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New God of War is WORSE than You Think | Part 01 

What The Egad
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Part one of an extensive analysis of God of War (2018) or "Nu-GoW" for short.
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10 янв 2023

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Комментарии : 109   
@CalebDekker
@CalebDekker 9 месяцев назад
This analysis is exactly the kind of content I'm looking for.
@krieger8735
@krieger8735 9 месяцев назад
"kRatOS iS a dAD. tHis iS sOo dEEp. I cRieD!" Great video. It reminded me how the story is even worse than I remembered. Keep it up.
@ThePreciseClimber
@ThePreciseClimber Год назад
I do like fictional worlds where each country is basically based on the myths and legends from that region. Sierra's Quest for Glory series did it quite well. The hero got to explore lands based on Germanic, Middle-Eastern, Central African, Slavic and Greek mythologies.
@brownsauce0921
@brownsauce0921 5 месяцев назад
Criminally underrated video series!
@khairilanwar3916
@khairilanwar3916 Год назад
GOW 2018 to me feels like a TV show, the beginning is the first pilot episode while the rest of the game acts as an episode of their own until the season finale boss battle.
@whattheegad
@whattheegad Год назад
Except there's no semblance of structure there either. The entire second act is a jumbled mess.
@khairilanwar3916
@khairilanwar3916 Год назад
@@whattheegad It's not perfect, just how I feel when watching the scenes through out the game. I'm looking forward to future parts of your analysis on GOW.
@poppag8281
@poppag8281 Год назад
@@khairilanwar3916 what are your thoughts on the game as a whole?
@khairilanwar3916
@khairilanwar3916 Год назад
@@poppag8281 I quite enjoyed the world that you get to explore, I don't mind this Kratos since he gets a bit of fun moments playing off his son and the few recurring side characters. The leviathan axe is a fun gameplay mechanic, I like how it's utilized in some of the puzzles.
@TheAcquisitioner
@TheAcquisitioner Год назад
Hey, quick tip: please don't talk so close to your mic, it keeps peaking and it's hard to listen to.
@whattheegad
@whattheegad Год назад
Roger that, I'll keep that in mind for future videos.
@விஷ்ணு_கார்த்திக்
The worst thing to come out God of war 2018 is the legions of fans who call the old GOW games poorly written stories with a 1 dimensional kratos.
@aaronmueller1560
@aaronmueller1560 Год назад
In fairness, the old games do have quite a few plot problems. But to call old games Kratos one dimensional is still nonsense. Thin, perhaps, but definitely not one dimensional.
@poppag8281
@poppag8281 Год назад
@@aaronmueller1560 yeah kratos went through quite a bit and had some pretty screwed up stuff in the original games and would definitly not call him one dimensional
@spimpsmacker6422
@spimpsmacker6422 5 месяцев назад
I find it so funny how people pretend like this game has any real plot as though Santa Monica didn't even have a name for Krato's bastard child Atreus until after they starting shooting. Nothing about this game is remotely unique or interesting on it's own, the only reason why it has any relevance is because it leaches off of God of War's IP.
@DarkSeraph95
@DarkSeraph95 Год назад
Why using Kratos over the nordic god of war, Tyr?
@whattheegad
@whattheegad Год назад
I'll probably get into that.
@poppag8281
@poppag8281 Год назад
I think they wanted to continue to follow kratos story
@whattheegad
@whattheegad Год назад
@@poppag8281 No, they built a story off nostalgia and popularity.
@poppag8281
@poppag8281 Год назад
@@whattheegad that was definitly a motivating factor though I personaly think what they did with kratos in this game was interesting (though I know you dissagree)
@aaronmueller1560
@aaronmueller1560 Год назад
@@whattheegad yeah, just like GOW2 did! Oh wait, you think well of that game, don’t you….what’s the difference again (specifically in making the story focus on Kratos rather than another character, since Kratos already had a complete story in GOW1)?
