@@HarryOn299my team started a badlands game when i wasnt ready yet and had a half finished loadout, so they waited for me as i brought everything my team was missing
There was an old glitch similar to this from last halloween where if military base ran into something that had a boss healthbar you would get 300% the amount of health in cash. So fallen king gave me 1m from around 4 military bases. I think it might have worked with crook boss and elf camp but it was slightly worse. Anyways, I'm pretty sure I was the first to figure this out and I won act one from max accels because of it.
I was doing the mystic gardens strat and we got it HORRIBLY wrong and only one two of us bought milibase and at the last few base I realised all zombies were taking unusually high damage and then I saw mili base absolutely melt void reader's health 😂.
i was just playing this challenge with my friend, it was super ez bc i only used spawners to counter the tank modifier ( i knew units did more damage than supposed but not how it fully worked) but after the fallen king got half health, like 5 riot guards camped him. he died in less than 1/10 of a second...
I did it with golden mini spam and some help from accel users and another golden mini user, we also did some commander chain and a mercenary-wait a minute
I think i know how this works, bassically since the bloated modifier makes enemies have double HP, maybe the programming for killing the units is separated from the HP so when they get halfway to killing the enemy since the bloated modifier could just not affect the unit killer system thingy, it just doesn't kill the units making them deal their whole HP the tick
Heres a funny story, when I was queuing into my first match I brought m base bc I wanted to test out the rework bc I haven't played tds in like 6 months. One of the guys I was with was complaining I was using m base instead of ranger or something else, the king lost all his health near the end bc of the m base, I bet that guy is very grateful I was playing around with random towers instead of being a generic level 100+ metaslave
it happen to me today, i was doing the challenge map thing, and fallen king was with 78K hp, but when i used the mercenary base ability to spam riot guard, they just shreeded fallen king
imma explain this one, when an enemy with the bloated modifier is at half their hp, they won't do any damage to your units anymore, in the opposite way our units can do infinite damage to them
it actually doesnt need a collision unit, I played a match with mere dps spamming like accels, engines and brawlers. Its because challenge thinks its normal fallen and the extra hp is a error and instantly kills it. As long as fk below 140k hp it will get insta killed.
that's not how it works buddy, as other enemies would die while below 50% health aswell, probably Engineer sentry counted as unit to deal damage to the fallen king (as Sentry does count as an unit)
Minigunner max dps: 92.59 Golden Minigunner max dps: 129.63 Ranger max dps: 178.37 Turret max dps: 191.26 Executioner bug: 200+ or higher Accelerator max dps: 284.81 Engineer max dps: 91.19 + 362.68 = 453.87 Golden Minigunner max dps in quad: 2,592.6 Golden Minigunner max dps in trio: 3,240.75 Golden Minigunner max dps in duo: 3,888.9 Golden Minigunner max dps in solo: 5,185.2 Riot Guard: 100,000 dps 💀
In my opinion about this bug, I think that bloated modified isn't work properly all unit that have x2 hp take damage from military base as normal one like abnormal zombie that should have 12 hp but only does 6 damage to humvee.
to explain this one, when an enemy with the bloated modifier is at half their hp, they won't do any damage to your units anymore, in the opposite way our units can do infinite damage to them
@@LuquiTheFarmer if tank modifier was like that then unit spawners would be useless against reavers, its already balanced that the units can damage the tank modifier, just a reminder but some high hp enemies like tank, tier 4 breakers, slow bosses, warden(and also fallen king and his guardians/heroes) don't have tank modifier in the challenge because if they ever had tank modifier it would just be like the old templar overall tank modifier didn't help making the glitch happen so don't blame on it
I hope you realize that this is just wrong in so many ways. If devs wanted 150k to be intended HP they could just remove bloated modifier from fallen king in first place as they did with the tank one
o explain this one, when an enemy with the bloated modifier is at half their hp, they won't do any damage to your units anymore, in the opposite way our units can do infinite damage to them