htttp://www.longplays.org Played by: Lemmy556 Another arcade classic. Played on A and B modes - Disclaimer: Most videos by World of Longplays use SaveStates!
Wow me encantaba este juego muchísimo! Cuánta nostalgia, lo jugábamos siempre con mi hermano mayor, qué tiempos aquellos, mi primo era un experto en éste título.
Remembering my childhood days , Playing this game after coming from school, mom shouting from kitchen, mom brings hot snacks for me, brother see how I play, grandfather's friend sitting outside in chair chatting with him, Grandma reading book, street ice cream bell rings, pauses the game, grandfather buys ice cream for me, Continue the game , Mom tells this is the last game . Miss my old days. I feel like crying.
Childhood memories to the Max, couldn't afford a Nintendo and there was no NES overseas, just the bootleg version with a cartridge full of hundreds of NES games, this one, tank, track and field, motocross, circus, Jung fu, Dr Mario, and the list goes on, life wasn't a out internet connection and downloading, it was a simple, connect to TV, turn on channel, play the games, no save needed, finish, pack up and switch to narmal channel before dad comes home to watch the news. Miss those days
I remember back in Poland, I found this game in a cartridge called "500 in 1" .. because it literally had 500 games on it, including this one :D It was so addicting
@@mistresskixen6142 that's factually accurate. However it's my understanding that the idea for Popeye came before Donkey Kong but because Nintendo could not secure the license in time Popeye turned into Donkey Kong. That being said, I'm glad that they did manage to create Popeye.
@@rockoorbe2002 That's correct, Shigeru Miyamoto wanted to do a Popeye video game for Nintendo in 1980; however, the license they had at the time only applied to the playing cards, but did not extend to video games so the idea was changed into a King Kong-like game (a man saves a woman captured by a gorilla), hence Donkey Kong. After Donkey Kong's success, King Features/Hearst Entertainment finally allowed Nintendo to make a Popeye video game, which came out in the fall of 1982, just months after Donkey Kong Junior.
@@ClassicTVMan1981X Actually KFS allowed Nintendo to use there Properties for more Media but at the time they were working on they couldn't get the characters to look accurate so they had to abandon the idea of a Popeye game until the Technology got better than They made "Table Kong Game" which they later renamed to "Donkey Kong" during development due to the name being lame and them putting out a list of potential names for the game which had to have something Comical in it and the word "Kong" in it too The name that was the best was "Donkey Kong" then yeah there is more information out there.
@@JaxTheEpic Correct, it was not until things like Radar Scope and Donkey Kong that Nintendo had more involvement in the design of the game than did Ikegami, the programming house responsible for all Nintendo games up to Donkey Kong. After Donkey Kong's success, Nintendo shoved Ikegami off to the side, but it would come back to bite them after the release of Donkey Kong Jr. when Ikegami filed suit in 1983.
The famicom didn't have the strongest of lineups at first yeah. Mario Bros came a few months later. Out of the 3 games they released at launch, Popeye is the most fun
@@mspeter97 The launch titles for the Famicom are quite fun, my main problem with them is that they were too similar to each other - it would've been enough to have "Donkey Kong" as the platformer, and then the other titles should have been something different, like maybe "Pacman" or something.
In the early 90s, we didn't know who Popeye was yet. ) These cartoons were not well known in former USSR. However, the game often came across to us on Chinese cartridges. We found the game weird - but we still liked it.
Fun fact: when the Nintendo Family Computer (the NES’s Japanese counterpart) was released in 1983, the console’s first launch titles were this, Donkey Kong, and Donkey Kong Jr.
Also here's a trick for the Spinach, when you eat the Spinach and the music plays, wait just below the last step for Bluto and as he nears, come up and punch him, he goes flying up to the right, hits the Olive house, bounces off, then hits the Popeye house and cartwheels into the water, it's hilarious.
From 0:00-4:53, it just looks like a Popeye short film starring the voices of the late Jack Mercer as Popeye, the late Mae Questel as Olive Oyl and the late Jackson Beck as Bluto! Paramount presents Popeye the Sailor. Color by Technicolor. A Famous Studios Production by arrangement with King Features Syndicate. Director: I. Sparber Animators: Don Patterson, Grant Simmons and Ray Patterson Story: Jack Mercer Music: Winston Sharples (C)1952 Paramount Pictures Corporation. All Rights Reserved.
Used to rent this game from Blockbuster back in 1993. One day, when they were phasing out their NES games, and we asked for it, we got to buy the game for $10.
