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New Star Citizen Features And Story Showcases - Luke Reacts 

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23 окт 2023

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Комментарии : 873   
@LordBeef
@LordBeef 8 месяцев назад
64-bit coordinate space is a really big deal. Most game engines are limited to about 16x16km spaces for a level (at least in multiplayer), because the math for 32-bit coordinates gets inaccurate as you get further away from the worlds origin. In Halo infinite, for example, on the edges of the open world you can see the thumb of the hand wobble when holding a pistol. If the game went further out, you’d have issues like bullets changing position erratically frame to frame. 64-bit coordinates allow for spaces up to millions upon millions of kilometers.
@SnowTerebi
@SnowTerebi 8 месяцев назад
People thinking it takes too long just don't understand that CIG have to develop techs like this and PES first.
@GomulDart
@GomulDart 8 месяцев назад
same reason minecraft's world eventually 'ends' in a laggy spaghetti mess right?
@SnowTerebi
@SnowTerebi 8 месяцев назад
@@GomulDart Yup
@dmacpher
@dmacpher 8 месяцев назад
Add on top dynamic server meshing, arguably an even bigger tech. It would change games like Eve online over night if ported.
@SnowTerebi
@SnowTerebi 8 месяцев назад
@@dmacpher Let's not get too far ahead ourselves yet, they gotta scale up the static meshing that they've demoed first.
@germanmosca
@germanmosca 8 месяцев назад
"How big of a middlefinger can you show to Bethesda and Starfield? - Yes"
@jakejimenez7048
@jakejimenez7048 8 месяцев назад
What middle finger? At least you can play Starfield. This game is nothing but trailers and hopium.
@Mills354
@Mills354 8 месяцев назад
You can literally play star citizen right now, and it is epic @@jakejimenez7048
@thekillerprawn
@thekillerprawn 8 месяцев назад
​@@jakejimenez7048if and when it releases it will put starfield's claim of "next gen" to absolute shame. They're not even that similar of games but the stark contrast between that badly aged game design and the literal bleeding edge of immersion is gonna ridicule bethesda, if all goes well...
@jakejimenez7048
@jakejimenez7048 8 месяцев назад
lol "if"@@thekillerprawn
@thekillerprawn
@thekillerprawn 8 месяцев назад
@@jakejimenez7048 Star Citizen is Still an if, yes. Squadron 42, however, is releasing in the next 3 years, 2 if things go well, or 1 if God performs a miracle. But star citizen is not so simple, they just got server meshing working but now they have to actually implement it, then they'll have to get dynamic server meshing working too. So yeah it's still got big milestones ahead.
@RandyMoonihoawa
@RandyMoonihoawa 8 месяцев назад
People who haven't been following the project closely don't know this, but Chris Roberts basically took EVERYONE off of the Star Citizen development team and moved them over to SQ42 a couple years ago. It's clear now that that was the correct decision. This looks better than I think anyone expected it to, and now we can expect to see a lot of these improvements get moved into the PU over the next year. This is a very exciting time to be a backer of Star Citizen. If you're on the fence, please give it a try during their next free fly event. There should be one next month. What you see now is not indicative of the final product, but it's still a lot of fun with friends.
@halxen
@halxen 8 месяцев назад
More than a couple, it has been since late 2016. This was a strategic decision as they expect(ed) that delivering a single player narrative game with the scale and scope of SQ42 that offers the level of detail and fidelity, in both visual and interaction, would function as a "gateway drug" for interest in the Persistent Universe. I think it is very clear with the hype surrounding Starfield, and the primary criticism being the lack of seamless gameplay, there is a very large appetite for what Squadron 42 and StarCitizen will offer. If they can manage to get SQ42 polished and optimized within the next year while Starfield is still fresh within peoples minds; it will sell extremely well and will be massively successful in quelching the skepticism and doubts about "ScamCitizen".
@MrDazTroyer
@MrDazTroyer 8 месяцев назад
Free fly is the absolute worst time to try SC, it's a complete shit show.
@WookiesRUs
@WookiesRUs 8 месяцев назад
@@MrDazTroyer So? It's also the only time people who are on the fence about SC don't need to pay 45$ to find out if they want it.
@amiththomas3884
@amiththomas3884 8 месяцев назад
'EVERYONE' is an exaggeration (I think you meant it this way), but yeah they moved the majority of production work into SQ42 in the last 3+ years.
@sourakotsos
@sourakotsos 6 месяцев назад
@halxen I am one of those people. I have been following the news of this game here and there because I am a sucker for space games. All these years, I was thinking that this game will never be released, so it must be a scam and that it promises too much. But it's not because I am a bitter person, but because this game always seemed to be everything I would want from a space game and I was afraid to be hugely disappointed. Now I have to say this...I am glad they are making me eat my words. I am glad that they are achieving what they wanted to make. I had stopped playing on PC for the past 15 years, but now I am thinking of buying a PC just for this game. Bravo for making this.
@adventurous_soles9899
@adventurous_soles9899 8 месяцев назад
When Todd said, "Go anywhere and do anything" this is what he knew we wanted but couldn't deliver.
@drksideofthewal
@drksideofthewal 8 месяцев назад
This is basically the game every kid wanted, with no invisible walls
@ericwollaston5654
@ericwollaston5654 8 месяцев назад
@@drksideofthewal and one of those kids with that dream was a very young Chris Roberts. He is now on the way to delivering that dream for all to experience.
@cacharadon7460
@cacharadon7460 8 месяцев назад
When Todd closes his eyes, he sees Chris's smiling face... Or a million bucks in his bank account. Believe whichever you want, but I'd like to think Chris gave him at least one sleepless night before he released Starfield
@kaejuka6249
@kaejuka6249 7 месяцев назад
@@ericwollaston5654 Chris has been trying to make that game since the 90s. with wing commander, then Freelancer, and now with Star Citizen
@Axeonfluke
@Axeonfluke 7 месяцев назад
>gamebryo
@thekillerprawn
@thekillerprawn 8 месяцев назад
Also it's quite obvious that it's not pre rendered, look at all the asset pop in and little stutters throughout the videos, that's a real game right there
@surject
@surject 8 месяцев назад
I think it's a bit of a mix (mostly in-game with some pre-rendered/in-engine blended in). Pretty obvious with shown NPC's.
@SnowTerebi
@SnowTerebi 8 месяцев назад
@@surject Why having scripted NPCs means it's pre-rendered? Do you know what "pre-rendered" means?
@alandab
@alandab 8 месяцев назад
@@surject You obviously have NO idea what pre-rendered means.
@dennislee5882
@dennislee5882 8 месяцев назад
The fact that you're having trouble telling what part is pre-rendered and what is real gameplay footage speaks volumes :)
@GomulDart
@GomulDart 8 месяцев назад
@@surject others have basically already said it, but it's scripted not pre-rendered. It's a demonstration, which means they've set things up to show off exactly how all of these features of the engine work. It's implied to be scripted, otherwise they wouldn't be able to show off all of the features. It's ok that it's scripted, good even. Like Luke describes with how they did the camera and sweeping shots in realtime. They used a tool to make it possible to display, but it doesn't mean what they're showing is fake or that it's prerendered. It being pre-rendered implies this is not live, (which it clearly is), that it's be out sourced to rendered in a third party system, like a "cinematic". Anything NOT rendered in real time is pre-rendered. So, knowing what we're seeing is live game play (live gameplay=rendered in real time), as others have pointed out, *excludes it* from being pre-rendered. Hope this helps clear up the misunderstanding.
@manslaughterinc.9135
@manslaughterinc.9135 8 месяцев назад
Melanin Driven Skin Shader: Light refracts differently off of light skin vs dark skin. The shader adjusts skin glare based on the color of the pixels underneath.
@peterstorm_gaming
@peterstorm_gaming 8 месяцев назад
Starfield spending 7 years, 400 million _and_ an existing engine, while SC is doing two games, doing stuff that’s never seen before _and_ their own engine, for 600 million and 10 years, seems on par for me. Haters are gonna hate.
@buckytin7393
@buckytin7393 8 месяцев назад
Once S42 is released, they will probably be up to 700-800 million, but for perspective, other game studios/publishers take in that much money in a year. They are definitely approaching the level of some of the biggest game studios out there.
@surject
@surject 8 месяцев назад
..while building a company.
@weaky1344
@weaky1344 8 месяцев назад
Now i wonder where all the starfield budget went? Did it all went to marketing? Kinda curious now
@Dumb-Comment
@Dumb-Comment 8 месяцев назад
​@@surjectand while hiring the stars
@ThisIsSpartttaaa
@ThisIsSpartttaaa 8 месяцев назад
Very well put, I think people forget things like this. GTA 6 has been in development for 8 years or something and they said it's going to take 2billion to make...and that is in a single city.....
@Odeezee
@Odeezee 8 месяцев назад
a lot of people clown on CIG for taking their sweet time, refusing to cut corners and going hard for fidelity, scale and immersion. i am hoping that people can see now why doing it the way they have, while long, is the best in the long run, as it givens them a more robust foundation. we all know how hard it if for a fully released game to add features not supported by the engine, or accounted for during the design of the game systems. so for me personally, my hats off to Chris and the whole CIG team, their passion, tenacity and hard work is paying off. O7 also Luke, i appreciate how even though you are a skeptic, you can look past all the online manufactured hate for Star Citizen/Squadron 42 and see what they are attempting to do and what impacts there could be for the game or the industry as a whole. definitely looking forward to seeing your reaction once these games are fully released. O7
@pognarchy
@pognarchy 8 месяцев назад
Yea star citizen is what happens when you don’t have a publisher breathing down your neck wanting it to release asap: you get the time to create something with the potential to be revolutionary Even by a lot of modern day standards, from what I’ve seen of starfield, it looks mind blowing. I might even try picking it up just to support them because I’m (cautiously) optimistic on this game
@jakejimenez7048
@jakejimenez7048 8 месяцев назад
Spending 7+ years and more money than any game in history to only have a cinematic trailer and Alpha build is called a scam, cultist.
