@@thebrownsnoutman9970 idiot stoneheart is enchantable, it WOULD be a legendary if its its not enchantable (its mythic if its enchantable like the railblade)
IDEA JUS KARITA FROST LEGENDARY. it’s some ice schackles on your feet that naturally have the chilling enchant and scale like the gran. Requiring 25 light and 75 frost and just karita, the standing crit is a ranger crit where u swing your leg and create a flying ice blade that does a little bit more than an m1 and like 40% posture with about flame blood kama speeds on like a 12 sec cd. The running crit is a dash crit where the player does a nerfed version of crystal knee after a forward movement a short wind up does like 80% posture can catch out of strong left and does about as much damage as 2.5 m1s on a 19 second cooldown after hitting it will do a second kick to send the player forward which triggers flourish talents. The whole process will be about as long as a greatsword crit. The aerial crit Will be the player jumping up into the air and kicking down an ice lance that does 2 m1s and block breaks basically an uncharged spring spark flame ballista that gaurd breaks, easy to parry with an obvious audio cue but surprisingly long range if ur aim is good, this will have a 19 second cooldown as well, (one of these crits should probably be turned into a mantra to be added alongside the weapon) if the player is using the chain warden both feet will have the shackles on them aswell as the chains on the charachter being ice. Restrain will uncap the maximum amount of crystals to be able to put on the player if using crystallization for 16 seconds and will apply 3 stacks of chill if using regular frost. Rupture will detonate all crystals upon use along with doing the move normally. If the player has the saint Jay talent it will take 60% of the opponents either and if the player does not have crystallization it will convert all current stacks of chill to a 4% extra damage per stack. If the player has crystallization the shackles of the weapon will be red and the chilling aura will be replaced with steam, Same with the chain warden chains. If the player has chainwarden with the weapon they will gain a talent causing their sprint to be replaced with a nerfed non ether consuming version of ice skate if they triple tap w instead of double tapping when sprinting. (The nerf to the ice skate is that it no longer glides and is slower, however this talent still lets you walk on water if on equal y axis) oh and ice skate will cast instantly during the “ice sprint state”
I'm just gonna be clear real quick, I didn't read anything, just the reqs should be 40 light cause, if you don't *start* whit just karita then you KINDA need 40 light to get it, just kinda
2 things, this idea is decent, but it’s just that this might be a little too OP, i think there’s 3 or more crits and it has an effect with an oath which really shouldn’t be the case as weapons should not be affected by oaths. also the kyrswynter was the frost legendary we were given in pretty sure and they kinda cooked with it already
@@monikaisdonewiththeinterne2039 nah you're right tbf. Having one huge shield as your main hand weapon would be so cool. Shield bash crit would go so hard.
@@monikaisdonewiththeinterne2039 nah lowkey this could be a hundred legions related legendary weapon (since their armour and stuff is roman themed) and it could be a roman footsoldier style shield and javelin combo (so you can be a real roman) with a standing crit shield bash and a running crit javelin throw.
Tbh the new leg weapons dont feel like legendary weapons cuz they are stupidly easy to get. Would be better if the devs just a new class of weapons for these ones
Man the only good ones to get is inferno and kyrswinter, since they atleast have a good obtainment method. Deepspindle would be a very good one aswell but since it drops from ferryman now its totally crap I thought these weapons were supposed to be obtainable by missions, not bosses? Wraithclaw and boltcrusher are just a npc hunt anyways, total crap.
Only problem I have with this weapon in combat is that the standing critical is slow and can easily be canceled or reacted to. I know some people say that it's good that way and that makes it balanced but it's slow to the point where the critical itself is punishable to you at all times.
The problem I have with this weapon is that there's a talent where you deal I think 15% per hit on someone that has an elemental effect on them and this applies it all on each hit. You see where I'm going with this?
@@NRVNQSRRthundercall effects run out before you can do another swing to proc nullifying clarity unless you’re using the critical un which case you would only be dealing 15% more damage
We got a legendary great hammer and that’s good enough for me (they’re only gonna add a legendary every few weeks, maybe those other things will come later)
Generational missed opportunity to not make a legendary Thundercall one handed gun, and save a greathammer option for Ironsing, especially with the potential to make an Ironsing Ignition weapon like this
Dont worry Ironsing leg wep will be another heavy if they follow the pattern going on Light: spindle and claw Med: inferno and kyrs Heavy: bolt and the ironsing one 2 for each I hope its a greataxe We would finally get a second leg greataxe instead of another greatsword.
@@kevenagner69420 Honestly I was thinking it was more likely that it'd be a dagger or a light gun, going off the fact they're adding an elemental legendary to every weapon type that didn't already have an elemental legendary ex. Dagger: None Fist: Wraithclaw Rapier: Deepspindle Gun: None Sword: Hero Blades, Deepcrusher Spear: Kyrswynter Club: Inferno, Deepcrusher Rifle: Stormseye Greataxe: Sudaruska Greatsword: Pyre Keeper, Crypt Blade Greathammer: Boltcrusher every weapon we've seen so far has been added to a category that didn't already have a weapon (With the exception of Pleeksty's inferno because of Ignition deepcrusher having 2 modes, other than that the only overlap is Pyre Keeper and Crypt Blade), and the only 2 categories left are Dagger and Light Gun, it would be really cool if we get a Greataxe Scythe style weapon similar to what Skyreap Blade is though, especially I'm honestly more upset about the Thundercall weapon than whatever the Ironsing weapon could be
@@everburnerfish thundercall wep is fine though, i dont see any problem in it First legendary greathammer Btw for swords there is curved too But sadly there isnt enough attunements for every weapon class, and it would be kinda strange and unfair to add like 3 elemental weapons for the same attunement just to complement the weapon classes. Maybe in conquest they will either add another attunement or add a third variety of elemental weapons Only way to get a gun and dagger elemental legendary
tired of everything having more than one crit bro, the power creep is real. rework some old stuff like some of thr non legendary weapons, or maybe give leg crits a secondary effect.
stormseye is literally the summer company legendary, its made by a summer company gun maker after they stole a kyrsan medallion from the ignition union
I am not a fan of grinding for hours to get leg weapons, but im not going to lie, these stupidly simple quests are so boring and nonsensical that it gets some of the flair away from them, like you really want me to believe some stupid ass random npc was handed this weapon, which looks like a state-of-the-art prototype from the ignition union? Like these are suposed to be LEGENDARY, yet some random ass dude that drowned mind you has one? I thought they learned with pleetsky's/kyrswinter and even deepspindle but they went back to the same stupid nonse again. That being said cool weapon good job 👍