Okay here's a good one: I was racing against Razer in one of the final races of the game. He crashed and got stuck, which caused me to overtake, and eventually lap him. I had a 3 mile lead... The cars are stupidly fast at this point, I was averaging about 150-180mph across the race. Very soon after I lapped him and gained the 3 mile lead, he got un-stuck, proceeded to un-lap himself, and speed off into the distance. I paid attention to the times at this point... Approximately 1 minute later, he's on my tail again. He made up 3 miles in one minute. Meaning he averaged 180mph MORE than I was going (and I hadn't slowed down). Meaning him and the M3 were doing over 300mph that lap.
One thing to remember is that when they're a certain distance ahead of you, only the ground gets rendered so unlike in this video where we saw it crash, it would actually phase through those pillars as you're too far away to render in their hitboxes.
i think it goes the same with traffic cars. whenever the AI is far ahead of me, somehow they dont bother about the traffic cars spawning because i know they spawn once it is in your render. so even when im in 1st i still get traffic cars as an obstacle whereas the AI dont, great EA!
That's what happens on Heat too when cars at 400+ sometimes go so far ahead even if you drive perfectly. They just don't crash & phase through because the world ain't rendered LMAO
@@X33Ultras0undJust how low end? Racing games always run extremely well because all they really need to render is the road. A few more traffic cars won’t make a huge difference.
imagine a bike, and now bugatti veyron, Put in any nfs game with extreme rubberbanding and the bike will go 90k miles in a second, While the bugatti just started
@@yod7934 If we're talking speedrunning, in a full game run, that would matter, but for ILs (individual levels), it's on par with the Carrera GT for being the best car.
@@Grabuss Earl is well known for being one of the hardest blacklist to beat. His first race is nothing unusual, but the second sprint race is one of the hardest in the game. Even with a fully upgraded Cayman, Earl is almost certainly right on your ass at all times
the wheels: MELTED. the engine Block: DESTROYED. the pistons: SHATTERED. the valves: SMASHED. the supercharger: BLOWN. the brakes: BURNED DOWN. the crackshaft: SNAPED. the gearbox: PULVERIZED. the cardan: TEARED DOWN. the camshafts: R.I.P
@Ihelpanytime He is lmao 🤣, kid thinks he's an expert mechanic just by saying all that when he could've just said the engine, gearbox and tyres are gone. Kids these days, man. 😂😂
Underground 1 is even worse...... My brother spent 10 hours just trying to win just ONE race!!! and also it can outcheat you... I heard you can enter cheat codes, enter a race using a 2000+hp car (bugatti/koenigsegg) and STILL lost against 500hp Skyline/Lancer/Supra/Vtec!!!
It's not just about shifts it's also about getting the right tuning setup, using nitrous efficiently, near missing traffic, choosing the right lanes, blocking and drafting the AI. Some tracks like Tunnel Construction and railway tracks have places where you should downshift as well. You can also use hydraulics and upshift/downshift glitches plus NOS purge at the start line to give yourself and advantage.
From my experience in this game the best way to win every races is to work on your consistency . If you do clean races without crashing or wall riding, the AI is programmed to follow you with a bit of competition. make clean races from the beggining to the end and you will win all your races almost everytime at 1st try. I noticed than the n9 blacklist Earl is everytime the hardest opponent to beat at least in my case.
That explains why I couldn't beat Jewels as a kid, but now I can pretty much beat everything in the game on the first try... outside drag races, these were always a hit or miss...
Yup. Earl has always been the most difficult for me. No matter how many times I've played this game. Next would be Jewel's drag race. The reason she isn't the most difficult is because there is a specific route and speed to take. If you know it the drag race is fairly easy.
It's really funny to see when he passes your car at the start and slows down, it's like "Hey, I'm not 300mph and making impossible turns without braking, have a nice day."
they "turn on" the physics again when they're close to you. that's why sometimes they suddently flip and crash when they catch you, cuz they're fast as hell on a tight corner and don't have their superhandling to help them...
they have 3 aspects: 2 for speed and acceleration multipliers according to your driving, and maximum speed they can reach, as i remembered, it's something like 400 or even 500 km/h
@@Zonda4748 was there any car that could reach 400km top speed in the MW? i think only carbon had some really stupidly hogh top speeds for some cars + drafting
Ahh yes, the Ford GT V12 2010 Experimental, code named: GT12-X10. Quite the rare and powerful vehicle for a true motorsport enthusiast and connoisseur.
