again.
@redbaron3555
@redbaron3555 3 года назад
@@JamesonHuddle fair enough
@kikker_g2747
@kikker_g2747 3 года назад
@@ankitmahajan4036 Are you really comparing or linking women leaving the house with state of cartoon like graphics in the gaming industry? Makes you sound like an intolerable neckbeard man
@Revenant_Art
@Revenant_Art 3 года назад
"New age is upon us" during gameplay I saw future: Age of Mythology 2 in same engine maybe next 1-2 years its like they testing some features used in AoM for new games. It makes percfect sense coz AoE4 looks more like AoM then AoE2. Maybe we will see even Rise of Nations 2 in next decade. And I belive Microsoft and Relic would be working on these games. They know people still love they games and play them after all these years. Thats why they call it "new age". A New Age of their old strategy games. An this idea makes me happy.
@sakib9102
@sakib9102 3 года назад
I would be down for a new Rise of nations game.
@yahyamusseb
@yahyamusseb 3 года назад
@@sakib9102 do the studio made rise of nations still around? I can't remember the name
@sakib9102
@sakib9102 3 года назад
@@yahyamusseb the developer company that made the og game now makes mobile games for nexon which is one of the worst among mobile gaming companies ( kinda like EA). Microsoft however still has the rights to rise of nations franchise.
@borklucianak5966
@borklucianak5966 2 года назад
thanks to rise of nations, i got mine first kiss,thank you microsoft,i hope the same
@HazmanFTW
@HazmanFTW 3 года назад
If there is no change between this and the full game, I'm not going to buy it. The hotkeys are a bit of a deal breaker for me, plus not being able to quickly jump to your barracks or stables etc makes it hard to remember where I put my buildings.
@supolik2
@supolik2 3 года назад
Filtered
@TheGoodLuc
@TheGoodLuc 3 года назад
Yes, too much sameness is bad.
@robin9740
@robin9740 3 года назад
@@TheGoodLuc hotkeys are insanely important in any RTS. Idk why you don't accept his valid criticism. I like the game as a whole, but that is an obvious point that should be addressed.
@mattgopack7395
@mattgopack7395 3 года назад
There is always the option of putting your production buildings on a hotkey - but yes, the fact that it is a manual fix is not exactly ideal if you're used to there being a default hotkey to globally select them all.
@TheGoodLuc
@TheGoodLuc 3 года назад
​@@robin9740 I'm not about hotkeys. You're right, hotkeys are very important. I just worry the game will be nearly AOE 2 in 3D.
@Johan_1
@Johan_1 3 года назад
One major thing that bothered me is when you select several barracks, for example, and press the button to create a unit, it will queue up one unit and not one unit per barrack.
@Gonzalo_105
@Gonzalo_105 3 года назад
Maybe try shift+ "unit hotkey". Idk if it works, didnt play it, but in aoe2, if i want to make a lots of units thats what i do.
@Johan_1
@Johan_1 3 года назад
@@Gonzalo_105 That will queue up five units in total, not five units per barrack.
@JMStrobelful
@JMStrobelful 3 года назад
There definitely are issues, but playing during the stress test was quite fun! I particularly enjoyed having my infantry build siege towers in the field and then deploy on top of an enemy wall for some up close and personal combat. Very 'siege of Minas tirith'. I had to adjust my brightness down right away because the 'washed out' look was just too much for me, though I feel like that's an aesthetic choice that's pretty common in games these days, lots of bright colors and an overall very light color palette.
@mickethegoblin7167
@mickethegoblin7167 3 года назад
Yeah, I hate this trend
@mafiousbj
@mafiousbj 3 года назад
Having 100% accurate arrows which magically move after being fired is a bit too much, and it will probably ruin one of the most striking and attractive to watch aspects of high level micro which is archer wars...they should definitively eliminate that
@Kayem237
@Kayem237 3 года назад
That Technical Stress Test moving around the screen is giving me far more stress than it should.
@phobos2077_
@phobos2077_ 3 года назад
If they don't add a pause option or at least speed control to single player, that would be a deal breaker for me.