@churchofthelambofsat
@churchofthelambofsat Год назад
I've felt something was deeply wrong with this game's structure since I played it.
@poppag8281
@poppag8281 Год назад
personaly I kinda like the structure but I cen see why some people disslike it
@poppag8281
@poppag8281 Год назад
6:45 I dissagree with the analysis here I think its just as simple as "it was his mothers knife and now its his"
@whattheegad
@whattheegad Год назад
And it's used to slash the troll in anger. And it's used to kill the deer. And it's used when Atreus kills someone for the first time. And it's replaced later on by Kratos's knife when Atreus loses his mother's knife. And that knife is later used to kill Modi. The knife is thematic and symbolic. Otherwise he wouldn't be compelled to pull it out when his bow and arrows would have sufficed.
@poppag8281
@poppag8281 Год назад
@@whattheegad I mean bows/arrows are better used from a distence while knives are good for up close combat so no I don't think bows and arrows would suffice in thoes senairos
@aaronmueller1560
@aaronmueller1560 Год назад
@@whattheegadthat is true, but it being connected to his mother and symbolic of a passing of a torch doesn’t make it a “deconstruction of knives.” You are taking a symbolism that is just common, not ubiquitous, in media and saying that if something doesn’t adhere to that symbolism it is automatically a deconstruction. It’s an incredibly narrow and restrictive view on storytelling. More broadly, a knife is a tool that can be used in many ways. Just because it gets used as a deceitful tool in some instances doesn’t mean that using it for non-deceitful purposes is somehow betraying what a knife is. That’s essentially the level of what you are trying to argue here.
@whattheegad
@whattheegad Год назад
@@aaronmueller1560 It is a deconstruction because he's also Loki. Loki, the god of mischief, is being deconstructed. That's rife throughout GoW2018 and GoWR. Norse myth baddies and goodies are being reversed.
@poppag8281
@poppag8281 Год назад
@@whattheegad i'd say at most its a subversion or a different take on the characters (like how there have been many spiderman's, superman's, etc over the years)
@aaronmueller1560
@aaronmueller1560 Год назад
With the Baldur stuff, I think you might have misunderstood the character traits that are driving the scene. Let’s go over Baldur first. He has two goals. One is to fulfill the mission assigned to him by Odin: to kill the giant living in that place. The other is to finally feel something, which Odin seems to have told him this person would be able to do for him. And so, in this scene he is attempting to provoke a fight by showing up, refusing to leave, and insulting Kratos. He thinks Kratos is the giant and knows it, and so his dialogue makes sense in that regard. He isn’t beating around the bush or explaining things because he thinks Kratos knows it, and either way he will be dead after this so it doesn’t truly matter. Kratos on the other hand is just trying to live a secluded life and avoid getting angry. The game even makes a point of him not concerning himself with anything until it directly affects him in the beginning. So he doesn’t actually care who this stranger is or what he wants, no matter what the answers are the result is the same: Kratos wants him to leave. And so he shuts him down a few times and gives him threats to leave, but when Baldur refuses and starts attacking him, Kratos’ anger gets out of control and he begins a fight with him. Once he sees the power Baldur has he recognizes the power level of people who were able to find him and realizes it probably isn’t safe in their home. And because they don’t know how they were found it’s probably a good idea to stay on the move, as they do for a while and accomplish Faue’s request in the meantime. These character traits established by the story drive this scene to happen in the way it happened, there is no break in character or logic here. You also say that Kratos defeats Baldur here, but that is just ignorant of the situation. The entire point is that Baldur cannot die or be permanently incapacitated by anything. Kratos temporarily puts him out of the picture in the beginning, but that will not stop him from returning when he wakes up. He will just keep coming and coming and coming until Kratos’ body gives out and he loses one of the fights. That is the threat of Baldur. Kratos doesn’t defeat him, he essentially temporarily inconveniences him and then escapes him. This is not a victory for either party here, and to say it is is just disingenuous.
