@@Agamatsu It would have been if the ignition union origin was confirmed rn, i need this origin look at your video's comments i cannot handle myself anymore
Dual Attunement path ideas (That I personally thought of) Fire+Ironsing = Path of Molten Metal Ice+Fire = Path of Steam Fire+Shadow = Path of Abyssal Flames Gale+Ice = Path of Frostbite Shadow+Gale = Path of Sinister Wind Ironsing+Shadow = Path of Darksteel (This would be how Darksteel was made and infused during the smithing process) P.S. If this makes it to Discord as a recommendations, and you got the idea from here, dont forget an honorable mention :D . P.S.S. I think Paths for Oathless would be dope (Get bonus cards in a hand or mantras we could get based on LGHT MED or HVY and you would choose your path via the students during the oathless quest.)
Ice and fire is going to be frostfire Gale and ice is going to be blizzard Fire and shadow is going to be ash and/or blackflames (K1s dual attune path) The rest are cool ideas (these were discussed by fino as the most likely dual attun paths when a guy called Dethmo made a superchat donation during the livestream asking about dual attunement paths and bringing it into discussion to a dev for the first time. Fino hinted towards Fire and Shadow (ASH) being the first one to come out)
I just hope we can get more unarmed mantras, especially for fighting styles. They've started doing it for Jus Karita, hopefully they can do it for other fighting styles.
Fino said he adding new stuff 1 year ago in an interview and he didn’t do jack shit he loves procrastination don’t expect anything soon From this loser that gives u false hope
NAH NAH NAH THE IGNITION UNION ORIGIN IS THE ONE THAT MUST COME OUT RN !! MY WORK WON'T BE WASTED LIKE THAT FINO YOU DON'T KNOW WHAT I'VE BEEN THROUGH DO YOU THINK YOU UNDERSTAND MY PAIN ?! Ain't being nice anymore time to start my vilain arc 😈 So now step aside and hol' up LET ME COOK 🔥
Idea for a shadow path: Purified (all mantras turned white/golden) (please add any ideas you guys have as well!) -would have the inverse effect to shadow, so instead of stealing ether you GIVE ether. -The ability to give ether wouldn’t just be a benefit to your opponent, however, as it would see some new status buffs/ailments -being hit with a purified shadow mantra 3-4 times will cause the “overstimulated” effect where the opponent has every mantra put on cooldown for (not 10) 5 seconds -should an opponent be at full ether when hit by a purified shadow mantra, they will immediately be given the “overwhelmed” status effect -Gain a talent where after hitting a mantra, your mantras now deal more damage per every 10% ether the opponent has (so like at 60% ether gain a 3% damage buff, at 70% a 6% damage buff, and so on until at 100% ether it’s a 15% damage buff to mantras)
New kyrsa origin (NEW) this is a NEW W update. I am shaking and in tears right now. This is the best the devs have ever done for deepwoken. Im so happy.
there are so many origins available also they should expand the idea of clans(i forgot what they're called) like authority why not make it so u do a lot of good things for them so u become like an authority officer and can do events vs etris for items or against anything they should add more stuff taht has to do with the clans and the players themselves
What about a shadow path, like leech path? You put like black parasites on the enemy (similar to crystals) but they like drain the health from enemies instead of flat damage would be kinda cool
"i think people still enjoy pvp". maybe thats true but its really not funny when you fight with 3 monsters at once, you are low and out of nowhere a voidwalker appears. boom! pvp combat tag! you now can no longer get the hp packs to get full and then do a fair fight with the voidwalker! instead you are getting attacked by 3 monsters and a player that is GOOD at pvp and will parry every attack while you are just trying to enjoy the game doing pve, making a build, then maybe try to fight others too. 7/10 times im getting attacked by a voidwalker I am low or fighting monsters/npcs/ANOTHER VOIDWALKER this is not funny. at least you could get a warning when a voidwalker teleports to you and maybe if they would not be able to teleport to you while you are in danger.
