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NASA's Isekai D&D Adventure (That Exists for Some Reason) 

zigmenthotep
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The Lost Universe, a "Tabletop Role-Playing Game Adventure" from of all people, NASA.
science.nasa.g...
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15 окт 2024

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Комментарии : 49   
@timothymclean
@timothymclean 5 месяцев назад
I have two hypotheses for how this kind of product could be produced: 1. One or more managers largely unfamiliar with D&D came up with a science communication idea, and dropped a series of ideas and restrictions onto one or more interns who _are_ familiar with D&D but struggled to make something within those constraints. 2. Someone had some really cool idea, but those ideas were turned into a playable adventure by someone who didn't really care about that idea and filled in the gaps with whatever came to mind first. There's a mix of potentially interesting ideas and thoughtlessly generic ones that makes me wish I could learn about its development.
@anomaloushumanoid
@anomaloushumanoid 7 месяцев назад
I would like to state for the record that this adventure is not representative of the quality of rpgs run by NASA engineers.
@Kristopian
@Kristopian 7 месяцев назад
Yeah, the actual campaigns NASA employees have played are significantly better
@benedictrogers1478
@benedictrogers1478 5 месяцев назад
When this came out my friends and I had a chuckle and decided that it wasn't made by any of the actual boffins at NASA. Not due to the content, we didn't actually, read the thing, and more because they obviously use GURPS.
@calicodavis1511
@calicodavis1511 7 месяцев назад
I was baffled at first as to why the player characters end up in some random location when they’re first isakaied into the world, since they were brought there deliberately and you would think that the folks who brought them there would be able to have them just appear directly in front of them. Then I realized it was just so the game could include the stereotypical DnD tavern setting. Also, something that would have been cool to have would be if the players had to do actual science experiments irl to solve puzzles. I need to go talk to NASA…
@RAFMnBgaming
@RAFMnBgaming 4 месяца назад
to be fair on a stuctural level Half Life 2 pulled the same trick to good effect. Drop you somewhere you just outside of where you're supposed to be and use the "getting to who you're actually supposed to meet up with" time to establish the world you've been dropped in to. doesn't mean it can't be f'd up, of course.
@realhuman4879
@realhuman4879 7 месяцев назад
When I heard NASA made rpg content, I thought they made a Sci-Fi rpg
@benedictrogers1478
@benedictrogers1478 5 месяцев назад
The sad thing is that 'Hubble is missing, explore a strange always night world to find it' is a concept you could spin an entire campaign/adventure path out of. Like Hubble is pretty much just a MacGuffin but both the journey and the setting have potential. Like grab something like Fate or Burning Wheel which handle social conflicts, and then play up the fact that the ruling class is academics. Sure, you want to find the important and culturally significant artefact from your world, but they're too busy fighting over papers and funding. Play up that they're humans from Earth, and thus have to navigate an endless night with only limited supplies. Can the group even find an alternative light source before their batteries and generators run out. Why would a dragon even put the freaking telescope, probably in an L4 or L5 point and how on earth are you getting there? Do the PC's values conflict with those of the planet, are there ones who'd rather stay because they like the society? Will they bring a glorious revolution against a tyrannical overclass? ...hold on, I'm going to check what systems I own and actually write this damn adventure properly,
@jy3n2
@jy3n2 7 месяцев назад
BRB, writing a short game where the main activity is "solve science mysteries."
@jy3n2
@jy3n2 7 месяцев назад
And... nearly done with the first draft, including a sample scenario where something goes wrong on the ISS!
@stm7810
@stm7810 6 месяцев назад
@@jy3n2 where can we find this? science is cool, I love building and using tech level 8 to 10 characters.
@Chronoplague
@Chronoplague 3 месяца назад
A Magic School Bus type adventure could have been a lot of fun. Instead, they made telescope porn.
@BasketOfPuppies642
@BasketOfPuppies642 4 месяца назад
This teaches you science skills? Damn time to add it to my resume
@jy3n2
@jy3n2 7 месяцев назад
Had a thought: It's possible that what was going on with the governments was less "let's all live under a Science Directorate" and more "okay, what's a sciencey twist we could do on the usual Benevolent Fantasy Despot?"