@whattheegad
@whattheegad Год назад
Going to stop you at the second paragraph. None of the information you've given me is illustrated to us in these initial scene and so you're working off knowledge you know after you've played the game. That's the problem. Kratos, at that point in the game, knows nothing. Yet, he acts as if he DOES know something which means his actions are being dictated in a manner that assumes Kratos has read the script beforehand and is just following the steps. Your entire argument exists in hindsight.
@LegacyComics100
@LegacyComics100 Год назад
His two goals are not that. 1.) To fulfill to kill a giant, no Odin sent him down to find information on the chances he could find the realm of the giants, why would you kill somebody Odin deems holding vital information? 2.) To feel finally something, that’s not a tangible goal even if you phrase that as a unfulfilled desire, it doesn’t actually do anything for the narrative since we’re hardly given what’s he’s suffering from or what his mother took from Baldur, basically he’s like a worse version of Metalllo from Superman TAS. Baldur’s biggest problem is he’s suffering from the fact he isn’t suffering, and that’s a problem since he’s absent for a major portion of the narrative and he gets defeated all the same from the beginning and the finale, destroying the narrative climax thus he’s not a proper antagonist for the story. As a little nail to the coffin I’ll do a comparison on a character that might seem iffy to compare for some, but it’s worthy to note. Abomination from Hulk Ultimate Destruction is everything Baldur from GOW 4 isn’t, despite suffering from the same flaw of being the first/final boss you manage to defeat since he supports the narrative climax and bounces back with the turmoil with his wife and unborn child dying from Bruce’s experiments and he ended up winning by the end, he lost the fight, but he left an impact that made Bruce lose his chances for a cure for the Hulk.
@aaronmueller1560
@aaronmueller1560 Год назад
@@whattheegad so, first of all, my explanation for Kratos’ actions does not depend on him knowing Baldur’s motivations, so that point is moot. If you’re just referring to the audience not having any idea what those motivations are, you get implications of them in his introductory scene. He says “I thought you’d be bigger, but you’re definitely the one” indicating he has been searching for Kratos or at least this place specifically, this is no chance encounter. And just before Kratos punches him he says “finally” followed by disappointment after the punch, later put into context by when he says “I can’t feel any of this” allowing you to infer that that is what he was hoping for at the beginning. All the clues are there for the audience to know what they need to know, if you are concerned about that.
@whattheegad
@whattheegad Год назад
The audience IS Kratos, for all intents and purposes. We are experiencing the game through him. Baldur's dialogue doesn't give us anything other than vague inclinations that he is there for reasons. We don't know what those reasons are and so we can't be invested in those reasons. None of what Baldur says clues the audience in to anything that really motivates him unless you think all that really mattered was that he was just looking for an excuse to brawl. In which case he is exactly what I said he was--a thug. He isn't interesting or compelling. He's just a glorified mob.
@aaronmueller1560
@aaronmueller1560 Год назад
@@whattheegad in the beginning, I would agree that he doesn’t get enough time to be a compelling character in his own right. Because that isn’t needed for the story at that point. I do think they could have done more to establish him early on, but it is not a detriment to the story to have him be not much besides a threat for a large portion of the game. The game fills it’s time with development for Kratos and Atreus first and foremost.