@bradtravis2440
@bradtravis2440 8 месяцев назад
They're making two truly next gen games with tech that no other game can come close to, and one of them is "feature complete", big brain. @@jakejimenez7048
@rhetor4mentor13
@rhetor4mentor13 8 месяцев назад
Well, the citcon overall certainly shut a few mouths. But there'll still be a very seizable batch of knee-jerk reactions from haters who didn't watch, don't care, never played the game, don't pay attention to its development at all, and rehash the same tropes that cemented in the wider gaming forums in 2016-17, in total disregard from reality (some are adamant that the game isn't playable, think servers are limited to 50 players, tell you that ships are just JPGs, that there's no gameplay, or that it's a slideshow, or that it's just a few space whales funding the game...it's sometimes insane). Such profiles can be spotted by their use of words like "cultist" and "scam", alongside "gullible" and "vaporware" as well as "sunk cost fallacy". I think it's best to simply ignore them, as their position will continue to look increasingly more ludicrous. The only antidote to that insanity is CIG actually releasing S42 and it being actually amazing. If so, I'm sure some will move the goalpost to "but it costed too much".
@jakejimenez7048
@jakejimenez7048 8 месяцев назад
lmfao I would lovew for this game to be everything you hope it will be, but it won't be. There's no logic in thinking a game that took this long, with this much scope creep, and this much money to still be unfinished will be anything but a fucking mess. You people are high on crack talking about a game that does not even fucking exist anywhere else but your minds.@@rhetor4mentor13
@Frank-os6gq
@Frank-os6gq 8 месяцев назад
The people who spend $1,000 into star citizen are the reason the game has come this far. And they also do it because they believe in the project, and their belief is paying off.
@geekadventureteam7806
@geekadventureteam7806 8 месяцев назад
I'm about $2,800 into it, so just a baby whale lol. That's accumulative bit by bit over almost 9 years. Someone once asked me why I would spend that much on a game and I told them it wasn't just about the game itself. It was about supporting Chris's dream game and seeing if CIG could actually push the technology forward and pull this off. Plus as Star Wars Galaxies was my first MMO, the sandbox nature of this project scratches an itch I've had ever since SOE betrayed it's community.
@MaticTheProto
@MaticTheProto 8 месяцев назад
@@geekadventureteam7806baby whale? I spent that much on a different game and just over 1k on sc. We are blue whales babyyyyyy 🐳
@fwdcnorac8574
@fwdcnorac8574 8 месяцев назад
I spent $400 with zero regrets. If it all works out then I see it as me doing my part to bring it to everyone. I wanna see the game get populated when server meshing kicks in.
@SnowTerebi
@SnowTerebi 8 месяцев назад
@@fwdcnorac8574 We held the line 🫡
@gerryroberts2897
@gerryroberts2897 8 месяцев назад
I agree I have a 600 I and an a 400 I and I think that comes out to about $800 if more and I totally do believe in this project so much this is revolutionizing the game industry it is the future of Gaming just like in my vision about how folding phones people thought it was a phase and now you have a whole bunch of companies making folding phones this is basically star citizens version of folding phones, they are literally on The Cutting Edge of gaming technology put to the bank where they are creating entirely new ecosystems to win their products and services🫡🤩😤
@hoshipresence
@hoshipresence 8 месяцев назад
The Haters are so vocal about this game and want it to fail so badly its wild. Have your concerns all you want, but its undeniable that if this game succeeds, it will shake the gaming industry and be better for ALL gamers
@fellowasp6768
@fellowasp6768 8 месяцев назад
Absolutely 🎉
@alandab
@alandab 8 месяцев назад
Whether you like or dislike the game, you'd be an UTTER FOOL to want to see it fail! Failure or success would resonate throughout the entire gaming industry for bad or worse. This just shows how stupid some "gamers" (and I meant the quotes) are. Man, society has developed an ignorant generation of folks.
@StrongBoi765
@StrongBoi765 8 месяцев назад
@@alandab IKR damn they are so annoying
@jful
@jful 8 месяцев назад
Baldur's Gate 3 and Star Citizen are both self published games too. If SQ42 can live up to what we've seen, I think some publishers need to start asking themselves some tough questions.
@Mike-sf7ex
@Mike-sf7ex 8 месяцев назад
At this rate Star Citizen won't be "complete" til another 5 years at least. How would a game taking the better part of TWO decades and costing more than half a billion dollars so far be beneficial for the industry
@MrGrownman455
@MrGrownman455 8 месяцев назад
Star Citizen taking over a decade to develop is becuase of backers like me. WE said we wanted everything and that's what we're getting. So I could care less about the critics. Let them go play their out dated cheap SC clones like Starfield with their loading screens 😄 . While Chris continues with his master piece.
@aviator2252
@aviator2252 8 месяцев назад
I'm fine with the way things are going, and with sq42 complete, I believe next year is going to be mind-blowing as features get implemented into pu, we waited for the tech now its time to reap the rewards
@adityan3208
@adityan3208 8 месяцев назад
I lost you at Starfield being a SC clone. Starfield is mid but it's completely original and also a different genre altogether.
@Crovea
@Crovea 8 месяцев назад
@@adityan3208 To be fair, they completely copied the artstyle from star citizen
@fellowasp6768
@fellowasp6768 8 месяцев назад
​@@adityan3208"original" been a fan of Bethesda longer than any other company... it's not original what so ever. It's generic. Dead space was better at a space narrative. NMS was better at resources building space combat etc... you can like It all u want but the reality is its pretty lack luster
@Mike-sf7ex
@Mike-sf7ex 8 месяцев назад
​@@CroveaSC can't take ownership of an entire space sci Fi genre wtf are you smoking. Literally all space sci Fi games have borrowed inspiration from novels and movies including Star Citizen.
@GrimGalore
@GrimGalore 8 месяцев назад
10:18 "Hardware Displacement" is when your graphics card explodes and shards of it get ejected through your computer case.
@ViatorLunarum
@ViatorLunarum 8 месяцев назад
accurate
@SETHthegodofchaos
@SETHthegodofchaos 8 месяцев назад
Lmao
@spacewombat4569
@spacewombat4569 8 месяцев назад
jokes aside "displacement" in 3D graphics refers to projecting height information from a flat surface ( usually driven by texture information ). So, all the nice hills/mountains you see are being achieved by projecting up/down from a series of planes which wrap to form the surface of the planet. In the case of StarCitizen things like that are procedurally generated but with a shared seed which is how players can have the same gamespace ( and avoid immense file sizes ). The only issue is it's impossible to have detail which overhangs ( like complex cliffside coves and caves ) with this method so it requires a LOT additional detailing and other tech to make believable environments.
@SETHthegodofchaos
@SETHthegodofchaos 8 месяцев назад
​@spacewombat4569 Hey, i am curious: these displacements are done on the GPU, correct? Thats why its call "hardware" displacements, no? Do you know how this works with physics and hit detection for the game simulation/game loop? I think this happens on the CPU. How does data flow to flow between the two?
@herobrine024
@herobrine024 8 месяцев назад
@@SETHthegodofchaos You should look up Digital Foundry's old SC videos. They go into some of the rendering and collision model details there.
@tlove21
@tlove21 8 месяцев назад
70% of all you see is available right now in the online game. Many of the things not in the game are coming soon. It was a big weekend for both SQ42 and the PU, as the PU's main needed tech for a true MMO experience was demoed in fine fashion, which no other game has done to date. Being able to see a player who exists on another completely different server, and interact with objects across servers in real time. Server Meshing will be the holy grail of the PU. SQ42 being feature complete is much easier than the PU, as that is a military story, and the PU is an everyone type of experience.
@anticorruptionagenda5106
@anticorruptionagenda5106 8 месяцев назад
offline?!
@tlove21
@tlove21 8 месяцев назад
@@anticorruptionagenda5106 The offline game is feature-complete but is being polished as shown in the last portion.
@Recsy
@Recsy 8 месяцев назад
'Physicallized' meaning you can interact with it, you can land on it and walk around it.
@randlebrowne2048
@randlebrowne2048 8 месяцев назад
It's also transparent/translucent in certain places. You can see the seafloor in shallower areas.
@Boss_Fight_Wiki_muki_twitch
@Boss_Fight_Wiki_muki_twitch 8 месяцев назад
Chris Roberts has been seeding the idea for Star Citizen going all the way back to the first Wing Commander. The most ambitious game in videogame history
@masterpwn3r
@masterpwn3r 8 месяцев назад
And he tried with Freelancer - and failed, in his mind only most likely, Microsoft pulled the rug under him (and was right doing so). Freelancer is still my favourite game to this day.
@dmacpher
@dmacpher 8 месяцев назад
@@masterpwn3rfreelancer moded to discovery was insane. But yeah Chris got the boot for being over budget and over schedule. But he wanted to build what has now become star citizen and 42. He was so bummed about Freelancer he just went back to making movies 😂
@Pintheshadows
@Pintheshadows 7 месяцев назад
​@@masterpwn3rI'm playing it again at the moment. Crazy the jump games have made in 20 years.
@masterpwn3r
@masterpwn3r 7 месяцев назад
@@Pintheshadows cant believe it's 20 years old.
@KPid10t
@KPid10t 8 месяцев назад
I've always heard about Star Citizen and had an idea of what it was..... but after watching this WOW! Like shiiiiiiit. This Star Engine is insane. It's almost a universe simulator on so many intricate levels. I definitely need to look more into this game. With that much money crowd-sourced, it's incredible to see what a talented, passionate, and committed team can do with it. Actually seeing the complete and final product seems like it will be spectacular. We need more of THIS in the industry.
