No big ideas about a new DLC, just hope they stick to the lore. Some minor details I'd like to see are: - More customizing of character and crew would be nice. Why can't I start a custom game with a face, hair and uniform of my choosing? The choices are very limited. The universe is getting larger. will they finally fix the 'explore' command to reveal a sector more efficiently? How about a command to lay mines or satellites in a pattern or spacing in game, similar to the satellites that can be added to the map only with a custom start.
A new endgame threat: Perhaps the old Sohnen from X3 (semi-robotic species who are responsible for messing up the gate system) consider the player faction a dire threat and their powerful ships come into the X-universe to hunt us down. But only if we get too powerful and threaten to take over the X-universe by ourselves.
"Wildest ideas" you say: 1a. Adding a 'fuel/jump fuel' system for heavy fighters and up - and adding unconnected sectors to jump to and explore. 1b. Adding the ability to construct gate(s) to connect said unconnected sectors. 1c. Adding long range drones or special scanners to find said sectors while at the edge of currently known sector. 1d. Adding a refuel mechanic (drones too?) to existing auxiliary ships - Medium auxiliary ship also a great idea. Though is Devs want to go the extra mile to create purpose built refuel ship(s), thats up to them. Caveat: I think devs already advised creating MORE 'SPACE' in the game is already causing significant performance issues (and not everyone upgrades their PC rig on regular basis - or can afford to). So, not a bad idea - perhaps for the 'future future', maybe X5.
I'd love to see the ability to create your own Gates that enable access to hidden sectors (RNG) it could open a stronghold of Xenon, Kha'ak or be a mineral heaven . . Or empty sector . . Or Tidebreak on steroids. Boso already shown he has a galactic brain with terraforming it'd be within possibilities to have him make a miniature gate using the wormholes we find around the galaxy and stabilizing them. Would also love space threats, Black Holes for example . . Or space fauna that hide inside foggy sectors that'll come devour ships, They could take a page out of Stellaris's book. Or, Add diplomacy in, war pacts, alliances, mercenary contracts. Could have factions start off with limited tech and as game progresses the faction will actively retire old tech then sell old tech to third parties like the player or minor factions. Ability to found pirate factions (Without you running it) i'd love if they expanded on the pirate story that got left on a cliffhanger. Or, Add a way to reprogram the Xenon? Revive the Kha'ak in a more active role? Factions reacting to what the player does (News covering your terrorism or market domination or actions against the xenon) having NPCS seek you out (Refugees or people that want to fight against your enemies but not drag their faction into it) Giving NPC ability to hold grudges like the Nemesis system from Shadow Of War / Shadow of Mordor and ability to found their own faction over time. Honestly, I just want more reason to get invested in the game. It feels like no consequence right now you get to blob status get bored and restart i have 2k hours off that alone. Nemesis system would keep it fresh cause you'll always have new enemies or new allies that come to your aid.
I would really like to see a rework for the current battle system espacially capital ship fight. I want to see more weapons for L and M turrets. I really like the VRO mod for all of that but i would like it to be in vanilla game :)
X4's first person is under utilized. I'd love to see first-person expanded to include combat, particularly for ship commandeering, (or maybe spacestation commandeering, similar to what you've suggested).
First Person focus made Rebirth kind suck even more, so I hope they don't put any more focus on it. The X Series is never, and should never, be anything remotely Star Citizen like. It's a Space Empire building game, it should stick to it's core, rather then trying to shoehorn different styles of gameplay into itself.
Just as modular and customizable as station building is, I'd love to see this with ship building too like how Starfield does it. And a edit for your idea of a M class logistics / repair ship would be amazing also salvaging expanded on.
damn i really really hope its something with small scale co-op/adventure. Like i can be the terrans and my buddy can be the split, and we just do our own thing in the whole x4 universe!
