They can't nerf it to much the last thing they want is to nerf any special to point where people will not use the that special they still want people to use the Special so they have to find sweet spot that do not make players not use the Special
@@ultmewtwo yes however nerfing its duration by a single second and making it so it can be counteracted easily when triple crab tank is the meta is far to little of a nerf. Crab needs a harsh nerf
Said it before, I'll say it again; Crab is perfectly balanced atm, in terms of the special itself. The damage is good, the health is good, but its not overpowered. Its the horrendous map design, unfortunate weapon kits, and overall undertuned specials lead to its dominance. Reefslider, Tristrike, Booyah Bomb, and even stuff like Zipcaster and Inkjet all counter Crab Tank very well, and may weapons such as sloshers and splatanas can easily rip apart a crab if they get within range (Easily accomplished by doing something other than mindlessly walking at a crab surrounded by teammates). HOWEVER, these specials are (with the exception of Booyah) all VERY undertuned and weak. They need buffs, not to the weapons they're on but to the specials themselves (again, with the exception of Booyah, which I consider on-par with Crab) need buffs. Imagine a world where Missiles was a meta special (difficult, I know) and Nintendo nerfed it to the ground, making it useless rather than nerfing it's worst trait like they did. YAY! But wait, now that beloved special will make all weapons with it significantly weaker! Such a tragedy... There are some fun, well-balanced kits that have Crab, and to see every weapon with it be turned to dust just because Splash had too few points for special and a burst bomb would genuinely be awful.
People keep insisting that shooters don't need nerfs and other weapons need to be buffed to be as good as them. Machine is the perfect example of why that logic fails. It's a good weapon that is equal or better than the high bar that is shooters and it gets nerfed to the ground until it isn't that anymore. Unless they plan on globally gutting shooters next this nerf was completely uncalled for.
My big issue with this patch is that it seems to be focusing on stuff that's almost really dominant while ignoring everything that's bad right now. Almost no weapons that are currently considered very weak right now got any buffs, and it feels like the stuff that was already good is just going to get better while everything else gets left in the dust.
It's a strong buff but IMO not a very fun one. I liked RP as a tacticooler counter, I thought it added a healthy counterplay option to a really safe, low-risk special. There were better ways to buff cooler than just removing the counterplay to it.
Cooler isn't a "low risk special", it has a pretty high paint cost across all weapons and it puts you in a vulnerable animation until you throw it, which is a full second or two that you're not painting. Cooler is still one of the weakest specials and it's not on any great weapons right now.
doubt it enough to make it better than booyah bomb. For that they would need to give it armor as strong as ink armor (hope that never happens), faster run speed/able to swim while using, bigger radius, or nerf booyah Not saying it needs all of that, just 1 of those would make it equal
What they need to make it better is ALLOW US TO ACTUALLY SWIM IN THE INK WHILE USING IT or at least remove it from missiles because it just feels so vulnerable
@@shadewful. If it's actually gonna replace Bomb rush they need to at least let you use your main weapon too cause it sucks when you gotta defend yourself but you can only throw a strike long range or at your feet
@@ProChara It's like they didn't learn anything at all. I mean, just look at the buff list, so many shooter buffs, including ones like. 52 Gal and Splattershot that were already amazing. It's like they want quad shooter to be the META again.
@@babywizard9027 Maybe they think they should counter crab? You got wail 5.1 which can lock onto crab and force it to ball up, and trizooka which can destroy it quickly if done correctly. It seems like they’re trying to counter crab with other specials but if you ask me, buffing the points for said specials on weapons with an already ridiculous paint output will lead to quad shooters.
Vshot too. Meanwhile crab is still overtuned and splash is still super busted (it's not just crab, otherwise we'd be seeing dualies and even a little bit of vpro)
If Reefslider actually is like what you said Chara, then I’m gonna be playing a lot more aerospray than before. Also the points from special decreasing for a lot of shooters is something I didn’t think about and is a bigger problem that I’m glad Chara brought to attention.