@phobos2077_
@phobos2077_ 3 года назад
@@booradley6832 in previous AOE games there is a pause button (F3) which allows you to move camera, select and give orders.
@latbat58
@latbat58 3 года назад
Isometric camera would be cool
@archsimkat
@archsimkat 3 года назад
I would like it if they made the sheep corpses easier to click!
@saltynarwhal
@saltynarwhal 2 года назад
Settings -> Controls -> Find and Cycle Units & Buildings set that to Select Only. It stops the camera from moving when you select all buildings... also when you have all buildings selected you case use TAB and Ctrl TAB to go thru each unique group.
@kevinzhao1612
@kevinzhao1612 3 года назад
I have a feeling that they ARE reducing the effectiveness of micro and it does make it much friendlier to average players. RTS games have become too intimidating to play and shifted too much from strategy to tactics.
@KyriosHeptagrammaton
@KyriosHeptagrammaton 3 года назад
As a strategy guy I really like the sound of these changes. That said, it seems AOE2 players tend to be very micro focused
@wii166
@wii166 3 года назад
Agreed 100% man
@lastburning
@lastburning 3 года назад
Good observations. Agreed!
@maximilianmusterhans4659
@maximilianmusterhans4659 2 года назад
The term you are looking for is "dumbed down". I especially love the homing missile arrows. Lmao.
@cryptocaesar8972
@cryptocaesar8972 2 года назад
@@maximilianmusterhans4659 Bruh why dont they just make you code your age game? Why is it dumb down where you just turn on and play? There comes a point of asking whether something is actually fun or not.
@stooge_mobile
@stooge_mobile 3 года назад
They'll change hotkeys, since that will be absolutely essential to attract gamers from aoe2. The projectile physics are really bad though. Let's see how that gets resolved. I think it's a good thing that you can't "dodge ballistics" however, like some elite players in aoe2. Focusing on bigger strategy choices is more interesting than single unit micro. But the hardcore esports crowd will disagree, which is cool.
@whatrnames
@whatrnames 3 года назад
It is also an ease of game balance thing. A lot of game balance uses mathematical models to estimate the strength of a certain strategy, but that is very difficult with the sheer variability caused by the impact of micro. Instead of archers having a consistent output, they have a wildly variable output depending on the scale of battle, the skill of the players, etc. Having archers have a consistent damage output simplifies that.
@jurgnobs1308
@jurgnobs1308 3 года назад
@@whatrnames it also makes quite quite boring
@VittamarFasuthAkbin
@VittamarFasuthAkbin 3 года назад
maybe they won't disagree, because esport can be played very strategically (rather than tactically) as well
@rafamilk1
@rafamilk1 3 года назад
honestly only the pros dogde ballistics, and is not something game changer. You never see daut doing it and still he is top 10 in the world for example. AOE4 is a competitive game by nature, making it more casual dosent make sense.
@jurgnobs1308
@jurgnobs1308 3 года назад
@@rafamilk1 you ll see people dodging projectiles in most games above ELO 1000.
@kunstderfugue
@kunstderfugue 3 года назад
My thoughts on them releasing the game and continuing to develop it afterward is that it's all predicated on how well they can listen to player feedback and what decisions they make with it. I'd love for aoe4 to become the next big RTS Esport, but I think it's too early to make the call of whether it will Edit: By the way, I think it's a good idea to not pick up the game on launch and wait a week (unless you really wanna try the single player) to see what state the game is released in. I'll be happy to wait if the game comes out with performance / stability / gameplay issues
@benkusworl4934
@benkusworl4934 3 года назад
Better wait 1 or 2 years and buy it for 1/3 the price. You get a more finished game and be less depressed.
@kunstderfugue
@kunstderfugue 3 года назад
@@benkusworl4934 Yeah, I honestly think waiting like that is a good idea. I'm personally really hyped for some fresh Age of Empires gameplay, so I'll probably wait less LOL
@olegdragora2557
@olegdragora2557 3 года назад
​@@kunstderfugue Waiting is a best choice from a customer perspective. But from RTS player perspective, it makes sense to support new big RTS game, so publishers would see the genre as a worthwhile investment. Of course, if the game is not a complete failure. Which in my opinion it is not, I enjoyed playing Stress Test.
