Infestors are the Zerg carriers. Except that infestors' interceptors cost energy instead of minerals. And infestors get cloak. And infestors have the ability to abduct. And infestors are smaller and sleeker and move twice as fast. Hmmm. Yeah, good job with the balance Blizzard. Perhaps they are trying to emphasize the fact that the Protoss Golden Armada got defeated by Zerg in lore, so late game Zerg should defeat late game Toss as well.
I changed my mind about how I think Life will dominate the game right now. His game centered around constant aggression. Unlike Serral who centers around try to win early, if it doesn't work, defend the midgame and rush to hive tech to do late game. Late game Zerg is almost unbeatable right now, specially by toss.
Neeb could have GG'd at minute 50 in the video. From that point forward all he could do - all I've ever seen any P do in this situation - was throw away resources on attempted runbys which were never going to work, and hope that the zerg did something amazingly stupid. Not just a "bad engagement", some kind of absolute blunder, like sending the infestors over to the P side of the map. That's what he's waiting for, and it's not going to happen. I don't know how to prevent infestors from just being an absolute win button. Feedback got nerfed for reasons I don't understand, but OK, whatever, not feedback. Maybe nerf infestor hitpoints. They keep all their utility, and you have to commit through the Z army to get at them, but if you succeed then they go down super fast and, if Z has 2/3rds of their army supply in that one unit, they lose as they should. It might make Z diversify their army supply a bit more and not just bank thousands and thousands of mana.
First of all, the take 2 supply and that is a joke. Second, Neural Parasite have insane 9 range (14!!! when casted), and it lasts for 11 seconds. There's simply no T or P army composition that can beat that. Make them 3 supply and nerf neural, that's all. People complain about infested terrans, but they're not that big issue without so OP neural. I watch GSL, WCS, HSC etc. and in the last few months there was simply not even one game that Zerg lost when going Infestors. That's ridiculous.
@@vo1umin exacly, at the normal league like platinum/diamond/master most of zergs play like a horses; dont know what micro is, just A-move whole army so there are equal chance and they cry that protos is op, but if zerg player is better - infestors are just op in good hands, with using neural and fungal while being invisible
Well of course not. Think of brood lords and Infestors as the compensation for making the Zerg a punching bag the entire early game. Srsly if you can't shut down a Zerg in the early game then honey git gut
@@matrixxART Yes, you're right, the only way to win is to do a timing push at the exact moment the Zerg do his Broodlord. So he only have few, and don't have his "real t3"
@@gofeelgreat Doubt going to do much.. the problem lies at the carrier it self... a "Carrier" is supposed to attack from a "relative" safe point.. and those interceptors they are really under spec right now.. a few hits and they are dead
@@pursutruth of course, but most pro players are zerg, final match was zvz (serral vs reynor) it is not incidental case that is so many zerg in top, they just do winfestors and win ;D
Just because you only watch the finals doesn't make zerg OP. You can't look at 2 or 3 players, or JUST the finals, and decide the balance is off because of them. You guys want to look at the most recent gsl and wcs? Great. Let's look at the actual numbers from the earlier rounds. There's a 1 in 3 chance that any particular finals will be a mirror matchup; if you decide balance is off because of that, you clearly don't understand probability (or again, that Serral is actually highly skilled). If you really want to prove a race is OP, they should appear in numbers significantly higher than 33% in every round of the big tournaments. The following is the number of zerg players there were in each round. WCS Summer: Group Stage 1: 26/64 = 40.6% Group Stage 2: 13/32 = 40.6% Group Stage 3: 10/32 = 31.3% Ro24: 9/24 = 37.5% Ro16: 8/16 = 50% (only round that's much higher imo) Ro8: 3/8 = 37.5% Ro4: 2/4 = 50% (Serral and Reynor) GSL Code S Season 2: Ro32: 11/32 = 34.4% Ro16: 4/16 = 25% Ro8: 2/8 = 25% Ro4: 1/4 = 25% GSL Code S Season 3: Ro32: 8/32 = 25% Ro16 (so far): 3/14 = 21.4% Where did Blizzard "get it wrong"? The only thing you might convince me of is that foreign zergs seem to be playing somewhat better relative to Korean zergs.
