@AlexMonte-dq1qyYeah, very unfortunate :( Though, you might wanna try skidrowcracked, I usually get my games that I can't affort from there - it also helps if you have ethernet and have it properly and securely set up
@AlexMonte-dq1qy you realise that most remasters end up being garbage right? modders have basically already remastered the games with redux mods. if you really want a remaster then just play those. best part is its free. also we may never get a remaster because certain car companies that are in those games may not want to be in the remastered version of the game leading to a remaster that has less content than the original. just let the games stay in the past and just enjoy mods.
There are two types of NFS to me: - Super expensive supercars getting away from cops in beautiful roads. - Tuners racing and getting away from cops in a big city So NFS Hot Pursuit 2010 is from the first formula, and probably one of the best in that branch of NFS.
Yeah, supercars on long windy roads is the core DNA of Need for Speed, however HP2010 completely ruined it with horrible physics, fake brake to drift (not physics based natural sliding), superpowers, and bad gameplay. My first NFS was NFS 3 Hot Pursuit on PC back in 1998, played all of them growing up, but I really hated HP2010, it's honestly one of the worst NFS's and NFS had a lot of low points in the PS3 era, the Shift games, this, MW2012...
The Hot Pursuit series took the original idea of racing exotic cars in scenic locations and adding cops to enhance the gameplay experience as well as add a new level of challenge for players. Hot Pursuit 2010 followed the core principles of the older Hot Pursuit titles but added a twist with weapons and the Burnout style brake to drift. I feel like Criterion went in this direction as it would not only appeal to NFS fans but also Burnout fans and it worked. Rivals essentially evolved Hot Pursuit 2010 into an open world environment. I think Criterion will at least add drivable cop cars in multiplayer and add events that would cater to exotic cars only. This would in a way replicate the original Hot Pursuit formula in my opinion.
"Step back" is argument why people should check out that specific NFS, since their modern games have way more issues than previous titles. As fan of NFS 3, High Stakes and Hot Pursuit 2 I nejoy HP2010 a lot
Theo wasn't even alive when those came out. He just started with carbon and thinks nfs is about customisation. Those who played from the original nfs games ( nfs , nfs 2 SE , nfs 3 hotpursuit, high stakes , Porsche unleashed 1 ,2, hotpursuit 2 etc ) would know nfs had a dozen games before introducing customisation.
@@dr.sivavignesh664nobody cares what came before the golden age because they arent the golden age pal. Being born in it makes 0 difference when its still accessible. It is what it is, Underground and Mw are simply better
@@Coolmeham you are probably the new kid. Just get out before someone gets disrespectful at you like you do it here. Golden age ? Who told you so ? As if nobody knew nfs before that. If you weren't born stop talking about a period you weren't present. If you want to simp for theo go message him directly.
@@Coolmeham What golden age? Underground and its sequel were followed up with the miserable looking Most Wanted, Carbon and Undercover, which were basically the same game in a different wrapper. That's not my golden age.
Hot Pursuit was meant to be a return to the roots. Having visual/performance customization, very low performance cars or a story would be out of place.
@@BlackPanthaabut you don’t necessarily need both. The original games didn’t have those in the same sense and that’s what it was targeting, the original sense of those games.
@BlackPanthaa If there is something that modern Nfs taught to me, is that if you are trying to please everyone, then you please none. Yes, we can have both, but do we need both?
Playing since NFS 2. HP2010, Rivals were simplistic straightforward OG Need For Speed experiences. Sure they may not have the visual customisation, story, etc, but they are pure arcade experiences and that does not make them bad NFS games. I would have defended MW 2012 in a similar way BUT they basically neutered the emotions related to "Most Wanted"
@@GF-mf7ml i remember as a kid when my brother bought most wanted 2012 and was driving in high end cars at the beginning. he even got a Lamborghini just for finding it while driving around. after that we never played it ever again because the game was just too boring. i feel like it depends on the type of person playing. people who love cars and just driving and racing will prefer the street racing nfs games over hot pursuit and what not but others who enjoy action type games will prefer hot pursuit so i guess it just depends on personality.
yeah in the arcade aspect it definitely doesnt make the game bad. i would say though what can make the game bad would just be stuff like leaving out certain things for no reason like features or ui aspects. another thing that would make the game bad is if the games controlling and how it functions isnt that great. by the way im not saying the game is bad im just providing logical reasonings why a person could argue the game is bad. so if anyone talks about these things their opinion would have some validity.
