From what I've seen blue has better mobility(thanks to leap+charge), better utility(holding DUF, Shield, Taunt for your team), better damage, and of course it's much tankier. It's kinda hard to compare a lot of this without bible but it's really looking like having red's damage just straight up doubled would still not be enough of a buff :(
Thanks for the video Atk ,it is great that the spacing and the closing to the bosses is easier thanks to the new spacebar that makes the red skills higher rate on a front attacking, can not wait to play red in t4.
i personally dont use nela, im running fire bullet + counter gunlance and i use swift atack tripod on dash upper fire what gives you very flash playstyle and higher MVP potential
I was expect to be able to use the new dash while pre-charging Redlancer skills. Very disappointing. This would've given Redlancer the edge that Destroyer has in his skills, which is a movement during skill animation. In raids like Echidna as a Destroyer I can precharge me skills and space myself so i land the attack around the boss into the front. On Redlancer you have to wait for her charm patterns to conclude before you can start charging, which often times is not enough time to land your skill infront before she starts turning. Firebullet with adrenalin and extra swiftness is probably going to be the future for Redlancer, so that you can keep up adrenalin and be fast with your combo, at least.
@@Random92774 it makes it flexible, it means either dps or supports can take that one. Each one has a "negative" effect so to speak (like stand up fighting loses stacks when you get knocked down/paralised) so it means supports can also choose the one they like the most, same as dps.