Actually, it's a rearrangement of Sammy Lerner's "I'm Popeye the Sailor Man," arranged for the Paramount-released cartoons by Sammy Timberg during the Fleischer era and Winston Sharples during the Famous era and for the Hanna-Barbera era by Hoyt Curtin.
I always found it strange that you got such a boost from the see-saw in the 2nd level. Only many years later I learned that you're supposed to get so high because Wimpy's on the other side of the see-saw but the NES strangely omitted this.
I played this like crazy in my younger days. Unfortunately my game was stolen. Still to this day I sometimes gets the urge to play this again. I wish Nintendo could add this to their Switch online.
I remember playing this on a console that had hundreds of built-in NES games on it. It even came with 2 different controllers. I don't remember the name of the console, but it was back in 2011.
This game was my first exposure to Popeye the Sailor Man, and I was already familiar with the chicken chain, so I thought this game was an ad for Popeyes Chicken at first.
A piece of useless trivia: Back when Shigeru Miyamoto was developing Donkey Kong, his supervisor/game producer (Gunpei Yokoi) was trying to suggest using see saws to propel the protagonist around the screen. It never worked out in Donkey Kong due to the inability to program the movement properly, but have a look, theres a see saw in the second level of this game.
Same. Also, the older I get, the more games interest me. I used to only like platform games, then beat-em ups, then got into sports games, and now am into game show games like MTV's Remote Control.
I know a long period of time passed, but when we had Dendy in Russia (Chinese copy of NES), there were turbo buttons, I've found a glitch in this game - if you press and hold turbo punch button your spinach effect never ends and you can kick his ass infinite amount of times XD
Sorry, Popeye and Donkey Kong JR ran on the NES/Famicom prototype which was shown to Atari. These (along with Donkey Kong) are also the only NES games which have a "1982" copyright date, although the Famicom was released in 1983 in Japan. But fact remains that Popeye was already done before the final chips were being made. The NES/Famicom prototype consisted of multiple, hand-wired, boards which would later become the PPU and CPU chips.
This Arcade port of Popeye is Nintendo's best, notably due to the E.C. Segar-created characters such as Bluto, Olive Oyl, Swee'Pea, J. Wellington Wimpy and the muscle-bound sailor man himself!
Dana Long I wasn't talking about the inclusion of Popeye characters, I was talking about accuracy to the arcade version (despite having half the screen resolution of the original)
Played this allot in the Regency Arcade in Laughlin, Nv where my mom worked. We play this or Ghost n' Goblins or Pac Land after eating prime rib. (for free)
This reminds me of another Popeye game I played in kindergarden. Basically, you had to "punch" Bluto off the ship (and avoid getting punched yourself) enough times and wait for Olive Oil to throw you a can of spinach. Then you would uppercut Bluto to the mast (or a crane) and win the game. It was simple, but I loved it at the time. There was also a game where you had to catch fish as a dolphin and avoid sharks and harpoons fired at you... never quite understood that one though. Too young mind, too ancient games.
I love the NES rendition of Popeye, but I think the Commodore 64 variant of the game has more game functions, in an odd way. For one thing, The Sea Hag appears all over the game screen and is more of a challenge to avoid on the Commodore 64 release.
Irrelevant story: I have been playing Dead by daylight a lot lately, and also have been humming the killers chase songs. So today a particular song came to my head but I just could not figure out from what game it was. I knew almost for sure it came from a game. After a while I remember, and I was surprised that I did. It was the song that plays in this Popeye game, when the symbols Olive Oyl are tossing around touch the water. A "panic" song that came to my head as I was humming killer chase songs LMFAO. Oh yeah, I had this game as a kid and played a lot.
Partly yes. But you also have to consider that Arcade games sold for much more money, so the engineers had a much higher budget to build more sophisticated graphics and sound hardware. Btw, Popeye is the very first Famicom/NES game programmed. Back when Nintendo was showing the Famicom prototype to Atari, this was the game which ran on it.
Este videojuego marcó un evento canónico, ya que en un principio Nintendo no tenía la licencia de Popeye y se suponía que Brutus le arrojaría barriles a Popeye mientras tenía que subir niveles para rescatar a Oliva Adivinen que videojuego termino siendo al final 😏
Where did Avgn review this? Can you send a link if possible?! But yes it shows how actually powerful nes was. 1983 it was launched in Japan and it went from games like this about as good as Coleco vision to the well known best graphics games we all know.