@@umahorseman For this to happen Egosoft must provide you multiplayer with all of it's difficulties to implement. It's not simple or easy to implement multiplayer alone not to mention on top of complex and vast universe with thousands of ships flying to sustain virtual economy. They said many times it will never be implemented for X4. All you can hope they will change their mind with X5 that will be made in some future, but I wouldn't hold your breath for it. At that point they can just make X Online, but it will have really hard competitor that has two decades head start called Eve Online.
what I'd reallly like (maybe from 7.0 rather than dlc) is a modular ship building capability once you have your own shipyard... i.e. you can take blueprints you own, break them down into main parts and create ship designs that are recombinations of those parts (cockpit, main body, turret placements & number, engines, shields, guns etc)... huge ask and unlikey... but you did say wild ;)
If you ask me, there are only two things this game really NEEDS: 1) A thorough update to the piloting AI. It is absolutely frustrating to see how incredibly clunky and suicidal the AI piloting is in EVERY SINGLE fight. It's the single most immersion and enjoymewnt breaking thing. Mods can only go so far. 2) further UI improvements. For example a way to choose what missiles are used by turrets. New ships and factions are gravy on top of that but would be needed to make it a product (as no one could sell you a DLC that just improves on AI)
Need Jonferco and other smaller business factions, also need more Destroyer/Battleship type ship options for each faction. Need one of these inactive jump gates to lead to a new galaxy, or maybe even back to some of the old Galaxies from earlier games. Maybe to the location of the lost Brenan dude, and discover he has passed on but we meet an entire new faction or factions, lost whatever race, or a new race or even the Goner like you mentioned. With a Khak revelation and more story/lore, perhaps they have found a way to communicate with us and we have a story that will lead us to a choice of war or peace, or stopping the Terran or Argon or whom ever from escalating and another war breaks out. Tons of options. Fix the Yaki, they seem to have decided to make them a non factor, well maybe a larger group of Yaki that were in an area with massive amounts of resources and we can see the Galleon 2.0 and other Yaki ships. Perhaps they are even large enough to be a threat to one of the other factions, seems they used to be close to the Paranid, so maybe Argon has to face it this time, since Teladi, Split and Paranid are pretty occupied. Or even a supper aggressive split faction. But yes, MORE SHIPS, seems so few options compared to older games, now that gate network has been re-established there is no reason not to have competing minor/business factions to start producing other ship types not directly affiliated with any faction.
I'd love that, especially when they'd reintroduce Terracorps jumpdrive as well. I mean, in X3-TC we even had jump boyes that could be targeted instead of the gates even though it was only used by a none playable faction without mods. So i wonder what happened to that tech? Since the gates are reopening and reconnecting, it would make sense to bring the jumpdrive back at some point.
I know we're talking about big additions, but I think it would also be a nice touch if the HUD colors change when piloting ships from different factions. blue for Agon, red for Split, greenish or so for Boron, white for Terran and so on...
New race and new space expansion combined with a new menace, sounds basic but exploration and new discoveries still is a big factor of why I like this game so much!
Hyperjump. As a late game feature. You can build ships with hyperjump drive (or addition) which can jump over 10 sectors or such. It may needs some type of special fuel or something...
@@willm.9687 Yeah, something like that. Or they might implement a new resource, ore which has to be mined for this new "fuel" type. Mined from asteroids. Also it may need gas addition to produce the fuel. I don't know, I just brainstorming. :P :)
They already talked about the identity crysis mechanic, maybe they are going full onboard with this mechanic on the DLC, for example, for the base game it's just a sandbox possibility, but on the DLC it's an entire new game mode, full scale war between the factions, maybe a bit Mount and Blade esk style: diplomacy, peace treaties, alliances, armies, trading agreements, so on.
- I'd enjoy more ship customization: Having weapons energy shared with shield energy and engine enrgy means you can choose to have tankier ships or faster ones or more balanced one in your fleet - 1080p - 2k - 4k VR at fixed 60fps would be great - True diplomacy ! I want to be hired to broker deals for war and peace between splits and borons. Using the X3 mechanics for core sectors and border sectors, We could have paranids taking over the widely connected border sectors of argons who are stuck in argon prime.
I'd like to see every commonwealth faction receive a battleship class ship, at the moment only the Terrans get one which is mass produced and the Xenon, you'd think the other races would have made a response to that. Also with the boron DLC I noticed that you encountered Kha'aak quickly, perhaps the DLC will add them as a threat again, similar to X3 .
Something i'd like to see for a long time, that also would be "unusual", is to be able to play as xenon or maybe as another agi cluster. This could Come with a xenon overhaul and could include said crisis. Like xenon reconnecting with all CPU ships and reopen Gates to the network via xenon Hub, which randomly redirects gate connections and causes Chaos.