@Anonnymouse53
@Anonnymouse53 8 месяцев назад
The industry can't do this, private money will not fund this. Too long, too risky and currently too little return. Remember Clash Of Clans makes as much money in 18 months as Star Citizen has in 120 months. Why bother? The only exception I see is Unreal, who may have to respond eveentually to some of these features, but only if StarEngine succeeds. They have the money and the incentive to keep up - I'm sure they have R&D looking at many features, but until someone else is challenging them technically they'll not raid the warchest.
@randlebrowne2048
@randlebrowne2048 8 месяцев назад
@@Anonnymouse53 Keep in mind that a huge part of the development cost for this game has been in R&D and creating their own engine. Eventually, other companies could simply license Star Engine to jumpstart their own development and save huge amounts of money at the same time!
@Anonnymouse53
@Anonnymouse53 8 месяцев назад
@@randlebrowne2048 I think the problem with that is that 7 million developers use Unreal for example. There is a massive base of knowledge for it as well as proven support, extensions and monetization tools. Nobody really wants to use CryEngine or Lumberyard, StarEngine would be even harder to sell. Not impossible but not something I see can happen anytime soon.
@RosscoAW
@RosscoAW 7 месяцев назад
@@randlebrowne2048 Licensing Star Engine, especially out to enterprise customers, would require the establishment of very large, dedicated teams whose sole prerogative is providing engineering and design support to enterprise customers -- it would require establishing probably at least 1 new studio facility dedicated solely to the project, and years of modifying their editor tools, microservices, server and infrastructure stack, and doing so after their end-product stack has been scaled out for years on the consumer-end (ie, years of experience with dynamic server meshing working under the belt), and then maintaining support for all of their tools and editor features and technology such that they can be used reliably and consistently by third-parties you have licensed/sub-licensed the Engine and editor(s) too. Further, it would require prioritizing that project (the maintenance of the IP for third-party enterprise customers) over the live game environment and over their own R&D efforts; the same way Epic is required to prioritize the maintenance and development of UE5 for it's enterprise customers, over it's use for independent/amateur developers and as a game engine for their own products (Fortnite etc). It also requires that you have years of experience successfully licensing massive technology to enterprise customers, at scale, and how to manage the production and administration of your entire company with all of these massive, disparate projects simultaneously, something CIG has zero experience with (currently, the only customer for their tools is themselves, allowing them a very, very tight feedback loop between the developers using those tools and the developers that make and maintain them). Ultimately, while I agree it's possible, it won't likely be practically possible until well after dynamic server meshing has been borne out. I expect them to try and adapt their editor and tools and tech stack for private servers and modding, before opening it up to enterprise customers, given all of those customers are essentially making use of a single product (a singular, "Modder-Friendly" version of the StarEngine editor and tools) that is maintained the same for all of them, which is much simpler than what enterprise customers need (every enterprise customer will usually want their own tech and feature modifications made to your IP to facilitate their specific usecase, and you have to do it with/for them because you control the source IP and maintain the tech stack). Which is to say, any considerations of resale of the license as a whole entity will occur well after modding is possible, probably 5-10 years away, easily. Chris Roberts has clearly only one prerogative, and that's making *his game,* so he isn't going to sacrifice his ability to develop his game in the short-term just to front load enterprise profitability that can wait until later (he has majority control and all the FCF from SQ42 will more than sate his private investors, so licensing the engine out will be a very low priority for a while).
@Donald5557_
@Donald5557_ 6 месяцев назад
@@randlebrowne2048 Probably what other companies will do. Wait for Star Engine to realest then create a game with it saying that they is it all
@tamberello1966
@tamberello1966 8 месяцев назад
"Their hobby isn't gaming, Their hobby is Star Citizen." Brilliant observation.
@pognarchy
@pognarchy 8 месяцев назад
Whether or not some of this is in the game already (some comments pointed it out) doesn’t change the fact that it’s mind blowing tech that we haven’t even seen big studios implement yet. It’s crazy stuff Only thing I’m worried about is how in the world will most computers be able to run it lmao
@AbleAnderson
@AbleAnderson 8 месяцев назад
Todd already told you; “you might have to upgrade your pc’s” lol
@Rummyson
@Rummyson 8 месяцев назад
Many can. I only have a 1070 and runs fine. The key is RAM and SSD drive.
@qwertyrewtywyterty
@qwertyrewtywyterty 8 месяцев назад
doesn't matter, this game already made profit from the development, any extra income from buyers when the game release is just a bonus. The rich fans literally made this game happen. This game only caters to people who are able to buy a decent PC. And don't even mention consoles.
@billywashere6965
@billywashere6965 8 месяцев назад
Runs fine on my RTX 3070.
@MaticTheProto
@MaticTheProto 8 месяцев назад
@@AbleAndersonthe sf performance is hilarious
@bradtravis2440
@bradtravis2440 8 месяцев назад
If videos games were paintings Star Citizen would be the Sistine Chapel
@thekillerprawn
@thekillerprawn 8 месяцев назад
If video games were chapels Star Citizen would be La Sagrada Familia
@pontifexinferno
@pontifexinferno 8 месяцев назад
@@thekillerprawn that's too accurate, nicely done
@MaticTheProto
@MaticTheProto 8 месяцев назад
@@thekillerprawnor the Ulmer Münster
@iluminas2866
@iluminas2866 7 месяцев назад
@@thekillerprawn more like cologne cathedral ^^
@TheCorgies
@TheCorgies 8 месяцев назад
people sht on CIG about $600mil all the time but they don't know what they're doing Star Citizen, Squadron 42 and StarEngine. Star Citizen need Server meshing technology, that's why they need their own engine. Server meshing will change open world MMORPG forever.
@apexanimo
@apexanimo 8 месяцев назад
Aah no. CP2077 taught me more then enough not to hype myself over a frigging video game. But cmon, gas giant with space whales was awesome...
@vorpalrobot
@vorpalrobot 8 месяцев назад
Almost everything up to that point was stuff in game already. Just missing the ground fog and animals, the planets, cities, biomes were all real stuff you can see now.
@aleclowry7654
@aleclowry7654 8 месяцев назад
What CP2077 should also teach you is the cons of a game studio being forced to push a game out by stakeholders before it's ready. People complain about how long CIG is taking to make games, but they aren't being choked by a publishing company. If sq42/SC are great-- then that's the reason why
@ni9274
@ni9274 8 месяцев назад
@@vorpalrobot doesn't mean it will be bug free and have good performance
@LordAxiom-
@LordAxiom- 8 месяцев назад
I just love how you guys have made Cyberpunk 2077 a trauma for you, a PTSD trigger. I promise you you will be ok if you get excited again for a game, don't let the launch of CP2077 ruin your hype and fun.
@LordAxiom-
@LordAxiom- 8 месяцев назад
​@aleclowry7654 Well, I mean you guys also doxxed and threatened employees for the delays so did they really have a choice? The fault is mostly on mentally ill gamers but no one wants to take responsibility for that.
@halxen
@halxen 8 месяцев назад
The tech in StarCitizen is extremely unique and impressive. There really is nothing else that is actually doing what they've accomplished and continue to iterate on. @LukeStephensTV There are some corrections to note in your assessment of the StarEngine segment. What was said is that everything that was shown there is expected to be in-game within the next 12 months. There is also quite a bit of it that is expected to be added by end-of-year in patch 3.22 but there is still quite a lot of what was shown that isn't currently in-game and will likely not be until this time next year. That isn't to say that what is there already isn't incredibly impressive like you've noted. Also, another correction... I'm not sure if you realized it when talking about how seamless it was; but that single-take was on a spline nearly a billion KM long in-engine and traversed from space to planet surface, to interrior, to ship in atmosphere, back to space, to another planet, and then to an entire different solar system (Pyro).
@jacobcsddd
@jacobcsddd 8 месяцев назад
What is the star citizen drama? based on what I know, I'm kinda new came in 3.18. Old backers are complaining because they backed something different, the plan was to actually do a simple campaign space game with load screens, worse graphics etc and a release date of 2016 if I remember correctly, however nobody expected the massive funding so they naturally increased the scale. Them being 9 years Alpha isn't a disgrace, its normal. Starfield took seven years to complete and they already have 20 years of experience and an engine that's already ready with complete tech. Red Dead Redemption 2 took 8 years to make, 540 million budget and 1600 devs. GTA 6 still in development with 2 Billion years of funding. Star Citizen started from the beginning and started with 20 devs and increased as they went on, the reason they're taking to long is because they're making completely new tech that nobody else did before so they don't exactly understand and don't know how many road blockers they will come across so they can't give a reliable estimate on when things will come out. An example on this is 2020, they said server meshing and Icache are coming then, and they were right, Icache was ready, however, it didn't "work" it wasn't fast or good enough for server meshing. So they had to use Entity Graph because Icache couldn't handle it, that brought them back 2 years so they literally wasted 3 years of work, it completely went down the drain. That's a con with making something new, you're completely looking through the dark and have to just try things to see if they're work. Now newer companies can look at the trial and error of star citizen and prevent themselves for going through the same mistakes. They won't use ICache because they already know it won't work and will go directly for EntityGraph, well this is an issue you won't know until you build it. It's kinda ironic, people are complaining AAA studios aren't being innovative and all new games are bad and just a copy of the last one, but this company is extremely innovative and they're complaining that it's taking too long (it actually isn't taking too long) the reason for that is actually the transparent development which which good and bad, the bad is you see all the hickops and mistakes during development, its not that other games never had problems its just that we never saw them. Well a pro about this is backers can detect the problems early and not when the game has already launched. This is a game you just leave a alone for a while and wait for it as you play the other "bad" games that keep coming out. Like Starfield who haven't innovatived a thing.
@Spoons81
@Spoons81 8 месяцев назад
Exactly!
@danialmerli3992
@danialmerli3992 8 месяцев назад
Yet they're releasing trailers for new tech when they haven't delivered on previous promises. I don't know why you're giving them more slack because as of right now they have the biggest confirmed budget of any video game.