I was thinking the same. It got me all the way to S+ in the first season, but you become too much of a sitting duck at higher ranks, especially X rank. I still use it occasionally, but unless you have a perfect opportunity to use reef slider stealthily or use it as a get away, you just get killed too easily. It's going to be interesting to see how this buff effects future matches.
That's what I was worried about. People talking about missiles being bad, but once they stop spamming that, wail might be next if it keeps going this way. (I'd still take wail spam over missile spam any day.)
@@azurajae I know, right? I feel like tri stringer is a much better option for dealing with crab because of its long range and arcing shots, but nope! The 52 gal's incredible range and the splattershot nova's incredible damage are the perfect counter! Obviously. 😒😒😒
I haven’t been hit hard with the crab meta as much as some people, mostly cause I’m a carbon main and just whack them from behind, but I hope there’s an easier way to deal with them in the future
@@poppy-spades Yes, that's the weakness of the crabs, if you shoot them from behind or the side they crack and damage the player too so you can kill them.
It really bugs me that ttek got the exact same kit as slosher and still has less points for special despite painting more. Only really the dedicated slosher mains (like myself) to actually play it but unsurprisingly the shooter is going to be used. Plus 52 buff for some reason and no splash nerf. Odd patch, but there was definitely some good changes. I like the mpu fixes for some weapons for sure and tri strike might be a good answer to crab at least.
Splash o matic: *the literal meta weapon, yet gets one minor nerf* Sloshing: *keeps getting hit with the nerfs* WHAT DID WASHING MACHINES DO TO YOU NINTENDO?!
Sloshing Machine really reminding me of Shaman in WoW. When it's fun/ even remotely close to viable, it gets nerfed. No real reasons given. Players that like it just suffer.
That line marker change might actually still be enough to tip Jet Squelcher's combo over 100 damage. Hitting an enemy directly with the marker puts a tiny puddle of ink right under their feet, so the ink size increase means that the enemy should be guaranteed to take a little bit of extra damage if they don't both run ink resistance and immediately paint their feet upon getting hit. So rather than 99 the combo will most likely be 99-103 or so against players rather than the 99 we'll see against target dummies.
Problem with that strategy is that it necessitates hitting Angle Shooter first, which isn't ideal considering the combo would be faster and have a longer range finisher if it was capable of coming last. Also the fact that ink resistance and sub resistance both greatly reduce the effectiveness of this combo, even in tiny quantities.
Are you guys mentally prepared for the fact we'll definitely see more weapons (likely non-shooters) get crab next season and that be the moment they nerf it into the ground? Cause I'm calling my predictions in now, can't wait!
You know it would be much better and healthier for the game if instead of just making another shooter (ttek) the solution to the current meta (splash), the devs actually buffed brella AKA the weapon that was made specifically as a counter to shooters. But no, splat devs will be splat devs ig :')
I really wanna play weapons other than shooters but they just feel so underpowered and unrewarding. I hope the devs see the direction this is going and bring more life back to the other classes.
I know, it's like the Shooters always have insane damage, paint, ink efficiency, mobility, special output, and just crazy stats across the board, with no significant weaknesses. While every other class has to deal with at least a couple of stats that are mediocre or bad, and usually have a defined and exploitable weakness, sometimes many.
@@TerrariaLuvr Hydra is pretty good, but gets hard countered by E Liter, which really hurts it. When there's no E Liter, it can pop off. Also it has a panic button special, so it can't be flanked easily. Tri Slosher is also solid, but has a horrible kit, Inkjet is undertuned, but can still work if the user is skilled enough with it. But then it has TOXIC MIST. One of the worst sub weapons even on its best days, and this is a combo with zero synergy.
I hope that shooters don’t get extremely buffed. I mean they are fun, but i think they should buff weapons that are very weak right now like as they did with dynamo. I hope other weapons get buffed like Dapples or Luna.