I would love to see tugs able to move our stations. Imagine building your stations with defenses in a safe area where lots of resources are available, then tugging it to a remote location where getting resources delivered is out of the question. Or even moving your stations out of zones under increasing threat.
A fun thing to see would be size L missile frigates, which would be X4's equivalent to X3's M7Ms. I would have had them from launch if it were up to me, lol.
Hi, i would like a command room. This would be on an L or XL military ship and allows for a special command view. This command view alliws very granual control of your fleet in a sector. Like placement of destroers around a station with clear turret range indications. Or quick analysis of ally and enemy ships so you know with which ships and how to engage.
I would also like there to be some unique places add to the universe that is worth visiting in fps mode and have those places habited by npc’s and ‘light’ story missions.
Great idea with the station boarding, and you could make it different by having 'mechs' instead of pods of marines. Large, space-capable robots, about the size of the civilian ships. I wouldn't expect them to be the classic 'human' anime style, but have different designs for each race. They could perhaps be modular so they could send in small drones into humanoid-sized spaces. It would be so cool to see them hanging around stations as defensive forces. One can dream... 😁
The npc looks have been overhauled at least once during X4's lifetime. But there's no indication that their tools would've changed in that regard. Before that happens, they aren't able to make very flexible / modern looking npc models. I agree though that it would be a worthy long term goal.
I'd love to see a new Xenon faction with a more complex Xenon economy and different (more advanced?) ships, that is at war with the old Xenon with the special option to assimilate their ships and stations (and other ships and stations as well, with some kind of robotic marines, trying to board even player ships so that having marines as a defense makes sense), and that is at war with almost every normal faction as well, but can utilize some factions (e.g. pirates?) to trade technology, weapons and ressources or something.
Egosoft needs to keep up with many, many other space sim games. X4 is one of the greatest games ever, but now many big competitors exist. *Asking Egosoft to create a Ship Designer Might be too much* However, Egosoft needs to allow us to select our ship interiors. Like the station designer, we should be able to buy/select which types of rooms are in Medium to XL Ships. Of course, the larger ships should have more room options the player would have. Rooms should also be different across races. Also, more different human NPCs. In X4, almost everyone is a clone... YUK! We need more variety in the Human NPCs. *Summary:* 1) Ship Interior Selection. 2) More different Humans NPC. 3) Station SPACEPORT terminal for station piers. We should be able to transport to the Spaceport Terminal and walk into a Large ship. These are really minor changes that would not require another year to implement.
I don't know about anyone else, but I've really wanted personal yacht ships. Something like the Astrid, but faction specific. I usually don't delve at all into the PHQ, so I'd like to have my own self-made office.
Speaking of tractor beams: I have an idea in my mind for quite a while now and I have also mentioned it over at the Egosoft Forum. We have the beautiful Nomad with the captain overlooking the landing pads right from the bridge. When we got that ship I played as a "ship collector", (pretending to) pulling abandoned ships onto the Nomad (carefully maneuvering that big ship under an M-class ship is so cool) , repair and sell them for a profit. That was amazing fun for me even though I had to pretend quite a bit. 🥰
The possibility of your own X and XL ships being boarded and taken from you. Without adequate protection, ie escorts, marines on board, your ships are at risk being boarded, not only by pirates but enemy factions as well.
Going to add this to top of my comment cause I think it's amazing after I wrote some of my wants in content. The (Piracy DLC) - Continue the Empyrean Curs Storyline to make you leader or subleader. Or to work solely for Meastro and the curs. With random missions to help improve their progress to controlling sectors etc after main storyline ends. Or even continue the storyline to a point where you control the Empyrean curs or have been given general status or something? Maybe the leader dies like Maestro and then you are made the leader and you get Axiom and others as personnel/crew. The other content in the DLC would be to make generation of NPCs more diverse and unique. Also adding more ships of all sizes. And as in video a troop carrier or new ships that focus on moving troops/marines. Of all factions. Even can be small carriers etc. Also to add the addition to renaming NPCs and a new plethora of names NPCs spawn with. New armours for Marines and helmets etc. Just a crap ton of cool stuff to make NPCs more alive and fun to use. (Old comment) I would like to see more diverse looks from hairs and beards and clothes to more faces and whatnot on all NPCs. They are very bland without mods. Also wish you have an escort when on stations on ground. Like personal bodyguards and stuff maybe. I don't know? Hope there is a DLC that improves NPCs and more random generations. Like new armors for marines, a bunch of new ships of all sizes. Would be cool. ALSO to continue the Empyrean Curs storyline. :D Would buy the crap out of that DLC!