Theo please read: Whilst I understand it was somewhat hollow compared to earlier titles, Hot Pursuit 2010 was my first NFS game, when we replaced the family PS2 with a PS3 (Sounds crazy nowadays). I think this era of early PS3 racing games were many people's introduction to racing games in general. I was 8 when Hot Pursuit came out and after countless hours driving around (mostly in freedrive), some of my all time favourite cars to this day came from it. The 997 GT3/GT3RS will ALWAYS be the greatest Porsche in my mind. Murcielago SV will forever be my all time favourite Lamborghini, along with many more examples. The graphics were top tier in 2010, the sounds were spectacular and the sense of speed was immense for me as a kid, especially while managing my powerups and dodging spike strips and choppers. Handling didn't matter to me at that age, corners are something I grew to love as I got older. I didn't need a story, because as a kid, fast cars that sounded good were all that mattered. This game will always hold a special place in my heart although I acknowledge the fact that it was objectively a simple game that was a downgrade in many ways from previous NFS games. Sorry for the little essay, but I thought I would give some context as to why so many people get onto you about HP
Explained it perfectly. When i was a kid a i actually made my own story w this game m and my brother. My favourite cars came from this game aswell like the lambo murcielago sv, reventon and gallardo. Me and my dad used to play this aswell it was rly fun. All the intense immersion flying at insane speeds running from cops it was the real deal back in the the day that i think can't be recreated ever again. All the memories.
Hot Pursuit 1998 is as pretty much my introduction into cars as a whole. My dad let me play it one day on the family computer when I was 6 and it quite literally changed my life lol
@@BlackPanthaa Games are more like a recipe for delicious meal. When it's already good you can ruin it by experimenting with it. Old NFS games are loved not just because of nostalgia.
@@BlackPanthaa I'm sorry but if it will continue to be and evolve and improve like 2015 - Unbound then nah thx I would stick to a Hot Pursuit type of game.
Contrary to what many would think, there are a lot of people who enjoy just driving the hottest cars in factory colours and specs. TDU, Driveclub, Hot Pursuit are all shining examples of that. As long as they nail each car, make the experience of each unique, and make sure the gameplay is engaging, that’s what we’re into. It’s nice to have both, but including both would involve sacrifices to the core experience.
Nfs hp 2010 made me realize and appreciate how beautifully made each and every car was. It was meant for the player to try and appreciate every car in the game
Hot pursuit 2010 isnt just fun bc of the cops and robbers, the map actually feels nice, lots of good straights, hairpins, chicanes, and bends that actually feel dynamic. Theres no op "builds" that make racing more ab a meta build than actual skill, the car combat is super fun as well, when u combine stuff like this, you get a very enjoyable experience The drifting is actually super fun, there are many spots in Seacrest where u can hit very specific micro drifts to gain 1/4 seconds on ur opponents, which actually makes the racing competitive, if hp 2010 had a more diverse car selection, it would perfect imo PS: sports and perfromance series is pretty boring; super, exotic, and hyper is where its at
Hence me playing the older ones here 😉 I'll never agree but I'll do my best to understand! I still think it'd be better to blend the worlds with a newer game. You can do both within one game
@@BlackPanthaa I do agree on that point to an extent, hence why MW and Carbon are some of my favorites in the series, IMO putting them above the Undergrounds
No matter how many times i go back to Hot Pursuit 2010 and Rivals it always kills me to think what MW2 could been in terms of the Hot Pursuit aesthetics. I know rivals does it already since is taking all the left ideas the had and puts a spin on it but i just wish we could seen what fairhaven could offer.