@@BasedMamaJames617 i also die to the slammin lid being too far out. So when i jump on top of it then kill it i fall straight into the water. It happens way too frequently so I've learned to just leave them to my teammates if they're above water
Yeah Tri Strike getting a buff is honestly crazy and now it's gonna be a better booyah bomb cause of the radius increase and damage increase now its gonna kill faster than a Booyah Bomb.
Because of Tetra. The moment you give something that can roll 4 times instant access to those rolls out of the invulnerable explosion, you have a MASSIVE problem. It's a necessary evil.
I know, now it's going to be so annoying to try to punish Reefslider, since there's no indicator of when it's Invincibility ends. This is why I hated fighting Splash down in Splatoon 2, because sometimes it felt like I shot them directly in the face, but they didn't take any damage. Now it's the same for Reefslider, I now have to wait for the Invincibility to end and then attack, with no indication of when that happens. Eventually everyone will learn the timing of it, but for the first couple of weeks it'll be super frustrating.
I think the direction they’re going in to combat crab is a good one, taking more of a “make everything good” route then to make crab useless. But let’s hope for the next season patch they start doing that with more low tier weapons and specials while also experimenting more evenly and not pouring nerfs or buffs into one specific thing at a time.
machine got hit too hard with the nerfs and I find it strange how they barely nerfed splash by only slightly reducing the time of crab but on the other hand, I'm very happy with the reefslider and triple inkstrike buffs, I'm gonna be using ttek a lot more now
It’s upsetting we’re already entering shooter meta because they wouldn’t nerf splash, and instead buffed like 7 shooters. The crab nerf wasn’t enough to change splash from being this game’s Kgal
Of all shooter games, Splatoon deserves the most to have a diverse meta. There are so many incredible designs and weapon concepts in non-shooter classes, but so many are unviable. The brella class is only now being fixed, and there are still only 2 brush main weapons, after 8 years. The 2 new classes (and brellas) didn't even get new kits this update. I think Splatoon 3 has a lot going for it, but the next update has a lot to make up for.
If Machine was a shooter, it would get a slap in the wrist while if Splash was another weapon class, it would've gotten nerfs after nerfs in every patch. They didn't even try to hide the shooter privilege.
So I'm not an expert on the comp scene by any means but my interpretation of some of these changes is that the team wants Crab format to stick around while providing more counters and also diversifying the options teams have for what crab weapon they want to run (through the buffs to Pro and Dualies). If I had to guess I'd say they'd want to officially put an end to crab format for the next season, but I could easily see that not happening as well However I would also like an answer to a question that's been eating at me for a while: How much do points for special buffs/nerfs matter? Is a 10 point change that significant? It seems like such a small change it won't affect anything, but all the talk about them seems to make it sound like it's going to make the weapon a lot stronger
For me, I can just about feel a 10p change in specials in matches, but I don't see it really affect me when it matters, so I just assume it's a bigger deal at a higher level and to combat special spam which I don't use. Though I'd think 20p would start actually mattering somewhat, and that "somewhat" can be big in some situations
A 10 point buff is equivalent to around 2 or 3 subs of Special Charge Up at all times. That doesn't sound like a lot, but the fact is that its completely separate from your gear, and is just a free boost. In competitive play, Specials are super important for starting pushes, getting an advantage in a fight, applying pressure, etc. Even 10 points can be the difference between having your special ready or having to give up your position and advantage.
I like the buffs to tri strike to make it a more viable counter, but why are other weapons not getting buffs? Why did slosher not get buffed to compete with sloshing? Why are brellas still the same? Also crab being a duration buff if so frsutrating. It should have time like a startup shooting speed, or maybe there's more lag from switching from bombs to gun on crab? Decreasing damage on crab? Like there's so many things that COULD have been done that just didnt
Wiper getting its point for special increased makes absolutely no sense considering that the weapon really only uses Ultra Stamp as a second projectile separate from torpedoes.