@aaronmueller1560
@aaronmueller1560 Год назад
You have an incredibly narrow view on stories, I must say. They MUST follow one of the classic structures or they have none. The antagonist MUST come out victorious in the first confrontation. The antagonist’s motivations at every point in the story MUST reflect the overall theme of the story. The call to action MUST be given by the villain. You’ve essentially taken some good guidelines for storytelling and reframed them as imperatives, casting out a bunch of well written stories by restricting what stories can be. I mean, your title is literally “GOW 2018 Has No Story.” A story is just a sequence of events, that’s all. GOW fits this bill, as do many other good stories and many shitty stories too. Call it “GOW 2018 Has An Unstructured Story” if you really wish, but even that is a bit disingenuous because it’s just not a classically structured story. As a video game that takes place over a much longer time period and makes “concessions” for gameplay and side quests, it would be natural for it to structure things a bit differently. But even so, you can fit this game into a reasonable 3-act structure if you know where to break up the acts. We get the establishment of the status quo and the inviting incident, Baldur arriving. They then set off on their journey and the act ends when they find out that they must actually go to Jotunheim to find the highest peak, and so act 2 becomes about the means to travel there. We get rising action with Magni and Modi and Atreus’ sickness getting worse, and the act ends back at the top of the mountain with another Baldur confrontation, ending with the classic act 2 low point where the heroes have destroyed the only sure gate to Jotunheim and have been trapped in the farther reaches of Helheim. Then act 3 is them getting out of helheim, fighting and killing Baldur, and accomplishing their goal to get to Jotunheim and spread the ashes.
@whattheegad
@whattheegad Год назад
I have an objective view. A story is not an arbitrary sequence of events. Otherwise every game can boast it has a story and therefore all would be equal. Clearly that's not the case because games win awards for quality and people score games based on their story. The classic construction of a story is, for all intents and purposes, THE template for storytelling. It has been throughout history. If you deviate from it, you're going to have to use another template or standard, but in modern times none exist because no other standard remarks on the human condition as acutely as the classic structure. That WHY it has lasted so long. You can fit anything into a "reasonable" 3-act structure if you try hard enough. I can make picking my nose a 3-act structure, but just because I force something on a series of events does not mean that such a structure then exists. It must come about organically. All you've done is sequester events according to an arbitrary series, but you haven't attributed such aspects as rising action, major plot points, catharsis, etc. to all of them. They aren't there. There's no chiasmus either. The game has no story.
@poppag8281
@poppag8281 Год назад
@@whattheegad a bit off topic but would films like Memento and Pulp Fiction count as films that don't follow the three act structure? I ask since they are both well reguarded while telling their stories out of order (something most typical three act structure films don't do)
@aaronmueller1560
@aaronmueller1560 Год назад
@@whattheegad “otherwise every game can boast it has a story and therefore all would be equal.” Alright, so by your own definition there are now only two possible levels to things that attempt stories in the world. It is either a story or not a story, and once something is a story it is exactly the same as every other thing that is a story. I on the other hand say that every sequence of events is a story, and some are of better construction and thus of higher quality than others, allowing for a full scale from well made to shittily constructed. I would say that Lord of the Rings is a well made story, and The Batman is a decently made story, and Thor Love and Thunder is not a well made story. But they are all stories. Meanwhile under your definition The Batman and Lord of the Rings are exactly the same.
@whattheegad
@whattheegad Год назад
I guess I'd have to do an analysis and figure that out.
@whattheegad
@whattheegad Год назад
You could look at the question this way: Because every living person has blood in his or her body, does that mean every person is exactly alike? No, but there's a particular simulacrum that is in common among us. What NuGoW is begging us to do is look at a heap of bones and flesh and convince us it's a living person. As for your examples given, I have not analyzed them so I can't say one way or the other. I do know several of James Cameron's movies purposefully use the 3-act structure given Syd Field popularized it. George Lucas also uses it.
