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NEXTGEN Terrain Physics In UNREAL ENGINE 5  

Joe Garth
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Get Brushify - Cliffs Pack Here: www.unrealengine.com/marketpl...
Get Brushify here: bit.ly/BrushifyUE4 | Visit www.brushify.io for more info!
This demo was created in only a week or so. It's running on a single NVIDIA GTX 1080TI. In this video I showcase a Massive, Destructible and interactive world created in Unreal Engine 5 using Brushify assets and tools and the powerful Voxel Plugin. Brushify allows you to quickly build a scene using ready-made optimized game-assets and fast level design workflows.
I use UE5's new Nanite feature for a performance increase and higher polycounts in the distance. I also use Lumen to create realistic scene lighting and showcase Color Bleeding and Global Illumination, which is now possible in Real-time.
The scene also makes use of popular third party plugins such as Voxel Plugin (voxelplugin.com) for the voxelized and destructable landscape, the Sky is from Ultra Dynamic Sky is used for the Volumetric 3d clouds and full 24 hour day and night cycle.
Follow me on Artstation: www.artstation.com/joegarth
Support me on Patreon: / brushify
Unreal Marketplace products used for this tech demo:
Brushify Cliffs: www.unrealengine.com/marketpl...
Brushify Moorlands: www.unrealengine.com/marketpl...
Voxel Plugin Pro: www.unrealengine.com/marketpl...
Ultra Dynamic Sky: www.unrealengine.com/marketpl...
@brushify #brushify #gamedev #ue4 #indiedev #3d #gameart #unreal #unrealengine #unrealengine4
Music by Meydän (licensed under CC BY 4.0)
• Meydän - 06 - Tired of...
© 2021 by Joe Garth All Rights Reserved

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20 июн 2021

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Комментарии : 3,8 тыс.   
@HavokSage
@HavokSage Год назад
Checkout the latest work from artists using Brushify: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Fceqg7dJBY8.html
@lukesfilmltd
@lukesfilmltd Год назад
s there any way to record the impacts on the landscape in sequencer? would love to use for some vfx shots.
@Galvatorrix
@Galvatorrix Год назад
Can I set up projectiles to destroy the ground? Or bombs impacting the ground and creating crators?
@jeandeboisseson
@jeandeboisseson Год назад
Hi, with Voxel, can you run ingame modification of the lanscape / Layers ?
@watchit9519
@watchit9519 Год назад
What's about chaos physics being actually chaotic? How had you made rocks not fall through terrain??
@cozidonapreguissa
@cozidonapreguissa 3 года назад
Unreal Engine 5 marketing is all about rocks lol
@AzmiMaulanaHamdani
@AzmiMaulanaHamdani 3 года назад
what else would they use
@sean7332
@sean7332 3 года назад
@@AzmiMaulanaHamdani poo
@syrew900
@syrew900 3 года назад
@@sean7332 Poo tech just hasn’t reached a point worth showcasing yet
@patrickfoxchild2608
@patrickfoxchild2608 3 года назад
@@AzmiMaulanaHamdani ROLLS!
@HaloDude557
@HaloDude557 3 года назад
@@AzmiMaulanaHamdani plants?
@BxPanda7
@BxPanda7 3 года назад
Big thanks to all the kids using their parents credit cards to buy fortnite dances, without you all this wouldn't be possible
@NoName-br8pb
@NoName-br8pb 3 года назад
lmao
@amkchiko7675
@amkchiko7675 3 года назад
made my day 🤣👏
@theearthburner6159
@theearthburner6159 3 года назад
lol
@baronsengir187
@baronsengir187 3 года назад
Do not make jokes like that. Kids take that literally.
@theearthburner6159
@theearthburner6159 3 года назад
@@baronsengir187 ok, but some kids actually do that
@Ben-cu1gy
@Ben-cu1gy 3 года назад
Imagine realistic medieval battles in this terrain
@misterpepe8
@misterpepe8 3 года назад
Chivalry 3 confirmed?
@timbusta9808
@timbusta9808 3 года назад
stronghold crusader remake with all the old sounds and just new 3d graphics would be so cool
@tmc990
@tmc990 3 года назад
@@timbusta9808 That would be, insane!
@gatekeeper1800
@gatekeeper1800 2 года назад
WW2 game
@elijahbill9148
@elijahbill9148 2 года назад
what bannerlord should have been
@little_lord_tam
@little_lord_tam 2 года назад
Imagine a War game there. Over the course of the fight you see how it grinds on the landscape, how smoke makes it harder and harder to see stuff and how the bodie counts go higher. Games have now even greater opportunities to capture the narative in their overall world design. What a time to be alive
@picklechin2716
@picklechin2716 2 года назад
So, battlefield?
@little_lord_tam
@little_lord_tam 2 года назад
@@picklechin2716 I avoided Battlefield because that game died 3 times now and the Necromancers at dice just keep reanimating it : ( Imagine what Battlefield 3 or 4 could have been with UE 5 and propper smoke
@picklechin2716
@picklechin2716 2 года назад
@@little_lord_tam bf 1
@stockloc
@stockloc 4 месяца назад
I am working on a game like this. Takes place in the 18th century. The battlefield is riddled with smoke, cannon and musket fire
@erikjohansson4374
@erikjohansson4374 3 года назад
Looks amazing, but one thing bothers me. Not the grass, like everyone seems to be hung up on, but that the meteor impact isn't "displacing" the ground it hits, but merely erases a sphere of ground. Would be cool to make the impact erase a sphere where it lands and then "add" a ring of extruded ground around it, making it look as if the mass was displaced rather than disintegrated into nothingness. Currently the impacts look like implosions, when they should look like explosions.
