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NEW Godi(Hero) vs Every Myth Unit | (Equal Resources) Age of Mythology: Retold 

Sathariel Battle
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Both team have a major gods that doesn't affect myth units, both are at the mythic age but without any technology researched.
Godi Cost: 80 Food, 40 Gold.
Here I consider 100 Food = 100 Wood = 100 Gold = 10 Favor.
Of course this is not an accurate scenario that would realistically happen in game, there is no Micro or macro, this is really only there to show how well they do against each other with equal resources. Godi does 5.5x more damage to myth units while myth units usualy does 2x to 4x less damage to Heroes. This is why you never use your myth units to fight heroes!
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Age of Mythology is a mythology-based, real-time strategy computer game developed by Ensemble Studios, and published by Microsoft Game Studios. It was released on November 1, 2002 in North America and a week later in Europe
NEW Rock Giant vs Every Myth Unit | (Equal Resources) Age of Mythology: Retold #satharielbattle #MobBattles #aom #ageofmythologyretold #ageofmythology

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21 окт 2024

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Комментарии : 11   
@thefench1
@thefench1 Месяц назад
Most heroes more or less live or die with thwir extra resistance vs myth m8re than their damage. I like that. Without that resistance (or more exactly the malus every myth unit has vs them) their offensive power would need to be much higher making myth units not to allow to tank some shots
@Hilianus
@Hilianus Месяц назад
Fafnir killed almost all Godi despite Godi, and with some good micro, I can see Fafnir side winning. To me, rhis shows just how BUSTED this new myth unit is.
@salemsuwareh4371
@salemsuwareh4371 Месяц назад
Yep, but Fafner's (Swedish spelling) strength is balanced by its high favor cost, kill bounty and low range. Plus the Godis can micro too to not stack up either for the cone attack or smog.
@HideyoshiKinoshita84
@HideyoshiKinoshita84 16 дней назад
This feels hypocritical and nonsensical to say. If you give both sides micro instead of stand still mob into each other, then Fafnir is the one that loses out badly. Godis have 16 range versus Fafnir's 4 (Godi has 4x range advantage). The bulk of the Fafnir damage in this video also comes from the AOE splash. Giving the Godis player control will lead to easy kiting with the numbers advantage and 4x range advantage, and basic split micro means the Fafnirs can't AOE down the enemy with their AOE range attack and melee range smog.
@unskilled822
@unskilled822 Месяц назад
mythical units not using abilities against heroes is a bug or its related to a heroic immunity of some sort? there's a problem with this hero its cost seems to be low for its power, in this case equal resource means the hero always have major numerical advantage i wonder if equal HP fight would solve this issue or exacerbate it lol there's been historical records of armies winning against 2x or even 3x larger armies but anything beyond that becomes trouble for even elite warrior units this shows up in npc fights specially when there's range weapons involved and many arrows hitting a single target absolutely obliterating it
@zannrazor8569
@zannrazor8569 Месяц назад
Certain myth unit’s abilities don’t affect hero units so they don’t activate. Mainly the ones that immobilize or instakill.
@saffron5802
@saffron5802 Месяц назад
What is the name of the soundtracks you've added? Some of them sound very familiar, but I can't put my finger on it.
@SatharielBattle
@SatharielBattle Месяц назад
they are all the boss theme from Valheim, it fitted the norse theme ;)
@KrabyLaFourchette
@KrabyLaFourchette Месяц назад
Godi is the new Hersir !
@guillermorodriguez5157
@guillermorodriguez5157 Месяц назад
And what’s good agains heroes?
@ivanfloresvazquez7490
@ivanfloresvazquez7490 Месяц назад
human units, which in general are way more cost-effective and spammable
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