@kryptic_strawhat668
@kryptic_strawhat668 3 года назад
Day one purchase definetly shows more support, if you do like the game. If everyone held back a week it wouldn't do well. Nice to hear it's on Gamepass though.
@dj_koen1265
@dj_koen1265 3 года назад
Never buy day one Buy it after a month if all Seems in order
@mattgopack7395
@mattgopack7395 3 года назад
For hotkeys, I do agree on more customization being always good - however, I do want to say that Grid hotkeys are (imo) the best default for an RTS, and I'm very happy they emphasized it. Being able to use hotkeys visually is very helpful, and much more user friendly (though perhaps less important in an age game, vs something like starcraft). I wouldn't mind some more automatization of buildings/units - maybe it's something I missed on how to do, but something like Age of Mythology's "continuously produce this unit" or "explore" options are very nice quality of life ones for this style of game, IMO. But I approach age games from a lot more of a casual side, and don't enjoy the more production/macro aspects as focused as Starcraft (the other RTS I've played extensively)
@alvarodiaz2221
@alvarodiaz2221 3 года назад
I also love the grid scheme that I just learned to use with aoe2 DE, still aoe4 grid scheme was slightly different and I had a bit of hiccups since I was jumping between both games that weekend, with a bit of customization I could use the same configuration for both games. Also I heavily rely on using 2 mouse hot keys to cycle through towncenters and the other one to select idle villagers. That's very important to me because I use my right hand for it instead of my left one that I use for everything else. I believe that if we complain enough about it they will add it into the game though.
@HighLanderPonyYT
@HighLanderPonyYT 3 года назад
I played, it was fun, some smaller issues. Overall, a win in my eyes.
@beeg8615
@beeg8615 3 года назад
Fun looking game, but there is still a lot of stuff to fix before release
@nakulmohan115
@nakulmohan115 3 года назад
Hey Spirit, great video again. One thing I want to point out is that you can click a building’s icon after clicking F2 to see all it’s units. So I still found the button useful. The change of focus is quite annoying though like you mentioned.
@TheGloriousLobsterEmperor
@TheGloriousLobsterEmperor 3 года назад
Honestly, even during the closed beta and stress test, I'm very pleased to say that I've already got a favourite civ. The Chinese have blown me away with how fun they are, and I'm probably going to be playing them mostly when the game finally comes out.
@galliman123
@galliman123 3 года назад
They're so versatile! I really liked rockets spam with high HP from monument with spears or the explodi cavalry
@FriendlyTheSoup
@FriendlyTheSoup 3 года назад
palace guards are so underrated too
@jasonsudana5320
@jasonsudana5320 3 года назад
The devs finally made Chinese historical and it's fun
@karstenhiser3446
@karstenhiser3446 3 года назад
I know this isn’t really what your channel is all about and it’s your channel so do what you want. But I LOVE your gameplay videos. I like the chill atmosphere and the game play is solid.
@fpsoftdev
@fpsoftdev 3 года назад
As someone who played a lot of Empire Earth I love the changes, makes me feel more at home.
@vonb2792
@vonb2792 3 года назад
Empire earth best game ever
@Bobinarea52
@Bobinarea52 3 года назад
I like how the town looks like a town... and not some random buildings, but also ruins are cool to.
@hernandogaribaldi8627
@hernandogaribaldi8627 2 года назад
I want to think weird projectile arks due to 100% accuracy is 'Deus Vult' working as intended.
@Guildmanpro
@Guildmanpro 3 года назад
Glad you touched on arrows. Had plenty of arrows magically fly towards my cav in the dumbest of circumstances from longbows. Looks stupid and doesn't feel right. I could see crossbow men having 100% accuracy but standard bows just fly to slow. Also why no friendly fire from siege?
@Adribird
@Adribird 3 года назад
For the game to be more appealing to new players, it must be more strategy-oriented and less on the archaic micro intensity of games over 20 years old.