The ai could go into a corner at divebomb speeds but come out the turn even faster. Usually a vast amount of smoke would emerge from the cars when they had super grip
I've seen them no-clip on the mini map before. Really easy to notice if you are really far ahead at the 270 degree turn on the highway that loops around downtown Rockport. I've seen one stop on the road, then rotate to skip that entire loop.
The effect is reversed when they have the upper hand, they will slow their speed so you can catch up to them. I notice these 2 modifiers happen when I play most racing games. Anyways most wanted was a breeze to beat because it had a lot of wide open stretches.
It doesn't happen in stuff like Racedriver: GRID, the cars will keep their pace whatever happens. I much prefer those games over NFS even tho I played the shit out of Underground 2 when I was little.
I've heard a lot of people saying MW was easy. Are y'all playing a different made copy? Lol. I never beat this. I got to Razer n stopped cuz I got all the customizations. I beat both undergrounds (1 was a slog, 2 is piss easy), n I barely beat carbon with both speedbreaker n nos cheats enabled. Rubberbanding should only be on for harder difficulties
How to make a racing game good and challenging: Make the AI challenging ❌ Get your opponents faster cars ❌ Make an interesting layout of the map which requires mastery to know well ❌ Put more mechanics into the game which allow you to clutch the victory out of the hands of defeat ❌ fukin ruberband dat mudafuka idgaf ✅
The average racing game dev mindset, the way rubberbanding is being used for difficulty sucks, it's not fair seeing a random unmodified/stock golf gti that was still in lap 1 suddenly overtake and beat your Lambo or whatever car you have. I think instead of just increasing the speed depending on how well you drive, it should make the AI smarter (ex: taking shortcuts nore frequently) and more aggressive depending on your win streak. Just had to get that off of my chest.
Rubberbanding AI is in most racing games but this one had one of the worst. I had a race with Ronnie that crashed into a pole and I've managed to get a solid 1600 meter lead on him. That lead was gone very quickly and his aston martin passed me at like 300 MPH, far beyond what you can normally achieve (Ronnie is #3 blacklist, by then you have all parts and fastest cars). Absolute bollocks to lose like that (altho winning by opponent accidental pole ram isn't too fair either) The only game I've seen worse rubberbanding was unpatched Dangerous Driving. It was absolutely broken and dysfunctional, AI cars were boosted to literally something like 1000 MPH (your car had a top speed of 200-ish). But that was a bug and it got fixed in a patch. DD isn't a high budget title either.
Definitely the worst rubberbanding I have experienced was with JuiceIt2. It was beneficial but it still made team races BORING as fuck. There was a section where you could hire partners to race with one of your cars (yes, apparently 30k dollars for the second most experienced racer isn't enough for her to bring a car). Anyways, I think her name was Sonia. No matter which car I gave her she would turn the car into a warp engined vehicle. That shit was consistently half a lap from me at best
Ronnie was by far the easiest Blacklist member for me. I do not know if Rubberband failed to do its job, but Ronnie crossed the finish line 42 seconds after me, I still have a picture of that.
@@ahmetkeskinoglu_ Yeah, probably bcs AI can't into breaking the law of physics and pushing the physical possibilities of cars. There's no way a car could simultaneously go this fast and turn this reliably like in this video. Still, I'm pretty sure it would be possible to made decent AI for real-world racing on closed tracks.
The worlds in video games are "controlled enviroment", meaning the variable is far fewer than real world, which made programmers feel easier to program the AI.
Because its a video game and not real life where if something can go wrong it probably will go wrong, and like the other guy said way too many variables and problems for a AI car to do a super hot lap around a track, they can drive around a track though but just not fast.
a bit late but Sony and Pholyphony have this AI called Sophy that could learn certain tracks of GT Sport (or I think it was GT7) and she got top 3 in most races she went up against human players
Actually the ai behavior in nfs most wanted has 3 orders given drive brake steer, when the ai is going forward it counts and calculate the length of the race track and your current waypoint check position and time elapse so if the time of the player is greater than the ai then the ai will go even or greater than the player and if the ai is greater than player then the ai will slow down ( this methods works if you turn on the catch-up settings mode on ) if its off then the ai will do the opposite it will go and if the player is greater than ai then it will go even or greater and doesn't stop thats why they crash or hit the walls every time, they fixed this problem ( half of it is still used in boss match or scripted scenes like the canyon race in carbon ) as in matter of fact the ai doesn't have a collusion detection till carbon
They brake and accelerate normally - the game literally just pushes them towards you so even *_they_* get confused on what to do because they keep on getting flung around.