@blueowlz
@blueowlz 3 года назад
VFX will come after to give you the effect you're lookin for. The whole purpose of this makes it easier for a lot of artist to work on if, let's say, there was meteors hitting the ground in a game. You're expecting UE5 ti be able to do EVERYTHING, that's not the point.
@erikjohansson4374
@erikjohansson4374 3 года назад
@@blueowlz Should have made clear in my comment that I understand that it's not something that's up to the engine, but the creator. Just like people complaining about the grass movement being too dramatic, I was simply commenting about something that could make the meteor impacts specifically look better. I understand that the video is just to showcase functionality, and I just came with an idea on how to make those impacts look better, nothing more. I'm not expecting UE5 to do "EVERYTHING", neither did I ever imply such a thing. The meteor impacts is programmatically set to remove one sphere on impact, so it's not outlandish to believe that the creator can programmatically make it create a donut of ground around the impact as well. :)
@blueowlz
@blueowlz 3 года назад
@@erikjohansson4374 then it that case, it's all good and understood :)
@KyleKatarn145
@KyleKatarn145 3 года назад
There's an excellent youtube channel named Sebastian Lague, they have a video of a fairly overview process of how to do something like this, fair warning he writes code in Unity and shader language to achieve it, but it's definitely worth a look! Video is called Coding Adventure: Procedural Moons and Planets
@godw1ll99
@godw1ll99 3 года назад
i dont see why that isnt possible. as far as setting up a quick cheap demo of deformable terrain though it would be impractical to go out of his way to implement such a thing. i agree though that would be next level terrain manipulation.
@TheEmaestro14
@TheEmaestro14 3 года назад
The reality of Unreal Engine 5's destructibility potential is what we all thought we were getting with Battlefield 4 back in the day. I demand a remake.
@csqd7445
@csqd7445 3 года назад
they use frostbite which is equally good imo
@kristian3283
@kristian3283 3 года назад
wait for battlefield 2042 it will be even better I have high hopes for that game
@eviltux65
@eviltux65 3 года назад
We already had this in 1994, magic carpet. EA develops for consoles, you'll never get anything ground braking from ea
@csqd7445
@csqd7445 3 года назад
@@eviltux65 idk man bf4s graphics are amazing and the performance is great for 2013
@michaelzomsuv3631
@michaelzomsuv3631 3 года назад
Performance is the issue. Battlefield 4 back in the day ran at 20-30fps on the xbox 360 and ps3 and still only ~50fps on the ps4 and xbox one. You put terrain deformation like that and the game will run at 3 to 5 fps.
@Seventh721
@Seventh721 2 года назад
I don't think people understand how revolutionary UE5 really is. It's literally a game changer. It's like we hopped into a time machine, stole a game engine from the future, and brought it back to our time. UE5 also cuts out an entire crew creating a game as some of its features are one click options. Basically, this engine is so simple and user friendly, a single person could create a very high quality game by themselves without a need for an entire development team. This engine is absolutely nuts!!! we are in for a future full of incredible games that we will soon play.
@Nimtrix
@Nimtrix 2 года назад
Game changer
@dankmemes7658
@dankmemes7658 2 года назад
single person dev teams have been largely neglected. I'm glad to see some catering towards these kinds of people.
@kajetus0688
@kajetus0688 2 года назад
UE5 is not a time machine because we already are in the future
@tylerpierce618
@tylerpierce618 2 года назад
I knew there was a lot of new features in it but I didn't realize how game changing it was until I really starting looking into it.
@woulfhound
@woulfhound 2 года назад
The age of: _make your own game_ will soon be upon us. Eventually, It will be like DeviantArt, but for video games.
@robertsamson4610
@robertsamson4610 2 года назад
Joe, excellent professional presentation. No loud thumping music and no attempts at trying to be a comedian. I'm subbed.
@unternimmdasnick
@unternimmdasnick 3 года назад
The graphics and physics totally improved yes. But so did the amount of terrible games that look good.
@names-mars
@names-mars 3 года назад
Such is life.
@AB-ub9nd
@AB-ub9nd 3 года назад
We have a whore epidemic. (Great graphics no substance)
@Knightimex
@Knightimex 3 года назад
For every 1 good game there will always be 10 bad games. Every generation.
@vezeveer
@vezeveer 3 года назад
And non of those terrible games use UE5
@gonun69
@gonun69 3 года назад
@@Knightimex that's pretty optimistic :D
@bengreen2532
@bengreen2532 3 года назад
Everything is worthy, but the grass "sways" like river algae!
@HavokSage
@HavokSage 3 года назад
yes I had to rescale the grass for the voxel landscape, so I had to tweak the wind movement.. I made it too aggressive in retrospect. I will try to improve on this in the future.
@danielsmyth189
@danielsmyth189 3 года назад
also notice that the grass moves through the rocks no collisions set for them.
@lluck
@lluck 3 года назад
@@danielsmyth189 bro it'd take so much power & time to set collisions for literal grass lmfao i dont think its worth it
@thalmoragent9344
@thalmoragent9344 3 года назад
@@lluck True, although maybe they shouldn't sway as much if next to rocks, so it's not as weird or clips through
@JD_13
@JD_13 3 года назад
its like a waterbed
@drumjod
@drumjod 2 года назад
That was one hell of a demonstration. Thanks for taking the time to thoughtfully explain this :)
@IgorDoval
@IgorDoval 2 года назад
This touchy emotional BG song really sells the speech haha nice video bro! Im just diving into this UE world. Starting to know the basic stuff. Im looking foward to use it mainly for filmmaking. Loving it already!
@niko1ndex
@niko1ndex 3 года назад
The craziest thing to me is the sense of distance, size. The mountains look so life like, i can feel how far away they are and how big they are, maybe because it's actually there and not some jpeg put in by the devs.
