I'll leave some corner combos here in case anyone is interested. This video really helped with my bnb's but most of the combos that ended with skybound arts were started with a raw 5H. I know it helps negate damage scaling but it doesn't seem practical against good players so I made 2 corner combos with SBA that can be done from either a safe jump setup or from a low attack so you can actually mix your opponent in the corner with these combos and still get decent damage. Freeflutter j.u > H > 236H > switch > H > 236H > switch > j.214H > H > SBA/SSBA (SBA = 5690dmg, SSBA = 5957 dmg) Freeflutter 2L > M > 236H > switch > H > 236H > switch > j.214H > H > SBA/SSBA (SBA =4877 dmg , SSBA= 5148 dmg)
The first point is wrong. What's happening there is that the overhead is hitting meaty, giving you enough frame advantage to link into a light. Every character has the ability to do this if the overhead hits meaty enough and they're in range to link the normal. Them switching stance was just to make the combo easier.
Video is super helpful so thank you Pupito But seriously, it's useless to write or say "subscribe" multiple times in a video, it just ends up having the opposite effect, just say it one time at the start of the video saying that you would really appreciate and that it would motivate you to do more BTW I subscribed after your Metera video and I repeat that this video was a very good idea and it's very helpful Edit: forgot to say this but it's pretty important, props for adding the names of the people that did the tech/combo
Thanks for the feedback! Yeah I've been trying something different every video, I didn't know it would turn out so intrusive this time. I'll definitely adjust for the next video! Cheers
She is definitely high effort, but this game's skill ceiling shouldn't be that high, spend some time practicing her, you might get the hang of it after a few days :)
So for 11:49 corner carry combo i cant land that 5L after j.214H, i can do a combo but most of the time its lucky hit. I can see theres fast crouch after j.214H, but usually i end up intuping 2L then whiff 5L, dont crouch at all and land 5L from wrong side or land 5L to far what follows with miss 236H. Any tips or advices ?
For the combo at 7 minutes, how is he canceling the 2h animation to quickly switch and 236H? For me 236H won't come out because I don't know how to cancel the animation.
hihi, here is a rough explanation, in my videos a meaty usually means an attack you do when the opponent is knocked down on the ground, and will hit them with the late frames of an attack as they get back up. for example, if an attack is 30 frames, frames 0 - 10 is start up frames 11-20 will hit frames 21-30 is recovery a meaty aims to hit only on around the 20th frame as they get back up. benefits are: 1. opponent may get tricked and think it won't hit them, so they don't block and get hit. 2. you can do some combo afterwards that normally cannot be done because you need less recovery time since you are on frame 20 already by the time it hits (as opposed to 11) there are probably better explanation out there, but hope this works.
it sort of is, but I've been told that most people use the easy skill button in order to get that attack to hit. So instead of the input being 2149H it's just 9-easy skill button.
The optimal TK input for it is 2149H, but that's very difficult if you aren't on e.g. a Hitbox. 2147H gives you backwards momentum which encourages it whiffing. The compromise is using the input shortcut (6E+H), which has a 2-second longer cooldown but allows you to easily get an instant-air special as if it were TKed.
not sure what you mean when you say similar, but note that combo scaling is very high in this game. It encourages you to do less auto combos and do more well timed heavy hits
@@BigPupito 😅 oh okay I understand, I do a lengthy auto combo to start my combos so I guess the scaling comes into play there but this really helps, thank you!
The combo seems to be somewhat character dependent. The tall/big body characters are fairly easy to do this on (Vaseraga, Ladiva, Beelzebub, Percival). Charlotta and Narmaya seem nearly impossible on and everyone else you can do it on, but it feels like a small frame link. Idk if i'm just not good enough to get the link consistantly or if it really is a small link, but it feels too difficult for what you get out of it.
thanks for the comment!!! I understand, I am a small channel, I need to try new things and do whatever it takes to get established. Sometimes I'll make mistakes or go over, it's good to hear it from people!