Learn more about how our damage ratings are calculated here: hellhades.com/how-damage-is-graded/ What changes are you most excited (or worried?) about in Update 9.0? Let me know below!
hey saph wenn i try to look at armanz live arena winrate i see stuff like this: Pick Rate: 43.73% Ban Rate: 75.89% Win Rate: 15.16% is the banned fight not in the winrate? that kinda screws up the statistic i man i can asume that 0.15/0.24 = 62% is the winrate when not banned? but without knowing what happend to when he was banned that is kinda meaningless i mean is it 50 50 than? or more wins or more lost fights? because a lot of players standard ban him so a fight when not banned could mean the champ pick went bad for the one not banning armanz
Even worse than this, I used him plus evil eye on enemy Armanz teams to ensure he didn't get first turn. It is an enormous nerf to him. He is about 10% as effective as he used to be. Also, the evil eye doesn't seem to work because they don't have any turn meter to reduce.
It's not criminal it fixes a very specific team comp that is unbeatable in arena utilizing double ironclad. Also being able to see in advance which team is faster seems very much like an unfair advantage?
@mathewyerry2072 I've run that team since I first discovered it. The real reason why they nerfed Hege was because when Hege is paired with Eostrid, his 1st A2 hit ALWAYS triggers a massive, bugged over heal from him alone. Mine was always in the area of about 400k. It also triggered everyone's healing passive like UDK. Double Ironclad would walk right through stone skin, duchess passive and vogoth 😅. The secondary reason would be because Hege allows you to see everyone's turn meter, evil eye allows you to drop that turn meter. If Eostrid goes next and if she has evil eye, you can drop it further along with her normal turn meter reduction. Then whatever next 2 champs you wanted to play with (that aren't Ironclad) has the other team at your mercy
@aaronwalcott513 the way it worked is that because the original code just gave hegemon turnmeter, eostrid heals based on turnmeter to everyone. It's almost instant that the double ironclad blows up the enemy team even through stoneskin
The hedge passive is odd now, you don't get to see that tick of tm anymore so now you're not always 100% sure who is the fastest. I use him with evil eye to stop speed leads on his A1. Just have to guess now or base it on the champs
Hege change is a significant nurf. Best possible counter for fast teams, including armanz. Of course the big boys wouldn't see it as a nurf, with their 400+ speed lead
I'm not most interested in komidus. He's a mythical, and plarium actively doesn't want any one to have mythicals. That's why the only real way to get red ancients is to drop 500 dollars on a 2x. Why would I be interested in a champ I have no chance of ever getting.
@@Goliath_mindset what are you talking about bro well I didn't spend money, and I have all the epics/rares needed to fuse mikage what does mikage fusion have to do with the rest of the mythicals
@@mysticflow467 Good for you. Im saying all mythicals are a cash grab including Mikage. Ive had her since the beginning since I hoarded all the epics, but many clanmates are missing one because Paylarium made those specific ones harder to get.
When you kill frost spider in sintranos when she is duo boss… if you kill with a fenax for instance… you can see that the spider tries for the reminder of the fight to revive and the debuff triggers… kinda cool that you explained that it’s technically a debuff and now this makes more sense
Yeah got burned with lydia bot thinking or right, every turn spidey will try and revive since the wording is for hp burn but not block revive per say or lydia blocking it, but only once
Bro….! The way you break things down!! Sheeesh!! Much much appreciated! Even though I’m far far away from getting most of the stuff you review the information is wonderful! Keep it going!! 💯
8:30 on lysandra, this was before the current update. Let's say you have mithrala on your team and the enemy lysandra has hex. She trans the hex and the petrification on her A1.
I just wish they would fix the algorithms on ancient shards. Im tired of have to pull 230 or so each time to get a lego. And yes, i DO keep score with pen and paper.
@@voldemort008 no its not. It's happened to me twice already. And without a official on screen counter, it's easy for the game to say " you missed counted"
I'm not an end game player but Hege has been my arena carry for an extended period of time - stopped the worry about the speed race. He's not geared to do the turn meter snipe but to deliver a nice early bash and drop some debuffs. But this mid-late game and my team doesn't really work against the tanky stoneskin teams. So this change doesn't affect me too much.
This hegemon nerf is absolutely devastating. Besides not being able to see the champions speeds to make educated decisions, which is already huge, I'm not even sure if you can use Evil Eye to reduce their turn meter since they all effectively start at 0 now. I do use hegemon often based on my limited roster of champions and he already struggles with the amount of stoneskin in the meta. With this nerf, he can't even reliably do the one small function he was still able to be used for. It's a major nerf to a champion that didn't need a nerf.