@helplmchoking
@helplmchoking 2 года назад
@@fitzorpercy2884 I guess it's the difference between the smooth, play-doh distant landscapes we're used to getting (or the baked in skybox textures) and full detail, full lighting models. Like the nanite stuff has been cool to see, but the real benefit imo isn't so much the higher quality close up models but the ability to leave all the models at max quality, all the time rather than having to decrease LOD over distances. It means everything can be the same visual quality and actually fit the scene.
@human-ft3wk
@human-ft3wk 2 года назад
@@helplmchoking You know the models still decrease LOD over distances. It's true that the designer places the models at max quality, but nanite automatically decreases LOD over distances. It's what the tech does. You could still achieve the same thing before, just with a lot more manual effort.
@SwarumtheForum
@SwarumtheForum 2 года назад
@@human-ft3wk The difference is that you can only have so many manual LODs, so there's snap in. Nanite does it automatically, like how things in real life aren't as detailed from as far away. And mountains in the background of Nanite don't look like Play-Doh.
@human-ft3wk
@human-ft3wk 2 года назад
@@SwarumtheForum Hmm.. you're right, perhaps it wouldn't be possible to achieve the same thing before, even with a lot of manual effort. You'd have to make quite a few LOD's for every single model.
@FingerinUrDaughter
@FingerinUrDaughter 2 года назад
90% of what youre seeing is just dynamically created skyboxes. at 1:12 you can see how far the actual draw distance is, as grass and massive rocks start to pop into existence. this shit literally has a lower draw distance than oblivion, and close to that of morrowind.
@GHOST-dg5tk
@GHOST-dg5tk 3 года назад
the only thing that give it away that its not reality is the grass
@drgitgud
@drgitgud 3 года назад
i mean the draw distance is pretty low, shitton of poppin
@hugovanderzee4944
@hugovanderzee4944 3 года назад
Yes, the way the grass moves in the wind is strange. It looks like the ground below is moving.
@jakubkrcma
@jakubkrcma 3 года назад
@D K What is outside? Sounds scary... ;-))))))))))))))))
@Palexite
@Palexite 3 года назад
@D K says the person watching this video, and commenting just like everyone else.
@tigerija
@tigerija 3 года назад
@thatdudefromearth lol
@ciawares
@ciawares 2 года назад
1px size voxels with full simulated physic is the future. UE5 knows that way.
@daggermouth4695
@daggermouth4695 3 года назад
Best thing I've seen in years! I will single-handedly fund you to continue this work
@parsec5366
@parsec5366 3 года назад
Interesting, although the grass does not need to move like W a t e r.
@eclairesrhapsodos5496
@eclairesrhapsodos5496 3 года назад
It imitates wind waves, kinda
@HavokSage
@HavokSage 3 года назад
thanks for the feedback, this will be something I will improve on next time. see my pinned comment above.
@mackit
@mackit 3 года назад
I was looking to see if someone had said this yet-everything looks great but the grass movement just looks wrong! I couldn’t figure out how to describe it, but “like water” is about right.
@zombiekiller7101
@zombiekiller7101 3 года назад
The grass looks more bended towards the ground and moves like water
@AzmiMaulanaHamdani
@AzmiMaulanaHamdani 3 года назад
its wind waves??? you never seen a field before?? in a windy day??? thats how they act smh
@PaulSmith-nd7gd
@PaulSmith-nd7gd 3 года назад
This is absolutely incredible. Would love to see a tutorial on setting this up if you have the time. Even if not, this is great to see what's possible!
@ARTofTY-TV
@ARTofTY-TV 3 года назад
Same
@shotophop1929
@shotophop1929 3 года назад
same
@Grenaden86
@Grenaden86 3 года назад
Same.
@IronfinInc
@IronfinInc 2 года назад
Honestly just watched this again. Amazing video. Keep'em coming!!!
@impc8265
@impc8265 3 года назад
Grass should be stiffer, this looks like you are under water or something
@petrusderorkan68
@petrusderorkan68 3 года назад
Grass fields can look that way, especially in stronger wind. You can search for "Grass blowing in the wind." on YT
@cinemaphar
@cinemaphar 3 года назад
Have you ever seen fields of grass?
@kfarbarata
@kfarbarata 3 года назад
kinda agree they can improve further but I've been on fields like those and they actually kinda like that
@peterpan-xm1sq
@peterpan-xm1sq 3 года назад
Always one that has to moan 😒
@SynoDesign
@SynoDesign 3 года назад
I agree, Also the rocks look like they have no weight to them, Like theyre foam movie props. not 500kg boulders
@shockal7269
@shockal7269 3 года назад
At last, the once fabled thought has become a reality Realistic Minecraft
@malcolmgruber8165
@malcolmgruber8165 3 года назад
There is a game idea I've been holding on to for over a decade now and honestly, it moves me to see that the tech I'd need to even START making it is finally realizable. Now I just need a team large enough to bring it to life.
@maidenhead6661
@maidenhead6661 3 года назад
Uh, check out No Man's Sky.
@sungjinw00
@sungjinw00 3 года назад
Same idea. About gaming and real life physics It will take that shit into another level.
@austinjoseph2881
@austinjoseph2881 3 года назад
What's the idea? Sounds cool
@hmvaa
@hmvaa 3 года назад
@@maidenhead6661 What does your comment mean? Like what’s the context with NMS?
@chriswyatt9869
@chriswyatt9869 2 года назад
@@hmvaa fairly sure it’s about dev team size. In that you don’t need a large studio and workforce to make big games. Hello games who made No mans sky had a pretty small team at the start at least if I remember correctly
@andreasfunke843
@andreasfunke843 2 года назад
This is stunning! Great job!
@quietlyworking
@quietlyworking 2 года назад
Just re-watched haha wish I could add multiple likes to this video! Sooo good Joe :D
@FunnyVidsIllustrated
@FunnyVidsIllustrated 3 года назад
"This lighting setup works out the box" This is the golden point that makes unreal engine stand out. Can't wait for Dragon Ball Z fight simulators with full destructable environments!