yo aga i want to ask you if you could get arc to do this fire and iron sing path flaming metal path: 60 flame 75 iron: legendary card. turn your rods into hot rods and burn your opponent you click x and your opponent gets set on fire. 60 flame 50 iron sing: rare mantra: you make a rod out of iron and then set it on fire and slash your opponent and on hit it will knock back and burn them. next card rare: when you hit someone with a fire mantra you apply a metal rod to them. 75: flame 75: ironsing rare card: everyone is lava: when you hit someone who has metal rods on them lava floor will proc and stay there burning the floor and it will apply the flaming rod card. new mantra lava spew you throw up lava at your opponent and apply lava floor. the mantra is 75 flame. flaming metal 75 flame 80 iron: you wish to set every metal around you in to lava every time you hit someone with a iron rod or metal mantra they start to burn and apply lava floor on them and takes armor away more quick then normal. *this is just something i was thinking about when you said iron sing and flame this would be very cool to add to the game*
Ngl, about the ash idea, gale flame, although fan the flames already exist, why not add ash for it, like using flamecharm to burn something then using gale to help manipulate the burning hot ash.
For the sake of god im tired of deepwoken's dry times, as a pve main(i love pvp too), im bored of one tapping monsters or doing boring ass boss fights all the time. Like instead of giving a parry check and remodeled ass mudskippers at duke erisia boss fight, let him use his bell to create a big ass golems to fight with us or some shit. As well as, same islands and same progression style is way so fuckin boring, a new luminant or a way more different dungeon. Not a dungeon area that similiars to gem farming area layer 2, boring ah shit. They should make dungeons like complicated, lots of shits to explore, we should give our hours to get the fuck out of there while carrying a good loot. Because right now game is easy as hell, including layer 2. In short, WE NEED A WHOLE ASS DUNGEON OR A NEW LUMINANT.
Yeah no All hope is lost Central luminet is probably gonna come out in 2077. This sounds kinda depressing like deepwoken has lost the plot like what are we supposed to look forward to. Also dungeons sound pretty stinky considering the few dungeons we have are *JUST FUCKING BOSS RUSHES AND NOTHING ELSE*. This concludes my Ted talk come back next time when Agamatsu uploads anything related to deepwoken in game content.
i think having a bell that opens a domain based on the attunement you have the most points on would be cool like if flamecharm you get put into a void filled with fire and if wind your constantly getting pushed around and getting the winded effect stuff like that plus itd be cool to see double attunement domains like maybe with ironsing and lightning you trap them in an ironbox and electrify the box
in my opinion fisr they should add more world events and void sea and randomization to make events and things in general different everything u doing it Then they should add new basic weapons like normal weapons like kattana,crescent cleaver. Darksteal greatsword, especially one with unique crits They should add a oath like ark welder but instead of armor its a weapon so for example ark welder instead of that its like a sword that uses fight and lightning (but obviously not an attunement thing or else it would just be heroblades) Don't think they should add enchants in my opinion it would make the game more focused on that and make some build op with it and decent without it don't want enchants to hard carry some times flame charm is very consoversal they have been buffing to alot so I say they should calm down if they make a flame charm add shadow it would probably be something like ether steal on flame with is OP if u think about it it should be Ash as they guy said it would blind u when u ues flame or something along with some ether saving talents then stealing Add more sea events or like a battle royal with bouts so u acutely ues cannons and raid bouts
Mb I misunderstood, but the developer talks as if he doesn't have much planned or ideas, and when Agamatsu suggests something to him, he immediately says "oh yeah, how did I not think of that?" or "that’d be cool". (I didn't watch the rest of the video, maybe I'm missing something) and I also want to add that the world(lore) of Deepwoken is beautiful and huge. The game should be much bigger than it is now. It's a shame that not so many people are working on the game. It really slows down the progress.
I love everything about the hive man, the races, the themes, the equipment, all of it. Hive culture is on top, and will always be the best faction with the best lore.