Some sort of fleet academy would be great where you can train your crews and marines Also, make use of the player first person perspective and let me have a gun amd support my marines directly Also some more options for diplomacy would be great, even embassy ststions where you can have faction reps in your territory Anything more then just being able to declare war would ve a plus
You can train your pilots and marines once you have finished terraforming. I guess you haven't unlocked that yet ;) Diplomacy is something I am demanding forever!
@@CaptainCollins i know about that terraforming thing but i ignored it since i think crew training should be seperate from it and not be restricted to that late game phase
I’d quite like to see a Babylon5 angle play out say the Split allying themselves with a new powerful alien race that then allows them to threaten the Boron with a planet killer dreadnought class ship which then forces the players and factions to fight for or against the Split…. With some twists along the way maybe the ALien race deciding the Paranid or Terrans are better suited so a double cross plays out. You could even mix and match it so the allies aren’t predetermined it’s calculated as the game plays out… what happens if one side takes out a Teladi asset do they try to remain neutral? Do the Boron develop an equally powerful solution to counter the threat and its then misused by one of their allies? You could go in so many directions and not mess up the basic canon as it could play out very differently for each player…. 😊
I would really like it if they made it so you could be a full on pirate that doesn't get along with any faction. Right now you still need to get to a good rep with people to be able to learn how to build the weapons or to install them. I'm thinking maybe be able to take weapon off claimed ships or maybe get missions to be able to break in to find them or the blueprints to make them
Ideas: Economy from planets in sectors. All economy works now without planets. Claiming sectors should give us more profits - stations from other factions and more. And the most important: Story. Connecting with older games. Withs X: Rebirth. Omicron Lyrae, this missing terran faction, Albion - I want to see what happend there. New sectors: Where is President's end? Split fire? (In mod, I know). And something bigger on Horizon. Khaak are mostly destroyed, Xenons still dangerous but more about sohnens? Station claiming - yes. Oh, Paranid Prime?
8 месяцев назад
Great news, indeed! 😄 I hope we will also have another cool new design for the Teladi Phoenix 👍
In X3 you could move asteroids, ships. Btw, mining could only be done by constructing a mine on specific asteroid. Recycling is "the core" of Avarice. Outside you can only make some $ or materials. It makes a little sense with low impact. 1. Anyway I miss the good old Jump Drive and I don't understand why it was not introduced in X4, it was available in X rebirth (from what I remember). Ok it is somehow implemented because L and XL are teleporting next to connected gates ... but is not what it was able to do in the past. Ships could JD to any discovered gate or nav beacon, it could JD in case of danger: merchants faster and army ships by setting a shield/structural damage threshold. It used energy cells as fuel for jumps and captains could refill automatically. 2. More skirmishes would be nice since in my current universe all are building ships to just fill the space. 3. I would like to have more builders working on a station, like 2-3-4 (with some kind of limitations, maybe a building manager + his XP) with maximum 1 working on 1 module. 4. The ability to disable Xen ships after clearing turrets, shields on it, drag it to a shipyard and make it usable for the player with a low limit(3-5) on crew (because Xen don't have crew). 5. More Xen ships types(M), Xen used to have carriers. 6. Research and build ATF weapons and ships 7. Research on current ships/weapons/shields etc in order to improve them. This will be hard because of balance which is always broken by numbers. Or just to build 2-3 unique/"prototype" ships. 8. More xen and khaah invasions/raids. This can be done with more free sectors between opposing factions. 9. New compact stations/modules with low impact on performance or the ability to upgrade one module to produce more. 10. Make easier to apply upgrades (green, blue...) is a pain to roll 10 shields, 10 M/L turrets for more ships. 11. Make ships modules more configurable: instead of turrets mount front weapons, shields, cargo. Convert cargo space to space for crew, missiles etc. 12. Implement an optional Weapon-Shields-Engine-Jump Drive energy management. Maybe just for ships in point 7. I have tons of ideas because I`m in the X games since X3, but enough for now. Have fun!