@jacobcsddd
@jacobcsddd 8 месяцев назад
@@danialmerli3992 no that's GTA 6 with 2 Billion(don't know if it's confirmed yet though) but it's definitely somewhere along those lines
@jacobcsddd
@jacobcsddd 8 месяцев назад
​@@danialmerli3992also read that Red Dead redemption 2 budget was 540 million.
@user-iu6sd8su3e
@user-iu6sd8su3e 8 месяцев назад
@@danialmerli3992 almost like they need new tech to deliver old promises
@WarBirdGhost
@WarBirdGhost 8 месяцев назад
Credits to Pedro Camacho for the music.
@commander07
@commander07 4 месяца назад
Don't forget Geoff Zanelli who does the music for Squadron 42.
@dy031101
@dy031101 8 месяцев назад
CIG is like the US Navy during the War in Pacific- well-endowed with resources (due to its army of backers who are solely interested in the result of CIG's experiments rather than profits) and willing to endure all the bumps, bruises, and bloodied noses to see its missions through.
@Arthillis
@Arthillis 8 месяцев назад
I found out about this project back in 2015 when nothing was playable yet, and started following it. A year latter I backed it and bought a starter package. Ive since given a few hundred to them. Hell ive given much more to other games in subscriptions. But I backed it fully aware I might not see anything for my money invested. I backed it knowing it may be different to what I thought and may not be for me. I backed it because i wanted to see what they could pull off not bound by the constraints of the mega corporation AAA industry that's become more concerned with pleasing shareholders then pleasing customers.
@Gwydion_Wolf
@Gwydion_Wolf 8 месяцев назад
18:52 Something else to mention.. not only are you on a space-pirate space.. but your in an entirely differnt System.. That 'trippy tunnel' was your traveling from say, Sol system, to Yavin system.
@drksideofthewal
@drksideofthewal 8 месяцев назад
And the wormhole isn’t a loading screen either. You can walk around your ship, shoot guns, do whatever during transit.
@alexanderferrari6264
@alexanderferrari6264 5 месяцев назад
to the pyro system
@AlleyCatNinja
@AlleyCatNinja 8 месяцев назад
All the talk from Bethesda before Starfield released about "love" and "passion" blah blah. Well Chris Roberts and CIG just showed Todd Howard what those words really mean. It's amazing what can be done when you have the time and resources to manifest dreams.
@ablazedguy
@ablazedguy 8 месяцев назад
Bethesda arguably had both time and resources..
@MisterK-YT
@MisterK-YT 8 месяцев назад
@@ablazedguyyeah but not nearly this much time and resources. Also, Bethesda was expected to release a game by a certain date. Star Citiznen got so far past delivering their game to their backers in time that everyone just gave up expecting it to ever come out. So no one bugged them. Don’t get me wrong it looks amazing n I’m not huge on Starfield, but I don’t think they’re comparable in that sense
@ablazedguy
@ablazedguy 8 месяцев назад
@MisterK-YT SC spent 50M just on actors according to rumors, but it's not like Bethesda doesn't have their own engine and tons of money, but they just don't invest in technical stuff. NMS and E:D achieved much more with much less, Bethesda went for the bare minimum, and as a result, Starfield doesn't feel like a space game
@MisterK-YT
@MisterK-YT 8 месяцев назад
@@ablazedguy fsho
@CrispyMuffin2
@CrispyMuffin2 8 месяцев назад
​​@@MisterK-YTStar Citizen had about $500 million raised by the time Stafield released. Meanwhile Starfield had over $250 million in budget the moment they began developing When you compare that with SC having less than half of Starfield's funds for a lot of it's early years, the difference becomes pretty obvious Hell, CIG even used the old CryEngine as well, but they were pretty smart to rebuild the engine from the ground up, as well as the renderer And lastly, with no publishers rushing unrealistic deadlines, they can actually take their time to polish features and make the game actually good to play
@thanos2715
@thanos2715 8 месяцев назад
I have never played this game but the discourse around it is fascinating
@TheRealBillix
@TheRealBillix 8 месяцев назад
Idk fascinating, haters hate lovers and love to hate as loud as they can. Lovers hold on to hope, some more realistic some less.
@goby9011
@goby9011 8 месяцев назад
people love to hate star citizen, but it's the one game i can consistently come back to and just enjoy playing.
@rotsen3123
@rotsen3123 8 месяцев назад
those hating are most trolling only.
@SirAroace
@SirAroace 8 месяцев назад
99% of the 'discourse' is is bad faith trolls talking out their asses.
@addisonkirtley1691
@addisonkirtley1691 8 месяцев назад
You'll see the same haters in every piece of star citizen information that's come out in the last 10 years. It's the only game I can think of where the haters stick around and keep up to date on everything. I think they continue to follow it because they have always known it's potential and are curious to see if it will come through or not. All while spewing their negativity of course. Partially because of impatience, partially to not set themselves up for disappointment, and partially in the hope that they're wrong XD.
@masterluu8
@masterluu8 8 месяцев назад
$600m in 10+ years. Shitty multi-billion USD per year mobile game enters the room. It's all a matter of perspective.
@kekitv3920
@kekitv3920 8 месяцев назад
Exactly
@HarunaKaiNi
@HarunaKaiNi 8 месяцев назад
Genshin impact started with 100 million USD budget and receives annual budget of 200 million USD and it's on its third year now Their budget already surpassed star citizen and some others lol
@ro0140
@ro0140 8 месяцев назад
Just to make it clear its SQ42 that is Feature complete. Star Citizen the MMO will keep on improving and be expanded on Features when the time comes.
@buckytin7393
@buckytin7393 8 месяцев назад
Yea, I would say Star citizen is maybe 50% done, as far as features go.
@addisonkirtley1691
@addisonkirtley1691 8 месяцев назад
Tod Howard's been awfully quiet these last few days...
@luisz222
@luisz222 8 месяцев назад
Gotta say the Voice Cast is crazy. Gillian Anderson, Mark Strong, Gary Oldman, Ben Mendelsohn and Mark Hamill all in the same game is crazy especially for a game that isn’t published by a big publisher like EA or CD Project Red.
@ericwollaston5654
@ericwollaston5654 8 месяцев назад
I get why you say voice cast, but those actors actually went into "motion capture suits" and acted out their scenes, not just voice. There are RU-vid example videos of that process for Sq42.
@wiggyone
@wiggyone 8 месяцев назад
Henry Cavill is in it too - he's the male voice at the beginning of the SQ42 demo. Oh, and Andy Serkis plays the alien Vanduul warrior at the end.
@TheCorgies
@TheCorgies 8 месяцев назад
3:50 you can see the detail is loading that tell us it's not rendered, it's real in-game.
@skyeait5939
@skyeait5939 8 месяцев назад
someone in another stream asks in the comments "is this a new Starfield patch?" Floored me lol
@mariodpgodoy
@mariodpgodoy 8 месяцев назад
I am having a lot of fun with StarField, but this is very impressive! I am just not a multiplayer guy, but I will definitely play Squadron 42 when it comes out.
@tuckerodonnell9269
@tuckerodonnell9269 8 месяцев назад
Trust me my guy with how most servers are populated you'll rarely see another human outside of landing zones and pvp events that are infact optional
@Omaricon
@Omaricon 8 месяцев назад
03:00 64-bit floating point precision is related to how coordinates are stored. So normal games use a 32-bit floating point (FP) coordinate system, which allows for 7-8 decimals for each axis. What this means is that you can create gamespaces if 8-16 KM^2 before your maths gets all wonky and you can get mm or even cm precision anymore. Now with a 64-bit floating point coordinate system you are suddenly able to get 15-16 decimals, which allows for game spaces about the size of our solar system with mm precision. Many games usually break down spaces into smaller "chunks" that they load in and out of memory in a grid-like fashion, to create the illusion of space. Star Citizen doesn't need to do this, however, instead it uses something they call for Object Containers, and these are dynamically scaled areas with their own coordinates. Object Containers can be nested within each other as well, which is useful for streaming them in and out dynamically, to save performance on the client, as well as performance on the server. Additionally, it is planned that Server Meshing, the core technology that makes SC possible, is going to dynamically use object containers for servers, it may be hosted on one, or several object containers allowing SC to scale servers dynamically to keep server FPS high. Object containers also allow for the seamless transitions, as with object containers they can only stream in what is necessary when you need it. Without a 64-bit floating point coordinate system Object Containers wouldn't be able to be at the scale of solar systems, planets and similar.
@seankim5827
@seankim5827 7 месяцев назад
The 64-bit coordinate system is not all too impressive by itself. Before 2013 most computers used 32-bit but the transition to 64-bit started even before 2013 (hardware wise). Now keep in mind you still get a lot to work with on 32 but coordinate systems. You can store values up to 2,147,483,647. So your stat about being limited to 8kmx8km isn't true especially since a game like Arma 3 has a 32bit coordinate system with a 20kmx20km map (Altis). What is impressive is utilizing a 64-bit coordinate system to make a solar system with mm precision tracking of objects. Now especially nowadays most games most likely use a 64-bit system because there isn't a real reason to not use 64-bit. There might be an argument for performance and storage space however the difference between an integer and floating point variable in mathematical operation and storage space isn't much of a concern anymore.
@neverfadeaway9442
@neverfadeaway9442 7 месяцев назад
I wanna scream NERD so bad but thank you this is really interesting
@CaptEirikr
@CaptEirikr 8 месяцев назад
"You can play the game like this now..." - sort of. The play spaces, seamless transitions, worlds, most of the visuals, and ships are all in the game. No animals (called boids) at the moment. Pyro isn't in the live build right now either. A lot of the neater graphical features demo'd in the Engine Trailer just aren't quite here yet, but are promised soon. Just to set expectations, if someone plays SC today, the servers are over taxed, so the AI is pretty unresponsive compared to what you see in the videos (which makes fps combat a little simple). All that said, if you're patient with bugs and up for some interesting exploration, come check it out; just do so with the understanding that the alpha is incomplete and doesn't run as smoothly as we'd like. Wait for a free fly event (big one coming up early december) and try it out.