@@peenyyt4921bruh go play fallout im yappin about how the hive is like the brotherhood of steel, hidden in a giant fortress of technology, hoarding enough weapons and armor to prepare for a second calamity, if u play fallout 1 or nv you'll totally see the similarities and i wouldnt be surprised if the concept was adjacent
An idea for an domain expansion bell realm design : It would be dependant on your attunement and buffs would be varied from your stats (like in attunements you have expert, master etc. it would work in a similar way.
HEAR👏ME👏OUT. What if you could spend notes for a guild tailor? Like the guild leader could use the guild tailor to create special guild specific armor. There would be an outfit creation menu, and the outfits would have the colors of ur guild, while also bearing the guild emblem. Like there would be options of which additions you could make to your guild outfits (like belts, sashes, boots, pants, buttons etc.). Now ofc this is gonna cost like millions of notes to even get a starter level armor for your guild. And you could spend further notes to buff the talents, deffense buffs, stat requirements and item requirements of each clothing (initiate, officer and leader) but that’s gotta be like 100 mil notes.
how about instead of all that it instead displays over currently equiped armor so you display your guild while also being protected and only costs like 5K notes to get the armor and 2.5K to get the guy to make the armor for you
@@flashkidhdf a room extension is 500,000 notes, meaning buying a useless room like the mess hall is 502000 notes in total. You think getting something as cool as custom armor will be that cheap?3
@@level2.99 yeah I agree somewhat. Spending somewhere near 100k notes for a statless custom armor would be good, but if you wanted to give the armor stats, then further notes would be required. Plus, it would make the "wyvern brotherhood custom armor drama" virtually dissapear.
@rednessgod5729 That controversy is just stupid and envious tbh. It's just a retextured Black Diver. If it was real specs like moves I could understand. Deepwoken community is honestly overreacting, especially since its literally a dev guild.
It would be cool if like in lore for the hive origin you could have been found as a refugee like in etris and there are other npcs found as refugees too and you would spawn in some sort of a cell
Wish I was able to have a role in deepwoken where I give ideas for the devs / Arc mage to cool with, cause my friend and I always keep coming with good ideas that would never get implemented 😭
It’s not a new thing, and especially not because of lord regent. In one of the lore books, “Stars above and blade between” the protagonist assassinates the King of Etrea (not regent) since he massacres the canor population. Also, it’s not like etrea is racist only against canors, they’re just racist. Like every other faction. it’s almost like in a preindustrial era most people would’ve been racist…
ignition union origin could be your main progression is exploring and mapping the depths, unlocking higher ranks and more features the more you map and explore
Fino: Hive is kinda racist, they don't really let anyone else in the Greathives leader canonically being a Heliodar: like dude just say they're wary of other races but if you prove your worth you're considered a fellow member of the Hive
00:00 In this section of the video, Feno discusses the potential addition of a new origin to the game. He notes that the origin may change how players progress and requires careful consideration, as it will impact the lore. The origin will likely not be the most popular due to the Hive's racial tension, but it will offer a change in gameplay. Feno explains that he plans to release a boss fight with this origin as well. Regarding enchants, 05:00 In this section of the interview, the developer discusses the idea of new enchantments and their potential to change the game balance. They express that enchants should not become too powerful and should be more balanced. They mention a poison or acid enchantment as a possibility but are uncertain about its potential. The developer also briefly discusses attunements and the possibility of adding a new race or ultimate paths. They express interest in exploring the idea of fire, shadow fire, and other ultimate paths. They also mention the idea of a corrupted Shadow path. 10:00 In this section of the RU-vid video, a developer discusses possible new content for the game Shadow Path, including new rarities and legendary monsters. The developer also talks about their experience developing the game's Tower Bound mode and the challenges they've faced with animation and coding. They mention that they're changing one last thing before releasing the Japanese anime-inspired character Taran, and they're exploring the possibility of adding unique rings to the