I want to see a new faction/corporation that competes against us the player sort of like the Phanon Corp in Litcubes X3, similar to the Xenon but it only wants to take us the player out. It would give the player a new threat that is directly trying to kill us, taking out our stations and trade ships, trying to taking over our sectors etc.
we also need Faction specific WMD's (for example the teleporation of the HQ. Worm holes/Anomally control, Black-hole creation/Bio weapons for the Boron etc..
I know there are some issues with doing so and its been mentioned before but the ability to customise the UI a bit more would be great. Also fleet orders and organisation improvements would be handy.
No mmo but i always wanted to co-op two empires one me one my friend, then we both destroy AI at our pace until there's only two faction in the universe he and me... and you know what happens there can only be one :P Now that i got that out of my chest, another wild idea: what about an expansion into the crew space and stations gameplay, imagine all that could be added if they expand on that a little bit... adding gun play, so you can roleplay as a marine and go with your marines and invade npc ships or stations to take em... but i feel that for x4 that's a lot of commitment there... maybe for x5 who knows... Another thing that always make me sad it's that i feel that it's okay we can't go to visit planets and what not in the sectors we go in X universe but i feel like the "population and story" of those places is just... too weak, only lore flavor and maybe setting atmosphere but what i wanna see is more implications depending on the history of that place, maybe even seeing more random civilian ships (that u can rob even if they do nothing cause u know civ ship without weapons nor anything) you know "little streams of space activity that go into the planet in the background" and those things added into the game are affected by currents events in the sector (xenon aggression, war with another faction and battles out there leaving lot of shipwreck) In other words making the sector that supposedly have large populations feels even more alive, imagine we are notified that we can't go to certain station cause terrorist attack destroyed habitat and there is an ongoing investigation, and that was instigated by a war, that is ongoing by two factions, and we see a damaged module in the station by that. So many possibilities... PS: i'm aware most of those things would hurt performance... probably yeah... x'D and would not add much to gameplay atleast last one, but you know more immersion ever! Finally wild thing i would love to see is better shipwrecks, i feel that capital ships destruction and stations are visually weak and unepic. Imagine that they redesign those, that in a grand battle you attack one capital ship with another capital ship with the (biggest gun they got) tearing apart one of these ships but not exploding into Smithereens but you have a ship cut in half in the middle of battle almost dying but still alive with crew kicking still shooting at things and you enter with your small or medium ship and destroy some of those still alive turrets, like you are in certain far far away galaxy killing bad dudes, or like you are certain captain with ur trusty V greeting friend ramming into ships and surviving barely with your ship crumbling and some parts of it in the middle of space floating away. and that's it i mean i feel like they have little feasibility but u wanted wild ones not things in realms of possibility (but well with egosoft u never know what surprise they will bring us) to end, i wanna say i like @extraporking ones a lot. enjoy your wild ideas girl & boys! and don't forget Cadia still stands! and the Boron Empire of great evils will haunt you in your nightmares!
What would make me buy a new DLC even harder than now would be seeing the AI utilize the +/-Z space of 3D+time continuum to it's fullest extent rather than having everything in one XY-plane in sectors and the same in the station designer in a way that doesn't require finagling with game files.
Definitely would like mass effect style FPS Combat on stations and ships. I want to be one of the marines. Other than that I'd like to play with a friend on cooperative
@@CaptainCollins I'm fine with being disappointed. I have Star citizen and Empyrion Galactic Survival to scratch that itch. X4 would just have it all in the same place
Puzzles are fun but only the 1st time, after 12 games not so much... Personally, I don't really want more story stuff. What I want is : 1 - More intelligent fleet. 2 - More and bigger ships 3 - More options for diplomacy. 4 - I want to be able to tell that dumbass fighter that's about to torpedoes all my marines to F*** off. 5 - And I would love to have randomized sectors and factions in a new games. You could have very different start where the Terran are really weak and the Split really strong. This game start would not follow the story at all but would be a complete randomized world or seed with many different scenarios because of that. Insanely strong Xenon or very hostile Teladi. May be a Scale Plate empire, etc.
A training ship. Cost per hour to train new service members and marines to enable us to get better pilots and boarders. but it would cost more with more trainees.
One thing I would really love is an overall increase to weapon range. Like for energy weapons maybe they dissipate over long distances? but i wish ballistic weapons could fire at super long ranges but are more inaccurate ?