Another great series with excellent casting. One recommendation though is could you add a end card at the end for a random amount of time. The reasoning is when you are watching on RU-vid and one player is on match point and the video only has 15 minutes left you can already see who is going to win without even watching the match.
That Game 3. Blizzard, infestor is broke . 10,000 difference in resources lost?! There is no counter. Not to mention they just finally fixed the infested Terran ignores armor bug... smh
@@abyssalzei552 They don't need alternative, they are already very strong if not the best in late game. This is why all protoss players had NO CHOICE but to do immortal all ins. What they need is early game buff so they can deal with immortals all in. The new patch is already addressing that. However, they nerfed protoss early game to achieve that. This means protoss has an even game against zerg in early game and literally zero chance in late game. Either they should nerf zerg late game since they have good early game now, or they should buff protoss late game against zerg.
Late game Protoss is a joke. Carriers are worthless now, Tempest just don't have punch, and Voidrays are squish. Remember the day where Skytoss was the scarier thing in the game. I play zerg, but i can see why the late game protoss is dying.
dude he cannot map hack because he is observed.. there is a peoples and cameras set on his screen... so stop that bullshit and understand that some peoples has a brain and use them, your head is probably only for covering the neck to not let rain fall inside and , belive or not, but some peoples use it also for thinking :)
Wow, Carriers are absolutely useless against Zerg these days. I really wonder why Neeb kept on pushing for that big Carrier-Count, as it was clearly not working because of those infesters!
Anybody notice that Toss has two more units than Terran and Zerg have? This is actually a disadvantage for Toss. Toss has to spend more supply building less flexible units, meaning their army composition is far more brittle and has to be much more exact in order to counter, let alone survive. Perhaps another unit or two needs to be created for Zerg, and arguably so for Terran, to spread the abilities around more evenly. Infestors are a great example of a broken unit, with four possible attack options, speed, cloaking, great shields, and low supply cost. Perhaps take away fungal and increase the supply cost, or decrease the number of infested units, or make infested units cost minerals or gas instead of just energy. Oh, and abducting a unit should definitely cost supply, so an Infestor should first not be able to abduct a unit unless the Zerg has enough supply for it, and any unit that is infested should count towards a Zerg's supply, so a Zerg cannot build more units until they increase their supply.
Abducting a unit should definitely cost supply, so an Infestor should first not be able to abduct a unit unless the Zerg has enough supply for it, and any unit that is infested should count towards a Zerg's supply, so a Zerg cannot build more units until they increase their supply. I am also a big fan of interceptors costing energy instead of minerals. Either that or infested units should cost minerals.
This game is so broken right now. When is Blizzard going to nerf Serral? He just counters everything, they need to nerf his move speed and vision at the very least.
"The Gray Council of drones"! So gratifying to know that Babylon 5 yet remains in the general public nerd consciousness. How about Daleks, are they still well known? (I want to make sure my great great grand kids know all about Daleks.) Who can answer this: "What has yellow skin and writes?" (Ridiculous Give-away Hint: "Holy hole of a donut, _______ !") I know I'm in my crowd when they couldn't pick Kim Kardashian or Katie Perry out of a line up, but would have no trouble at all with the 4th Doctor, and that while only being able to see their scarves.
Sometimes these players tap out before I think they should... Game 1, I feel like the player who tapped out had a better position than he thought he did when he typed GG.
