Rovio was no stranger to mobile games. Even before Angry Birds, they had awesome portfolio. Especially demos. PS2 version has 4 racers max. It's because of the 32 MB RAM limitation that PS2 had. Every other version except mobile, DS and the PSP had the standard 15.
A primeira vez que joguei o carbon foi no Java do Motorola do meu tipo. Meses depois na escola me disseram que a versão de PlayStation 2 não se compara. Consegui um PS2 e experienciei o jogo. Anos depois precisei de um PC também por causa da escola e os trabalhos que necessitavam de consulta na Google. E joguei a versão do Pc, também achei melhor que a do PS2, pois dava pra diminuir a qualidade gráfica para poder jogar sem nenhum solavanco. Se o meu Lenovo ainda revesse funcionando... O jogo ainda tá instalado 😢
Wait what, that game is actually nfs carbon ported? I used to play it as a kid not knowing it was a ported nfs game while i was also played nfsu2 at this same time around. But Idc what anyone say. That java port is goated, different experience than any other racing game back then (ashpalt 4/5/6, driver san francisco, nfs shift) with its 3D enviroments. I remember beating the last boss with his white audi, hes hard af to beat with that car of his cuz his shit is so fast
well I think gamecube/xbox/pc versions are mostly same in the appearance that's the reason why i excluded them but in my next video i try my best to include gamecube version....
well original NFS carbon that got released on PC/ps2 have standard resolution like 480p or something whereas PS3 version mostly runs on 720p or higher so that might be the reason why it may looks crispier....