Great to see you again Cap, been at 18 Months since I've played X4, but I like to explore a new game world Every January, and it seems like enough has happened while I was away that X4 might well feel pretty good again. I would be interested in what the new Behemoth looks like, as I used to play with a Behemoth Mod, This massive ship with two huge spinal guns going "Phew Phew" was just to sad. Hopefully the Devs thought so too and gave the Behemoth Guns worthy of the name.
I'd like to see an equivalent to X3's M7. I was really bummed by the "Frigates" in X4 when in X3 the M7 Frigates were more like light destroyers. So maybe a new Ship Class for light destroyers or cruisers or something. So basically a relatively fast, manuverable L (or maybe even an M+ as a new size?!) ship, that trades shield, hull and/or firepower for more flexibility and is more suitable for a player ship than a lumbering destroyer. With the current Missile System you could thoereticaly make them into M7Ms but i would like to see a missile overhaul aswell. Missiles just seem unattractive when you compare them with X3. Also i would LOVE to see something like the Hyperion from X3, so basically an overpowered corvette, which was really, really hard to come by. Not unique, but very rare, not producable and very hard to capture because the crew has higher morale and always flies with escorts in heavily guarded sectors for example would be an option for X4. I really want to have some "trophy" ships. I mean technically you have the ability to mod your ships to make them strong, but i would love to have a seperate ship that is not as mass produced. That feel, especially since your Wharfs, once you have them, can spit out ships like TicTacs is something i really miss in X4. A rare ship that needs preperations and lots of effort to just get one of, let alone multiple would be very cool. But again, please NOT unique. If you want to invest multiple game hours into finding, boarding/capturing a single ship and then getting it out of the System in one piece, you should be able to do that without the "only once" limit. That's the beauty of a Sandbox. And please please please bring Betty back when I get info of a new ship. When i first saw an I class in the far distance, i really missed an epic intro for it by Betty's cold neutral voice telling me i'm screwed if i get closer with my puny Elite. Also The Aran was such a nice ship. It'd be awesome to find it again. Ahhhh so many ideas. :)
The mod that makes ammunition auto-replenish is what fixes missiles. Maybe that is the way to go here. Maybe they only respawn out of combat, or slower. But having to restock is what is killing their usability.
crew specialization like cosmoteer, ships unable to use everything if low on crew, ship reactor/energyCap, anti-capital turrets with drawbacks (not plasma turret, something bigger but that requires energy or something else and requires a "cost" to use, more systems on ships and options to radar, turret control ecc and my secret wish: ai able to do pirate boarding
I'd like new technology to research, the research tree isn't that expansive, like imagine applying teleporter tech onto a L class miner or transport and they dont have to dock to trade, or having repeatable tech tree things like small passive incremental upgrades to shields, hull, etc that apply to the player/AI controlled player faction stuff
I'd like to see a functioning gunner control station to control the turrets and main guns. Once in gunner control seat you press a button to choose the turret or main cannon to operate. Once you do, the whole player screen changes to the view from the cannon or turret, esc gets you back to the main seat controls on the bridge. I'd also like to see view screens back on pilot controls. L and R view screens that show existing camera views for in-sector views. I would want these screens to be part of the pilot seat and not the player HUD. Still use the keyboard to operate them just as in X3TC.
I think what you're referring to is PD (Point defense) turrets. I do like what they already suggested, an existential threat. Which is rather surprising, as I thought the Xenon were already that potentiality if left unchecked. Station capture would be OP and game breaking. You would no longer need to destroy enemy stations then use economy and ships to secure and rebuilt your own stations in their place. You would then be making a core part of the existing game obsolete!
It will only be OP if it is easy. If the process requires enough time, money and player effort then destroying is the way to go *unless* you really really want that station to be there. It obviously has to be restricted to the late game, so that no player just snags a shipyard early on or something.
Multiplayer? I mean I know the X series isn't known for this, but the ability to have say a few friends invited into your game would be cool. Not thinking MMO levels or anything, just say, like up to 3 or 4 friends.