@@BlackPanthaa don't stress it, I just found it funny. love seeing content from classic games, hope there's a place for Porsche Unleashed in your schedule
Panthaa I think you misunderstand the point of Hot Pursuit and titles like it. Ultra Violet has an amazing video on the game that I think you should watch
@@BlackPanthaa from my perspective it sounded like you were comparing it to MW05 and Carbon. What I meant was asking yourself WHY did Criterion take this approach and what was their aim for the game. Again Ultra Violet has a great video explaining why HP 2010 was what it was and how it captured the attention of so many players
@BlackPanthaa instead of looking at it from customization aspect, look at the competitive nature of it. We had racing teams and leagues dedicated to competing against each other in "best of" series style matches. Cops vs racers, all in the same lobby, on the mic, who busts who and how many times, ....it's a different monster. Also, get out of sport and play super/exotic/hyper. You may not agree that it's the best version of NFS, but there is no argument that it is the most competitive. And I've been an avid race gamer since Rad Racer and RC Pro Am!
My thoughts exactly. All these spin off NFS games like Pro Street or Shift, NO NO NO NO NO!!!!!!!!!!!!!!!!!!!!. Yes they are racing games, but that was NOT what NFS was MEANT to be about.
I will also say, I would suggest throwing in Need For Speed IV: High Stakes in place of NFS III. High Stakes actually I felt was far better than Need For Speed III.
NFS hot pursuit is the core of what makes NFS fun. Not the BS story or other things that don't matter. A good racing game focuses on the core fundamentals.
I just don’t understand how you don’t really like HP2010. Its such a fun and exciting game when you drive and drift aggressively. The online multiplayer was probably the most fun i had on a racing game that generation outside of gran turismo 5&6
Hot pursuit is the purest expression of the Need for Speed. Beautiful fast cars and cops and nothing else. This and rivals are the closest to the actual NFS movie that we all love. They're simple and entertaining. Yes theres no customization but the game is about taking out idol bedroom cars off our walls and hurling them down the road as fast as possible. The weapons are wierd yeah but i actually play without using any of the weapons, even the jammer and its so much fun.
@@BlackPanthaa Imagine the police sending a f*king Veyron to chase a riced shitty looking Nissan 240SX or Eclipse... That would be really out of place imo.
@@gabrielramos5338 you just taking extreme, if the game is balanced it won’t happen, crown Vic and charger will chase low powered car and vice versa, imo could be interesting to have the tuner scene mixed with ability to play cops and I love hp2010, I also love having not only supercars but sleepers and low powered car
I mean, you're not wrong, it was a step back in some areas vs past titles. It was more simplistic like the old games were. But it's honestly why I liked it because it showed they were not scared to steer off from the norm they had created. Not scared to experiment. And that's not a bad thing either at times. It was different enough to get many to love it.
There's a huge problem with NFS Unbound currently where a huge number of players especially on console get the "Inventory could not be loaded, error code F03" message. This renders the game useless as you can't get online, you can't purchase or sell anything within game. This really sucks as EA customer support have nothing to help on this .
For me HP2010 was the classic “open road supercar” formula of classic NFS era mixed with Burnout feel and mechanics from Criterion, and I really enjoyed that, particularly with how the weapons were implemented and balanced. I disagree with you as well that it didn’t have progression/slow starter cars - it started you with something like a Boxters and RX8s, and you ended the game with Bugattis and Paganis, and you could feel the difference in tiers of performance much like the classic games. It was very unique to just about anything else at the time with a similar premise. It fundamentally was the formula that the old HPs followed, unlike the next criterion game, which sullied Most Wanted’s name. Plus the map wasn’t well suited to the physics and the cameras were severely messed up. Rivals was just a parts bin of the Criteriom games and The Run thrown into an always-online format, while also being less optimized was just a really frustrating experience. Also, despite seemingly every reviewer preferring the PS2 HP2, I prefer the EA Seattle version (PC/GameCube/Xbox) for the physics that made the cops feel more threatening. Non-PS2 you could get pit maneuvered extremely easily, and the helicopter would launch cars no matter who it was targeting. The fear you’d have in a pack of 6 cars all with maybe 3-5 cops in tow, dodging bombs and tossed cars was particularly special and unique and was absolutely neutered in the PS2 version, even if it had slightly better graphics and an extra track location. You couldn’t really flip or spin in that version of the game, and copter bombs and even just grazing a roadblock would shit off your engine and lock the brakes for 3-8 seconds, making the consequences feel unfair and nonsensical. As well, they had an additional knockout championship mode that elimates the back car each race and crammed that into the PS2’s campaign which made it waaaaay longer than it needed to be.