@squaeman_2644
@squaeman_2644 3 года назад
@@Adribird Not positioning your troops out of fire isn't strategic? Huh... Sounds like a very subjective take. I guess everything you don't like is micro intensive...
@HistoricalWeapons
@HistoricalWeapons 3 года назад
Total war does it more realistically with unit sizes
@Adribird
@Adribird 3 года назад
@@squaeman_2644 There are many ways to micro. In these modern games you try to avoid the chance factor, or do you think that sometimes you miss or hit it because you always have a better or worse mic? Is not always that way.
@Adribird
@Adribird 3 года назад
random* factor.
@lysergicashes1538
@lysergicashes1538 3 года назад
I was totally hooked the whole weekend and played as much as I could. I love it even though the projectiles are weird and the ai would glitch out a lot and get their siege units all stuck in the stealth trees. The game seems to take longer to finish than aoe2 since late game resources are so plentiful but it's kinda chill because of that. We beat the hardest ai in a 2v2 on Sunday and I felt proud :,)
@dj_koen1265
@dj_koen1265 3 года назад
I think the game should have an expensive tech to reveal the map Or only The landmarks Like aom had Makes hunting for the last landmarks not as tedious
@bullmoose5502
@bullmoose5502 3 года назад
Being a fan of CoH (another relic game) watching how they’re handling CoH3 and it’s development they are SUPER receptive to the public and what they want. There’s a lot of hope for them to address stuff brought to them
@airbornefilip9139
@airbornefilip9139 3 года назад
Just because of DoW1 and CoH1, I really want them to redeem themself, especially for DoW3 fiasco.
@bjornx8356
@bjornx8356 3 года назад
Dear SOTL, first of all: I apreciate that you as an Age of Empires 2 Institution aka house of wisdom took a look on the Age of Empires 4 Beta! What I also really missed are the "jump-to-hotkeys" to all the eco and techbuildings. But there is maybe one little thing, that you missed, I think: The mechanic behind the Hotkey "Select all Military Buildings". In minute 8:42ff we can see a Selection of several, grouped military building types. The default-selection = "ALL" But here it comes: If you press the "tabulator"-key, you switch through the grouped buildings from left to right and so you can produce units from those buildings in that order. In my opinion, this is very smart in terms of accessability. Everyone knows, that preesing the tab-key means switching the cursor. So, you only need to know one Hotkey for military buildings and then: tab -> shift+q -> tab etc. It is even better, if you built a fowarad operating base wiith several military buildings, all bound to the hotkey 5 for example. So unlike in AoE2, where you needed to first select all forward baracks, then your forward stables and so on, you just need to press one single hotkey and then it is always the tab key. Sure, it is a tiny bit slower, than having one hotkey per building type, but I think in total, this doesn't add up enough to make it back into Age of Empires 4 compared to the better accessibility. What do the others think? Anybody else used this kind of building selection?
@cy9nvs
@cy9nvs 3 года назад
I wish there were proper ultra settings for those who want a nicer looking game, and I wish we could zoom out further. I just revisited AOE2 DE again, and you can see way more on screen there, AOE4 feels super claustrophobic.
@DannieRay23
@DannieRay23 3 года назад
I was super disappointed with my time on the stress test, the game looks awful graphically and everything is too zoomed in. Even at that excessive zoom, it was quite hard to tell units apart except for their stupidly large weapons that look terrible. The UI leaves a lot to be desired as well. I wasn't a fan of the audio design, it feels too busy and distracting but that might just be something you have to get used to. The mechanics however, there's a lot of interesting stuff with how you age up, and the different dynamics between units and their abilities.
@WaqasIbrahim
@WaqasIbrahim 3 года назад
The graphics look cartoonish and the buildings in my opinion are too large or the maps are too small. I played a game on black forest and I had not enough space to put down 20 farms.
@weeabooman2867
@weeabooman2867 3 года назад
Yeah I hate the way it looks.
@buy.bitcoin
@buy.bitcoin 3 года назад
It's too ugly, they lost me the first day they showed the graphics.