The change on Hege really affects me substantially because when trying to push Gold 1, literally everyone is faster than me So this change really messes my comps up since we have champions live Shu-zen and Armanz whom people would much rather prefer to be the fastest
Hegemon nerf now makes him useless. With stone skin we cannot place any debuffs anyway and now I have no idea witch speed champion I should turn into sheep
Auras need to be re-balanced for the new areas, there are too few options. A quick fix would be changing the Doomtower area bonuses to effect Sintranos + Siege.
Anyone that got Pack Master, max him immediately, and pair him with painkeeper and have painkeeper go double the speed of Pack Master. I have mine going at 165 amd 333. That'll keep the taunt loop ON the entire time. Over 475 million on brutal Hydra. EDIT : THANKS BRONKO! And thanks to the president of his fkn fan club down below. Good lord, nerd. Get a grip.
I saw what's his faces video on here. It's basically a cheat code for hydra. Now they're definitely gonna netf it because it's pvp related (technically, because hydra clash)...its not fair for people who didn't get him (boo boo wahhhh🙄)
Always appreciate you taking the time to do these videos and the depth of discussion. Thanks, Saph. On Hege, I can see how this change may make him more a bit useful in arena defense and a bit less useful in offense. He's not really meta either way, as you pointed out, and unless you're relying him on offense in early/mid game, this shouldn't effect much. Lastly, was that a spider flex I spotted at the start? Nice 3 man
Whatever happened to the fix where Lydia's passive wouldn't circumvent Block Revive. I didn't dream that, right? Wasn't that on their list at one point?
How come you guys have not made a bigger discussion about the fact that this forge pass contained 2 gear sets. Is a nice change and an answer to how we are getting these sets quicker compared to before.
I don't get how they find the time to nerf Hege, when there is so much else that would warrant attention. It's not like he is a super meta champion in high arena or has a real application anywhere else in the game. You'd pick a better champion. I use him against speed teams and mostly you know who is the fastest champion on the enemy team. I don't get that change at all...
It was to counter a very crafty team involving hege and evil eye as the linchpin that was nuking right through stoneskin. I hate the change personally but I can understand it. With Hege you were able to see everyone's turn meter. When you went 1st, evil eye dropped it. Then Eostrid went with her A3 with speed, attack buffs and turn meter fill then A2 with evil eye on her also along with her normal turn Meyer decrease further dropping turn meter, AoE decrease speed and weaken along with the heal. The heal part is the big key because the other 2 members of the team would be double Ironclad who would blow up the other team right through stone skin, Dutchess, UDK and even Vogoth before they could take a turn
I also forgot to mention that when Hege is paired with Eostrid, his first hit also always triggered a massive over heal. Mine was always in the area of 400k
Thank goodness that once again plarium nerfs whatever is clever. They really want to make sure that everyone knows the only way to be strong is to spend money
Thanks for another brilliant breakdown! I have Hegemon. Don't use him a lot, so never noticed the turnmeter giveaway. So this won't change my use of him. Love the Lamasu comment.... 40 years :D It's just ridiculous... Hope they change it, cause wtf Plarium :D
@ *HH Gaming Network, hey Friend of HellHades, what means CC i dont know what it should be! Lyssandra's A1 Attack i mean, checks for cc, but, what does she checks?*
I wish they would make it so all block revives stil trigger even if warmaster damage is what kills them. I can’t even count on my fingers and toes how many times Foli kills someone and then bam they get rezed
I got the new Lizard on my alt account. I was on 39 stars for FW and running him at 5* he got me the next four levels at a stroke. His damage is totally insane.
my taras is in 9/9 slayer with 110k hp, 100 crit rate, 328 c dmg. he's a monster but his aoe like almost never repeats in live arena.. and when it does it hits like a pool noodle
@ 11:33 does the new hp bomb champ's multipliers use his current hp or his max hp (his _own_ max hp, not the enemy max hp) to determine damage ? if damage is based on his current hp, i think that makes him even less desirable... especially in long battles where most champs have sustained considerable damage, his bombs will gradually get watered down to the point they're more like poisons than bombs. whereas attack based bombs pack the same punch all throughout the battle, regardless of how much damage the bomb champ has taken (decrease-attack debuffs notwithstanding)
8:20 before lyssandra A1 was useful to remove provoke, fear and true fear instantly in PvP or dark fae or scarab King situations So they stopped it? Mmm
does Shu Zhen's A3 work properly? whenever she uses it, I dont see the decrease in enemies' turn meter, but I do see it when Lyssandra or Deacon use their decrease enemy turn meter skills. Is it just me?
before this patch block revive needed acc to work ? also after this patch needs acc to work or no ? i know that any debuff needs acc , but for this one i want to be sure 100%, not 99% as i am now 😇
Hegemon used to be too meta and too useful in gold 3 classic arena. Hence if you summon your first void Lego 1.5 years after playing the game and it's Hegemon you have more reason to be happy.