Hot pursuit and Rivals remake pay homage to the previous titles from late 90’s and early 2000s so by saying they took step back because they had less features means that your kinda missing the point of what the games are trying invoke for the slightly older fans of the series. It’s comparing Daniel Craig’s James Bond to Sean Connery’s ones more realistic and down to earth and the other is more campy or adventurous.
Hot Pursuit 2010 is one of the best game and a timeless Need for Speed experience. The Fast and the Furious movie made the franchise enter into the tuning and customization era. The only game that had been well blanaced between street races and police chases is Most Wanted 2005, which is the best NFS game ever
Best part about hot pursuit is the replay ability and ease to do so. My friend and I would take turns trying to beat each others times and it felt like playing games like a little kid again.
NFS Hot pursuit is the original idea. Exotic cars driving along beautiful mountain roads, running from the cops. A fantasy originally intended for the NFS franchise. Just because people love UG more, doesn't mean that everything has to be an UG copy. There is nothing wrong, with appreciating a car the way it was built straight from the factory and pushing it to its limit. Whether it be a Mazda RX8, or a Bugatti Veyron SS. Not everything has to be a copy cat of underground. Its good to have something different once in a while. Its for that reason, that HP is a good game. It doesn't lie about what it is.
2:43 Are you kidding me?! Not only you could race and fight police cars on the road in 3D (which basically was like as close to reality as we had) they frickin added REVERB whilst in the tunnel. You people are spoiled today.
Racing game without story can be good and Criterion proved it. Problem is when everyone around do same stuff like nowadays. Between Hot Pursuit 2 and this one was 8 years so I don't think there's issue they decided to focus on pure gameplay this time.
The only problem 2010 had was adding weapons. Customization isnt needed and getting rid of those boring low performance cars is a blessing. Dont have us waste our time with ugly azz hatchbacks and old tuner cars. Also, putting rivals as S tier is clown behavior.
Hot Pursuit 2010 is in my own Top 3 NFS Titles to date, actually it's on 2nd place. 1. Most Wanted 2. Hot Pursuit 2010 3. Underground 2. Hot Pursuit didn't give up to "all the features" NFS built in the "past", NFS wasn't made with Most Wanted or Underground, Hot Pursuit 2 was one of their biggest titles back then and with Hot Pursuit 2010 bringing the best remake NFS has ever done, they did a really good job. The Sound design, the feel and gameplay was excellent and Metacritic backs it up aswell, as one, if not the best, rated NFS Title to date. Most Wanted and Underground Series had a total 40 Million sales, but those are not entirely the reason of NFS existence, we need to remember NFS has sold a TOTAL of 150+ Million copys world wide. With all that said, remake Most wanted and don't F it up.
I do kinda wish they did a double release, for both sides of NFS to definitely see which one raises the most success. I don't think they can be blended due to time limitations and having anothe unfinished product come out once again
To be completely strict about it, HP2010 did actually have progression from rookie racer/traffic cop to hypercar crazy commando. The problem is, it's silent and eh. The game's big hit honestly was the fact that while it omitted any meaningful freeroam experience, it also made it less crucial: the missions themselves, such as the one where you pursue a hyper-well-equipped Porsche 918 Proto that always reverse, are something special.