@terter973
@terter973 3 года назад
my god all we need
@mattstaab6399
@mattstaab6399 3 года назад
Literally the game I been working in for over a year solo. Soon my friends. Soon
@bluethumbbuttoneek9465
@bluethumbbuttoneek9465 3 года назад
Naruto*
@dvildvil1963
@dvildvil1963 3 года назад
i thought the same thing, fully destroyable environment in these kind of games will shine
@TheSpatzmann
@TheSpatzmann 3 года назад
I'm not sure if UE5 will allow to blow up entire planets ^^
@EpicHawk
@EpicHawk 3 года назад
All I want is a battlefield game with this kind of destructive enviroment
@arildwennstrom370
@arildwennstrom370 3 года назад
bf 2042 is typing...
@thebansheesheriff9029
@thebansheesheriff9029 3 года назад
Bad Company 2 is typing...
@florisr9
@florisr9 3 года назад
I bet the next Battlefield (after 2042) will have this kind of terrain destruction.
@Johan__2367
@Johan__2367 3 года назад
that would be very cool
@habe1717
@habe1717 3 года назад
@Hannibal Barca Nobody knows what kind of physics BF2042 is going to have yet to stop hyping it up for no reason.
@draven-the-raven9375
@draven-the-raven9375 Год назад
Wow this is insane, i cannot wait to finally delve into this once i get my setup together
@frankduffy7471
@frankduffy7471 2 года назад
Living in Michigan, I can appreciate getting all the Sunshine that is out there ! Having a great Summer kayaking and hiking , New Subscriber here, I am amazed by the advances with Unreal Engine and Brushify !
@HavokSage
@HavokSage 3 года назад
Hi guys, thanks so much for the kind comments on this demo. I also appreciate your feedback and it helps me to improve for my future videos. To clarify this was put together in just a couple of weeks and I worked on this solo, so it's not 100% polished or representative of a finished product. The main complaints on this demo have been Grass animations and Rocks popping in. Luckily both of those are simply oversights on my part and are not an inherent drawback of the technology itself. In future I may do a longer video showing this project in more detail and of course will make efforts to fix those issues! Thanks for watching and making this channel great! Cheers, Joe
@7minutesdead
@7minutesdead 3 года назад
Thanks for working on this Joe. Yeah I thought it was strange to have such dramatic pop-in when also using Nanite. It made me think it's a limitation of the plugin itself.
@brunoverde2769
@brunoverde2769 3 года назад
Thank YOU, Joe. You're delivering high-quality content to us. About the specific issues you mentioned: - the pop-in rocks, I thought it was done of purpose to not make this demo performance heavy since the main scope of the video was not to explore the world, so for me it's a very minor "problem" - about the grass, I was not that bothered by the "idle/wind" animation instead I was amazed when the meteors were hitting the ground and the wind-animation of the grass was sped up.
@edgesvideogames5582
@edgesvideogames5582 3 года назад
i use your brushify tools and these 2 complaints are minor and so simple and easy to fix that i wouldnt even call these complaints. Personally i think the grass looks good and the rocks issue is just a foliage cull distance tweak. I know you always prefer performance over graphical fidelity...but i think even if the video is capped at 30fps with all things cranked up to max and at 1440p....this will look mind blowing. Love your tools Joe, cant wait to see what more you do with UE5.
@HavokSage
@HavokSage 3 года назад
@@edgesvideogames5582 yes after all this is just a quickly thrown together demo. but given the attention it's receiving i'm likely to further polish something.
@IronfinInc
@IronfinInc 3 года назад
Hey Joe, I was going to comment on the popping as well. I was actually surprised it was happening at all. I assumed Nanite would just wipe that out. Aren't the rocks static? Could you speak to what is causing that just a little?
@topdogsean1
@topdogsean1 3 года назад
Finally we can dig again like in Red Faction. "Get back to work, Miner!"
@GuvernorDave
@GuvernorDave 3 года назад
try it, miner!
@D-One666
@D-One666 3 года назад
I am not the only one who remembered
@dthewave9466
@dthewave9466 3 года назад
@@D-One666 I can't wrap my head around the lack of destruction of worlds ever since.. Miss that game.
@D-One666
@D-One666 3 года назад
@@dthewave9466 agree... But what about the game Worms 3D?) But without physics...
@dthewave9466
@dthewave9466 3 года назад
@@D-One666 true, but I would have loved something like ArmA with fully destructible maps.
@anaran_
@anaran_ 3 года назад
As someone who's been waiting on Star Citizen's development for 8 years...im fucking kicking myself seeing this
@anaran_
@anaran_ 3 года назад
@@Xekazii yeah orison looks hella good. Just their planets/moons that are in need of something like this
@robertperly3783
@robertperly3783 2 года назад
I have to say, Brushify has some of the best assets on the Marketplace, your very skilled Joe 👍🏻
@MikMoen
@MikMoen 3 года назад
I'm more and more convinced the Devs choice in name for the Engine was 100% appropriate, considering the visuals the thing can create simply is unreal.
@Xeno7373
@Xeno7373 3 года назад
The name comes from the game Unreal
@itdobelikedattho8112
@itdobelikedattho8112 3 года назад
Unreal tournament
@EximiusDux
@EximiusDux 3 года назад
@@itdobelikedattho8112 The very first Unreal was a singleplayer game. Unreal Tournament was made out of the single player game.