@SETHthegodofchaos
@SETHthegodofchaos 8 месяцев назад
Also the whole thing was in-engine so that might mean it wasnt entirely real-time. In-game quakifiesas real-time afaik.
@natsumimatsumoto1941
@natsumimatsumoto1941 8 месяцев назад
I'm really happy to see this brought up honestly. The demo was kind of to show off what will be in SC and to hint at what they were going to be talking about in CitizenCon most of it is available on their internal builds as seen in Squadron 42 to an extent but very little of what was shown is available in the PU. Pretty much everything after Crusader was entirely not in yet sadly but CIG does want to get it in by the end of next year so hopefully they can do so! But the settlement they showed off on Microtech all of the animals even the fog tech are currently missing from the PU although I do know some of it is coming 3.22. *I really wish the character customizer was too* :( I just hope people don't watch this video and come away thinking it's in the PU now and then buy a package to find out oh most of it is missing.
@Ambassador_Kobi
@Ambassador_Kobi 8 месяцев назад
Just beautifull!! That's why I started playing it 5 years ago.
@MkPorter228
@MkPorter228 8 месяцев назад
o7
@lykan2
@lykan2 8 месяцев назад
Bought Star Citizen just yesterday, because Sale, but i'm really primarily interested in S42.
@Tsudico
@Tsudico 8 месяцев назад
For anyone who doesn't know, Star Citizen and Squadron 42 have been separate purchases for a couple years now so buying Star Citizen currently will _not_ include Squadron 42. I don't think they will offer Squadron 42 on sale again until they have a release date.
@ksl-988
@ksl-988 8 месяцев назад
The conductor in the beginning of the video is reference to the opening logo build in Wing Commander 1, it was the logo build for Origin Systems the game studio that Chris Roberts used to work for. You should look at who else came out of that studio, literal game dev rockstars. Aaaannnd then they got bought out by EA who now own the rights to Wing Commander (and why Star Citizen is basically rebranded Wing Commander with crowd funding).
@JohnGardounis
@JohnGardounis 8 месяцев назад
Can we take a moment and appreciate how AWESOME the music is?
@herobrine024
@herobrine024 8 месяцев назад
SC is composed by Pedro Camacho, SQ42 is composed by Geoff Zanelli. Both great composers.
@JohnGardounis
@JohnGardounis 8 месяцев назад
@@herobrine024 did you notice the various Wing Commander soundtrack hints?
@herobrine024
@herobrine024 8 месяцев назад
@@JohnGardounis I dont know much about Wing Commander but i know that the very start of the engine demo with conductor is supposed to be a homage to the Wing Commander Origin FX Bootscreen.
@JohnGardounis
@JohnGardounis 8 месяцев назад
@@herobrine024 Yesh!!
@Citizen-Nurseman
@Citizen-Nurseman 8 месяцев назад
We're all very excited in our SC org, definitely feel a different energy from SQ42 now. I always factor in their huge amount of funding with how this founded their company and built it from a dozen people to a company of 1.3K employees.
@NagginNuggs
@NagginNuggs 8 месяцев назад
Along with all the operational costs of running multiple studios, and a global pandemic in the middle of it all. Honestly 600 million (while a lot) isn't that much considering what they've accomplished. It comes down to less than 100 million a year at this point, which could easily have been blown through if the company were being mishandled financially. I know they have other investor sources as well, but it is still impressive to see how far they've come from basically nothing.
@Frank-os6gq
@Frank-os6gq 8 месяцев назад
Exactly, they built multiple studies all across the world and 2 AAA games, and the management team and pipelines at the same time, including new game tech never scene in any game
@Jeyshara
@Jeyshara 8 месяцев назад
@@Frank-os6gq Many also forget that they didn't have a company at all at the beginning. Like Elite was faster, but they didn't need to build everything from scratch. And if anyone ever did this or support a company being build, that short timeframe they had.. holy shit
@hypnotichistorian8152
@hypnotichistorian8152 8 месяцев назад
Damn, they got an absolutely atar studded cast for this game. Mark Strong, Mark Hamill, John Rhys-Davies, Ben Mendhelson, AND Gary Oldman.
@purpleyeti705
@purpleyeti705 8 месяцев назад
Plenty more, your just going to have to play to find out. Star citizens already know who I'm talking about 😅
@ConfusedPlushiee
@ConfusedPlushiee 8 месяцев назад
💖Henry Cavill💖
@dark_winter8238
@dark_winter8238 8 месяцев назад
Would love if star engine took off and we had some other games made in it. I could easily see firefly, battlestar Galactica, warhammer 40k, and expanse.
@drksideofthewal
@drksideofthewal 8 месяцев назад
Imagine a high fantasy game, but it all takes place on a single procedural planet. Trees, rivers, desserts, tundra, caves. Destructible castles. It’s all possible with this engine.
@tuckerodonnell9269
@tuckerodonnell9269 8 месяцев назад
​@@drksideofthewalyea about that heh a little known rumor is CIG has one of them planned for after SC and SQ42 out the door
@drksideofthewal
@drksideofthewal 8 месяцев назад
@@tuckerodonnell9269 I haven’t heard that rumor, exciting if true. They can steal the thunder from TES6 while they’re at it.
@santobell
@santobell 8 месяцев назад
Physicalized frozen ocean means it's frozen because of the physics engine/tech, put simply it is really cold so it freezes and in sections of the planet where the body of water is too large to freeze or it's warmer then the water stay liquid. The same tech is at work with the wind and other atmospheric effects such as rainfall and clouds. This extends to the entire solar system model including the way Microtech the planet is cold because of it's distance from Stantons Sun, it's size, spin and orbit.
@aeroglyphics
@aeroglyphics 8 месяцев назад
I don't think enough of the new people watching these new demos understand this. That information is important because number one, it will allow for rapid content creation from this point forward and two, it explains where the money and time went with the development. None of that stuff is being faked, they created a functional universe based on the physics of our reality.
@joebaxter6895
@joebaxter6895 8 месяцев назад
Movie voice actors typically sound like they are overacting in video games. Most of the unknown actors in this video sounded ten times more natural and believable.
@purpleyeti705
@purpleyeti705 8 месяцев назад
Remember, Chris Roberts is a movie director and producer. He knows his stuff. Lord of war with Nicholas cage and wing commander with Mark Hamill are my favorites from him.
@RosscoAW
@RosscoAW 7 месяцев назад
Plus most of them presumably recorded at least the initial sounds during their motion capture performances, and presumably most of them have had to do pick-ups for both the old (and new) mocap and audio lines as well (been so long since I saw the videos on their production process lol but it's comprehensive, and upgraded with their new mocap studio in Manchester), and in their new mocap studio at least they have much, much more room to both record multiple actors simultaneously but also to allow them to interact with the environment more saliently (with props), so everybody from the animators to audio to narrative has much more material to work with and not dissimilar to film production/editing. As long as the narrative isn't totally shit (for a video game), and if it's maybe even half-decent (for an actual "film"), SQ42 can easily set a standard for video game-filmic production and showcase it's vast suite of actors in compelling ways. It'll have costed them over a hundred million $USD probably for the "cinematic" qualities alone (separate from gameplay/fps/ship tech and features and content development), so not dissimilar to a film budget either.
@citizenzero5437
@citizenzero5437 8 месяцев назад
Frame rate improvement comes in the optimisation phase
@anticorruptionagenda5106
@anticorruptionagenda5106 8 месяцев назад
60 times the details
@Isid0nis
@Isid0nis 7 месяцев назад
@@anticorruptionagenda5106 *64 times the details FIFY 😂😂
@Trigix11
@Trigix11 8 месяцев назад
There is no game like this, I was there from the start. Once you gonna play this game, you never go back!
@stegy247
@stegy247 8 месяцев назад
The biggest issue with this SQ42 trailer is that it is catered toward the existing SC players. Which is why the focus wasn't so much on the gameplay as it was on story elements. Also there is use of terms only relevant to SC followers. If they want to market it to a bigger audiance they will need to do a seperate trailer.
@Gnarfendorf
@Gnarfendorf 8 месяцев назад
Im pretty sure they will omce they have a clearer sight on a release window, running a trailer for a general audience 2-3 years ahead of release again would be pretty stupid. And while i disagree with cig on some things they do, their marketing team definitely knows their work, for better or worse.
@whamo_3
@whamo_3 8 месяцев назад
The majority of the convention leading into the SQ42 trailer provided a focus on gameplay and the intricacies of what will be experienced in SQ42/PU, and at a higher level of fidelity/demonstration than pretty much any past CitCon - I feel their approach with this CitCon was the best possible. SQ42, following this trailer, is still not available for purchase on their website - so while there are fair criticisms their event is still an overall marketing-focused event rather than 'for the fans by the fans', the general sentiment from backers that this CitCon 'felt different because it was about showing tangible progress through live/in-engine demos' is pretty rightfully earned. After an incredibly difficult year for players with unstable builds and periods of literally not being able to play, mediocre weekly devtalks that were more often than not repeat info, and a general sentiment of frustration with dev resources being heavily focused on SQ42 with minimal public evidence of progress - CIG needed to rebuild trust with their existing backers by showing and PROVING their progress on SQ42. Could this all be to combat the 'No Cash Til Pyro' movement of recent/to 'keep the suckers invested'? I don't think so at least but understand where the thoughts come from - but in any case, the SC community had a general sentiment going into this convention of 'we need to see that things are progressing', and whether someone likes the project or not, CIG clearly at least listened to what much of the SC community asked for.