I really hope they expand more on terraforming or late game elements, would love ability to detatch terraforming from the HQ eventually so we could manage several planets, as well as potentially large scale production/mining on planets we built the infrastructure up for that could be exported into space perhaps after the construction of some mega engineeering project like a space elevator. could expand on this with being able to set up terraforming like setups on systems that are around moons and such, imagin a large mining complex at the mercury location to mine massive amounts of silicon from mercurys surface. Doing things like this could also alivate the massive ship spam for mega complexes if we built them around systems we could mine, even if its a massive cost to initially set up. another system i would love to see is expansion of crew custimizations, let us set uniforms and even stuff like faction limitations for roleplay runs, ability to give crew nicknames or invest in training complexes. Also just want to see improvements to existing factions like yaki, giving them the ability to expand or other ways players can interact and help them develop, other ways to influence the empire powers once we reach endgame, being able to actually sell stations to factions would be great (one of my fav mods) or pay some kind of black market system to influence the players rep with factions for when we go super negitive, or even sway galactic empires with missions, overall just more missions that can have an impact would be great. was also trying to think of a way to make credits still usefull at endgame, that could be attached to some kind of large scale planetary mining operations where we need to pay to maintain these since they cant add crew wages this late in the game but could do it for a new type of system, or just something with the black market where the costs to sway empires could cost billions as an endgame feature.
The only new ships I need for now are "E" version of all original L and XL class ships, and of course, Military Transports. The return of Gooner would be quite interesting. And I like to be able to decide the uniforms of my crew.
More than anything the game needs an overhaul to its AI. Ships don't know how to fight each other correctly, they don't know how to follow each other in formation. This stuff is fundamental to the experience and more important than any new content.
Hope that there is a way to somehow turn the factions against each other - as the saying goes "war means profit". New ships - yes - also nice. I'd prefer it if the autopilot finally gave way properly because some stupid AI built a station directly behind the jumpgate. And some commands would finally work properly, "repeat command" for example. But of course there should also be a new main plot - when you've achieved almost everything - i.e. in the endgame when all that's left is terraforming. There are still some gates that are not active - hopefully something will happen...
Why not expand it, maybe academy building where you can train marines, pilots, and managers. You need to provide them meals and water to have fully efficiency. Also casino would increase it efficiency.
I would really enjoy if there was a story branch, about a charakter incapsulated in a splinter faction of a scrapyard company. A start as a TUG captain working up it's rank as a wreck dealer to a parts dealer. Maybe with a slight shady connection to pirate factions. I enjoyed the flavor of Avarice area the whole part with the tide quite much.... Generally it would be great to have the possibility to hide crimes or even to get a chance to avoid penalties on factions while stealing ships. Maybe bribery, emergency call jamming of ships being harassed would be cool. Using Illegal weaponry of pirate factions. On the other hand it would also be great to have a production module for upgrades as a top end of a economical Tycoon. A schooling economy for personel would also enrich the possibilities in X 4 and are somehow easy to implement as a mechanic. However l'd happy to see Pilot schools, military cadet academy, or an University station Module.
I’m pretty sure they said that 2 factions in vanilla are going to have their ship designs completely changed. The Teladi and the Paranid. That’s a big one and I think the Xenon are getting a bit of a makeover
The Paranid homeworld is still disconnected, maybe they can tie this to the gate reactivation system in KE? This could actually be a good end game crisis with the looming threat of war within the commonwealth again (depending on your choices -- The Terran and Argons are now at war) so maybe when Paranid prime reconnects we can we have all the homeworlds as the last strongholds when the war erupts.
A significant change & upgrade to capital ship vs station combat. - keeping your ships out of range (except Carriers) should not be a possibility when attacking a station -AI would need significant improvement in managing long range engagements with movement to avoid fire and properly disengage to avoid being destroyed - stations would require a balance to (potential, especially player) defensive turret spam - either by power limitations or requiring (defensive) reactor station module (with diminishing returns) for your defensive turrets. [Just some off the top 'Wild ideas']
Better missions!!! I feel like X4 is stale. The missions seem like the same thing over and over and over again with slight variations, but not enough to make them enjoyable the 50th time. You can go blow up mines around a ship so many times. X4 has a lot going for it and as a sandbox I like it more than past versions, however the universe feels stale to me. I rarely do missions anymore. Also, more variety in opposition. Once you learn the tactics required to destroy an I or other large xenon, it's easy pickings. You'd think the Xenon would adapt once we learned how to destroy their ships. 😅
You don't really need drones for station boarding, since you have docking ports, you can do it old school with the ship docking with the hostile station and breaching from there.
