To this day, I'm still really impressed with this game. I mean, this came out in 1986, for crying out loud, a time when a few bits beating the hell out of some other bits counted as a game. But damn, this game is fully developed, challenging, and complex. People do not give those programmers enough credit.
@@ChescoYT Still is to this day raising the Bar, as the majority of the Castlevania Series is based on this exact type of construction, as well as the recent uptake of "Metroidvania" style of Games, literally named after Metroid + Castlevania.
Come to this realization more and more when I learn about the tricks some of these guys came up with to fit that much game in a small cartridge for one, and pioneering these concepts we take as basic elements now. Just outstanding.
Watching this now as a 32 year old, I wonder how my 8 year old self was ever expected to find his way through this absolute shit storm. Awesome though.
I had to draw out my own map with a box of crayola's. :P This game is pretty great, the new generation just doesn't seem to understand how awesome this game was at the time. It's true fault is the lack of map, but still it's essential to play this before diving into super metroid to fully appreciate that 8-16 bit transition. ;) Another example of rock hard NES-challenge that turned us youngsters into gaming gods, unlike most of these kindergarten easy Broshooters & ZombieSmashers(ect ect) that a 5 year old child can beat with a blind fold on.
Nostalgia aside it was a cynical shakedown to get people buying the official Nintendo magazines with maps and strategies aswell as calling the "hotline" for guidance. Nintendo is a rotten company. I hold a grudge ever since this shit www.computerweekly.com/news/2240048199/Nintendo-fined-euro149m-for-role-in-pricing-cartel
Turning 30 in a month. NES-for life baby. :P I wish i were born earlier, but i caught Metroid back in 89' i truly miss those days, not because of sentimental nostalgia, but because the 80's and early early 90's(90-93, maybe 94) were absolutely magical. From the imagntiive wholseome wonderful cartoons on tv, the sitcoms were grounded and had heart, the commercials were out of this world and screaming full of creativity, the fashion just rocked, the music, the horror movies, i could go on and on. Simpler times, and happier times indeed. i would prefer to blast back to circa 84 all the way up 92 if i could!
I used to play this with my Mom. She was super good at it and always found the new worlds and powers. She would always catch me up on her new findings😁
Holy crap! My brother and I used to play this game back in the 80's and it took us MONTHS of all nighters to complete the game! Big ups to whoever this person is lol
You lunatic played it at night? I was shitscared back then, especially by the music. Took me ages to get through Norfair especially when I discovered lower Norfair I felt like fucking Columbus!
Lollollollol! I know! The fucking thing is ROGHT THERE! I always grab it first! His way of playing method is that “its not on the way” i knew as soon as he skipped it. Lol! You made me laugh.
And even more hours of grinding, bombing/shooting (because the game won't let you shoot down) every tile on the map to figure out where to go, and backtracking
I remember the first time I beat this game when I was 8 or 9 (which took forever btw). It felt like my life was complete and I rode my bike all the way to my buddy's house to tell him.
That game wasn't hard...It was a intermediate leveled game. If you was curious on certain areas and you start shooting everywhere within the section you are in, then the game starts getting easier...You just have to be more logical on certain things you do to cut the time.
@Crazy Muthafukka1234567 First and Foremost, why are you up at 4 a.m. talking about a 30 year old game... Second, metriod 1 wasn't as hard compared to 2 for the Gameboy... Finally, that last part on your comment was irrelevant and gay as hell...Go outside and enjoy your life.
This game brings back so many memories. Yeah for its time, it was a very complex game. Without Nintendo Power Magazine, you had no idea what to do. But you start exploring and getting the idea of samus mission. The CODES drove me crazy, to play again where you left off. Sometimes everytime I've finished the entire game, I would wait like 10 seconds before everything blows up to get on the elevator. I just got a kick doing that. Lol. Anyway it was fun.
@@Ninja_Koopa it has zelda ? Dude no one understands just how popular zelda is.until you go out with a zelda shirt on.haa you will get people talking about the game
Never did beat this as a kid, but I had a pretty good-sized map I drew on paper as I went along. Finally beat Super Metroid today, and now I'm getting the urge to try this again. Then, onward to Metroid II: Return of Samus.
These games are so punishingly difficult. It's not the difficulty that bothers me though. It's the tedium of farming enough health after you die to stand any chance. Anyway, good run!
Yeah, that's what killed my enjoyment for the game. Floaty controls? Manageable. Having to make maps manually? I do that every time for many games. Bomb the walls and floors and ceilings and fall in lava pits? Eh, could be worse. But grinding for health every time you die? Heck no.
I swear, the game designers purposely made all the secret passageways and secret items just so someone can sell kids a strategy guide to beat these games.