@buckytin7393
@buckytin7393 8 месяцев назад
Disagree, asmongold reacted to it very very positively, as did his chat. Seems to have gone mainstream already. It can only go up from here
@RosscoAW
@RosscoAW 7 месяцев назад
CC was clearly the kick-off for a pre-release marketing campaign, which generally last 12-18 months, although that's for AAA games produced in secret by publicly-traded AAA studios who do not reveal the existence of the game until it's well past the point at which most projects are cancelled and NDA'ed into oblivion. That said, the period immediately following CC '24 (ie holidays) and the period immediately following Invictus '25 are presumably their internal, aspirational release window(s) for SQ42, and if they are indeed confident in the feature-completion and in the windows they've allotted for polish and optimization then we can expect them to spend the next ~6 months building engagement among the preexisting SC/SQ42 audience, and use Invictus '24 to start really dropping SQ42 marketing materials in more force, with the intention of those materials reaching a general audience. They don't want general audiences being marketed to while the majority of the SC community is still salty, negative and entitled, because that'd just waste a lot of the marketing, frankly. They have to market to, and build positive sentiment with, the preexisting community before dialing the marketing campaign up to a 10. I expect that the Community team is going to be working their ass of the next 6 months, with Marketing breathing down their necks to do all the relevant in-community marketing for them, so they can leverage Invictus '24 to it's fullest with a probably a fuckload of cinematic gameplay capture, maybe a trailer (rather than or in addition to teasers) if the polish stage is progressing aggressively. Marketing will also be doing their absolute best to have as many ship sales, reveals, and other sizzlers as frequently as possible over the next ~6 months at least, but probably throughout the entire period until SQ42 launch. I wouldn't be surprised if they make the props/Interactables guys start pushing out increasingly SQ42 themed flare (as soon as Pyro is "out of the way", because they'll want to squeeze Pyro for alllll it's worth first, before diverting course), and whatever else they can do.
@BalokLives
@BalokLives 8 месяцев назад
"Dynamic Planetary Winds Driving Physics Simulation" This is a fancy way of saying that the weather is random, and the winds effect the objects in the world such that trees blow depending on the direction the weather is coming from. You can have blizzards, windstorms, and rain at random times in the world. "Bare in mind that a minute ago we were looking at space cows, and now we're on a different planet." True, but not just another planet, you went through a jump point which took you to a whole new solar system named Pyro. The system with the space cows and whales was all Stanton. Pyro will be added to the game in the very near future with the addition of Server Meshing. Server Meshing is required to add new content into the game because they are currently maxxed out with Stanton. "Melanin driven skin shader. Isn't that just a fancy way of saying you have light or dark skin?" Not exactly, it means you can have tattoos whether characters have light or dark skin. 'The music is incredible.' I agree. It is all composed by Pedro Camacho. He is a composer for classical music, video Games, and TV. He was extremely excited to compose the score for this game and approached CR very early on. He had to submit some early work so CR could see what he had in mind. There aren't supposed to be any traditional cutscenes in Squadron 42. Every line is supposed to be acted by a character. It is not supposed to be a pre-rendered video. Supposedly you can walk into a room and watch a character act out their scene from behind. Or follow them around the ship to see what they do. For instance, if Mark Hamill, leaves the room during a conversation you can exit the scene and follow him to see where he goes. Whether someone thinks the game is worth $600 million dollars or not is completely subjective. Ultimately, it doesn't even matter if it is, or it isn't. If you play it and like or love the gameplay, then the amount you paid for the game was worth it. Nobody here is being forced to pay $600 million to play it. It was crowd funded by millions of backers most of which are not concerned about the cost each paid. If they are not concerned with it, and you don't have to pay a lot, why does it even matter? Just enjoy it, I know I will.
@bogdanbO
@bogdanbO 8 месяцев назад
they're building two games for 600Mil Star Citizen(MMO) and Squadron 42
@addgame7961
@addgame7961 7 месяцев назад
It's good to see bugs because those things are not scripted. 19:29 you know it's in the engine and not scripted when you can see NPC walking into the wall and glitch out a bit. 22:25 people casually walking in the fire
@Pintheshadows
@Pintheshadows 7 месяцев назад
Crazy that it has been 20 years since Freelancer and now we have this which looks absolutely incredible on every level.
@efxnews4776
@efxnews4776 8 месяцев назад
I saw similar things in No Man's Sky, but it was far more rudimentary, this is way more refined than what i saw.
@jstubbles
@jstubbles 8 месяцев назад
Starfield isn't underwhelming, imo. It's just for a different audience. Star Citizen is not for Casual gamers like those who would play Starfield. Casual gamers don't want to sit around while they warp a VERY REAL 10-15 minutes from one side of Stanton to the other. They don't want to deal with heat dynamics, or swapping out damaged components on their ship. People complain about Starfield, but it nailed it's goal for it's target audience. It has mass appeal. Now, I'm a day-1 kickstarter backer for Star Citizen, and I can't wait for some of this new content to come out, especially SQ42. I play the alpha and enjoy it immensely. SC is a game for hardcore space nerds, who want that space experience, because lets face it, anyone alive today will not be alive when major commercial space travel becomes possible. Star Citizen is all we get. Again, these are two very different types of games, for two very different types of gamer.
@gman7497
@gman7497 8 месяцев назад
100% I'm impressed with what I see here, but what will the PC requirements be? How long is it? Will it be optimized properly? There's still tons of questions. Starfield is a Bethesda game that delivers a very specific experience, from what I've seen you either vibe with it or you don't. Much of the criticisms are valid, but playing the game is a pretty damn fun experience overal, imo, loading screens or not. I don't think a game has to be a technical powerhouse to be good, as long as it has a gameplay loop and systems that are enjoyable.
@RosscoAW
@RosscoAW 7 месяцев назад
While I agree, Starfield honestly could have done a helluva lot better if they'd just not made fail-choices for their narrative design and worldbuilding. It really does feel like they just intentionally went for the most milquetoast ass decisions possible every time they had to make a narrative or high-level setting design choice. Meanwhile, completely and utterly forgetting that the point of most sci-fi, thematically, at least, is to offer really quite scathing sociocultural and/or political critiques, and that most of what makes sci-fi narratives engaging is the scale and extent to which those criticisms are explored and how that exploration is the main throughline for all other design and art choices. This is something that Star Citizen gets, fairly well, because Chris Roberts at least seems to appreciate the importance of Narrative, if not being an excellent narrative designer himself. Fortunately, the sheer scale of Star Citizen has required that he involve other, much more competent narrative designers, storytellers, and writers than himself in the development of the world, lore, and it's narrative features. This has resulted in an entire solar system that is functionally just one big, wrapped up criticism of capitalism in the form of mega-corporations, and it does so in a way that provides *plenty of legitimate conflict* that feels believable and realistic. Other aspects of the SC world are fairly well narratively designed, for example the obvious central trope of the UEE being a peak-Fall and Decline Rome trope, which provides *plenty of room* for anti-imperialist social critiques, and doing so in a way that is both subtle, not necessarily on-the-nose, and provides plenty of engaging and meaningful gameplay. Conversely, Starfield seems to have done quite literally everything possible to avoid making interesting choices at every single available opportunity that was ever presented to the high-level designers. While the lower-level designers and artists did their best to embellish and make the world feel alive (something I think it's fair to say they accomplished), they unfortunately couldn't salve the problem of that world not feeling like *it deserved to be alive,* a problem instigated by functionally every single high-level narrative choice the game designers ever made. Honestly, the only conclusion I can come to is that Bethesda is, to some small level, a cult of personality for Todd Howard and that that severely, *severely* hampered really every single meeting the designers and producers have ever had, whether Todd was in the room or not. You can see the "invisible hand" of unmitigated bad narrative design in really every plot and story throughline in Starfield. Plenty of genres can get away without having any meaningful sociocultural breadth or depth, unfortunately sci-fi is the exact opposite of such a genre, unless you're unironically trying to do utopian socialist sci-fi... and Starfield is *clearly not that.* It's like they looked at good sci-fi and went "that *looks good,* I want to make something that *looks like that,"* but they forget sci-fi aesthetics arise secondarily to social critique, not the other way around. Sci-fi isn't compelling because of it's aesthetic, it's aesthetic arises in service of a socially critical narrative. Starfield wanted to make a fun "sci-fi looking" game without any meaningful social critique, and suffers for the subsequent emptiness and soullessness; it's playable casually, but it's certainly not got a compelling and immersive and believable and moving narrative.
@Voa00
@Voa00 8 месяцев назад
Imagine being a fan of videogames way back when pong came out and you fall into a coma then wake up years later and see THIS. The shock would probably put me right back into a coma 😂
@thewowmister
@thewowmister 8 месяцев назад
Just need to stress, this company isnt taking 600mil and putting it in their pockets, they have already confirmed spent 500mil creating a company, pipeline, actors, talent, tech and game over the past 10 years. They are inventing new game technology, not mechanics, tech meaning just recently they have finally gotten to the point where they can really make the game a reality after creating the systems and technology to facilitate this. Regardless of whether this game comes out or not, they have contributed more than enough to the gaming industry as a whole that will change everything forever. If any of the tech fo AI, servers, persistence etc. leaks into other developer pipelines we will see a renaissance in gaming where game worlds, npcs and persistence is as detailed and intelligent as possible. The reason Starfield (and no other game for that matter) could achieve this is because they didn't spend close to 10 yrs developing the technology to facilitate it. Now that its here we can expect more game makers to adopt these methods (hopefully).
@Evanz111
@Evanz111 8 месяцев назад
The differences comes from using your own engine and somehow creating a space game in it to cut costs, versus working on a project from the ground up, and constantly butchering it from the inside to improve it over time.
