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Never Surrender! Mini Series - Episode 2 

All Things Josh
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Welcome back to the channel everyone! Today we're continuing our "Never Surrender" mini series. We'll be searching for ores, building out O2/H2 systems, and starting work on our main vessel! Remember to like and subscribe and comment down below what you'd like to see us do next!

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28 июл 2024

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Комментарии : 10   
@Cricket26740
@Cricket26740 Месяц назад
Srry for the multiple comments, got the cart ahead of the horse with the 1st comment. A few more solar panels would greatly help with the power situation and is not dependent on trips to the ice mines which in turn costs a lot of power to convey back and forth. As always just a suggestion as its your playthrough ( you screw the cat, i'll hold the tail). LOL
@All-Things-Josh
@All-Things-Josh Месяц назад
I wish solar wasn't so weak. I might remake the solar array to be much larger. Or a large grid mining ship for ice. One of the two for sure :)
@chadp6307
@chadp6307 Месяц назад
I suggest adjusting down the strength of the connector's magnetism so they don't cause their own damage like they did this episode. I just read up on the scenario. You should be good to search closer to the base for resources, it's when you get like 100 meters away that it triggers the start of the "waves". Get a lot more cobalt, then you can encase the beacon in several layers of heavy armor in addition to defensive weapons. Since you'll have to bring everything you need for defense, maybe add a few more large cargo containers to the ship to ensure you bring enough. The description indicates the waves are only minutes apart (2, 5, 10? who knows), so you likely won't have time to mine for more if it isn't within like 2K of the base unless you build a swarm of defense drones to defend while you're away. Beyond that, all I can say is Good Luck! 🙂
@All-Things-Josh
@All-Things-Josh Месяц назад
I turned down the magnetism shortly after that incident :) If it's just a small beacon, encasing it in a heavy armor bubble might be a genius idea! Yeah, I'm not expecting any mining runs once things get started! We'll bring absolutely everything we might think we'll need and stockpile excessive amounts of as much as we can!
@Cricket26740
@Cricket26740 Месяц назад
You mentioned adding the shield mod, but you already have a mod / device you can use to disable specific components you target. The build and repairs can be modified to have longer range and target specific classes of components ( ie... power blocks, weapons, ect. ) easy to figure out how to set them up. can set the range at like 1200m or whatever, and target weapons then just maintain a distance they can't shoot you but the build and repair will " defang " them.
@All-Things-Josh
@All-Things-Josh Месяц назад
I hadn't thought of that strategy! The base mod range is limited to 150 but can be adjusted in the world files. Might not be a bad idea at all!
@Muave-t7m
@Muave-t7m Месяц назад
Hello again nice to catch a release this early
@Muave-t7m
@Muave-t7m Месяц назад
also any news on a multiplayer or series with the community yet ?
@Muave-t7m
@Muave-t7m Месяц назад
If you don't want to add an expanded ore detector mod you can use subrids to attach a large grid ore detector to your small grid ship
@All-Things-Josh
@All-Things-Josh Месяц назад
Hey there :) No news yet, still trying to figure out a good way to make that happen. Lots of moving parts! The large grid ore detector adapter is a good idea as well!
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