@aragornii507
@aragornii507 3 года назад
I’m anxiously awaiting for release
@zeroyuki92
@zeroyuki92 3 года назад
I believe the homing arrow 'issue' is indeed intentional. Basically making APM much less useful and let you focus on macro instead. There are much more active skills in units to compensate a little bit, but it will not make you win/lose battles that are otherwise impossible to be done. So yeah, basically it becomes a much more friendly game for casuals to just play multiplayer in weekend without worrying that you need to learn about stuffs like micro mangonels against archers in order to participate. Which I think is a good thing since it let people who enjoy the much more click intensive AoE2 to keep playing the game, and leave AoE4 for more chill massive army vs army engagements -- basically bringing new people to RTS which is always an intimidating task. I will stick with AoE2 for competitive viewing, but I might play AoE4 more for campaigns and casual pvp.
@Mightfox
@Mightfox 3 года назад
There's still going to be lots of micro advantages to leverage even if you cant dodge projectiles. Just look at other RTSes where projectiles arent dodgeable.
@vodkavecz
@vodkavecz 3 года назад
One thing that came in mind lately: I hope for the campaigns they do something unique. One really strong point for Starcraft 2 was how the campaigns were totally different than multiplayer. With unique units, techs, and really varied mission mechanics. Not just a skirmish vs the AI with preset buildings. I hope there will be some cool things they cook up.
@Metroyeti17
@Metroyeti17 3 года назад
Projectiles and hotkeys seem like massive issues Im surprised at. Outside of the the game seems great.
@ariswiryanta7038
@ariswiryanta7038 3 года назад
This is constructive criticism right here, no sugarcoat but also not plain toxic. A critic with solution to improving it not just trashing with “X is way better”
@olegdragora2557
@olegdragora2557 3 года назад
Great analysis as always. Thank you for the review SOTL!
@srbishkrst
@srbishkrst 3 года назад
1:35 after almost 20 years of playing I have to admit that I hate the dark age. Always the same 10 minutes fucks me up every time I want to play it. I think it's clever solved in aoe4 to shorten up the dark age. What I also like is the ability to throw out rams in feudal age in aoe 4
@smnvalex
@smnvalex 3 года назад
@@booradley6832 Rams need to be tanky early age due to their pretty large cost for the point in the game that you get them in. late game there is more than enough infantry and cavalry to make them balanced and not super effective unless youre way far ahead. its really nice to just build 10 rams all of a sudden to finish someone off thats already lost and is just delaying the inevitable. it may be a lil op that archers can build them too tho lol should probably be kept to the men at arms or spearmen
@dj_koen1265
@dj_koen1265 3 года назад
Rams should simply not get a bonus against non wall buildings and should not be able to be build by archers
@frozentoast5850
@frozentoast5850 3 года назад
That's why I'm liking ranked empire wars more and more for aoe2
@MasterSonicKnight
@MasterSonicKnight 3 года назад
About projectiles like arrows always hitting, from my experience with coding i think that's actually intentional, since making projectiles follow the target is actually harder to code than just launching the projectile and letting it go its set path, and tbh? I actually rly like having projectiles being consistent with 100% acc rather than being inconsistent and able to be dodged, not only melee units (including infantry) feel much stronger than before (so they can deal with 100% projectiles), having consistent projectiles will also infinitely help the devs later on when they try to balance units, because it's just much easier to balance a unit that has a predictable behavior than balance a unit that sometimes stomps everything, and sometimes dies without accomplishing anything of value.
@thomasfplm
@thomasfplm 3 года назад
I think it depends on how you make the code. You can create a parabola that constantly links the shooter (or where it was when it shot) and the target, than you make the projectile follow that line. It make it simpler to determine when the target is hit and takes damage. Maybe the path would be simpler the other way, buy determining hits and misses would be more complicated, specially with a 3D terrain.
