I remember the really cheesy way to do this map, which involved using the dwarves to blow the head into the hole from the start of the map. It was very hard to do and required a lot of luck but you were able to really blow things across the entire map if you get a big enough explosion going. Used to do that in multiply player too and it was called carpet bombing. The easiest way to do it is with a fetch or two and have them lightning at several bottles as they are thrown. If you do it right they shoot them across the map and can hit people you couldn't even see. Can also fill a river with a ton of bottles, since they always go out when they hit water. Then you get some right on the edge, and some times you can set that one off and it will chain reaction with the ones in the river, sending stuff flying every where.
This will only work on the projectmagma update to myth 2 if you enable "tfl gameplay" option. Myth 2's engine changed some physics, fetches blow up bottles instead of sending them flying for example.
Great game! I didnt know about the journeyman against the boss (dont remember his name)! I used some distraction fights in one side of the hole, to drop the head very fast from the other side... of course, it was a slaughter =P and sometimes only one man survive. And one time, I drop the head in the hole and dont know how, but the head stay deep in the edge of the hole, without fall!!! with no bombers alive to push it, the game continues, but with no chance to win hehehehe
Loved this game as a kid back in 1998. I had no idea about the Journeyman trick against Soulblighter, needed to complete this last mission the hard way. IIRC I finally managed it with the dwarf as my last survivor, right on the edge of the Great Devoid when he was killed by Soulblighter. I was crestfallen and thought I had failed the mission yet again, only to see the head bounce out from the backpack of the dead dwarf, roll slowly over the edge and drop into the hole, triggering the Victory screen. If I'm not mistaken I may have therefore completed the mission with 100% casualties, if that's even possible? But it's also possible that I had other surviving soldiers and that Soulblighter eventually abandoned them to run after my dwarf near the hole...
replays for myth and myth 2 do not show user commands, selections, or when they changed time scale. The time scale changes you see in the video are merely from the replay player. In single player myth, you can issue commands while the game is at different time scales, including while paused. From the movements the user is making with their archers to avoid damage, such as all the ones that are targeted side stepping at the same time, I'd say it's clear the player paused at the start of each volley to properly guess who was being aimed at and then ordered the side step before unpausing. This is definitely not normal speed only, no pause play. That's perfectly fine because it's an SP film, but it should be noted. It's impossible to play this way in multiplayer. The orders given are not possible to be given simultaneously.