@timothymclean
@timothymclean 5 месяцев назад
Either way, it doesn't sound like they put much thought into the conflict between "benevolent" and "despot".
@Taschenschieber
@Taschenschieber 2 месяца назад
The Hubble Space Telescope is pretty neat, though.
@DiekuGames
@DiekuGames 7 месяцев назад
I was dumbfounded by this concept... why not lunar or mars missions? Spacewalks?? It's like a Director of NASA marketing was convinced to use their brand to promote a home brew game by a staff member.... Weird.
@zigmenthotep
@zigmenthotep 7 месяцев назад
Because none of those things are D&D, the only TTRPG that ever has or will exists.
@jy3n2
@jy3n2 7 месяцев назад
Yeah, it would seriously be much better if they'd just come up with a new system (not even anything particularly complicated, 2d6+3 if a specialty+2 if assisted vs target number would work) and used it to write up historical missions or training scenarios.
@stm7810
@stm7810 6 месяцев назад
@@jy3n2 like Why is space so cool is right there, 3 pages and is cool. if you're somehow afraid to use any existing system that has g tollerance, astrobatics, and other skills baked in.
@AlexBermann
@AlexBermann 4 месяца назад
I bet the design process included the sentence "remember, rhe players are jot NASA engineers, so dont make the puzzles too hard."
@miramavensub
@miramavensub 2 месяца назад
This sounds exactly like the type of project my classmates had for their freshman internship projects. You'd get $18.50/hr + room & board to do projects that specifically couldn't benefit the agency/organization in a practical way (because if it did then they'd need to onboard them as agency employees with all the benefits & guaranteed job extensions that implies). As a result since they're too inexperienced to do any really interesting engineering "hey look at what our interns did with 6 weeks in our lab," projects, they just have to do something that teaches them basic group project management skills, some tech writing skills, and making some kind of promotional feature/materials. So yeah, probably a team of 5-7 high school seniors or college freshmen made this in like 4-6 weeks *tops.*
@amelialonelyfart8848
@amelialonelyfart8848 5 месяцев назад
This is why I've grown to love this channel. It confirms I'm not theo nlyo ne whose heard of Hot Chicks: The Role-Playing Game.
@zigmenthotep
@zigmenthotep 5 месяцев назад
It is very much a thing that exists.
@tipulsar85
@tipulsar85 4 месяца назад
I'm just going to mention this, because there seems to be a gap in NASA's long term memory, BOTH D&D AND Shadowrun have scientific dragons. The latter's even ran for President. As for D&D's, they imported from MtG's Ravnica a legend by the name of Niv-Mizzet, whom has the alignment of Chaotic Good.
@Morphimus
@Morphimus 4 месяца назад
Creating an engaging game that is also educational is difficult. The skill of game design aside, teaching is a skill in and of itself. Just being knowledgeable about a subject doesn't inherently make you good at teaching that subject or presenting it in an engaging manner. This NASA D&D adventure serves as a great example of that.
@AlexBermann
@AlexBermann 4 месяца назад
It is not that hard. The first thing is to consider what you actually want to teach - because this adventure teaches nothing. Let us say it is astrophysics because that is actually related to NASA. You then choose a setting where what you try to teach leads to interesting consequences. For example, you could make a D&D adventure that incorporates environmental hazards that occur on non-earth planets. A fire elemental stole the mc guffin and escaped to a planet through a portal - and that planet is basically Venus. How do you use magic to work around the extremely hostile environment? You get interesting game problems that emerge from scientific knowledge about the universe, so players who engage with that familiarise themselves with what those numbers mean.
@oinossolo6219
@oinossolo6219 7 месяцев назад
I wonder how NASA could forget the little problem of growing food on a planet without a sun. Not even considering that you’d probably freeze to close to absolute zero in a few weeks. That said, how would it be possible to make this scenario better?