Remember when you've beaten a tough blacklist driver and thought they had a much faster car than yours and then you got their car and realised it actually had worse stats. You were actually "too good" and the game had to turn up the rubberbanding. Once I got almost defeated by Sonny because I was constantly extending my lead but at the last minute of the race it looked like he just started to use infinite nitro or something. Near the finish line I looked back in the mirror and he was closing in on me like he found an extra 100 horsepower in his engine. Also beating Izzy was one of my toughest races despite her being only number 12. What made her worse is that it looked like rubberbanding was almost instantly engaged as soon as I passed her. My highscool friend's greatest enemy was Earl tho. He said Earl didn't seem to accelerate that fast but he often got unrealistic grip and did 90 degree turns without barely slowing down.
Now i figured out how izzy rx-8 was faster than my semi-perfect supra even tho my supra was way faster and she crashed and spanned out twice and caught up in a blink of an eye. this game is fun dont get me wrong and i like a gud challenge but this shit rigged af
You think that's rigged?! How do you like racing up against Porche Carrera GT on normal races with Ultimate Stats whilst being stuck with Porche Cayman S right after beating No.9 AKA Earl?! Every.Single.Race Mind you! +Rubberband + everything else the game throws at you.
What’s funny is that most of the ai you compete against in regular competitions in this game are more difficult than most of the actual blacklist racers
I remember when i was running against a boss and He was 2km away from me and he catched me up in seconds, i still the won the race and when i saw his Max speed, it was 290km/h but im pretty sure it was over 500km/h
i had this in mind beating the game recently, always tried to not get too ahead and get too overfocused cuz i knew they would just magically catch back up, game becomes more relaxed that way
Have been replaying U1 and U2 recently. During last lap or part of the track this shit always kicks in especially hard. I'm still playing bc it's challenging/nostalgic, but.. knowing about this bs cheating, I just can't play it seriously anymore. P.S. Almost wish I didn't research this "catch-up mechanic". I felt better just being ignorant and thinking that I'm bad :)
Ahh yes, the benefits AI gets from the "catch up" perk: Aero and downforce: +300% Performance parts: +300% (+ up to 225% bonus depending on the blacklist member you're up against (example: challenging Sonny = 15%; challenging Razor = 225%)) Rev limit: as long as the engine doesn't explode lol Max speed: kilometers per hour? Nope. Kilometers per SECOND. AI is driving a spaceship now.
Rubberbanding were a nightmare for race wars in NFS carbon, usually a tier 3 car wars make it worst because there is always a corvette always rubberband ups to you no matter how far you pull. I've seen the corvette pass me by 325mph. That's why I really hate race wars. LOOK ITS MPH NOT KM/H.
@@analvss7965 I never had the later gen versions of Carbon so im not familiar with race wars. I usually speak of the boss fights, when the rubber banding imo is at its absolute worst. Darius in particular you literally have to have the perfect run or else you might aswell forget about winning period. Compared to razor, which was challenging but not cheap as all hell.
You know whats fun? Letting off the throttle to engine-brake around a sharp corner, only to get t-boned by the psychotic rubber AI travelling over 300mph. And apparently their cars weigh more than a M1 Abrams main battle tank, because they've sent my car flying through the air like a empty water bottle. Lmao, this game has broken me a few times. The messed up shit i've said while raging at this game. "I'm going to find the guy who programmed the f***ing traffic and make them eat cat litter."
The car that AI drives is a Ford GT right? Never heard of that high pitch before... once he's f**ked up in those route with poles.. then he'll do like 300+ mph Edit: Ford's flying lap is 1:52. 1:16 for the first half and 36 seconds for the second half. That's solid proof actually. Btw, halfway point is the northwestern part of the circuit.
I think the worst part of Most Wanted's AI is the catch up tends to not turn off or just immediately turns on at the start of a race. Too many times I lost due to the AI being ridiculous.
I've just finished NFSU, in the last 10 races I got angry on circuit races. There are a few races that are 6 or 7 laps long. With catchup is completely annoying, I had to get the lead as soon as I could to have them back, when I was 2nd or 3rd it was really difficult to close the gap under 2 secs. I really felt how catchup works in these games. AI is very stupid, sometimes I managed to watch them ignoring slow turns and going like "kamikazes" against me when i was trying to race properly, even I managed to watch them hitting some walls and keep going as fast as if they wouln't hit anything.
Like everyone saying Earl's 2nd race is hardest but Ronnie is the worst.Because earl race is still sprint and but ronnie is circuit so you literally have to do 3 laps again everytime you crash in the final lap.Oh and Razor's 3rd is also hard struggle in circuit races.