The handling in 2010 was like the runs weight but slippery and almost on rails, its like a horizon chase kinda game more than a nfs, and while that is how the original games were, I think the run did highway traditional nfs events better than the new games. I just want a grippy nfs again
Man...seeing NFSIII had me thinking about playing this on the first version of the Interact V3 wheel and pedals. Back when you used to have to put the steering wheel between your legs to weigh the wheel down, because you'd be sat on a couch playing. I just felt myself rapidly age.
The problem I had/have with HP2010 was just a lack of content making the game stale. It was only sprints/ time trials. HP 2 had circuits, lap knockouts, and elimination tournaments which added a lot more variety to the game and gave it replay value. I liked HP2010, but there just wasn’t enough to it to keep me playing or come back to it.
To me the customization means nothing if the gameplay is bad. hot pursuit had some of the most fun gameplay of any of the nfs games. You can have the customization but what’s the point if the game isn’t fun to play but you can have the best of both worlds that is my opinion.
I recall getting the Xbox version and being excited for the same gameplay with enhanced graphics, so I loaded it up to play it and my initial impression was 'Wut?' Checked ye olde internet and saw it was developed by a different team and never played HP2 again. The PS2 version was incredible.
Hey dude.. I lost my E46 BMW 328ci for FREE I was trying to build the NFS m3gtr.. things happened.. very unfortunate events for me. Gave up the ownership to my car... at least I'm still alive to comment.. seen your build preety cool!
I prefer starting in high end cars and having weapons I also don’t mind not having customization that’s why I love Rivals and Hot pursuit. In all respect I disagree with your opinions whether it’s real life cars or racing games I just don’t agree.
Personally, I think the people that point to the lack of customisation and free-roam-y bits are *kinda* missing the point. Yes, stupidly riced tuner cars with insane amounts of BHP and whacking great big turbos and superchargers in an open world *is* quintessentially Need For Speed. *but* HP2010 is/was for the older fans I think, an actual purebred arcade racer with stupidly fast supercars zooming down large expansive highways fighting police cars with funky gadgets I'm not trying to say the people that have takes like yours are *wrong* per se, because after years of it being that way, I mean....it's what you come to expect. I just think that it wasn't that way on purpose.
Love the concept of players as cops in pvp if there is a way to regulate it. Like specific servers etc. Its already damn near impossible doing cruises as is without being rammed left right and center.
imo I miss the supercar racing era of NFS. im just sick of these cyberpunk styled bodykit cars in unbound. imagine a nfs with this gen's supercars/hypercars.
There's nothing wrong with not liking Hot Pursuit 2010, that's your opinion, that's fine. Anyone who tells you otherwise is wrong. My problem is why are you focusing soo much on it recently? And really trying to hammer in your criticisms? It comes across like your trying to change the minds of not only the fans, but Criterion themselves, so another Hot Pursuit style game doesn't come out. I know you did a video comparing Hot Pursuit and Rivals, but even in that video, you preferred Rivals. And even in this video, you gave it another chance, which is fine. But the heavier steering is meant to more realistically simulate cars, and it's mostly present on the lower end cars. The reason why alot of people like Hot Pursuit 2010 despite the handling, is because in conjunction with alot of the sweeping turns, it makes the cars feel alot faster and heavier. Especially with cars in the Exotics and Hyper class, they feel like lightening. And maybe this is me talking and it's because i'm near 30 now, but i'd like another Hot Pursuit, Rivals style NFS game. Maybe with abit more customization, but I don't want that to be the sole focus. I love ya, man. Love your content, but dude, we get it, you don't like Hot Pursuit 2010. I'm not looking for an argument, just giving an observation.
As I said at the start, there's a hot pursuit update coming. Just doing exactly what I did with the underground update. The worlds can be blended and it's confusing why they haven't, so I'm going back and checking out what I missed and learning along the way!
@@RossCuth While HP2010 has it's cons the pros outshine it's cons. The map fits the physics, the soundtrack was perfect for the time, the car sounds are still some of the best in the series, the weapons felt like true vehicular warfare, and the sense of speed was peak.