Es wäre interessant, mehr als nur zur Brücke oder Cockpit gehen zu können. Stationen und Schiffinnenleben verbessern. Ähnlich wie in Starfield. Das Universum ist bereits schon riesig.
I dont know in how many DLCs this will happen, but here are My Ideas i would like to see in Game some time: Introdice external docking points for all carriers I hope they will increase the variety of Xenon Ships Make some Kha'ak sectors and increase their roster by a lot Introduce Ship of the lines for every faction (L ships like destroyers but without any front weapon and more turrets) Some specialised Missile Ships (M, L or M&L), that do have way more missile capacity and increase the missile stats, when fired from this ship (so a buff to speed, tracking and damage) A L classed carrier for every faction (As I love the Gupppy and the other factions should try and copy it, they should not be as strong as the original, but still available for all) Gas and Mineral Transport ships Some rare, predefined special, huge asteroids in asteroids where you can build Mining Stations, that can produce one of the base minerals and gases (depending on asteroid deposit) as a small, stationairy addition to the mining fleet A advanced gamemode option, where ships do have two additional cargo bays, one is the fuel for the reactor (Antimatter cells) wich are depleted by traveling and shield absorption, and ammunition storage (energy cells (and majbe a new ressource called bullets)), that are depleted by firing the weapons
I'd like a quest line where we get to reactivate one of the inactive gates and then we get to choose where it would lead. Like there would be a choice of all the inactive ones for our first experiment, and then for the second one we'd get to choose out of all the other inactive gates. Being able to add just ONE MORE connection to the gate network would be HUGE, even if there clearly is a "best" or "meta" connection to make. Imagine a direct link from mercury to split space. Or from Ianamus Zura to BOR space. Now imagine being able to talk to multiple factions about this project, secretly creating not one but *two* links. But you would be connecting your gate to whomever you want it to go to, while you betray two of the factions you talk to and connect them together against their will! Again, imagine making the Split live "next door" to the Terrans, or connecting the Terrans to a Xenon sector, so they finally have something to fight.
Yea they could introduce the Goner Aran. it was fun to find with unfocused jumpdrive :D What i would like is Goners and quest they do is something that could be tied to X5 as story spoiler(or warning of things to come) And repair ships OH GOD YES. then again only thing i tend to pirate is Asgard everything else is below my pay grade :P
Heys, I'd like to chime in without doing any spoilers about the new DLC, but I have to get this out of my system because their lore is already established since X-Rebirth: The Goners were a religious sect in the old days before the Terran Conflict, preaching about Earth since the Argon race's original heritage was erased from history. When the conflict happened, the Goners disbanded in disbelief, seeing that their beloved Earth would actually turn against them. By the time of X-Rebirth most of them assimilated back to normal Argon citizens while a few of them became pirates, the Heretic Vanguards. And by the time X4 plays out, they are most likely gone for good (thus we don't see them anymore).
Ahh I don't know after the Argons had to accept and admit that they are descendants of terrans the Goner as faction completely lost their purpose. I'd love to see more smaller company factions like the Terra Corp that we had in the past.
repair ship sounds nice, a repair turret would also be a great thing, fit one on a biger ship and it repairs the small fighters in range. yes some more use for the tractors would also be great, for those smaler ships or droped cargo containers. maybe some new ship to scoop up smaller ones and haul them to the scrapper or recycling yard to gut it out and maybe learn some blueprints from it? modular ships would be something interesting, have some expansion slot you could fit an extra engine for more speed or add extra cargo, maybe an extra shield or extra turret point. some improvement on the npcs would also be nice, happens too ofthen that i shoot some ship and if he bails out and the ship is free, befor i could claim it some sector police shows up and destroys it...they not shooting not bad stuff would be helpfull ;) i understand the missles on there way but well shooting it after a few seconds cause they were out of range or faced the wrong way in a fight kinda feels bad. they could also check and see what of the more popular mods are bing used and maybe implement someting in that direction. (would be nice if they not just steal it and copy it) pirate mining ship that flys around an mines those spaceflys from the rocks? maybe unstable or normal crystals too. would also be nice to maybe set up a looting ship for those cargo drops in more then one sector (range up with pilot skill like autotrader or miners)