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NAB 2018 Rewind - EJ Hassenfratz: Painless Character Rigging using Deformers and Splines 

Cineversity
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21 окт 2024

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Комментарии : 18   
@landaheadfilms
@landaheadfilms 3 года назад
great presentation!
@artem_astaroth
@artem_astaroth 4 года назад
Amazing thank you so much
@carlosavelar5974
@carlosavelar5974 5 лет назад
Thanks for posting this video!
@mr.a1232
@mr.a1232 4 года назад
Those effects are very fast, going try the demo. I am coming from cartoon animator 4 cause it’s in my budget as I’m a teacher and using it for my kids lessons. Wonder if there will ever be a lower priced version like in the hundreds? Excellent demo, thanks.
@PixelisedStudios
@PixelisedStudios 5 лет назад
Simplicity done well, always worth a watch
@DrunkyDarwin
@DrunkyDarwin 6 лет назад
EJ the rockstar
@kaktamdela
@kaktamdela 6 лет назад
5 stars man
@superdupertoytime
@superdupertoytime 5 лет назад
LOADS OF GREAT TIPS IN HERE EJ :-) ONE QUICK QUESTION IM TRYING TO ADD A HAND TO MY CHARACTER USING THE OBJECT CLONER BUT IM FINDING WHEN I ADD TO THE SPLINE IT FLIPS THE WRONG WAY AND IF I USE THE TRANSFORM OPTIONS TO BRING IT BACK INLINE WITH THE WAY I WANT IT WHEN SATRT TO TO MOVE THE GOAL IT FLIPS ALL KIND OF WAYS....ANY IDEAS??? ITS DRIVING ME NUTS :-)
@DrSandricious
@DrSandricious 6 лет назад
Genius
@mareknovotny5833
@mareknovotny5833 5 лет назад
Realy thank s but Work splines with basi rig of human for instance?
@Jamnastics
@Jamnastics 5 лет назад
Amazing tysm!
@animationclass1456
@animationclass1456 6 лет назад
Thanks SOOOO much for your valuable tutorials , please I'm trying to texturing and modeling the sock, but i couldn't, how did u texture the sock with this rounded white color , how did you make it , is it UV mapping or body paint and please make tutorial if u have time for these character and texturing , many thanks
@rafaelskiarteportfolio1098
@rafaelskiarteportfolio1098 4 года назад
@eyedesyn is a fucking great designer. I'm a huge fan
@Jayzylyn
@Jayzylyn 5 лет назад
This is helpful!
@olgapichugina62
@olgapichugina62 6 лет назад
I was very interested to hear about Sound Effector
@xXWillyxWonkaXx
@xXWillyxWonkaXx 4 года назад
38:48 - what did he mean "with traditional way of rigging you have to weight everything on the actual mesh" ? So he's using deformers. What other ways are there to rig?
@lexxandera
@lexxandera 4 года назад
I think he refers to the method shown here (watch?v=uN84nGoAEA0&t=28s), where the geometry is directly affected by the joints.
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