NFS III HP was my first NFS loved it so much, must have played this game more than 3000 hours. was so iconic, and the last races OMG aquatic and empire city looked so sick NFS HP 2010 im playing again now cause is so fun to race and looks great
I want another racing game that does what TDU2 did. I'd be free-roaming and a nearby player gets to may stars/infractions. You can accept a call from the cops, swap to a cop car and chase them. It was crazy having a whole lobby of AI and player cops after you.
I never really played the first hot pursuit, the first NFS I played was road challenge, (high steaks in the usa) that came after and I remember being able to be the cops in that, and being able to set-up road blocks and spike strips was a lot of fun
NOTE: Sorry for the Google English lol Speak dear, I'm a follower who lives in Brazil, back in the day when I was 13 years old, we had arcades, where there was a store with several video games, PlayStation 1, 2. And it was an underground, hot NFS addiction. I remember there was a guy who went just to platinumize NFS, he took a memory card with his saves, because his console had broken and at that time it was very expensive to fix and difficult to find a place for maintenance.
I think NFS series is confusing these days and I sense identity crisis. I find Most Wanted & Carbon the best version of cops and racers clash as these titles had a structured story mode and classic character tropes such as hero villain struggle. Meanwhile the cop chase experience blended quite well with protagonist struggle. Also I have played all the NFS Hot Pursuit versions and NFS Rivals and feel lack of immersive narrative as the player has to just choose a faction just like FPS genre and work according to our chosen faction.
imo, NFS should try to run the franchise title sorta like how Forza does, Forza ofc has its Horizon series and its Motorsport series, they really are entirely their own concepts, they're made for different audiences, and its made very clear that this is the case, thus no one's hellbent on "taking sides" on which game is "more true" to the (Forza) name, they either play and respect both, or simply just keep to their favorite, and don't bother attacking the other game (Motorsport players don't go out saying "Horizon isn't a real Forza game!" and vice versa). Just think about the problems that would arise if Forza one day decided they were going to amalgamate Motorsport and Horizon into the same game, neither Motorsport nor Horizon fans would be happy. But this kind of amalgamation is exactly what it seems NFS is trying (and failing) to accomplish ever since they killed off HP-style games. NFS has always had an identity crisis, and NFS devs (and EA) just need to acknowledge this and own up to it, rather than try to compact everything into a radioactive isotope that decays with time. In short, NFS should separate out its game styles into their own designations, and within their designations they should try to make them as best as they can. The two most obvious styles that are extremely popular are Most Wanted 2005's and Hot Pursuit 2010's. Maybe NFS could just alternate game styles, like one year they could make a game based off of HP's concept, and the next game would be based on MW's concept, and ofc if they want to try something that doesn't fit under HP or MW, they can, but it would have to be distinct, and not try to be everything at once. Let's be real, HP/Rivals fans would die for another game like those 2, and MW fans would die for another game like MW, neither of these fans want their games mixed with each other, so why not just make both??? But that's just my opinion, so..
Lack of depth in what? Ricing? 12:12 *that's what you play Gran Turismo for* Ok, i do like these tuning-focused games, but saying the game lacks depth because it lacks Dodge Neons is nonsensical. It just lacks cheap cars, as simple as that
Cops in NFS is what makes these games enjoyable after you've finished the story and there's nothing left to do. Heat has terrible endgame but its always fun to build a car and mess with the police at night and see how long you can survive. No cops means none of that.
Hotpursuit was amazing. In fact, the supercar era of NFS was the correct move. As soon as NFS regressed to underground formula in 2015, it lost the crown to Forza... It's coming from a person who thinks Underground is the best NFS to this date....
Blackpanthaa represents the group of NFS fans who say NFS should go back to roots, and those 'roots' is just MW2005. NFS was simple, get a fast car, drive in scenic locations and save your ass from cops. HP2010 is EXACTLY what it is, even MW2012 too, and the element of finding cars on the map is a brilliant way to make the player explore the open world. It was a GOOD game, got slack only because it was named MW and these fans hated that
NFS was all about the love for amazing cars. Underground made it about love for riced-up Japanese trash. Remember NFS 4's intro? They used to mock the ricers, but how much they have fallen... Now, NFS is about ricing, not racing anymore.