@PKK_edits
@PKK_edits 8 месяцев назад
I would not believe That this is legit Happening but one my friends played at citizencon Pyro which i also thought isnt actually ever What he is gives me unhealthy amount of Hope again
@Gwydion_Wolf
@Gwydion_Wolf 8 месяцев назад
"No one should spend 1000 on a game, at all, thats insane." I consider the first 150$ i spent on Star citizen, as being no different than buying the Collectors edition of FFXVI. Alot of money? yea... worth it? Thats subjective. Every other bit of money i have put into Star Citizen's crowd-funding, i have NOT seen as 'buying a game'. Instead, to me, it has been purely about funding the "technology" being created. The Tech that pushes the PC Gaming beyond "reduced so it can be ported to a Consol". The Technology that may one day also give us a Battletech/Mechwarrior style game built in the same system as Star Citizen, only with Voidships, Dropships, and Mechs instead of Spaceships. To me, its no different than being an investor in say Tesla back in its early days. True, i dont get any 'return on investment' as you'd get from say buying Tesla stock, but i get the 'knowledge' that im helping to advance that technology being developed.
@festersmith8352
@festersmith8352 8 месяцев назад
I really hope we get a Battletech/Mechwarrior game with this. Sean Tracy works for CIG, so many of us have hope.
@Archmage9885
@Archmage9885 8 месяцев назад
Another thing people who complain about the optional purchases in Star Citizen don't consider: Paying a subscription fee for an MMO is FAR more expensive, and you have to pay that to keep playing. I played WoW for about 6 years, and it cost me $1,300. I've played SC for almost 7 years and it only cost me $35 (I got a $10 discount on my starter pack).
@endsinvention1390
@endsinvention1390 8 месяцев назад
Yo Luke. That’s not a lot of money. Nor is that a long time. 10 years ago it was just Chris. They have hired someone every 3 days on average and have their own custom engine. Pls don’t push the narrative that they are slow or money flush. It is ignorant.
@ThatGuyKazz
@ThatGuyKazz 8 месяцев назад
I love how they end the tech demo with some random dude getting a bloody nose. Like of all the things to end on why that? Lol Also as far as the play time of S42, the Dev Tracker shows there are 27 missions. Just knowing how Star Citizen handles things and the speed of play in the PU (which I imagine will be dramatically ramped up for S42) along with using something like Halo which is a more narrative focused FPS as general bench mark, I would guess each mission will average about 2 hours on top of that something I am not sure you caught in the showcase around 58:51 (of your video) is that the gameplay will flow seemlessly from one mission to the next without doing a hard cut fade to black sort of transition and you're actually going to be traversing the gameplay space between the end of one mission to the start of the next and in some cases you'll also have down time where you are going to be running around talking to people in a hub area like the Idris or maybe a space station or whatever kinda like hanging out on the Normandy in the Mass Effect games so I'd budget an average of 30 minutes of down time between each of those 27 missions with some being almost no transition time and others being and hour to an hour and a half. So 2.5 X 27 = 67.5 as a rough estimate for the average total play time plus or minus 15-20 hours.
@pontifexinferno
@pontifexinferno 8 месяцев назад
It shows their new way to do high-fidelity damage/sweat/blood. Also it's just funny.
@relint12
@relint12 8 месяцев назад
@@pontifexinferno yeah I also think the bloody nose timing was supposed to dovetail with the ships crashing. Like the surviving pilot swam to the dock and had a bloody nose. But they don’t have a good swimming animation yet so this is what we got. Still cool, but a little off putting without the clear transition.
@halxen
@halxen 8 месяцев назад
Correction, 27 chapters. We don't know how long or in-depth each chapter is but it is likely at least in the realm of a typical 40h AAA game. I'd expect it is likely a bit longer that that however.
@SETHthegodofchaos
@SETHthegodofchaos 8 месяцев назад
​@halxen ye i heard each chapter are like 1-3 missions. I think the game will be big.
@womblissimo6666
@womblissimo6666 7 месяцев назад
Yeah - the bloody nose seemed like a really incongruous way to put the final crescendo on the Engine demo. I thought that immediately, but you are the only other person I have heard (so far) say it - heh.
@wadeausburn978
@wadeausburn978 8 месяцев назад
I haven’t spent any money yet. But if Squadron 42 is good when it releases and Server Meshing works out to near its potential in the PU and the PU becomes as amazing as it seems it’s going to be, I’m considering building a full working cockpit on a 6 axis platform in my garage. Fuck it! A fully realized space simulation that I could conceivably play indefinitely is worth it.
@fmartingorb
@fmartingorb 7 месяцев назад
About frame rate. At this point there are two lines of dev. One it is the implementation of the Vulkan API. We have already the implementation of Directx 12. With the Vulkan API they will move part of the rendering to the GPU, meaning the CPU will not bottleneck the experience rendering. Objective is 60fps at 4K. This will include ray-traced global illumination. I would not worry too much about performance at this point, since it is part of polishing. On the other side of the engine work they are implementing DLSS 2.0, FSR2 and a proprietary AI for upscaling and frame generation. Looking at the improvement vs. The trailer, there is going to be further visual and performance improvements during polishing. Lastly, although not for everyone, hardware will improve before this release. We are one Gen away.
@jlstruyde
@jlstruyde 8 месяцев назад
Imagine if there was a star wars game the same way star citizen looks and feels.
@DiegoHernandezLikesBikes
@DiegoHernandezLikesBikes 6 месяцев назад
You'll be able to have your own star wars game. You'll be your own character
@unslept_em
@unslept_em 8 месяцев назад
the tech demo is great but "physicalized frozen ocean" is just VERY funny to me
@Dumb-Comment
@Dumb-Comment 8 месяцев назад
It was essentially showcasing one big sheet of ice that was frozen over from an actual ocean by the weather system, you can actually drift on the ice with ships and ground vehicles, if it was Bethesda they would have made this one feature and turn it into a game and market it as some generation defining thing, just to milk the tech dry 😂
@galeris
@galeris 8 месяцев назад
Also, what I think it's referencing, is that there's actually water under the ice. Not just an ice texture on the planet surface. How do I know? By falling through the planet... 😅
@alandab
@alandab 8 месяцев назад
Not a tech demo, numskull. This is in the actual game that we play daily.
@GomulDart
@GomulDart 8 месяцев назад
I mean I understand why you're saying that, with a lot of the haters calling the entire game a 'tech demo' but in this case it literally is a tech demo. It's a demonstration for Star Engine specifically. Thats why it says "Star Engine" at the end and not Star Citizen. But yes, this does reflect SC current gameplay (Aside from the pyro and alien animal bits) @@alandab
@GomulDart
@GomulDart 8 месяцев назад
its a really subtle feature, and the way the decided to describe it is really funny, and doesn't do a good job of communicating the idea. But yeah as others have mentioned, it's referencing that the Frozen Ocean isn't just a frozen ocean because they made it that way by hand. It's a froze ocean because of intersecting features and systems. The planet itself, all of its attributes like climate and geography, and the systems simulating them, basically create the frozen ocean. When CIG talk about "physicalization" they are referring to holistically simulated nature of something.
@s1rmunchalot
@s1rmunchalot 7 месяцев назад
At 48:16 you said they go from walking up (to Wexler's desk) - cutscene - and then it fully transitions. There are no 2D video cutscenes or menu loading screens in Squadron 42, what they call cinematics are remote spline cameras during live action. You can break out of them back to first person view at any time.
@sharxbyte
@sharxbyte 7 месяцев назад
If you think this is great, you should watch the reshoot in 4k. they had to rush this and so the tech for the demos at Citizen Con had more time to be polished. They fixed the issues that are really noticeable and made the really great bits even better!
@Fazeshyft
@Fazeshyft Месяц назад
Starfield doesn't make me want to play Starfield. It just makes me want to play Squadron 42.
@Multicammies
@Multicammies 8 месяцев назад
Ok I am sold.
@Pend3rlab
@Pend3rlab 8 месяцев назад
its so funny that you lead with how much money CiG has raised, and how long it took. I didnt hear anyone squawk about Starfield costing 400m and taking over 7 years, or that GTA 6 will cost around 2 BILLION!!! and has been in development for 8 years and counting. cyberpunk 430M, 8 years...and NONE of the games I mentioned did anything revolutionary or defining, I would argue they all just built on what was already done, and added more pixels (except Starfield, they have limits). For some sick reason, everyone just fixates on the number for Star Citizen. The money they fund is from people who believe in their project. They created tech and are building two games simultaneously....but ya, its a scam. I would argue with what they pulled off, they are working with a tiny budget.
@Tsudico
@Tsudico 8 месяцев назад
CIG hasn't helped themselves over the years because of how they funded themselves and their various stages of openness. They have had numerous issues with communicating issues and delays (like any other company would) but I think it was multiplied because of how open they tried to be otherwise. They definitely expanded the scope of the games (it doesn't matter if backers were surveyed) which definitely increased the time it would take to create the game. When they introduced planet tech, the seamless ground to space, they needed to rethink everything from the foundations and I don't think that was communicated to their backers well at all, matter of fact it came with a reduction in their communication that preceded the Star Citizen 3.0 release and caused friction for many years after as they worked behind the scenes to get back to where they were feature wise before then. I've been a backer since 2012 and it has been a bumpy road. While I definitely think a lot of the criticism now is unfounded (especially calling it a scam), there were plenty of times where CIG shot themselves in the foot with their own actions.
@Pend3rlab
@Pend3rlab 8 месяцев назад
@Tsudico I understand that they have made numerous errors, the biggest one was letting the backers play the game. You end up with this back seat developer syndrome where fucking smooth brained morons start making demands about what it 'should' be. There is a reason that you never get a public alpha build. My only complaint with CiG is that when they realized the scope of the engine needed and tech required, I wish they would have shut down all communications, and speak only when milestones are hit.
@FunkThompson
@FunkThompson 8 месяцев назад
Let's do some math. CIG is "selling" - "pledges," donations with compensation - virtual spaceships for $60, $100, $150, on up to like $2500 dollars. Which IS, IN FACT, INSANE. However... how much do other games cost to play? Let's look at my old MMO habits. EQ, EVE Online, WoW, Planetside, City of Heroes, and Champions Online. Each around $50 to buy in, then $10, $15, $20 a month in sub. So that is, with an average expansion of once a year or so... $200 ish, per year. I've spent around $650 on Star Citizen, since first pledging in 2012. Meaning I've spent less, overall, on Star Citizen, than I have most any other online, long-term, MMO game. And Squadron 42 you will be able to get for the typical cost of a modern, AAA game. Probably $60 to $90 dollars retail.