@MikMoen
@MikMoen 3 года назад
Everyone replying to me: *whoooosh*
@VVobino
@VVobino 3 года назад
Imagine a Dragon Ball game with this type of terrain, the world would become a cheese
@nv_johan8711
@nv_johan8711 3 года назад
and my PC would melt like cheese
@jacobhafar538
@jacobhafar538 3 года назад
maybe the reason xenoverse 3 is taking so long is because they were waiting for this to finish development lmao
@JMCignacio
@JMCignacio 3 года назад
00:40 was the moment of this video in which I had the same idea of yours...it would be awsome.
@Oribaaa
@Oribaaa 3 года назад
@@jacobhafar538 don’t get your hopes up 🤣
@hamzaalamihassani475
@hamzaalamihassani475 2 года назад
Looks so beautiful
@Tellefsonjr
@Tellefsonjr 2 года назад
Desperately waiting for more videos on this channel, or walkthroughs for how to make stuff like this. So far this is the best looking voxel + terrain destruction demo I've seen in UE5. Thanks again for the video Joe! ...and if anyone has some recommendations for stuff to watch like this I'd appreciate it!
@AAvfx
@AAvfx 3 года назад
That's beyond words, Thanks! 👌
@KR7PT
@KR7PT 3 года назад
Ubisoft: *Sees volumetric clouds running well* "Wait, that's illegal."
@daviddesrochers9439
@daviddesrochers9439 2 года назад
That looks stinkin' amazing !!!!!!
@Nevernamed
@Nevernamed 2 года назад
Nothing here is conceptually new, but it takes ideas that already existed and simply does them really fucking well. Great job.
@IntegritasGod
@IntegritasGod 2 года назад
You can say it about RTX or u know... Matrix) but realtime Matrix - the revolution (will be) and no matter what ideas have been invented earlier on this topic. "Conceptually new" - is absolutely nothing in our galaxy. The truth is that things are divided into two types: you either can or you can't
@SephVII-
@SephVII- 3 года назад
And This Ladies and Gentleman is the reason why i wish i had More Talent and skill to do and entire Development Cycle all by myself. Or atleast the Resource / Budget to have a Team for it. Just looking at this Video gives me so much Motivation and Passion for different game Concepts again even when they never come in play. Well done Joe, Thanks for this little uplifitng Video Hope you have a good time in the Future.
@elJimjim
@elJimjim 3 года назад
Reminds me of Prometheus
@Kaiserschmarrnic
@Kaiserschmarrnic 3 года назад
such an underrated movie :(
@simonrodgers2375
@simonrodgers2375 3 года назад
@@Kaiserschmarrnic just watching that the other day. Could've been better but certainly not a bad movie. It could've rebooted the entire Alien franchise.
@kondi_krul
@kondi_krul 3 года назад
Bruh, yes
@Yurei83
@Yurei83 3 года назад
@Jimjim My thoughts exactly 👍 And Death Stranding 😉
@968Yamii
@968Yamii 3 года назад
True!! It has the same vibes
@doublev2022
@doublev2022 2 года назад
This is beautiful, I'm amazed by the realness of it
@LordsiVR
@LordsiVR 3 года назад
This is really COOL! GG
@Luukjah
@Luukjah 3 года назад
The grass reacting to the hole creations is such a nice detail
@jeremiahsherrill
@jeremiahsherrill 3 года назад
That was pretty damn sweet
@HavokSage
@HavokSage 3 года назад
Glad you noticed that! it's all hooked up to the new Brushify wind system :)
@Luukjah
@Luukjah 3 года назад
@@HavokSage Oh that's awesome!! It really makes the grass look so realistic
@Simulacrum1310
@Simulacrum1310 3 года назад
"running on a 1080ti" HOLY SHIT. Just think about what a 3070 can do. Now imagine the next gen GPUs and 1 year of refinements on the engine side. Can't wait
@CornerCamper
@CornerCamper 3 года назад
Just a 3070? lol
@PSPMHaestros
@PSPMHaestros 3 года назад
Can't wait to watch it on yt because I won't be able to afford it lol
@corbinwilson660
@corbinwilson660 3 года назад
@@PSPMHaestros same
@thegaminghobo4693
@thegaminghobo4693 3 года назад
@@CornerCamper I mean it’s a mid range card so quite a few people should have it / are getting it
@CornerCamper
@CornerCamper 3 года назад
@@thegaminghobo4693 I know what it is
@boogeyratt
@boogeyratt 3 года назад
Absolutely amazing to have gone from Asteroids and Lunar Lander to this within my lifetime.
@biggbrah
@biggbrah 2 года назад
Looks great!
@gauravmishra5998
@gauravmishra5998 3 года назад
Me- summoning meteors in Archviz, clients- what in the hellll...
@loomish
@loomish 3 года назад
Lmao. I laughed to hard.
@relyucc1345
@relyucc1345 3 года назад
NATURAL SURVIVAL TESTS WILL RLLY SELL SOME BUILDINGS
@prashants387
@prashants387 3 года назад
🤣🤣
@XenonG
@XenonG 3 года назад
I know some architect firms use VR goggles for their clients, so... heh heh heh.
@glenwaldrop8166
@glenwaldrop8166 3 года назад
I just want to see old games remastered on UE5. I mean this is insane. I'd love to see the entire Fallout series remastered on UE5.
@Michealxlr
@Michealxlr 3 года назад
Simply amazing. Great video. Very much looking forward to the games of the future.
@4dvideos
@4dvideos 2 года назад
Mate this looks amazing. If you could make a video which explains everything step by step how you created this inside Unreal Engine 5 that would be an amazing tutorial video to watch. Please make the video.
@BeaternPlays
@BeaternPlays 3 года назад
Unreal Engine: *5* *Me watching this on 240p to conserve data* : Yes, so this is the next gen.
@sirbughunter
@sirbughunter 3 года назад
Lol. R.I.P. bro 😭
@oppa1319
@oppa1319 3 года назад
Hilarious and original.