@lokiswager
@lokiswager Год назад
If I tried to explain every single issue I have with this critique, I might be sitting here for multiple hours typing up an entire 10-page essay lol. I think that your insistence that media have plots that conform to an 'this happens, so this happens' plot and not a 'then this happens and this happens and this happens' plot is commendable! However, I think that you are trying to force narrative structures into this that don't need to happen. Stories don't need a 3 act structure to be good, or even to fit any structure at all. The 'Baldur hunts Kratos' plot and the 'boys want to climb a mountain' plot are two different threads, and that's okay. Neither has to be tied to the other when inciting incidents for those threads kick off. Your insistence that they need to be more connected does not make the story any better imo, just different. The Baldur plot intersects with the mountain climbing plot much more directly later in the story, anyway, when Magnus and Modi are obstacles to them being able to climb the mountain. Baldur doesn't need to be the antagonist of this story in the same way Zeus was an antagonist in the earlier games. Baldur doesn't need to beat Kratos on their first fight - in fact, it doesn't matter how many times they fight at all. Baldur can't die. Kratos literally can't win in a fight against him, even if he doesn't lose. I'm not sure yet about how I feel about your critique of the troll scene at the beginning. I agree that the body disappearing off-screen would be better. I don't know how to feel about the way you would change Atreus' actions yet, I'll have to think about it. Kratos is allowed to feel grief, and to feel lost about where to go next. His wife's funeral was literally a couple hours ago! There's literally a line not much later where he says 'do not mistake my silence for a lack of grief, boy', and I think you would do well to hear it yourself. I do not think he was literally saying 'I don't know how to do anything without you here, Faye'. He's just incredibly sad that she's gone and it will take him time to get re-oriented with a new purpose in life. Also, you use 'he's stoic so he wouldn't say that' as an excuse for why he wouldn't grieve Faye's death, AND also say 'why wouldn't Kratos respond to his son's pertinent questions and observations?' Either Kratos is stoic or he isn't, pick one. My argument would be that it's perfectly normal for a man to grieve his wife, and we also see that Kratos does not respect Atreus' opinions consistently over the course of the story. He constantly belittles or ignores Atreus, especially at the beginning. The scene where Atreus begins teaching Kratos to read runes is a sign of how Kratos has grown, how he now begins to respect his son's knowledge and opinions as they've gotten closer. I watched a playthrough of Ragnarok before I ever played 2018, so most of the main beats of the story were already spoiled for me before I even played 2018. However, I was still extremely invested in the characters and enjoyed the story a lot. There are lots of small pay-offs, with most of the character's actions having multiple meanings, so if you play through the game a second time for New Game+, there's still something to enjoy. I think these games do this extremely well in a way that a lot of other media can't. There is absolutely a story here, even if Baldur isn't the antagonist that you wanted and there aren't enough narrative structures or whatever.
@whattheegad
@whattheegad Год назад
A multi-strand plot features a variety of characters and events happening all at once. This isn't the case for this game. Therefore, a basic structure is all that is required yet is not implemented. One suspects this is because players associate long cutscenes with "story" rather than actual structure. Stories do indeed need structure. Not to be "good" but to be stories. The thread you mentioned are tied together by the writers. They are left obfuscated thanks to the writers wanting to induce a mystery box at the cost of making the characters look stupid and making the dialogue seem stunted. The Baldur plot intersects too late to warrant Baldur's becoming an adequate antagonist and Magni and Modi aren't even properly established at all. The game summarily throws them away and although Kratos talks about "consequences" there are no consequences. The story is robbed of its catharsis. Kratos has felt grief before. He had a family before. That's why this instance make no sense--not because he is in grief but because he hasn't collected himself despite his grief. It's emasculating and that's not the Kratos we know. Kratos didn't respond to his son's pertinent questions about their current situation. This had nothing to do with his being stoic, it had everything to do with the fact that things that shouldn't be happening were happening. Kratos had just fought a bunch of zombies he had never seen nor heard of before and he's like, "Meh, let's just return home." Like, what?! This isn't even about Atreus because this clearly is anamalous. There's no story here. It's a series of events playing out from the game's open to inevitable finish. It's a "game" to be sure since I guess you can play it. But a story would have far more thought put into it than whatever this mess is. Part 02 coming soon...
