I am sure this concept could be used for other animations as well.. reaching for an item, dodging, jumping, rolling, climbing... neural nets are so cool, lol.
Imagine them Apply not only for humans, but also other animals. Imagine an ai that learned the movement of, for example. A theropod? Imagine a game where the npcs (dinosaurs) Could run, walk, jump, and it can even hunt, like, imagine an ai of dino that the ai animate it self just for: Hunting the human When he grab the human, He gonna throw him away into uny thing, like a tree And the ai make the dino seeing the human one more time, While he begs for he life, and the dino aproach.... And then. Rip, the human is dead, man that would be cool More cool if the ai of human learned to feel pain, and when it are in ragdoll mode, it Will not become just a humanoid that look like a toy and the corpse go up and down NO, IT WILL REALLY FEEL THE RAGDOLL, AND CAN MOVE THE ARM AND LEGS WHILE IS IN AIR, IN FEAR
Most of the information in this video is wrong. The AI didn't learned to walk by itself, what it does is that it finds a mocap animation previously loaded that matches the movement the player wants to do, so for example if I hit W it knows that the character is going to be 2 meters forward in a second so it looks for an animation that moves 2 meters in a second, and applies it to the character. It doesn't generate animations, the developers make a lot of animations with motion capture and then they feed them into the ai so it manages to organize all the animations and select the one that matches the movement the character is doing.
But if this is indeed created by a neural network, then it's not working the way you said. It would be based on probability. NN requires thousands of iterations to find the most likely outputs depending on inputs. This way programmers don't have to pre code every scenario imaginable to predict what should happen when you press W. The network will narrow down the desired result with gradient descent.
This is 100 percent fat-free bullshit. Motion capture and neural networks will only get you so far. Professional animators give life to animation and are a requirement for any production that wants to look stylish and alive. I mean people were saying the same thing about motion capture when it first came on the scene all those years ago, but the animators stayed employed because they were needed to smooth out the rough captures.
@@PsychorGames If you really think that people drawing lines and moving around things digitally will stand up to the test of automation, you're sadly mistaken. Sure, there will be lots of content created by people, but you will be able to create and edit animations so much more quickly. Imagine literally being able to tell an ai, I want 20x20 a room that has padded black leather walls and a red chair against the back wall and it gives you a basic render. You tell it some changes and reposition the chair in your editor it comes back to you with a followup. Then you give it models of a cartoonish cat and a realistic mouse. Then you tell it to pose the mouse on the right of the chair and the cat on the left. Then you say that the camera should face them from about ten feet out at about eye level of the cat, and they're both staring at the camera in a regular pose. The cat suddenly runs after the mouse who hides in a hole in the wall. The camera angle changes to follow the chase. The cat steps on a thumbtack, yelps, stops to lick its paw, and limps away. A specialized ai will be able to deliver that product in a mockup form within minutes. Consider that this walking animation was created by an ai that could literally do it on the fly. Consider also that image recognition technology is improving daily, to the point where an algorithm can identify specific objects in photos, even when they're not in the foreground/focus. The entire pipeline of creating digitally will be completely disrupted. People like to pretend that AI won't completely revolutionize how the world exists but it truly will fundamentally shift both production and labor. The question of if for ai is always when, unless we manage to plunge ourselves into a dark age due to current events.
@@messiiiah5790 I'm sorry but the scene that you just described is very telling of how little you know about animation. Will the greater process of animating be expedited to AI? Maybe. But it would look rough and/or be using basic prefabs that would make you go, "Oh yeah, that was made using the basic prefabs by an AI" or "Oh yeah, that was made in GoAnimate" or "Oh yeah, that was made in the GTA Movie Editor" or "Oh yeah, that was made in some other renderer that has built-in animation packages." I use GoAnimate and GTA Movie Editor as examples because you can utilize them without a lick of animation knowledge or any artistic skill, but it's still clear when you see the final product that it was made with basic prefabs. The scene you posit makes little sense in terms of animation style, specific limb movements, and other minute details that absolutely matter when you make a professional animation. There is no doubt that AI may make animation EASIER for some applications - See behind the scenes for Lord of The Rings and Star Wars Episode I through III for more on automated computing creating massive battle sequences with soldiers being handled mostly by AI. But there will always be a demand for artists who can create whole scenes with specifically placed keyframes and a loving eye for detail. Really, when you described that cat and mouse chase, you couldn't have given a more fitting example what only a professional animator can do. When the cat yelps, does it throw its head back or up into the air? Does its tail go straight or start spinning in circles? Does it jump in the air or roll up in a ball? These things matter, and IF you have to give an AI every single one of these hundreds of details, then it's useless and you might as well hire an animator. If you don't have to give the AI these details, then the animation is going to look canned and artificial insomuch as every single "yelp" animation will look the same. Lose-lose. If you don't want every "yelp" animation to look the same then... you'd make changes to the pre-packaged "yelp" animation using a... oh shit... you'd hire an animator to make those changes. Animators will not be replaced by AI.
Don't get me wrong, the video is amazing and I look forward to neural networks making games look super-realistic, but no AI is going to take an animator's job.
@@PsychorGames Understand this; at some point there will be an AI intelligent enough to simulate reality. AI will be able to take 2 humans that exist and make an animation that looks indistinguishable from reality of those 2 humans doing any activity along with all mannerisms those individuals have, given enough data .You thinking that something as simple as creating a cartoon animation wouldn't be able to be done by a machine is laughable. I'd say that your inability to understand how intensely intelligent AI will be shows how little you know about AI.
Well a neural network is just attempting to emulate brains, that is kind of an obtuse definition and you could say pretty much any self configuring computer is a type of neural network.
the implication, though, is that this animation was made using machine learning, which hasn't been done before to my knowledge and that is why it's newsworthy.
Machine learning for procedural animation with inverse kinematics is not new either. Ugh I forgot the name of the program but there is an animation program in which you can assign task for a model to do, even things like trapeze. Its maybe a decade old, one of the first ragdoll simulators. Every time you ran the simulation it would create refinements.