@soylentgreenb
@soylentgreenb 3 года назад
According to animators and movie buffs, high framerates and resolutions make it look fake and cheap; like a soap opera. Movie magic is low framerates so you can't tell that the animation is bad, that the mask the actor is wearing is made of silicone rubber and the actors don't know how to do sword play. Also, did you know that pops, scratches and severe distortion makes LPs sound much better than CDs? Just say you prefer good old 240p x 30 FPS youtube and you won't have terrible internet access; you'll be a trend setter.
@Lt.Shineysides89
@Lt.Shineysides89 3 года назад
This is amazing! i love how it's not super demanding to run but i imagine when developers get their hands on it they'll find a way to make it difficult to run. Distance scaling and grass textures etc have always been really demanding on systems so this is awesome! I can't wait to see this engine used in games to see how they look and perform :).
@stevebob240
@stevebob240 2 года назад
Amazing, can't wait to see what developers do with this technology.
@movableorigins4194
@movableorigins4194 2 года назад
a new boring game that looks good, and will make you play your old favorites more and more
@FingerinUrDaughter
@FingerinUrDaughter 2 года назад
theyll do the same thing they do with every iteration of this bottom tier engine : make a buggy mess of a game that barely works because UE is really for making movies, not games.
@ToriKo_
@ToriKo_ 2 года назад
Another shit Ubisoft type game :(
@alexjohnson1547
@alexjohnson1547 2 месяца назад
​@@FingerinUrDaughterwat
@matthewarnold2304
@matthewarnold2304 2 года назад
This is a great demo buddy! Very impressive tech!
@chongillespie
@chongillespie 3 года назад
for some reason, when I saw him digging a hole, I was like "huh, that's pretty cool" But then, when he bore a hole right through? mind blown.
@Tom_Agnetti
@Tom_Agnetti 3 года назад
This just blows my mind. I started in 3D back at Art Institute in 95. Used Max and Lightwave. I just cannot wrap my head around how far things have come. So amazing.
@DevJB
@DevJB 3 года назад
Thanks for showing this! Awesome !
@Sunterligth_amora_spirit
@Sunterligth_amora_spirit 2 года назад
It's so beautiful !
@evildips7251
@evildips7251 3 года назад
This makes me think of Rust, But light years better in graphics.
@xX_dash_Xx
@xX_dash_Xx 3 года назад
STOP POSTING ABOUT AMONG US
@AnimeFTW525
@AnimeFTW525 3 года назад
Imagine the things people can do in a minecraft world this dynamic. Plus it'll look much nicer. You can totally create realistic cities and buildings with this.
@WellLetsSee
@WellLetsSee 3 года назад
like sims?!
@almostcinematicfpv
@almostcinematicfpv 2 года назад
Beautiful. Ive been waiting decades for this. Now lets add skiing jetpacks and CTF.
@mobzillahd
@mobzillahd 3 года назад
Amazing vid ! I'm so excited for new games to come out with unreal engine 5 :D
@logarhythmic6859
@logarhythmic6859 3 года назад
This makes me hopeful we may be close to two things I've been wanting to see in games for a while. One is destructible environments; not just explosions making big holes, but things like bullets slowly and realistically breaking down barriers. The second is things like water erosion, where adding or redirecting a water source slowly and naturally changes the environment over time.
@0Freguenedy0
@0Freguenedy0 3 года назад
Battlefield buildings fall apart and walls gets destroyed. Since BF4, and to me that's much more than just holes
@deon91
@deon91 3 года назад
@@0Freguenedy0 ground only so much though
@deon91
@deon91 3 года назад
if you haven't already, check out "From Dust" great little game that does water erosion really well and is basically the main mechanic of the game ​ @Frederico ground only so much though
@nubro6890
@nubro6890 3 года назад
I'm so excited for games made with UE5! They will look just awesome!
@damianfirecaster7230
@damianfirecaster7230 3 года назад
Great to see more engines using Voxel tech It is Great. Great Demo. Thank you.
@fgc_7433
@fgc_7433 2 года назад
I love this. I own 3 of your Brushify kits and Uktra Dynamic Sky. I can't wait to jump in UE5.
@waltonsimons12
@waltonsimons12 3 года назад
I'd love to see No Man's Sky 2 running on Unreal Engine 5.
@arashi8876
@arashi8876 3 года назад
Totally ,Upcoming games build in Ue5 going to be Mental. And thanks for the advice.
@ue4starxx556
@ue4starxx556 2 года назад
The future of game dev is bright. I was recently surprised by a plugin called Naatur plugin but now I am speechless!😳
@xOwlStriKex
@xOwlStriKex 2 года назад
Stunning!
@Legion563
@Legion563 3 года назад
How far computer generated graphics have come in the last 20 years is utterly insane. Even the advances in the last few years put the past tech to shame, I can't wait to see where games end up going over the next 10 years!
@zydian_
@zydian_ 3 года назад
The graphical fidelity of games didnt do anything to improve gameplay, I would even go as far to say it hinders it (lower framerate, resources deviation, etc). At this point so many triple-BUDGET-A titles look almost identical bcs practicaly all of them want to look as realistic as possible with so little else to seperate them from other titles in the same budget category.
@Legion563
@Legion563 3 года назад
@@zydian_ Ahh yes that is EXACTLY what I said better graphics means better games...smh. I'm more about what the technology is enabling, you seen what DLSS 2.0 is capable of and ray tracing etc? ''I would even go as far to say it hinders it (lower framerate, resources deviation, etc)'' Yeah it CAN be like that but a lot of the time it isn't. Do you think they could have made Red Dead Redemption 2 with the tech we had 20 years ago? I think not...