@MasterSonicKnight
@MasterSonicKnight 3 года назад
​@@thomasfplm well yeah, but when it doesn't need to follow u can actually make a much simpler code that just aims at a location and that's it, everything else is basic physics also AoE4 already detects if it's colliding with other stuff because of the stone walls, so this hard part is being done one way or another ¯\_(ツ)_/¯
@thomasfplm
@thomasfplm 3 года назад
@@MasterSonicKnight, what I mean is that maybe taking the target is easier than checking if the arrow hit it when at the end of the movement widout tracking.
@MasterSonicKnight
@MasterSonicKnight 3 года назад
@@thomasfplm ah ok, and yeah maybe
@riekopo7638
@riekopo7638 3 года назад
The lack of blood and corpse skeletons really ruins it for me.
@911treason3
@911treason3 3 года назад
Aoe2 4 life. I hate the cartoon stylization of everything. That's why I never played the civilization series. I want a more serious and emersive experience of military conquest.
@Eleyne09
@Eleyne09 3 года назад
8:45 If you have all buildiungs selected you just can press tab. It circles through all specific buildings so you have selected your siege workshop at some point. Same works with units. It's the same mechanic as in StarCraft 2 as example. It's commonly used there because you can only have so much controlgroups.
@Ulfhir
@Ulfhir 3 года назад
Props to the devs for somehow managing to make the graphics both beautiful and ugly simultaneously. The towns are lovely, but the battles are just blobs of neon.
@Greendude439
@Greendude439 3 года назад
The only saving grace with the select all military buildings hotkey in AOE4 is that you can use tab to switch between buildings similar to how you can switch between which unit you can use the special abilities from in Starcraft 2, but I get your point, and I'd still prefer having both separate select all hotkeys for each type of military building and having a select all military buildings hotkey.
@XTheLolX301
@XTheLolX301 3 года назад
Some things i expect devs to work on is on options of game speed, population, micro control and make the arrows miss (because aparently any projectile has 100% chance to hit)
@rogerwingfield8553
@rogerwingfield8553 3 года назад
I disagree on the issue of projectiles. By the way, this is a bigger issue for purist AOE2 fans.
@klaus-wg6dq
@klaus-wg6dq 3 года назад
U want a faster or slower pace?
@weeabooman2867
@weeabooman2867 3 года назад
@@rogerwingfield8553 Why though? What's wrong with projectiles missing?
@XTheLolX301
@XTheLolX301 3 года назад
@@rogerwingfield8553 I dont mind if u get 100% accuracy in the imperial age, but like sotl pointed out, the projectiles do a very weird angle to reach his objetive in the end, means that they need to polish if they want to keep it that way. Plus takes out the competitve micro
@rogerwingfield8553
@rogerwingfield8553 3 года назад
@@weeabooman2867 I'm the one who should ask: What is the problem with not having projectiles missing? It's not something inherent in the RTS genre at all. And not even in the AOE franchise, it's something that just the AOE2 has. This game shouldn't have to copy everything from AOE2.
@derelbenkoenig
@derelbenkoenig 3 года назад
When you select your military buildings with f1, you do have the option of going into the box to the left of the one with the units, and selecting which subset you're looking at. That actually makes it feel quite nice to me after discovering it, especially since it seems to let you set the gather point for just that subset before switching to another
@Sebubu
@Sebubu 3 года назад
Thanks for a proper review, and not just a clickbait and hate towards the game for views ❤️
@blubbl1000
@blubbl1000 3 года назад
I am pretty concerned that the game won't have enough depth. Feels like a "dumbed down" version. Not much micro, eco seems simple, building placement looks rugged... Like this it also doesnt look like there is potential for esport. But let's see.
@Currywurst4444
@Currywurst4444 3 года назад
I think talking a step away from micro is a good design decision nowadays. It will attract a lot more players if the focus is more towards strategy than tactics and micro. There is a reason turn based strategy is much more popular these days. Though I am also afraid that the game is too shallow right now. I agree that the game looks a little rugged. Everything just seems too unresponsive.
@drdeesnutts48
@drdeesnutts48 3 года назад
Oh so the Archers all have the Patriot arrow from Men in Tights.