I'm a Tenta Brella main and I'm glad that they're giving some attention to brellas with the bug fixes, but from reading them I don't feel like they'll be all that impactful; I'm still biding my time waiting for them to help Tenta do the one thing it wants to do (shield) and for them to make Splat and Undercover even worth glancing at
I don’t get why shooters the class that naturally has the best paint is also starting to get lower points for special numbers compared to everything else. If they were actually outclassed in combat like the Aerospray I’d get it but most of them are also solid fighters. Nearly every shooter could go to 200-220p and every non shooter could drop to 180-200p and I’m pretty sure shooters would still be meta due to their consistency and ease of use.
It’s telling how the only way Splash will go out of the meta after the patch is if Dualies end up outclassing it as a crab weapon rather than you know crab being less oppressive
I love how they buffed Splattershot, Dualies and 52 points for special despite them being pretty good especially Dualies but but still haven’t buffed points for special for any of the Brella’s or Blasters despite them painting way worse
I mean, I'm an undercover main, so while its definitely different than the other brellas, I feel like the painting isn't actually that bad. Does it get outclassed by some other weapons? Yeah, but it paints pretty decently all things considered
My favourite part as a Jet Squelcher main is throwing angle shooters at chargers to make them look away. It feels like spritzing a dog with water and shooing them away
Angle Shooter is fun, but it sucks that (despite being buffed twice now) it still uses the shooting angle sub weapons do rather than reflecting the main weapon. Considering it fires completely straight and has the longest range in the entire game, it's annoying for it to completely miss because it doesn't follow your crosshair, either going above it or below it in too many situations. If it followed your crosshair, it would be much easier to use on the fly without having to spend the time to adjust your aim.
Commenting because you earned it, I’ve been confused about this update(first splatoon game I’m still wrapping my head around it) and this makes SO much sense explained like this , thank you!
Splat 2 was released on July 17 2017, and tri basically began to run the game pretty quickly afterwards. Then on September 7th 2017, the patch that basically killed triple tri slosher was released and the game was able to move on from the there, only about a month and a half period. On November 3 2022, during Area Cup+ 78, we had our first glimpse of double splash winning a tournament from MDZ, after which splash started taking over. Let's be fair and say 2 weeks before a patch drops in not enough time for them to figure out how to hit splash. That still gives them a month and a half before the chill season update to think of a way to hit it, even if it's just a small change to crab tank. It's the same amount of time they took to kill of triple tri in S2, so surely they do SOMETHING to it right? Nope...completely untouched. And so, they're given yet another month and a half to figure out what to do with splash, and this is all we get. If the way they handled machine is anything to go by, at this rate, splash is gonna be in a balanced state by the season 5 update and then we have to deal with whatever bullshit was hiding behind splash waiting for it's turn to be stupid and annoying (my money is on wavebreaker, cJr + liter/heavy, can't wait to see it). If they're going to have this slower patch pace, then the patches need to be more substantial. The nickle and dime style worked in 2 because patches came out way more often, there were like 18 patches in 2018 alone. At the pace they're doing it now, we're getting 8 per year. That's less than half.
I play sloshing machine a fair bit, and they definitely went way to hard on it. I also reckon they needed to do a bit more nerfing on the crab since special power up can still increase the duration.
I really hope this duration buff throws more people who liked Naut back onto Naut, because it's kit isn't bad at all, besides Point Sensor, the only special I can see working for it after my time playing it, is Linemarker or maybe Burst, but even then it still feels not bad at all and it shreds HP stuff (I soloed a Crab pre-patch without much difficulty). Crab definitely needs more nerfs, but it's difficult to figure out what to nerf while maintaining the "Peak and die" oppression that they're obviously going for with it. Reefslider's new Invincibility gives me hope that it won't end up "Horizontal Splashdown" and especially since it's supposed to be an Anti HP Special, it getting Invincibility means breaking a Crab will give you time to kill the Crab User instead of just getting murdered instantly.
This is the fourth patch note video I‘ve watched and everyone has agreed on the shooter privilege and absurdly terrible job at trying to nerf the crab. In all honesty I wish this patch never happened.
wiper may have been getting a lot of stamp, but honestly, stamp is undertuned and more situational than most other specials. wiper should be allowed to have 180.