@oreoicecream1829
@oreoicecream1829 3 года назад
Can't wait for 2050 Sao like VR is definitely coming
@chongyunwithdiarrhea3880
@chongyunwithdiarrhea3880 3 года назад
There's one coming in 2030 by mihoyo....but idk just hoping it would be goodV●ᴥ●V
@toadalthug4055
@toadalthug4055 2 года назад
that cloud coverage tool amazed me. this is all new to me wow :D
@mattkimmins7575
@mattkimmins7575 2 года назад
Amazing work Joe 👏 🙌 👌 💪
@senaardiwardana
@senaardiwardana 3 года назад
imagine watching this in 2050. people be like "wow, this feels so old, they can barely make physics right, and the detail looks kinda bad".
@sirbughunter
@sirbughunter 3 года назад
2050 graphics won't be distinguishable from real life anymore 😳🤯
@legros731
@legros731 3 года назад
@@sirbughunter if you can't make the difference between real life and a picture on a screen you got a problem man
@flameshoter6
@flameshoter6 3 года назад
@@legros731 The point Sir Henry is making is, if it appears as 3d and the environment is interactive, you could potentially think of the environment like an alternative reality. Of course the real difference will always be eating and using the bathroom. And with the potential of having to wear headgear in 2050 still. However, it could potentially be 100% identical at some point in time. As per the screen issue, if people are capable of walking into a pane of glass, what is to say someone with a mental disorder may think their environment is reality? Doesn't even have to be a disorder. If interactions could be 100% identical with a virtual person, who is to say that those relationships may not be genuine? Or even replace human interaction in the real world. Just like the Turing Test, how do you know I am not an artificial being replying to your comment? The #1 issue will be replicating real life textures. Such as wood, getting splinters, feeling pain, feeling pleasure, etc. Today's technology can already allow someone to recreate their own house. But the translation from headgear to real life interactions has a delay that is noticeable to people. However, someone could still navigate their re-created home with little to no issue. And interact like it was an ordinary day of their life. The issue would be having to update the formatting to replicate food in your fridge. Tesla cars that contain all those cameras and sensors is a great means to understanding the connection between real life and the virtual world. And the thing with Elon Musk trying to put technology in people's heads. If you could do that, you could potentially interact with the brain to correlate the feeling of textures. Trying to make a physical device to recreate all textures would be near to impossible. But creating a false texture directly to your nerves, is another thing. At that point, any environment, any texture, and any interaction could be replicated. Therefore, it could potentially be impossible to know the difference between real life and a "picture on a screen." If you spent more time in the virtual world than the real world, life could become very blurred. If you lie to your self enough times, plenty of people can blur the truth.
@flameshoter6
@flameshoter6 3 года назад
@@legros731 Of course tapping directly to the nerves and replicating texture will still be complicated. But given enough time, there may be a point in time where there may be a very deep understanding of the brain. As well as perfecting the technology. At that point, that would be the pinnacle of interacting with technology (in a virtual way, not a physical means like devices) before potentially being able to upload people's so called consciousness. But technically, people are not sure if that is possible. The assumption is the host will not live, but the memories and emotions, etc would be copied and could be manipulated.
@legros731
@legros731 3 года назад
@@flameshoter6 you can say photorealistic put you will still be aware it not real life This is not the matrix
@NotRockstarGames
@NotRockstarGames 3 года назад
youre really onto something, i definitely should make a Minecraft-like game
@AmerBoyo
@AmerBoyo 2 года назад
Stunning… got me thinking about the game “Worms”, your treatment would take that game to another level!!
@carl8790
@carl8790 3 года назад
Running in real time on a single 1080ti? That's impressive! That nanite tech really is a game changer.
@XerathGamingChannel
@XerathGamingChannel 2 года назад
So excited about how quickly triple-a-like titles will be able to be developed by indie developers. They will be the ones that truly show how powerful this new tech can be.
@avistryfe4534
@avistryfe4534 Год назад
Yea. Sure. AAA.... More like *waiting room for 1-2 years after they sell you the game at launch for them to fix bugs so it might be playable but by then will have lost its playerbase* like most AAA games....
@CastleOfAvalon
@CastleOfAvalon 3 года назад
This in 50 years + Full dive + Realistic NPC's= SAO Real life
@OnigoroshiZero
@OnigoroshiZero 3 года назад
More like 20-30 years for full dive tech, 7-10 years for realistic NPC AI, and as for the graphics they are already at photorealistic levels they just need better performance (hardware) so that they are accessible to everyone (unless we are talking about simulated graphics/worlds at the atomic scale [light, water, wind, physics, etc.] for ultra realism, this will probably need 20+ years).
@CastleOfAvalon
@CastleOfAvalon 3 года назад
@@OnigoroshiZero why did i born in this century ? aaaaah i will be hella old ! xD
@CastleOfAvalon
@CastleOfAvalon 3 года назад
@@OnigoroshiZero or dead, who knows
@mythologue
@mythologue 3 года назад
@@OnigoroshiZero What's ultra realism?
@OnigoroshiZero
@OnigoroshiZero 3 года назад
​@@mythologue In games, the developers are using methods to simulate real-world phenomena (physics, light, weather, fluid simulations, etc.) in a computationally cheap way, but that is not how the real world works. In the real world everything is the result of the interactions of atoms and particles, but to use these for games is impossible with today's hardware, I don't know if even supercomputers today can do that in a large scale. Ultra realism is simulating everything in a game using real-world physics (atomic and particle interactions using the four fundamental forces), from the destruction of objects, to water/fluid simulations, wind, realistic weather (rain that makes the water flow and gather realistically), gravity, etc. This will probably need computational power that will exist for personal use in 20-30 years from now. Is this required for a realistic game world? No. Will it make games even better if it becomes possible? Probably yes, but it's my personal wish to see fully realistic game-world in the future.
