Author: this house is a physical representation of my trauma and life. It will take a while to decipher and comprehend This guy: 6 minutes, take it or leave it
@@Chuma95 all weapons just requires a quick pick up of the chainsaw and bfg, a trip through underpants for ssg and to actually do the first house for the key to get plasma. I guess you'd have to do the full first house twice as you need the blue key for the fast exit to underhalls too. I guess that's the route?
Honestly, the ending portions are still scary to watch like this... Compared to a normal playthrough where you'd actually fight the demos, it feels more like running for your life.... running from evil, even.
veddge: I spent months even years to make this perfectly crafted story with things that shouldn't be possible in regular doom which should take hours, with messages about life happiness and things that can change some peoples perspective on existence. Zakachu: yea I got things to do
At first I was surprised that you didn't get the BFG in the bathroom, until I saw that you just avoided combat entirely for the rest of the run. Very nice!
DOOM is such an essential part of my childhood. I suffer from PTSD from my childhood, unrelated to DOOM. This whole Map feels like something I had to forget.
Exactly, I winded up here after watching that one second video. But that guy was playing the actual “.wad”, not the juicier and more complex “.pk3” you normally see.
It's actually pretty close to what I assume is the developer intended route (as described by the Doom Wiki walkthrough). The only skip used here I can think of is cutting the corner on the way to the ring so the hemodemons don't spawn. If they do, they're almost guaranteed to block your path and either kill or force you to fall off the invisible catwalk. Not picking up the chainsaw and BFG are also a pretty big deal in this speedrun, but those aren't exactly sequence breaks.