They should remove the tag team requirements from Ramantu. It is absolutely ridiculous and they are fully aware that normal players will never reach it no matter what.
I don’t like the idea of nerfing hegi, he’s not exactly meta right now I feel and was just a way to disrupt the speed meta , with that said I still feel like you have a good idea whose faster on the other team it’s just a question of are they faster than you or not meaning should I a1 or a2
this makes hegy unusable, the only scenario currently that he is useful is his A1 TM drop, in low gold 4/5 you can nuke with him but its risky its we have too many champs in stone skin, so the if you know you are going against two fast boosters is to use his A1 and cut it... now I would say good luck with it :) I have two hegies one is speed stun high acc, one is slow full nuke, the one that I was using was the former mor often than two together with arb and lydia... like in good old days :)
did you actually test the other bomb champs to make sure they didnt fuck up their coding like they usually do? i wont be surprised if now old bomb champs suddenly scale bomb dmg from atk AND hp by mistake...
hi my clan boss team which was doing 74M damage is doing 65 to 68 Million damage now did they change anything to Gnut, Fahrakin, Emic, Fayne or Maneater, I still go to turn count 50 but the damage is reduced for some reason
I dont know, numbers are facts, but i went against a Komidus arena team, and my team got deleted with one skill from alt Komidus... ending 500k dmg in stat... so, hes strong in my opinion...
Don’t have any of those Lizards… Have a barely booked Rhazin.. and Aox, Delajaa, Venomage, Zii Ixchi, .. Skull Lord, Broadmaw and Drake 🤣 slim pickings even after 3years…
the Hegemon change is unneccessary and stupid. it is literally his only role at this point to push back the turn meter with his A1 as no matter how strong you build him, his damage is useless and his debuffs are too unreliable. i thought it was some weird kind of bug and i am honestly shocked that that bull... was made on purpose.
Did they get rid of clan quests associated with hydra for anyone else? Those are the ones i usually take each week and they are missing, yes i checked completed quests at the bottom of the list...
That's so weird. I always take the free from digestion, and decapitate heads quest for a long as hydra has been around, never seen any variation in quests, or those not being there. It's not just elite, none of the tiers have any hydra quests
Why isn't slayer set working yet ? As a gear set that a number of ppl have spent money on to obtain, it needs to fixed quicker then x upsate, x update again and still not fix, x update and still not fixed ! It's a bit outrages that a gaming company can't code shit they design to work, even more so after how many updated fixes now...
Been F2P for 3 years here. Hegemon is the only void leggo i've pulled so far and Plarium keeps on raping him in front of my eyes. I'm about to reach mercy for the second time. I wonder who I'm gonna pull? Angar, Vitrius, are there any worse voids? I have a hunch Plarium's AI selects void pulls for non-spenders. Yeah, I know, it's just a game...
I have rathalos in 9 pieces slayer, 6000atk, 295 speed, 346 crit,dmg, 100 crit rate, 456 accuracy, he is totaly trash! I bought the pass just to get slayer set, im so riped off! Its insanley garbage set, even legendary pieces! I pulled 400+ pieces with charms only and spesific stats, ive been stuck on the mission, craft 10 boots wirh boot charm for 7 months! Nice mission lol, this game makes me feel like im fing crazy. Is it realy this messed up for everybody else😂😂, poor people!
Damnit, I just pulled Yncesna and if you can't extend the buff anymore, she now useless in pve (hydra), maybe pvp, maybe. No way to play on auto. I was pulling for king narces and got her instead, now she useless. I get not spreading buff, but why remove extension? It still requires a slot on team. My only other void I've pulled from shards was Fortus, and he sucks, one of worst void leggo in game.
I can’t wait to have more champions with auras that are limited to one specific mode of content… that we already have *cough* arena *cough*. Fuck’s sake just make it a “PvP aura” that way it covers everything area based. This is so stupid
_The surprise we ALL can use is..._ _Everyone gets a 7 Day Login_ _Mythical Champ that isn't linked to_ _...Hydra, PvP, or the new forsaken Siege Content, BLAH !_
This might be an unpopular opinion. Please DONT create a Tool for Siege or create it but dont release it for now Lets put some pressure on plarium to fix that area themselfs and introduce a much needed social Tool. It is ridiculous that RAIDs gaming eperience is so bad without all the 3rd party Tools we have now. Discord, Website, optimizer, helper, spread Sheets, TM calculator and so on. Siege has great potential, but they fucked up and need to rework the UI and i hope they do it and not you guys do it for them
Saph doesn't dare anymore to call for nerfs (sadly, but I get it) ... so let me do it: Legate is completely broken and needs a nerf (omg, how dare I?).