i hate how the later namco iterations never bothered to include the museum parts from the ps1 games. they could of done alot more on newer and better hardware but opted out for only just the games instead and ignoring the history behind them.
I love the amount of games that are on this particular installment of Namco museum I wish that there where more of them on here but at least for the games that are on here it's a decent amount of them and theres also a good selection of them all contained on this disc also I had no idea that this particular version of Namco museum was released during 2005 right when Pac-Man had turned 25 years old and was celebrating his 25th anniversary that alone is absolutely amazing and it's definitely worth owning this particular version of Namco museum mainly for the impressive amount of games contained on it and for the cool selection of 1980s music that's herd playing during the game selection screen that extra amount of attentive detail is definitely impressive considering how this was relased for the playstation 2 game boy advanced but scaled down and a smaller selection of games included on it and I belive it was also relased on a the original version of the Xbox and Nintendo game cube as well I'm not entirely sure on that but I belive that this game was also released on those consoles as well I own the playstation 2 release of this title as a greatest hits relase and I have to say I'm definitely impressed with this collection the fact that it has actual songs from the 1980s playing in the background during the game selection screen is definitely a welcomed addition to the series to bad prior versions never had this feature implemented into them but at least this one does also they missed an opportunity to have Pac-Man fever as one of the song for the soundtrack of this game but nevertheless at least the selection of 80s songs that they did end up using for this game more then makes up for it
Only thing I found strange about 50th Anniversary was that most of the older games (I believe games after 1985 in the music are normal) have this EVER SO SLIGHT increase in the pitch in the audio. You can easily compare by playing a modern port (Arcade Archives or looking up the videos of the game directly) of Pac-Man and starting a game, then starting a game here. And unfortunately, Pixel Bash and most Arcade1Up cabinets after the initial ones have this exact same weird quirk, and I have zero clue why it even exists.
It's not slight. For some games it's quite close to a full semitone. As for Pac-Man's Pixel Bash, based on some footage I've listened to, it sounds like even some of the post-1985 games have had their audio VERY slightly pitched up (not enough to make it sound like all the music's in a different key, but enough for someone with relative/perfect pitch to notice). For the record, this playlist is what I'm using as my reference, but I have played on an actual machine before: ru-vid.com/group/PL-wFP4bSdx9OkmmvksuVBToyRHYumdH8k As for why it is, I have a theory with nothing to back it up. Most of the pre-1984 Namco games (Pac-Man and Dig Dug are two of the best examples) have a Hz level that actually seems to put the music BETWEEN keys (again, very hard to notice unless you have experience in this field, which I sorta do). My guess is that for some of these compilations, whoever was in charge of emulation adjusted the Hz level to put all the music into "proper" keys, and they happened to go with the higher semitone. The Pac-Man Connect and Play does this as well, but for that they chose the LOWER of the two options for each game. For modern-day ports and software emulation (ala MAME) it was probably decided to try and match the Hz level of the original game instead of modifying it. These are still ports, after all. I'd say some games actually benefit from pitched-up audio like this. Rally-X, Super Pac-Man, Mappy, and Pac & Pal, for instance, sound way better with this change (Mappy's main theme being perfectly in G is very good). I don't mind it so much for the other games, but on some games (like New Rally-X), it's pretty jarring.
@@SuperViperT302 It's still weird that it affects the games, though. Like, wouldn't they want to keep the games in their original unedited forms if it's supposed to be quality in an arcade machine? To me, it makes me seem like Arcade1Up are a bit lazy to fix the issue, that's not really a good look for them.
I had the other one with the arrangements of Pac-Man & Dig Dug, that one had original music. So hearing licensed music in the game selection menu just made me go "WHAT THE HECK!?". The fact that those songs aren't even related to Namco especially makes it jarring as heck. I mean, couldn't they have gone with Pac-Man Fever!?
Back in the day Namco had arcades in the US called Aladdin's Castle. Within these arcade mecca's were not only great arcade games, but lots of neon colored lighting (at least the 2 we had in the 2 malls we still have, minus arcades these days), and TV screens with nonstop music videos from the 80's (It was the 80's at that time after all) blaring music out. Truly was a special time, and Namco tended to bring their newest arcade games to their arcades, it's how I got my first glimpse of Mappy back in the day, as well as Pac-Man and Galaga. These arcades eventually got bought out by someone else, but one arcade on the north side of town is where I caught my first glimpse of Pac-Mania. If I lived in Chicago, I'd be at the Galloping Ghosts arcade constantly, playing the arcade machines they have there, but since I live far from Chicago, I just instead collect Namco games to play in the home, some home ports, others Namco Museums for various consoles.
You know, it wouldn't hurt Namco to put Dragon Saber on one of these collections again. Outside of it's PC Engine port, it only appeared again in Namco Museum Encore.
@@Bloodreign1 that's sick and I think if you press and hold your attack buttons as you start up Dragon Saber, most of its music will be replaced with remixed versions of Dragon Spirit's music
2:27:28 that guy from the rolling thunder game over screen,😨 it didn't scare me back when I played namco museum on the GameCube back in 2008 but this time, this year in 2022 he does scare me a little bit, well.... Barely though.....😨😂
Wow, explore those compilations with perfect pitch and you're in a world of surprises. I do also believe in the theory that the Hz level was corrected on purpose but that is kind of a weird attention, you have to wonder about the percentage of players who would notice and among them, the percentage who would actually want that. Plus going only one way is not a perfect solution, so neither this not the Pac-Man Connect and Play got it completely right. And beyond that, BETWEEN keys action from old soundchips has a real retro charm to it. I managed to find that from an old Casio toy keyboard, so there it is for ,nostalgia: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-QqHRywwl3Ak.html Edit: Going back to your old videos, I must say I am rather impressed on how they corrected the Hz level on most games on the Retro Arcade. Except for Galaga, they seem to have made cohesive choices, but then they also took some strange liberties.