For ninja squid, I was under the impression they meant there will be no way to return to a base swim speed while using ninja squid, even when stacking swim speed up. Maybe I misinterpreted?
The way I interpret it is that before Ninja Squid would basically act like one main of Anti Swim speed, like an ability that makes you slower. And if you had one main of Swim Speed Up, they would cancel each other out and then any more swim speed that you stacked would work like normally. Now the way it works is that it reduces your swim speed by 10% all the time. So no matter how much swim speed you stack up, it'll take the amount of swim speed you would've had, and reduce it by 10%. This means that it will be worse to stack swim speed, since you cant nullify the drawback of Ninja Squid with just 1 main of SSU anymore.
Even though I main shooters, I want to play more weapons, but I feel like I can’t because they’re too good and my team will miss out on a significant amount of paint and special output compared to all of the double splash teams we go up against. I feel stuck and I really wish they’d nerf more shooters and buff other things so there can actually be some good variety in this game
Just imagine for a second a world in which the top players decided the buffs and nerfs in patches. I'm pretty sure if Chara was in charge then the game would actually be balanced
Overall I think that this patch is relatively fine but I agree that there is too much shooter bias but I am APPALLED that they didn't nerf splash as much as they did and that the sloshing machine was nerfed as much as it was because it is one of my favorite weapons to use. I would love to see some dualies changes though such as a slight range buff for the dapple dualies but at the cost of a slower or shorter dodge roll.
I know it's very unlikely, but I'm just hoping that this will somehow turn into that magical age of the weapon triangle of Shooters>Dualies>Brellas. But as of right now, I'm just happy to see my favorite weapon getting bug fixes and its special getting buffed, even if it needs a better sub.
Ttek might overtake stamper as the premier crab counter now. Also, why the wiper nerf? And why is splash still super busted? This thing is a strong contender for best main weapon in the game, with top 2-3 sub and special. Double splash+ttek+flex is probably the meta now
Can you believe Brellas literally haven't appeared in a single Patch Note outside of the "Bug Fixes" section _since launch?_ Pour one out for the Brellas, they need SOMETHING. also no map fixes, yaaayyyy
honestly, the thing I'm surprised nobody has mentioned... WHERE ARE THE SNIPEWRITER BUFFS? I guess they thought buffing cooler would solve its weirdly horrible object damage or lack of mobility idk
I was afraid they would kill machine the same way they killed Brella, but I didn't thought they would do so this early Honestly what the fuck where they thinking
I'm honestly so glad the Nova got buffed, but it feels so unfair that weapons that aren't Shooters are being ignored. Things would just feel boring if everyone just ran around with the most basic weapon class.
I do like my shooters but even my inexperienced self can see why so many people are upset or worried about the bias towards the class. Other classes need more love. I do feel splash should have gotten a point increase for crab but perhaps the devs have something else planned to counter it? I mean they clearly know things we don't. I'm curious as to how this will play out in SR. Is machine still going to be good or is its increase in ink thirst going to be a hinderence? I like how they are trying to gradually changing things rather than just straight up crippling something to the point that makes it outright useless... sorry brella class.
Ngl, even though I hate Machine, it does not deserve these nerfs. I wish more unique weapons got buffs instead of shooters, but one thing I have to mention is the fact that Booyah Bomb is still a panic special, despite that dynamic basically being removed in Splatoon 3. Weapons like Splatana literaly have no answer to it before the HP Shield goes up, so you basically can't do anything if someone uses it.
It's important to realize that buffs/nerfs to a main weapon not linked to their sub/special *also* affects Salmon Run as well, so some weapons may have been adjusted with that in mind. For example, machine was one of the best wave clearing weapons in SR because the indirect damage is 100 which can deal with a whole wave of chums. This also applies to changes to certain specials, because about half of them are randomly assigned during SR (e.g. crab tank). Anything points-for-special-related is only relevant for PvP so they may have made the changes independently and not fully considered their combined impact. I have no idea why splash didn't get a nerf though. That thing's ridiculous.