game. However, they express reservations about developing Relics as they fear their subconscious will try to make them too powerful. Overall, the developer seems excited about the potential for new content and is eager to continue making improvements to the game. 15:00 In this section of the RU-vid video titled "New Origin, New Oath, & More! | Dev Interview", the developer discusses the possibility of adding new items, areas, and luminants to the game. When asked about the possibility of a new luminant, the developer mentions that anything is possible, but that adding a new one would likely require a significant effort. They go on to mention that they are particularly excited about the possibility of adding a new area, and that they would need some time to come up with ideas for it. The developer also discusses the possibility of adding a new weekly deep gem, but acknowledges that it would require a significant amount of testing before it could be implemented. 20:00 In this section of the video, the developer discusses their thoughts on various elements of the game Avengers AME, including new layers, Attunement Oaths, Attunement armor, and domain expansion. The developer is excited to work on new content and thinks that there should be more randomization and harder trials in the game. They also mention that there is already a domain expansion, but it would have to function differently in order to be exciting. The developer is specifically excited to work on Hive stuff, which they recognize as the main focus of the game. 25:00 In this section of the video, the developer Foo talks about their plans for new content in the game. They mention their desire to create a Time-related ability and a new race, but they are not sure how to make these work at the moment. They also discuss the possibility of new Murmur talents and Layer 2 content. Foo ends the section by stating that they will be dropping a lot of cool stuff to look forward to and promises to make videos about it when it drops.
BROOO I HAVE BEEN CONCEPTUALIZING A GALE THUNDER PATH FOR SOO LONG. We need a rumble path. Meaning that every mantra that is either gale or thunder puts the user in a state of increased mobility, is followed by an explosive whirlwind For example, imagine wind passage but the initial dash is a lightning dash. And the mobility would kind of be like phantom step and lightning cloak combined, like you would teleport after every little wind step of the gale dash
Aint no way agamatsu said gravity attunements, when attunements are supposed to be elements ARGGG GIVE US WATERRRRR!!! Attuenement + Path Ideas: (What currently exists + ideas) Fire: Lava, Plasma, Phoenix. Ice: Crystal, Snow, Lightning: Krulian path (learn the ways of purple lightning), Gale: Poison Path, Shadow: Blood, (New) Water: Acid, Ironsing: Earth, Gold, (Poison is gas, acid is liquid hence poison being in gale path)
suggestion: why not let ganymede, vesperian and chrysid have the orgin but the rest of the races doesnt? it makes big sense and wouldnt hurt the lore at all
20:44 the man is lying, christmas exists in deepwoken, in upper erisia and a lot of other places there are graves with crosses on them meaning that christianity exists, if christianity exists so does christmas bro its simple logic
Idea. A new monster a witch like creature and has sludge like hair and would be a necromancer that can slow enemies down. Or could make allies more aggressive and normally travel with mud skippers in a pack of 3
I’d be cool if they added a new skin for every character that is hive themed that you could unlock when you become an ally of the hive and talk to a npc to get the skin which basically allows you to get that specific origin
Well, idk if it counts but when you get 50 shadow you already have a "path", you either blind the guy with "sightless still" or stun lock them in place with "fear".
What's with the sudden change in deepwoken? a few months ago it barely added new stuff except for patches n stuff, now they seem to work a lot more on actual content I appreciate it, it's just unexpected
dude all they've been adding right now is mantras and paths like they're call but its not really content its just a new mantra and a recolor every time
Song idea: Lightcharm Obtainment Method: Go to the temple and a unknown lightborn will ask you to deliver some "gifts" to a lightkeeper in the eastern luminant, after the quest the lightkeeper gives u a potion of hope=lightcharm. Mantras: Light Hammer base mantra= you throw a Light Hammer and it goes back to you like a boomerang,like the paladins hammer in terraria Blessing of Hope= You emit a radiance of light proceeding to blind people near you
we need an attunementless path, something that makes it more viable outside silentheart / attunementless med, in its current state its really just filler for if your build cant afford it like some blindseer builds