@lokiswager
@lokiswager Год назад
@@whattheegad Do you think that any story having any mysteries that aren't solved right away is a story setting up a 'mystery box'??? The entire point of the mystery box is that it never gets a payoff. We do get a payoff in Baldur's identity. We get it in one of Atreus' and Kratos' first conversations in the boat, in fact, where Kratos asks Atreus about any stories about someone who doesn't feel any pain, and Atreus immediately says its Baldur. We are less than 2 hours into the game and we already know Kratos is being hunted by an Aesir god, who might know his past. That's a payoff for 'who is this stranger?' which is going to obviously set Kratos up to where he is going to piss off another pantheon - something he is actively trying to avoid. We also learn Baldur's motivation for attacking Kratos by the end of the story - he's hunting a giant warrior and mistakes Kratos for that warrior. There is no 'mystery box' here. There's a mystery, and it gets paid off. Baldur doesn't need to play the antagonist role that you want. The main plot of this game is climbing the mountain, as you can see by the fact that the literal main quest in your journal is climbing the mountain, not finding the mysterious stranger and killing him for good. Fighting Aesir gods is the last thing Kratos wants and he avoids it as much as possible. The primary antagonist might even be considered the journey itself, in this sense. Man vs Nature is a common motivation. The plot doesn't need to be Man vs Man to be good. What you want is a different story, not a better one. The consequences for killing the Aesir gods is paid off in Ragnarok. This game has a sequel and it set up for that sequel. The consequence was Odin and Thor visiting them - Thor got to take a blood debt from Kratos and Odin got to manipulate Atreus by inviting him to Asgard, things that neither would have done if Aesir blood hadn't been spilled. If you want to critique 2018 for not being its sequel, then go ahead, but I feel like that's not really a criticism now that we know there were consequences. Arguably, there were already consequences in 2018 by Fimbulwinter coming about a hundred years early, as Mimir explains right after the main plot finishes up. It is not emasculating to have emotions. Sorry. I think it's okay for men to be sad when their families die. My bad for expecting characters to act like real people, even if that character happens to be a man instead of a woman. When my mom dies, I'll be sure to tell my dad that he can't mourn or be sad or feel lost or say something vulnerable because he's a man. I'm sure this isn't contributing to the current mental health crisis being experienced by men all over the world lol. And why would having 2 families die make Kratos more immune to grief? Surely this is just adding to his grief now that there's even more people for him to mourn? Kratos has no idea why monsters are showing up at the house. He doesn't know how to stop it, and he doesn't particularly value Atreus' opinion on the situation. Why would he have anything to say here? He doesn't need to say anything, and he's more of a man of action than words anyway. He's not gonna waste time trying to reason with a kid on why the monsters are showing up, he's just going to beat them up. We figure out why the monsters are here pretty soon anyway, because the protection staves were taken down. It's a mystery that's paid off like, 20 minutes later. I feel like this is the same thing again, where Kratos not saying anything isn't bad, just different from what you want. I don't think there's a reason why he should or shouldn't say anything, nothing is improved by him commenting on it, nothing is lost by him staying silent. I'm looking forward to part 2 just because this was a great video to have a drink and rant to my friends about how you're abusing my blorbos lol. Makes me want to replay the game.
@whattheegad
@whattheegad Год назад
A mystery box is not the same as a mystery. A mystery box intentionally hides details throughout its course in order to keep you from reaching any conclusions. The problem with this is twofold: 1) the characters need to have their interactions purposely stunted in order to keep things vague and 2) there's no clues to solving where the game leaves you guessing. The question isn't that Baldur isn't play a role that I want, he simply isn't falling into the role, period. There is no main plot in the game, period. There's things that the characters are doing but there's nothing really driving that as I said in the video. There's nothing expedient about climbing the mountain at the point at which they do--they just do it because the script tells them to do it. Kratos has no idea why the monsters are showing up, he doesn't know how to stop it, yet he takes his sweet time gathering the ashes and then letting Atreus punch his open palms. They could be attacked at any moment but Kratos is treating the entire situation very briskly. Kratos shouldn't be mourning the loss of his wife after he'd just been attacked by some randy at his door, indicating (in his mind) that he and his son were in jeopardy. Kratos would steel himself and adapt.