@ScDruMstylez
@ScDruMstylez 3 года назад
Looking at I generally think this isn't really much of an improve, in term of grafics compared to Aoe 3
@darronlockett9211
@darronlockett9211 3 года назад
Yeah I agree it doesn't look impressive. I don't think the bright colors are doing them any favors either.
@krassilverfang5504
@krassilverfang5504 3 года назад
Language evolution across the ages is such a nice touch
@MrJigga420
@MrJigga420 3 года назад
SOTL the Stronghold vibe reference was gold! Nostalgic as hell.
@HaiFishing
@HaiFishing 3 года назад
Will there be a blood and gore pack on release? I’d love to see those effects in-game even if I have to buy it as an addon separately!
@clericsupport
@clericsupport 3 года назад
the graphics look like fortnite bro why would it even matter
@HaiFishing
@HaiFishing 3 года назад
@@clericsupport Just love them blood aesthetic bro, it makes it more enjoyable watching blood spill out of my foe's villagers when I raid them
@Tsukuykamy
@Tsukuykamy 3 года назад
I still find it hard to understand how they manage to make some things way worse than in previous games (especially of the same franchise). I get the team might not be exactly the same, but why wouldn't they start by checking what good/great features the other games (that are way more polished) had that they should keep in this game? The projectiles redirection issue, for instance, is a quite glaring one... In the end, with most of the things that have been said, I guess you can have some fun with it, but I just don't feel as excited to play this game as I thought I would be (unlike, say, AoE2).
@VineFynn
@VineFynn 3 года назад
Projectile redirection was never an issue in AOE3. So I don't think its unforgiveable.
@ottokarl5427
@ottokarl5427 3 года назад
Projectile redirection in itself is not a problem. It was actually a very AoE 2 thingy that you could dodge a projectile. In SC2 for example you simply can't dodge auto-attacks. it looks weird in Age 4 because of the arching.
@chrisnewtownnsw
@chrisnewtownnsw 3 года назад
i personally think the more movement away from micro toward macro is a great thing. Micro can overcomplicate things and skew unit balances. I'm impressed with how this is all coming together. Looks like we are gonna have a great game coming our way.
@mcsquared4238
@mcsquared4238 3 года назад
i think the projectile problem is a big one for me just watching that arrow bend somehow damaged my immersion on its own and taking away a little bit from the skill ceiling is never a good sign for future That said games are always a bit finicky on release so idm
@rogerwingfield8553
@rogerwingfield8553 3 года назад
For me what broke the immersion was that pathetic dodge projectiles in AOE2. In terms of micro and skill it was really good, but it definitely broke the immersion.
@ElZorro85
@ElZorro85 3 года назад
Played the beta and stress test. So excited to play more, it's been a blast already.
@mex5651
@mex5651 3 года назад
Hey Spirit, any chance you'll return to Romans vs Barbarians? Another gameplay video or official DE version would be great.
@justinsmiley-oyen59
@justinsmiley-oyen59 3 года назад
Loved that scenario video!
@mex5651
@mex5651 3 года назад
@@justinsmiley-oyen59 Yeah, me too!
@SuperJoF
@SuperJoF 3 года назад
1- We need custom hotkeys. 2 - (8:58) There's an option to disable this. 3 - The Zoom aspect is adressed when you incorporate the rotate camera into your play
@AndrewSixxDP
@AndrewSixxDP 3 года назад
always dropping good content, thank you spirit!
@konstantincvetanovic5357
@konstantincvetanovic5357 3 года назад
for better or worse ,aoe4 looks like what mobile rts ads want to achieve
@rickbiessman6084
@rickbiessman6084 3 года назад
Dear SoL, the AoE world wouldn’t be the same without you. Thanks for doing what you do.
@namekiannameless2752
@namekiannameless2752 3 года назад
well, it kept the AoE tradition of sentient siege machines, and the bombard tower projectile used to sharp turn in the flight in AoE2, so I can say they are pretty faithful to the predecessors
@scharfys
@scharfys 3 года назад
Definitely need to address the hotkeys. I don't want to feel like I'm relearning hotkeys every time I switch from aoe2 to aoe4 or vice versa
@jakasnazwauzytkownika6616
@jakasnazwauzytkownika6616 3 года назад
6:57 Yeah, I agree. The winged hussars will be great :D
@princeimrahil6557
@princeimrahil6557 3 года назад
I really love AoE IV, it was a friggin blast to play. I've already preordered
@alkostach
@alkostach 3 года назад
Preorders are dumb.
