@cursedpotato64 don't just say something that could get a creator in trouble and not provide proof because to me it would seem like you have something against said creator
you might want to learn danger/peril strats, even if just to spite your viewers. "Wanna drop me to 1 hp? you'll just let me finish fights faster!" even just having a danger badge equipped might be enough dissuasion to stop the hurt party spam: 5 or less hp, as long as you can back it up, is more help than harm, and above 5 hp gives you at least a buffer in the early game. CHat then has to keep the right balance if they want to screw with you: 6+ on your turn, 1 on the enemy's. That said, it also depends on how coordinated chat gets, as 1 hp plus stage hazard is plenty to torment you.
I think you should use peril and danger strategies just to discourage people from spamming harmful affects tbh that way if they tried to punish you with lots of damage or low HP you just come out stronger and able to whoop anybody
I know there's some jumpscare "JK" screen after you got game over in the spike section @ 14:17 - but looks like one of your viewers gave you a LOT of extra time to make the escape 😊