You are an amazing player.. It was a privilege to watch this. Brings back such good memories.. This game and Mario 3, Mega man, Zelda.. and all those awesome late 80's cartoons Silverhawks!) on tv also =D. I would give anything to go back in time and live it all over again. On a side note, the first gaming console me and my brother ever had was a Colecovision xD.. Pitfall and frogger ftw!
i beat Kraid once in the 80's. I rage quit the game once I realized the password I wrote down didn't work! (They made it soo damn complicated to copy down I even started taking pictures with my mom's kodak camera and had to wait for her to develope the damn film! lol)
Gotta be real- I don’t understand this game, but this play through has truly been amazing to watch. The escape scene after you beat the final boss is just stunning. Also that soundtrack- captivating.
This Metroid is underrated as hell... aside from some Kraid's lair rooms, none of the rooms felt unfair. It does feel slower paced than the other games, but there's one thing in this game that makes me keep coming back to this NES classic.... It's HEAVY focus on exploration. Sure there's no map and everything, but to me, that ENHANCES the experience to me. It was fun getting lost in some of the areas to find various upgrades, missile tanks, E tanks, or maybe Kraid and Ridley themselves at their lairs. There's so many paths to take, and with my endless curiosity of what is in this or that area, I always check every nook and cranny to see what item can help me fight and survive against all the creatures of Zebes. Only problem I have with this game is that when you die, you start with 30 energy, which can be frustrating at times, but otherwise, this NES game will forever be in a special place in my heart... This game was extremely phenomenal for its time and I can definitely see why... I love it... my 5th favorite NES game ever and my 3rd favorite 2D Metroid side scroller (Tied with Super Metroid)
Played this game in the 80s and 90s. Finished it a few times back then. Had friends who i watched finish it better than me. More recently finished it on an emulator for the nostalgic value. I did not know until today (25/3/18) that the weapon you picked up at around 21:00 was in the game.
Definitely some good skills on this playthrough... the majority of gamers that played this game for the first time in the 80s struggled with it. So if you watch this video you see he does 99% of things on first try flawlessly. The only NES game harder than this was Ninja Gaiden 1 and few select others.. At least this one gave you a password to use to continue. The nostalgia alone is pretty bad when I watched the video. I would lose myself in this game on weekends.. particularly in certain areas where the music and created an atmosphere that creeped you out. This game was truely one of a kind. I know people can experience it now but it is not the same because watching 8 bit graphics to today's standards do not do the game justice. At the time it was innovative and cutting edge. Still feels like it was not long ago when I was 8 years old playing this game on my then super 19 inch TV. If Nintendo would stop with their gimmicky systems and focus on a system that is a dedicated gaming system at its core, they can definitely give Sony and MS a run for their money. Sadly though I think those days are gone. As the more systems are released the more disconnected they get from core gaming. The WiiU is perfect example. They will end up like Sega if they do not do things right on their next system.
Absolutely astounding. What took me 30 minutes you did in less than 5. I just got this game on my 3DS the other night. I also got Kid Icarus. I thought beating Zelda 2 was hard lol. It's a walk in the park in comparison to NES Metroid. To be honest I can't even figure out how to shoot the rockets, but I will not give up.
The 3DS is an amazing home for Metroid games. I have all 6 of the 2D series on my New 3DS XL. OG, Metroid 2, Super Metroid, Fusion, Zero Mission, and Samus Returns.
When I got this game as a kid back in '86, I was lucky enough to have a best friend that had a big guide book for Nintendo games such as Metroid, Rygar, Kid Icarus, and a lot more, so we knew exactly where to go for all the power-ups and Boss battles. Good Times.....
I got close to beating this as a kid without the strat guide, but I got stuck like eveyone else. I had the black covered Nintendo Power guide for this game that you had to actually pay for through Nintendo Power. Unfortunately my cousin asked to borrow it and I never saw that guide ever again. Still have the game, but I bet that old guide is worth more than the game is these days. If you can a actually find a copy of it.
My very first NES game, played it on release when I was very, very young.. I managed it to come to the final boss after month of playing but never defeated it. -.-^^ I think this was a very hard game, too. But Battle of Olympus was even harder in my opinion!
Forget the other titles. This game, the first will always have a place in my heart and memories. Im 39 now and i still hold this very title in high regards the atmosphere in this title alone has never been captured since.
when i was a kid i used to have to jump up and turn the volume down on the tv as the elevator would bring me down to the 3 different boss stages, I think Kraids music was the worse, absolutely terrified me as a child!
Metroid is amazing! I bet that for those people who played it back in the 80s, they either got the strategy guides, asked their friends, or learned through trial and error. One good thing to do in order to beat Metroid is make a map!
Thanks for the help. I followed your video for my first play through and best the game in 1hr 2min. 2nd time I finished in 55min. Took a little to learn the game since I had never played it before
This game is incredible. It's so utterly confusing. How the hell would anyone figure out to bomb these random blocks, or what any of the powerups do? It's "badly designed" but I bet it would have seemed like a literally endless labyrinth to kids back in the day, that would have kept them playing forever, and when they finally figured out how to progress to a new area it would have been an incredible feeling.