@vjfperez
@vjfperez 2 года назад
Realistic ballistics: allows dodging but trajectory is faster and inaccurate Friendly fire on: including archer misses Higher damage: allowing to use archers as a siege aoe against masses or enemies
@thomasfplm
@thomasfplm 3 года назад
About the walls only being destroyed by siege, I think it would be interesting to have a "Sappers" technology that would allow villagers to destroy walls widout alerting the opponent unless there is a unit or a tower with line of sight to it.
@dj_koen1265
@dj_koen1265 3 года назад
That sounds hilarious
@davissonlam
@davissonlam 3 года назад
I hope they eventually add the projectile physics back. Formation switching to dodge projectiles and subsequently winning a 5 v 10 archer battle or archer vs onager battle is so much fun
@alainpasqualini1869
@alainpasqualini1869 3 года назад
Glad that SOTL mentions the speed difference. For me, that was the deal breaker. Who cares about faster dark age if the rest if the game is slower?
@ottokarl5427
@ottokarl5427 3 года назад
Every RTS is played on "faster" setting today, so I really hope they just default that one in Age 4, too.
@simonglover8914
@simonglover8914 3 года назад
I agree with all your suggestions and critiques. Hope the Devs follow them all up!
@michaelcorcoran3942
@michaelcorcoran3942 3 года назад
That 100% accurate arrows all the time seems not so good. The skill to micro was again another dimension to the game
@Adribird
@Adribird 3 года назад
For the game to be more appealing to new players, it must be more strategy-oriented and less on the archaic micro intensity of games over 20 years old.
@kevinbell9255
@kevinbell9255 3 года назад
"Projectile mechanics haven't quite hit the mark". What a wonderful way to sum them up!
@Snapshot.Geo07
@Snapshot.Geo07 3 года назад
I would prefer walls to be better ,the can be destroyed with cannons really fast so they are not really a good spot to hold and defend so again the the tower will be never used against walls. If the game had the vibe of a castle will be awesome
@metal_monocle7334
@metal_monocle7334 3 года назад
Which is kinda realistic though. Walls and castles stopped being a thing when cannons truly entered the field.
@Snapshot.Geo07
@Snapshot.Geo07 3 года назад
@@metal_monocle7334 well yeah but no , indeed the cannons can destroy a wall fast but not the early cannons.the first cannons that cloud destroy walls faster was the ottomans,and even then walls provide some serious defence walls became not worthy it of the time was around 1700 and more thats why you see fort's at pirate era because the cloud hold vs the cannons of the ships for weeks or months...so yeah walls go down easily on AoM 4
@metal_monocle7334
@metal_monocle7334 3 года назад
@@Snapshot.Geo07 ... Not even remotely true though. The ottomans obliterated the walls of Constantinople thanks to their bombards in 1453, quite a bit earlier than the 1700's. Not to mention how the mongols managed to become a gunpowder empire already in the in the 1200's, or how Tamerlane brought gunpowder to India thus resulting in the yet another gunpowder empire with cannons a plenty.
@Snapshot.Geo07
@Snapshot.Geo07 3 года назад
@@metal_monocle7334 funny but the fight on Constantinople was lost because of the lack of the troops not because of the cannons anyway we can say we disagree.
@metal_monocle7334
@metal_monocle7334 3 года назад
@@Snapshot.Geo07 We disagree; because you are wrong.
@FormaldehydeSon
@FormaldehydeSon 3 года назад
in the match video the AoE channel uploaded a couple days ago there is a global queue! Must have been added after they finalized the open beta build
@nineonine9082
@nineonine9082 3 года назад
So glad to hear the town bell sound will be nerfed, drove me crazy in just the few matches I watched.
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