It feels so weird seeing the PS2 port at such a high framerate. Both the Wii and the PS2 had scaled down versions of Prostreet and used Most Wanted/Carbon's sound files instead of the ones used in the PC/Xbox versions.
The Wii version does have the same sounds and graphics as the ps2 version but it can handle a few things that the ps2 version can’t. For example the ps2 version only has 4 racers for every race type while the wii version has 6 racers including you for every race.
@@midnapoonovabuslfsfan541 yeah I did notice that. I grew up with the Wii version so I had no clue the PS2 one existed and was even more limited to what the Wii did. The Wii usually had 8 opponents instead of the 6 or 4 that the PS2 had
@paganiandsky lovely car for the money, hard to beat for me. Modular engine sounds like an animal at any speed and plenty torque. Helps me stay under the speed limit 🤣
What makes the ps2 version special is the fact that the cars are shifting faster because of the reused physics and stats of Carbon which results in faster acceleration.
Some sounds are completely wrong tho like Focus ST should have inline 5 sound if they didnt have that then M3 E46 I6 sound not some puny 1.6 inline 4. But it has the same problemmij main release of the game too Or Upgraded Eclipse having a v6 sound
as a kid i was disappointed when i bought the m3 and upgraded it to the max thinking that it was gonna sound like mw05's m3 gtr i loved the engine sound of the stock camaro ss and chevelle ss
I love how the Volkswagen Golf gti sounds when it’s stock. You gotta love the car sounds of the ps2 & Wii version of this game. Gotta love the classics, man.
I Don’t Know If Anyone Noticed This, But At 0:30 - 1:00 The Audi S4 Sounds Like Like The Beta Sound For The BMW M3 GTR In Most Wanted! Same With The Upgraded BMW M3 E92.
Am I the only one who noticed that the Challenger and Charger, also the Hunter Civilian/Citizen from Burnout Paradise share the same exact engine sound? Like EA please...
They kept the sound profiles of Carbon and earlier NFS games, for PC/XBox/PS3 they were a bit, or completely, different indeed. Although tbh, half of the cars sound better in the PS2 version and the other half on the other consoles.
PC prostreet uses a new engine audio system that new gen undercover and post 2011 world use. But the code for the old engine audio system (that underground two, mw and carbon, PS2 prostreet and PS2 undercover use) is still left over in the game's files if you open them with vlted. I hope someone finds a way to re-activate them.
@@77x5ghost Later consoles mix a lot of sounds. TMXs are just the upgraded versions of GINs file used in earlier games. You can add those nodes on your own. Explore and study yourself and see how it works.