No, he wasn´t, it is a chess thing. Yes, Protoss would defend good against what Zerg have at the moment, but Zerg would remax quicklier than Protoss and meantime Zerg would expand to other bases so in 2-3 minutes later would Zerg have 3 more bases, max army and lots of infestor and broodlord and Protoss maybe 6-7 tempests however to fight this composition you would need sky and not gate composition and with 2 or 3 stargates you would have no chance in next big clash.
@@michalkajan5135 I agree he had a losing position. No argument there. I just mean, his position was better than he guessed it was from his incomplete information. I think maybe there was a still a tiny chance of victory. I know everyone at this level is a pro but I've seen games turn around really quickly from just one bad engagement. In that way it's not quite like chess; the chance of a blunder by your opponent is quite a bit higher in a real-time strategy game vs. a timed turn base one (in my opinion).
Protoss gameplay is focused WAY too much on high templars. It almost doesnt matter what else is around. If you have no high templars = lose. If storms dont hit = Protoss cant attack, if storms do hit = Zerg cant attack. This needs to be changed, it is very obvious bad game design.
How the heck can you beat serral? He scouts everything. Creep everywhere. He can make so many units so fast. He’s constantly attacking in all fronts. He can steal carriers.
Carrier > Disruptor > Archon I feel like the Carriers are your core unit. The Archons frontline a bit, but mainly kill corruptors. The Disruptors Kill Infestors when they try to Neural. good comp or no?
Serral is amazing, but late game PvZ doesn't feel balanced at all. I don't really agree with the argument "why did you let them get 30 infestors in the first place?" because it's not like the other races have some strong inherent advantage over zerg in the early and mid game. Two players of equally high skill will generally go to late game, and then zerg wins with the inherent race advantage. I'm not saying it's easy for zerg, but it feels a little too inevitable to be fair.
30 infestors is 3000 minerals and 4500 gas. If you let the zerg get an economic lead he will have more stuff. If you are on equal economy your opponent can't afford that many infestors. That's what is meant.
@@Lermoth Just my opinion as a noob SC2 player, but after watching a bunch of these finals, Zerg seem way stronger at forcing that resource imbalance with how they can massacre work units with baneling drops. The other races seem to have a harder time inflicting that economic damage.
@@zayrex5931 terran marine drops is a lot easier and as effective as bane drops. Protoss has warp prisms with dts or oracles for the same thing. Both faster than overlords.
@@Lermoth I see, but every baneling drop I've watched seems so devastating compared to any other combat unit. Then again it IS Serral and he's insanely good.
another comment, but am i the only one who stopped playing as prottoss because ravagers hard counter forcefields n always lost to a flood of units n no way to defend againts them, than might actually hold n lose to winfester BL late game anyway
@@Xgourouneitor PartinG ain't a monster. MC ain't playing, Life went to jail, Flash plays sc1 and Inno still going strong, except for dropping out in the Ro32 recently.
transparent91 mate this vid was posted 10 months ago. Not only that but, the game was probably 1 month before that.😂 im replying to you months later just cause u have a small brain
It's a bit sad that a fleet of ten expensive, powerful warships is running in fear of this tier 2 wnfestor army.... I think we need a bit of a lategame adjustment here.
Great example of how weak storms acutally are. The announcers freak out every time a Templar shows up, but even they couldn't hide their surprise when two sequential storms blanketed a mass of hydras and the hydras did not try to avoid it, kept pushing through it, and drove the Protoss back. Watching storms vs. armored units is even more of a joke. How many storms does it actually take to kill things? One storm cannot even reliably kill the workers at a mineral line.
Yeah I would agree with you that storm needs a bit of a buff. So long as it’s never near Brood War levels of busted. Two of those could kill battlecruisers.
storm is the most OP spell in the game. straight up area damage. but bronze league protoss aren't happy unless it can kill every unit it hits instantly.
I wouldn’t like them talking about me, like that... You’d think they way they talk about him, Serral, that they want to get into bed with him! No THANK YOU! Sorry... Serral! I think I’m in pants for the RIGHT guy! Which isn’t YOU!