@jy3n2
@jy3n2 7 месяцев назад
My suggestion:"something goes wrong in space, save the astronauts." You'd probably need a very different system than D&D.
@zigmenthotep
@zigmenthotep 7 месяцев назад
I understand how you missed it, but I did mention that the answer provided for both of those problems is "Magic."
@stm7810
@stm7810 6 месяцев назад
@@jy3n2 GURPS modern or GURPS ultratech depending what you're going for, or FATE if you want to keep it rules lite and focus more on player ideas.
@TenTailedSasuke
@TenTailedSasuke 4 месяца назад
The "two doors trap" thing reminded me of this really stupid npcs i had in a game that had a "super secret hidden entrance" for his club. It was two doors, and one of the doors was fake. Again, this character was supposed to be an idiot.
@telforenyte7632
@telforenyte7632 7 месяцев назад
There should be problems with fire, food, are because there's no photosynthesis without sunlight
@danchevrie3719
@danchevrie3719 7 месяцев назад
I enjoy your videos.
@telforenyte7632
@telforenyte7632 7 месяцев назад
Light should be a problem and nobody should have night vision. Except for those creatures that normally have night vision
@ancapftw9113
@ancapftw9113 4 месяца назад
Exactly. If you need them to have it, loan them magic goggles or potions of night vision.
@ancapftw9113
@ancapftw9113 4 месяца назад
Did they only let the people that played AD&D and earlier write this? Because I think railroading and info dumps were more popular in the early 80s.
@peaceofcrap
@peaceofcrap 3 месяца назад
So the thing that I'm not seeing acknowledged in the video or the comments is that I'm pretty sure the target audience for this is faculty sponsors of middle school DND clubs. If you take that into account, I think some of the assumptions about character motivations make more sense. .
@stm7810
@stm7810 6 месяцев назад
Why didn't they like make a simple early tech level 9 space RPG, like you're an astronaut on an expedition where robots are being used to mine asteroids, and cosmic rays cause their AI safety to fail and become killer robots, then you have to either defeat all of them or escape, either just describing the adventure, or using a free thing like the GURPS lite ruleset since that still has enough for basic 0g combat and all. though committing to using the basic set at least would give rocket science stuff which could be very fun and passively teach, you'll fast learn about physics when knock back in space can risk death or at the least wasting some of your prescious oxygen to change course. don't focus on a device but on the discoveries, make players feel like scientists, like simply giving a +1 or 2 for good explanations of the science you'll use like understanding the computer when you hack it, the chemistry of corrosion to create a chemical spray for the robots or whatever makes the retention go from a fact to an exciting success at a point of danger. If you want to run an asteroids and robots sort of game like that keep points low so it's tense, like 75 to 100.
@telforenyte7632
@telforenyte7632 7 месяцев назад
I suspect dystopian Rogue World. The whole reason there a rogue world is because of magic, somebody knocked this world into space through some some of that academic people
@s.a.l.1974
@s.a.l.1974 4 месяца назад
the eternal night part of the setting reminds me of Konrad Curze's homeworld from 40k which would be fucking cool if you did that but this is a much more neutered and boring dystopia
@dragonus85
@dragonus85 5 месяцев назад
this sounds like this was the path players of nasa took and they thought someone might find it fun and made it a thing while not being a game dev.
@stephenkramer7157
@stephenkramer7157 7 месяцев назад
This was difficult to watch from shear cursedness.
@telforenyte7632
@telforenyte7632 7 месяцев назад
This could be integrated much better to spell Jammer. And could be a world that is visited. Edward make more sense than possession
@LeMayJoseph
@LeMayJoseph 6 месяцев назад
Spelljammer is proprietary
@telforenyte7632
@telforenyte7632 6 месяцев назад
Hasbro is​Looking for a way to extend its reach and this would be a perfect way​@@LeMayJoseph
@DarkEmpireGames
@DarkEmpireGames 4 месяца назад
Lol, it sounds like a Scientology pitch
@03dashk64
@03dashk64 7 месяцев назад
7:00 based NASA?
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