It really was an endless labyrinth, great description. I think I beat it in 4th grade, I got lucky and borrowed it from my cousin and then got sick so I had a few days off from school to sit in front of the TV all day. Some of the "levels" and chambers were straight up creepy, none of it made sense. I'm so glad now as an adult who still plays video games that figuring out a level I'm stuck on is just an "OK Google" away. I definitely wouldn't have imagined that back in 1989.
That's EXACTLY what was great about games of this era. It also had kids talking at school & after school about secrets of Metroid & Zelda & Castlevania 2, helped sell Nintendo Power Magazines & dedicated TV shows related to gaming. These games were 'products of their time'. In 2018 playing thru them after 30 years is annoying as fuck because there are no clues within the game on how to even find the secrets, which overall makes me feel these are bad games because of it, the player cannot progress without cheating by looking at playthru's or online walkthroughs. It was cool back then, because they were one of the first games to have secrets, but if every game did that then it would be too much for people and a chore to always doing research. So because these games were one of the first to do secrets in games its 'ok' and gets the pass as a product of its time, it was exciting back then to have true secrets to progress as you got the thrill when u finally found them out, but today its really unfair to the first-time player.
The game is a masterpiece but boy do you have to put the hours in. Ghosts and Goblins hardest game ive played in terms of enemy difficulty but this is the most difficult game to get thru
I played this every day when I came home from high school just to hear the ending music! Yep, grenade jumping was a thing even in 1987. ;) Back then my friends, my brothers, and myself had heard whispers about the legendary "secret worlds" in this game so we set out to find them. I remember when we discovered how to do that door jump glitch wall scaling trick and then tried doing it everywhere to find the secret worlds. We freaked when we found one for the first time, down in Ridley's hideout... "dude WTF is this???" It was so weird and mysterious. Of course the mystery was dispelled many years later when people hacked apart the game data... (spoiler alert: they're just the result of whole-world map data being accessed from outside of the sub-area you're in thanks to the way the game handles memory.)
Playing for the first time at age 35, game is easy, IF 1) you draw a map with items on it using grid-paper, and 2) You visit every square on the map to get every item, and 3) You stop to farm your energy back up from time to time so you dont die. Pretty INCREDIBLE game for 1986! Ambitious as fuck for the time era. Music is creepy-good for 8bit 1986 times, something that's a first in gaming history. For 1986's time period i absolutely love the game, think its a gem, if you're willing to draw out the map as you play along. When you were young in the 80's it was fun to have to draw out the map to figure things out, today gamer's don't have or want the patience to do so in a game, but that's part of the fun with this game, it really is! If you complete 1/4 of the game per day its a nice adventure. This game was in a league of it's own for 1986! Shame it didnt interest me as a kid and passed it up the opportunity to play it 30 years ago. Looking forward to playing Super Metroid on the SNES, i heard that game is a masterpiece! *Edit: Update, played & beat it for the first time took me like 5 hours even with a map!...lol Too much backtracking. You dont know any better until you've played through it once and knowing which is the best ways to go.
I watched my big brother beat the game in '87 or '88, when I was 6 years old. I had no idea that Samus was a woman the whole time, so the ending really blew my little mind. I've never played this game much at all myself, but Super Metroid remains my all-time favorite platformer.
And to think, back in our day we did all of this with no maps, little energy and no save spots! Kids today are so spoiled. But I do appreciate the save option:-)
Amazballs man! I totally forgot it was a chick.😁You play like you are one of the designers of the game. Incredible the hours you must have put in to know it this well. You’ve inspired me to blow the dust off & play again. 🤘👍
Masterful playing! I see some of the comments saying how this game is impossible to beat without a guide and my only response is that there weren't game releases so often back then as there are today. That, and (probably) most of us only got one game every couple of months so we'd spend countless hours a day for many weeks playing one game. I remember playing this game and bombing EVERYWHERE trying to figure out where to go and what to do. Life was so much simpler then. LOL. These days, I'm lucky if I can play an hour every couple of days.
I remember having a special pad of graph paper I would use to draw out the map as I explored and write down passwords on. I cant imagine putting that much written effort on a game today. Nowadays if a game doesn't have a built in map and save system I wont even bother with it. My patience and attention span has gotten worse since I was a kid.
It's not so bad, beating the game. I don't think I could do what this guy did. I can beat the game in 3+ hours with about 1 death after a week of playing it, though. I can't do that trick jump in the second hideout which this guy does at about the 25 min mark. Very impressed. As far as "where to go," you just have to have a system -- start high left in every map and work your way across, then go to the second highest left corner and work your way across. Like reading. Pretty soon, you've memorized the map with a little help from online maps.
It's crazy watching this now at age 44 and still remembering so vividly timing the jumping & shooting JUST like the person playing in this video. So much trial & error before finally being able to just go and beat it in one goddamn sitting.
One of my favorites. Such a cool game. Still holds up today. Super Metroid...now that is also a masterpiece...the ending sequence blew my mind when I was a kid; Samus Aran being a girl...