@Creatorisch
@Creatorisch Год назад
Amazing Demo dude, and well explained, keep up the good work!!🙂
@deciduus
@deciduus 2 года назад
Love this! Has me trying to get back into playing w/ UE5. Overall pretty noob, but love the idea of voxels paired with the advances of UE5. Love the meteor attack, wanting to do something like this for player-attacks, figure out how to make that all happen in 3rd person (maybe), and also looking at acquiring some Bushify assets! Thanks for the great content!
@dirt_farmer958
@dirt_farmer958 3 года назад
This game would put Battlefield's Destructible environments to shame.
@cryblood5971
@cryblood5971 3 года назад
Battlefield with this destructible environments put real life destructible environments to shame
@__goat__
@__goat__ 3 года назад
Red Faction (released 20 years ago) still puts any Battlefield destructible environment to shame.
@cykablyat8862
@cykablyat8862 3 года назад
@@__goat__ true
@elfferich1212
@elfferich1212 3 года назад
I mean yeah... But not like bf games use the engines destruction capabilities to their full potential. You see all these cool tech-demos but they are not used over a large networks of players. To actually make such thing work reliably and playable over a network of 50+ players you have to make compromises
@r6scrubs126
@r6scrubs126 3 года назад
@@elfferich1212 THIS. So many people see tiny demo scenes and think that's what games built on this engine will actually look like. No. Once you add a load of features like enemy AI, multiplayer, general game logic etc, you can't keep the graphics looking this nice unless you want to run at 5 fps
@ruukusanla
@ruukusanla 3 года назад
Think of the incredible full scale battles hundreds of beasts, castle raids. I immediately went to shadow of war with the sieges. Amazing how far we've come.
@marcooasan1668
@marcooasan1668 Год назад
i hope there's a humble bundle of all your works! 🙏🥺
@Fancy_PotHead
@Fancy_PotHead 2 года назад
That is just wonderful
@rileymannion5301
@rileymannion5301 3 года назад
I feel like the grass is a little too animated but other than that this looks amazing
@S3TVproductions
@S3TVproductions 2 года назад
is there a tutorial on setting this up. including the nanite setup ?
@mohametasmadoka5714
@mohametasmadoka5714 2 года назад
It's a checkbox, other vids explain it really well
@brandonjacksoon
@brandonjacksoon 2 года назад
Liked and subscribed! Interesting.
@tadigrat
@tadigrat 2 года назад
Wow! Im really jeaoleos of you! You're amazing!!!
@gruma37
@gruma37 2 года назад
I love volumetric clouds. I wonder how long it will be until we get a game that incorporates a multi-level troposphere system and we'll see clouds varying widely in height, and maybe even be able to witness a really low cloud scrape over the ground to our location and envelop us in fog.
@gytispranskunas4984
@gytispranskunas4984 3 года назад
I was, I am, and I will be thinking... that Voxel rendering is THE FUTURE OF GAMES.
@eclairesrhapsodos5496
@eclairesrhapsodos5496 3 года назад
Yep even RTGI was be based on voxel cone tracing global illumination (VXGI) - it evolves a lot into different forms (Sometimes its just something similar). Damn voxels are everywhere in 3d graphics, I always be exited about new technologies what use voxels, especially sparse voxel octree rendering of geometry (its kinda similar to UE Nanite, but not realy) it feels like point cloud meshes but they are voxels and closer you get more detailed image be (fit same amount of geometry into resolution of a screen [voxel geometry]).....
@saeedbarari2207
@saeedbarari2207 3 года назад
Rip the PCs with less than 1TB hard drive
@gytispranskunas4984
@gytispranskunas4984 3 года назад
@@saeedbarari2207 well 1 terabyte SSD's are pretty cheap.
@saeedbarari2207
@saeedbarari2207 3 года назад
@@gytispranskunas4984 Being from a 3rd world country, I can prove it otherwise. Sure they're not very extremely expensive even here, but still, there are laptops too. Any laptop with less than 1TB of hard drive will be completely useless for AAA games as of next year... I'd even say 2TB , given the fact that the game companies may like the idea of putting their models right from Zbrush to UE
@gytispranskunas4984
@gytispranskunas4984 3 года назад
@@saeedbarari2207 I'm myself from Lithuania... It's 4th world country.
@harrywyependragon4242
@harrywyependragon4242 6 месяцев назад
Incredible work dude. 😊
@miagifodder5599
@miagifodder5599 2 года назад
You're a beast keep it up
@rifftipton7709
@rifftipton7709 3 года назад
Any gamer not excited about Unreal Engine 5 needs to get a new hobby.
@NtoTheM
@NtoTheM 3 года назад
Yea, how dare some people enjoy Super Mario or Zelda, fuck those guys. >:( #Gatekeeping4Ever
@Et-an
@Et-an 3 года назад
@@NtoTheM why mention the Nintendo community specifically? UE5 will benefit all games no matter the art style or genre.
@mistywww3199
@mistywww3199 3 года назад
gamer moment
@raptorzeraora2632
@raptorzeraora2632 3 года назад
@@Et-an because some people think the switch cant handle unreal engine 5
@Et-an
@Et-an 3 года назад
@@raptorzeraora2632 yeah, it's kinda funny because one of the main selling points of Ue5 is to handle more with less
@bartlabean8883
@bartlabean8883 3 года назад
Would love to see a LOTR open world on this engine
@bartlabean8883
@bartlabean8883 3 года назад
@@Fabio-ql5yf Lord of the Rings 💍
@sadkritx6200
@sadkritx6200 3 года назад
@@Fabio-ql5yf what's ATLA and TLOK?
@expallesco
@expallesco 3 года назад
@@sadkritx6200 Avatar The Last Airbender and The Legend of Korra
@sadkritx6200
@sadkritx6200 3 года назад
@@expallesco ouu, never heard about the legend of korra before
@sandroavieira
@sandroavieira 2 года назад
A tear came out of my eye with emotion
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