@LegacyComics100
@LegacyComics100 Год назад
“In fact, it doesn’t matter how many times they fight at all. Baldur can’t die. Kratos literally can’t win a fight against him, even if he didn’t lose. If that was the case, WHY DID BALDUR LEAVE!? From the sounds of it he could’ve just got right back up from that neck snap in the first fight and try again, but no he just leaves for whatever reason. And no, if you say “cause he wanted to see Mirmir” that entire exchange with him was pointless and all it did was force Thor sons into the narrative, they just popped into existence because of course. They were going in the same path Kratos pushed Baldur off of.
@aaronmueller1560
@aaronmueller1560 Год назад
@@whattheegad “Kratos has felt grief before. He had a family before. That’s why this instance make no sense-not because he is in grief but because he hasn’t collected himself despite his grief. It’s emasculating and it’s not the Kratos we know.” Ah, I’m sorry, you must not have played the old games then. That or you have completely forgotten them. Because the main point, one could even say the entire point, of that series is Kratos taking revenge on Ares and the entire Greek pantheon in rage to to the grief at the loss of his family. This is what we call not dealing well with grief. At the end of GOW3, Kratos sees what the end of the revenge line brings (the destruction of Greece in that case) and sees the folly in taking revenge. As such he wants to avoid that kind of anger and desire for revenge in the future, which is exactly what he does in 2018. He represses his grief and distracts himself with things like training and tasks that need to be done, which is healthier than killing a pantheon of gods but still not an ideal way to move past grief. If you think Kratos is a person who is extremely good at quickly collecting himself from massive amounts of grief, I have no idea where you gathered that from.
@LalalaE15
@LalalaE15 Год назад
The Troll was right under their nose's and was sitting or lying down, and also sleeping because in literally every story that involves a troll are sleeping and they are woken up by the character being to noisy. And they are but if the Troll was awake, then he would attack about when Atreus shot the deer And did you even touch the novel?, they literally was explaining how afraid Atreus was if the troll would have killed his father at the same day as his mother died. So you clearly bought the game to only criticize it. Or you were just rushing the game. And yes i know that the novel isn't 100% cannon but it is what Atreus was thinking when they fought the troll because they can't really tell a story while in a fight. And they are expanding scenes that is in the game, because it literally happened in the game. So they expanded on it of explaining how afraid Atreus was. And nothing feels forced in gow (2018) you are just not getting the thing of why they are doing certain thing's. And why would Kratos worry about some draugr's he can easily wipe them out, but when the Troll comes and Baldur ge becomes more worried so they have to go. And why can't Kratos do a wish his dead wife wished for?. Oh because he said (we do only what we please). That is not a reason of why they should not do a wish of what his dead wife wished for.
@LalalaE15
@LalalaE15 Год назад
And if you don't like the story or the game itself... Fine, whatever. But don't criticize it in a way that does not make. And here are some actually good thing's to criticize the game: lack of enemy variety, armor looking really bad and gives strength but you lose like half of your defence and some armor will make Kratos look ridiculous. And Freya being a total dumbass and somehow knowing Kratos's name even if Kratos never told her his name. And the combat being very boring slow at the first 2 hour's of the game.
@whattheegad
@whattheegad Год назад
This is about the game.
@whattheegad
@whattheegad Год назад
@@LalalaE15 Thanks for the tips!
@LalalaE15
@LalalaE15 Год назад
@@whattheegad the novel expanding the story. While adding thing's that is only cannon in the novel. Or are you talking about the novel?.
@whattheegad
@whattheegad Год назад
@@LalalaE15 This video is about the game.
@esiaskohler6463
@esiaskohler6463 Год назад
Naw this gotta be trolling
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