i am not even kidding i play agent daily and i can't do anything of this little piece of cake even if i change class it will still frickin' end me no matter what thanks for dachiba for helping
It's even worse ever since they added in the detonator, because now they can just pop out of nowhere with the back burner to fully wipe out a team push Not to mention that they can essentially market garden people now
please, nerf flanker. he's too fast and obnoxious and double jumps for free. plus his shotgun does more than anybody else's, making him the easiest class. please, nerf trooper. combining the non-arcing projectile of the rocket launcher, the splash damage, and the high mobility make the rocket launcher the easiest weapon to use. it also combos well with the shotgun that trooper has, to finish off the already dead enemies, making him the easiest class. please, nerf annihilator. his explosives are very easy to spam, especially the sticky-bomb launcher. But what about demo-knight? well, I'd have to say its the easiest way to play demo-man! (somehow) All demo-knights just M2+M1 to victory and they succeed, with an average of 10-30 points with enough spamming! That is what makes him the easiest class. please, nerf brute. He has a giant health pool, but somehow has the Fists Of Steel, a weapon that reduces damage on the tank class! His minigun does absurd damage at close range and counters pretty much everybody. And most of the time, he has a pocket Doctor, making him invincible! That's what makes him the easiest class. This trend of ______ being the easiest class (mostly being pyros) is annoying. JUST SHUT UP FLANKER MAINS AND GET GOOD!
I agree I have been playing arsonist for 7 months now at first I w+m1 I didn’t even know what it was than I went over to flare combos and than degreaser with axe and flare. Arsonist isn’t overpowered, demoknights counter arsonists hard time even with airblasts it’s a rare time when you can actually get to combo a heavy considering when you are far away he can hit you and you can’t. They have recently added the projectile engine form soldier and demos To arsonist which makes it harder to airblast considering you are used to not flying 5 feet away from you apponent. Countering a W+m1 arsonist as an arsonist you self is big gamble. If you want to counter arsonist learn how a combing arsonist or any other plays I am using 1 of the most op loadouts and still being killed by flankers and demoman. And snipers are weak over when they don’t do a big enough distance. And can still counter arsonist big time
0:05 dregeaser would fit this combo with the ammo hog more because you can switch both weapon super fast and can end the whole team i one did in the payload map destroy the whole team with that also hello again max i lost my accound that why i not playing right now roblox it being broken it not letting me log on my account so yea you can also 1v1 heavy and kill him before he ramp up his mini gun
The problem is not that. Yes, arsonist was intended to be a good spy counter, but he has been given so much power that he's now a counter to basically any class, considering the amount of maps that are close quarters combat, with narrow corridors and rooms. A good example is frost, being the laggy hellhole it is on most pc's, and the amount of claustrophobic rooms it has. Despite that, he has flaregun and shotgun, which drastically improve his range, and a melee that increases his speed, allowing to easier chase victims. The damage vulnerability penalty does not help , as if you fight, he will keep weapons to fight back, but when you run, you wont outrun him and get in range. It's also considerable that afterburn damage is so damn overpowered. There's so many reasons arsonist is the most overpowered class, and why most people play him. People choose a class that they seem to play best with, especially younger players, because they tend to want to be successful. I play Agent because I feel like it, I love the theme of stealth and ballisong knifes. But Arsonist is so easy to play because it does not require a lot of skill to be good at. Though, it does take a lot of time to master your abilities and use your gear carefully. Yet, Arsonist is still the easiest class to play if you're a new player. And I absolutely hate it.
@@mistermax2289 that's why I'm an engineer gaming I play pyro half the time it has my least gaming exp besides spy I only use spy on the payload map pyro is a lag machine so I just do mini sentry to kill them pyro mains (scout is also good because of speed and lever shotgun doing 130 dmg at close range)
@@mistermax2289 have you even tried to play competitive games trying to combo. And if a sniper dies due to a pyro their placement was bad. Snipers have to know good sniper placements. What else is pyro supposed to do just sit their with their flamethrower airblasting that just ruins the whole purpose of pyro. And if you want to prove a point that even heavy cant kill him start a fight from a distance of course heavy is going to die due to a pyro when he's close pyro is a short distance class. But when you start from a distance the heavy has an advantage due to pyro not being able to do much. Accept the fact that pyro is a class. And if your a spy or a flanker what else is supposed to counter you? Classes need their counters and you need to learn them.
@@flapsoll i appreciate the fact that you've spent time on writing this, but the problem with pyro is that no matter where or how, you'll die to him. Snipers have more chances due to their range, but most classes die, and die a lot. Consider Frost, a close quarters map with a lot of narrow corridors, no space for any class but pyro. Pyro counters a lot of classes: projectile based (demo, soldier), melee (knight, spy), low health opponents (spy, medic, scout, sniper), slow enemies (heavy, demo, soldier) , or if short, 90% of all classes. Its just an unfair counter.
@@mistermax2289 pyro comes from tf2 we can agree on that so does heavy. They were both made to counter most of all of the classes. I brought out my points. Pyro for sure needs a nerf on their afterburner damage from 4 to 5 too 3 to 4 I can agree on that. But what can you expect from a guy with a flamethrower.
I have played arsonist and I say while yes he can be a pain he also has benefits. For example he can air blast rockets and pipes and stickies. Another is that he can put out flames, so if anyone was on fire he could extinguish them.
actually its a good thing they rendered the dead ringer, because the dead ringer is just annoying most of them run into danger and ring it and realize people heave ears but they used a medium ammo kit so they have full ringer now and there gone again and annoys the hellout of players