This is the first time I suscribe and hit the "all notifications" after. I don't want to miss a thing. These are SO high quality and easy to understand.
Thanks for this!! Your vids helped me get more comfortable with making VFX in Godot a lot. Also thanks for letting me know my Patreon is using my real name aaaaaaaaaaaa I need to change that
glad to hear it 😳 and oh no! sorry about that O_O hope Patreon allows you to change it, if not I can use a different name next time 👌 just message me on patreon
Awesome breakdowns! Any other recommended resources that cover the end to end process for getting these animations done? Like covering the texture development, etc.
cant help much with animations (past the moving spheres in my video 🤣) but for textures (and vfx in general) Gabriel Aguiar Prod and 1MaFX are channels i recommend! Gabriel also has some videos where he makes scripts to make the vfx functional so that can help with the end to end process :D
This is great! I’m new to Godot but am learning it slowly. I appreciate the breakdown. Is there a way that these VFX could be approached via some sort of shader or particle graph? Is so would love to see a video on that. Thanks for the breakdown!
hi! first of all welcome to Godot 🥳 im sure a visual/graph version of the shaders in the video are also possible but unfortunately I dont have time to make it at the moment 🙇♂️ my first video on godot shaders (common shader techniques pt. 1) has a visual shader counterpart in the comments made by another developer so you could check that out and hope that it leads you to the right direction :O
Pretty good tutorial, but probably not for beginners. Shader cannot reproduce a lot of unknown variables that are in the code but where to take them is unknown. Unfortunately. 😕
Thanks. great content. Just subbed to patreon because this content actually saves me development time. I have a question. I have a hard time designing a vfx for my indie game. Because you need to design a vfx based on real world limitations. You can't just go and use a volumetric density of a plasma you made in blender and use it for a game. On top of that, going for something that matches a specific theme is way harder. This isn't just modeling things. it's visual effects. their fast and very limited. What do you recommend for me to do to improve in this area?
hi darth! thank you so much :D as for your question, it might help to find other games that are similar to what you imagine your game to be like :O and see what you can take inspiration from. it's also difficult to concept out of nothing so you can try defining everything first (is your game 2d or 3d? are you going stylized or realistic graphics? is it fantasy? etc) and that should narrow down how you can approach your project's vfx 🙇♂ hope that helps!
Hi. Thanks for the breakdown for the night elf slash. I have a question. what's a good free application I can use in order to make a channel packed textures for the slash?