There are some really good changes (invincibility on Reefslider) and some really strange choices (buffing 52 and Splat Dualies), but it feels like they're really trying to buff B-tier weapons instead of D-Tier weapons (except for Big Swig, which will still be bad, and Nova). They're gonna wind up taking the meta from 2 weapons to about 8, which is both an improvement and seriously missing the point. Nautilus gets more use (as far as I can tell) than something like Ballpoint, so why is Nautilus the one getting the buff? It's a weird ethos, but at least it might end the era of 3 Splash per team.
I believe that with the buff to tri-strike, t-tech splatershot will become part of the new meta. The main weapon of splatershot is already really good. I’m addition, I believe that it works much better with splat bomb. And tri-strike is also a really good special now and before the patches and I think this would work really well in the meta.
The crab tank was barely nerfed, they ruined the machine and areospray will be able to farm booyah bomb faster and I'm still not able to paint my feet with the roller :[ *NINTENDO WHAT WERE YOU ON!?*
As someone who just plays splash because it was my favorite weapon in splat2, all the discussions around it are both entertaining and terrifying. It feels like I'm Mr. Smith, going to Washington.
It looked rlly good tho! Maybe that's selection bias tho since I was thoroughly dissapointed with the way the reg pro kit feels and I'm ecited for angle shooter buffs and crab nerfs
They improved aerospray's painting. This probably is irrelevant on the competitive scene but it's already a bit over represented in Turf, so that might wind up being a problem for the more casual side of the game. Nova's buff means I'm going to have another look at it, I liked the _idea_ of the weapon - A support shooter that's main purpose is telling your teammates where the enemy is in solo queue - but it was too inaccurate to contribute chip damage reliably and the painting was a bit too splodgy to paint for anyone - which made it an awkward fit for that role since throwing point sensor was literally all it did well, so I was hoping they'd either buff it's painting or improve it's accuracy. They buffed all the shooters I dabble in when I'm not playing Tri-Slosh, mostly due to buffing their specials (But... .52 gal is one of the three I do)... Gods I wish they'd have buffed Tri-Slosh instead of .52 gal, but the N-Zap via the Tacticooler and the Splattershot buffs feel fine. Still annoyed they didn't keep up the 'lobbed blobs' phrasing for the bloblobber bug fixes.
I remember you said “the one thing I am CONFIDENT about is them making splash 210!” and right then and there I knew it wasn’t gonna happen. Never say you trust nintendo games with something 100%. They are guaranteed to make unnecessary changes but never touch the things EVERYONE agrees need work. Overall it’s an alright patch but yeah I’m really getting worried. I’m even a shooter main, but most of the shooter buffs feel unnecessary and take a lot of pressure off of shooters to have good positioning or game sense. Besides, so many underwhelming weapons are completely overlooked in this patch and it’s a damn shame that won’t change for a while
How is everyone ignoring the biggest nerf Crab Tank has received this patch? It's stated in the bug fixes that they "Fixed an issue where attacks to the rear of the Crab Tank, like Ink Storm, bounce off when the tank is in walking mode even when directly striking the player." They are using Ink Storm as an example of something that should damage both the crab and the user, but what this means is that the player will essentially be more vulnerable in crab mode. That's huge.
i think the special point stuff is only being swapped around for the fact that they want weapons with already somewhat fast output (shooters) to be able to get special faster to target ppl popping crab tank
Time to put my mini splatling down. I love this weapon so much but it's kinda hard to deal with shooters. And with the upcoming meta... I'm gonna try the Nautilus instead for now
I like the nova updates im planning to main it after i get 5 star on the jr i used the nova for a bit and it is a pretty nice weapon when you understand how to use it specialty of range so im looking forward to use it
Crab tank has never been an issue for me but my slosher did not deserve this. I'm am seething with rage I already use main ink saver on it because it just inhales all my ink, now it takes me This is insane, I wanna talk to Nintendo