In my Opinion, The ps2 hot pursuit was THE BEST itteration of hot pursuit. 2010 HP and rivals doesnt stick it to me because the exagaretted weapons system. And im not saying "oH ItS NoT ReAliStiC, ThERe FoR ItS nOt fUn." type of argument, it makes the actuall races like Free for all COD Match, everyone tries to kill eatch other instead of racing. EMP'S, ESF, and the goddamn Shockwave from rivals its just.. Awfull. For me, The Hot Pursuit games is about intese, action packed races with rare and exotics hypercars, and not free for all match. Sure the weapon system is fun, especially the TURBO FROM 2010 HP, IT WAS MAGNIFICENT. But.. the rest is awfull for me. My idea for PERFECT Nfs, is just seperate the breed (yeah, idk what to call them) and combine them into one. Underground games was all about tuner cars street racing in narrow and busy roads, customization, rep and thrilling competion. Most Wanted games is power fantasy to be the most notorious criminal with the most iconic car you can build. Hot Pursuit is all about Cops vs Racer in the most rare cars and in the most exotic location. I think we COULD please everyone by giving them the things they loved about the breeds of the game, while also kept the same formula and identity of Nfs.. ..And that is Action Packed and Thrilling Racing games.
As much as I love the underground, mw, and the modern ones like heat and unbound. Hot Pursuit is Need For Speed to me, fast beautiful exotic cars racing in lovely locations against cops and helicopters. Always intense and exciting. Again, I respect the illegal tuner street scene, but Need for speed at its core will be Hot Pursuit.
Is no one gonna mention that Theo skipped NFS High Stakes? which was definitely another "Hot Pursuit" game and expanded on NFS 3 Hot Pursuit by adding real progression, dealerships, vehicle damages and maintenance, pinkslip events (hence the title, High Stakes, you could lose your ride if you lost). It has more depth than the games that came afterwards.
Damn these comments. I like all the games in the series but. I prefer having both than having less. They can still streamline both element blends. Also that AU Ford Falcon. In HP2. I miss games having aussie cars. Bring em back NFS.
Except for Carbon every single game in the Blackbox saga was a backtrack. Underground 1 & 2 had no police. Most Wanted had no customisation & took place during the day. Pro Street ain't even illegal streer racing. Undercover is just bad Most Wanted knockoff. Carbon is the only game that has an accurate representation of underground street racing. You have tuning, police, you race against actual criminals & it all takes place in the night. Every other Blackbox game is backtrack that is lacking in some aspect or the other.
Not gonna lie as a nfs fan.. I liked hot pursuit 2010.. I always wanted to run as police just to get the noobies arrested and crashed🤣 had way to much fun back in the day.. Had max lvl on racers and police in the first day online.. Would be fun if they make it again but for ps5 i would quit cod, the division 2 and rainbow six siege.. instantly just to annoy the people that are not able to escape got to love that hate messages
40 year old boomer here, I bought NFS3 on ps1 and on pc and I can still play the tracks with my eyes closed. The ps1 version was impressive as it was but playing it on a pc with a 3D accelerator was just something else...
Hot Pursuit is the purest, unadulterated Need for Speed experience ever, close by is Rivals. I always loved the old NFS games, never played the "customization" NFS games that much (Most Wanted is the exception). There's something so sexy about the brutality and simplicity of HP2 and 2010 nothing can ever reach. They fucked it up with 2015, then Payback. We got that brutality back in Heat even with the cringe customization. Unbound is truly horrible.
Hot Pursuit 2 will always be my favorite NFS game next to Most Wanted. Was really the first racing game I ever truly got into when I was younger. The soundtrack, the tracks, the insanity of the cop chases... It was all amazing. (I also echo one of the other comments for a HP2 playthrough or Twitch stream. Would be AWESOME!