this game doesn't feel real, like if you told people back in 2018 that someday people would survive forever past killscreen because they developed a technique to tap at 30hz they'd be like "okay that's crazy but makes sense" but saying that someone would eventually get 45 lines with DAS would be mindblowing
this is absolutely insane. even with all the crazy records that have been set with rolling, this has gotta be one of the most ridiculous NESTetris WRs of all time. what a gamer
actually what. how this looks legit too, I actually went through and checked (fastest required tap for these placements is one 3 high 3 tap)... guess the rest of us just have a skill issue 💀
Having to keep DAS charged is the only way you can play 29 speeds using DAS, and even then as you saw you can only play in like the bottom 3 or 4 rows. So it *is* doable, but HIGHLY impractical. You're far better off actually rolling or hypertapping.
@@psychotheunsane7285 yeah. my how was mainly just marveling at the skill on display here. I have 16 lines on das 29 after a kinda ridiculous amount of practice, and the mechanical consistency andy has is way beyond anything I thought was reasonably human possible. absolute minimal errors on a maximally difficult mode
March-April would be a strong candidate for the most impressive two month period in NES Tetris history even if it were Alex alone with his records that must count on two hands, and not on one hand. In competition with Joseph Saelee's 2018 Sep-Oct, and 2023 Dec-2024 Jan with BlueScuti and not one but *two* other players crashing the game. But since we have a virtually perfect game, and since we have this game, then it is the single most impressive two month period.
With the DAS playstyle (holding down the direction buttons to move side-to-side), the piece mobility on 29 speeds is extremely limited. Especially, since there is a DAS charge required to make full use of the autorepeater. Once the charge is lost, you have to regain it and this basically kills the run. Some movements additionally require a "quicktap" manoeuver to reach their spots, which is pretty difficult to do and (mostly) cause the loss of the charge. In DAS there might also slow-tapping involved, which is manual tapping slower or equal to the autorepeat rate of DAS. In escence, level 29 speed with DAS was though to be basically impossible - hence the old term for "killscreen".
@@tolstoj_ So if a run would be entirely through tapping from beginning to end, but slower to DAS rate, it would still qualify as DAS? You could play like this in, for example, DAS tournaments?
@@Peace_Guard This is an everlasting discussion with multiple sides and angles and no definite answer. Some people consider DAS-possible movements as DAS. CTWC DAS for example has a built in DAS-only mode on their carts that restricts inputs to be DAS-possible. In agamescouts video about Bendy's 19-5 with DAS, he goes into the ruleset of another DAS tournament (CT DAS) run by Scamper. They even accept faster inputs so long the placement was DAS-possible. Question is where to draw the line: What percentage of slowtapping is still DAS? Is a quicktap really DAS? Is a placement that would have been DAS-possible considered DAS even if hypertapped? Is DAS defined by the way of holding the controller? Quite a lot of wiggle room for discussion.
Wow... with the ability to AUTOMATICALLY move the pieces left and right without having to push the button multiple times, what other insane records might be possible? Playing forever? Is this even legal?
In short, holding down the D-Pad to move the pieces, as apposed to mashing it. The reason mashing is generally better (at a high level) is that DAS only moves about 10 times per second, as apposed to the 20+ times per second with more complex techniques. This makes the movement on 29+ MUCH more limited, essentially giving you only 2-3 Rows to work with