@FunkThompson
@FunkThompson 8 месяцев назад
I've bought Skyrim 3 times (OG, SE 64-bit, and the recent Anniversary Edition.) So $150ish on a single player game.
@FunkThompson
@FunkThompson 8 месяцев назад
And yes - look back to the old Wing Commander games. Mark Hamill at his absolute most cheeseball. Almost worse than Laserblast.
@Accuracy158
@Accuracy158 8 месяцев назад
The 64 bit part was actually a fairly big deal back at the start of the project because CIG game out and said the minimum system requirements would included a 64bit OS and 8GB RAM (a hair over double what 32bit visions of windows supported). At the time this was probably the first game to straight out say this was requirement. ...And today it just makes for a good joke as we realize we were talking about Windows XP and 7 at the start of this project. 😆
@JC.2049xlr
@JC.2049xlr 7 месяцев назад
just realized Orchestra director intro is a nod to Wing Commander
@Cozzyhane
@Cozzyhane 8 месяцев назад
In the first video they show PES at the very end of the video where the galdius was shooting at the ruin. It was the pico in the middle of the water.
@MrGrownman455
@MrGrownman455 8 месяцев назад
I always said those who compared Starfield to Star Citizen were insane. Starfield is not in the same league as Star Citizen. That's like comparing a new Ford to a Ferrari because their cars. 🤣 A Ford will never be a Ferrari not even on its best day
@ni9274
@ni9274 8 месяцев назад
Starfield is a massive open-world RPG, this seem to be a linear narrative experience, a bit like a COD campaign. The day Starcitizen will have 150hours of RPG content, 200.000 lines of dialogue and multiple fully fledged settelments you can compare it, but Star citizen will never have that since it's not the goal of the game.
@TheRealBillix
@TheRealBillix 8 месяцев назад
@@ni9274​​⁠lmao I played starfield for 20hours and realized how copy paste bullshit the game is and that I’ve already played the game, many times with other Bethesda titles for hundreds upon hundreds hours. It’s like putting a B&W filter on game of thrones and calling it a new show. Once Starfield gets tech from say even 2020 we can compare then. Starout 76 isn’t even a game for this decade.
@ni9274
@ni9274 8 месяцев назад
@@TheRealBillix Do you mean the repeated locations on planets ? Do you realize one planet is like 1000000 times the size of the Skyrim map ? It's impossible to not repeat locations if you want to feel just one planet. But in total Starfield has more unique and handcrafted locations than every Bethesda games, but if you decide to ignore them and go explore the random locations on planet it's your fault. Did you explore the 3 cities in 20 hours ? All the minor settlements ? All the spacestations ? Did you do all the factions quest ? Did you do all the quest ? This is a game taking place in space with all new assets, charachter, dialogue, quest... It's just not at all Skyrim or Fallout 4 with a color filter. If Starfield has outdated tech explain why it's the only realistic space game with planets that dynamically move in the solar system ? It's basically the only singleplayer space RPG where you can fly a spaceship, explore planets, build spaceship, build outpost...
@adamchambers1393
@adamchambers1393 8 месяцев назад
The Ford GT40 would like a word with ya 😂
@Gnarfendorf
@Gnarfendorf 8 месяцев назад
​@@ni9274cope, its still very boring content outside of the fraction quests, the main story is borderline trash, radiant quests are as meh as they are in any other game. Ship building is fun but clunky, outpost building is rudimentary at best. The dialogue is decent, but the writing leaves a lot to be desired. Gameplay is basic shooter stuff, not great, not terrible. Space flight and combat are the same, exploration is a joke both on the ground and in space. Its a mid game.
@bigd8924
@bigd8924 7 месяцев назад
I was an OG Kickstarter backer for this game, when they stopped talking about Squadron 42 (years ago) I completely gave up on the project... now it seems like it might actually come out (in a couple years)... that's wild...
@santobell
@santobell 8 месяцев назад
Archangel 6 = Henry Cavill, just to add to the multitude of actors.
@flixelgato1288
@flixelgato1288 6 месяцев назад
To me the incredible thing about seeing gameplay and playing myself recently is how easily you forget how amazing the technology is. It just works (well except for bugs and crashes) the way you intuitively expect it to. The amazing part is all the usual limitations of games that simply aren’t there.
@SlimmCity
@SlimmCity 7 месяцев назад
I've never seen anything this amazing in videogames 😮.
@TheGuilev
@TheGuilev 8 месяцев назад
i held the line o7
@lobiankk77
@lobiankk77 7 месяцев назад
22:25 The way she casually walks while burning 🗿
@MidnightWolfSDJ
@MidnightWolfSDJ 7 месяцев назад
i just realize the Star Engine presentation begins with the showing of star cloth and ends with a showing of star cloth. that being said the opening showing of the star cloth is alot more noticeable than when the video actually mentions star cloth. it looks really amazing on the conductor.
@tallll70
@tallll70 7 месяцев назад
that's how NMS is done btw, solar system size space which loads another one while in warp tunnel, idk the size of it though, in SC CR stated long time ago like 2015 that play area is 1mil x 1mil x 200 km and announcing up size which today is i guess over 100 mil diameter to accommodate that whole Stanton sys and Pyro is again much bigger
@krounos1
@krounos1 8 месяцев назад
Man did not diss Red Alert 3!
@Meeturmakernow
@Meeturmakernow 8 месяцев назад
I enjoyed this! can you please cover the other pannels from the citcon and give your thought's if you have time In your schedule? Thanks again man, hope your day is awesome!
@CultIslandPoshie
@CultIslandPoshie 4 месяца назад
Im glad they are very proud of it. I hope the devs and actors are still alive to see it release.
@InternalOptimal
@InternalOptimal 8 месяцев назад
The 'Generate those biomes' got me, not gonna lie
@lootjunior
@lootjunior 8 месяцев назад
If SQ42 is a success maybe they get to make a star wars game or DLC after imagine star wars in that engine and they already have agreat model of mark hamill :D
@billywashere6965
@billywashere6965 8 месяцев назад
Yeah, I've been saying that CIG need to license the StarEngine out. There are a ton of properties that would be awesome running in this engine. Imagine Star Trek on the StarEngine? Playing Scotty in a fully realised Enterprise with ship interiors? Or Warhammer 40k? Going from the space husks in chaos-fueled space down to the desolate ruins of a war-torn planet with no loading screens? Possibilities are endless!
@vamperic
@vamperic 8 месяцев назад
Nah they will be making a PT 2 & 3 of SQ42
@ConfusedPlushiee
@ConfusedPlushiee 8 месяцев назад
@billywashere6965 imagine a fantasy game like WoW on a modded starengine, big as fuck, with cool magic n all. It would be one of the first REAL MMOs.. im so excited to see the future of servermeshing in other games
@maxvonkrieger5043
@maxvonkrieger5043 8 месяцев назад
I think Luke already saw it before recording, he wasn't fazed by the cows or whales... o_o
@RosscoAW
@RosscoAW 7 месяцев назад
35:16 Honestly, I didn't immediately recognize her at first and was confused, especially because I recognized the voice. But doi, it's a younger-looking version of Gillian Anderson, commensurate with when the mocap and original character art was recorded ages ago. 😂
@3556df44
@3556df44 7 месяцев назад
The campaign gamelength is rumoured to be between 40-100 hours depending on how many side quests and different choices you make.
@jazzifizzleno16
@jazzifizzleno16 5 месяцев назад
Ok this is actually mindboggling
@brendansully12
@brendansully12 8 месяцев назад
Great video!
@FunkThompson
@FunkThompson 8 месяцев назад
The first half of the video is in the Stanton System, then you jump to the Pyro System and the Station / Planets there. This is the "longest spline ever filmed" - over 1 billion kilometers traveled, with no "loading screens" - though that is technically incorrect. The transition from Stanton to Pyro, is indeed a "gameplay loading screen" as there will be a server transition for that almost certainly. Their server coordinate tech can house a single system at most. Dynamic meshing will make this mostly seemless to the player.
@wiggyone
@wiggyone 8 месяцев назад
Apparently you hve to actually pilot the ship through the jump point wormhole to Pyro. Also crew can still walk around inside your ship during this - so it might not be a hidden loading screen. It could use the short distance repeating teleportation technique that's been used in QT, but CIG are changing that to realtime travel - so who knows?
@FunkThompson
@FunkThompson 8 месяцев назад
@@wiggyoneWell, right, they are living in the replication layer and again the server transition should be near instantaneous. But it is still something they probably planned that way for that very reason.
@cendresaphoenix1974
@cendresaphoenix1974 5 месяцев назад
Ok but let's just think real quick how much do you think Bethesda bribed star citizen to not release the trailer until after starfield?
@MaserJ0e
@MaserJ0e 8 месяцев назад
Starfield was gonna be Star Citizen killer they say...
@dmitrit.4862
@dmitrit.4862 7 месяцев назад
Yeah that's what they said. And I bet they don't feel so good about it now. 😂
@addgame7961
@addgame7961 7 месяцев назад
I just discovered that if you press and hold the mouse on the RU-vid video, you can speed up by 2 times.
@FulguroGeek
@FulguroGeek 7 месяцев назад
CIG have put attention to details in everything. Hiring like 12 big actors and Andy serkist for the role of the cheif vanduul. They put attention to detail in ship design,ship details and animations, They put details in VFX, they put detaisl everywhere. I think For the Script even if its a story that we might have seen before will be made at high level of details. With Insane immersion in that world you never quit from the start to finish... The script will be good for a block buster kinda sci fi movie. Im sure it will be something to Remember. I hope.
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