Decent decklist. As far as negates go, that’s why I always play the continuous spell card, Carpe Diem(or whatever it’s called), as it at least gives you a chance to negate something even if you have to guess a little. Carpe and Crossout are usually my only two negates not counting hand traps of course. I tried an XYZ counter trap for monster negates in the deck at one point though.
I would not recommend including Red Reboot in the deck for the primary purpose of using Crossout Designator to negate Red Reboot by banishing it from the deck. This is because it is not possible to activate Crossout Designator in response to Red Reboot since only counter traps can be activated in response to the activation of a counter trap, so in order to negate Red Reboot with Crossout Designator, you would need to resolve Crossout Designator before activating any trap cards. I believe it would be better to include Solemn Judgement as a counter to Red Reboot, since it can be activated in response to Red Reboot and can also negate other spell/trap/monster activations/summons that would be difficult for this deck to deal with such as Evenly Matched, Triple Tactics Talent, Lightning Storm, etc.
Idk I feel like at that point I'd just run spell interruptions such as book of moon/eclipse to help you survive against red reboot. They're also useful going first and second whereas judgement is only good going first. I found myself having a hard time going 2nd with exosister already and I'd hate seeing judgement in my hand going 2nd against a full combo deck
That's why you throw it out pre-emptively if Red Reboot is the only answer to your backrow you're worried about. Also Red Reboot can negate Red Reboot and Evenly Matched so there's value in being able to just set it if you open it by "accident".
I would say so, I don't have this deck list exactly cuz I don't have the materials for some of the hand traps, but the deck still has a fairly easy timepopping off and it's hard for your opponent to make you not have one of your exosister xyz, but I'm also fairly new to master duel so keep that in mind
Deck looks fun, and the flood of handtraps does kind of get around the no negates problem a bit. Is there anything you can mix them with to gain access to negates? Anything that gets level 3/8 XYZs or some way to make baronne works, but it would have to be a fairly compact engine to keep your wave of hand traps up lol