Those 3 idiots dancing there are embarassing to look at... All of what Starfield was remind me of Afterlife clube in Omega in ME2. And compare this sht ass club with any of the clubs in Cp77 is stupid, the one they show here is the worst one of the Cp77 clubs, is literally a factory turned into a club by the Maelstrom (it fits pretty well with the lore tough).
The other cool thing about Cyberpunk is that there are several clubs, and all have their own unique style to them that fits the narrative of the game. Lizzie's, Heavy Hearts, Empathy, Riot, Totentanz, The Afterlife. Each one with a unique style and attention given to make them feel like real places that people would actually go to.
A lot of it was the fan made music. Rezodrone has some bangers, "Kill The Messenger", "Disorder". Then they have other bangers from various artists "Makes Me Feel Better". I could actually see myself in a drug trip raving to this song.
@@setcheck67ahaha I fucking hate loads of the music but it’s so immersive I totally buy that it’s what artists are composing in this world and I love the fact that I personally would hate to be alive in that time, but my character doesn’t have to MYbe hates a strong word I’m just more of a downbeat mellow person, it serves its purpose tremendously
So true bro. You know a night club is the shit if it has the following: Cramped as hell Loud ass music Loud ass people Can't hear anything more than 3 ft away
There's also a lot of Night Clubs in Cyberpunk, each with their own vibe. People don't often visit them unless there's a quest reason, but you can just go and hang at these joints anytime.
@@quentintalayra9165 you can't compare 2011 games against 2023 games lmao, you are blind too, our computers are 30x faster but there still loading lmao
I just wanted to write the exact same thing. In particular those details like that you can hear the windows vibrate to the beat while outside, really adds to the immersion. Overall a very atmospheric map.
I never played hitman but I've seen somewhere a footage with a fashion show from a game. I guess hitman devs would nail any specific event in their game. It just doesn't need you there and exist by itself, exactly how it should be in a hitman game I would say.
@@BadassHonja Yup, IOI have always been excellent at bringing all their locations to life, even when they were limited by PS2 hardware. There was a party level in Hitman Blood Money that was also absolutely amazing for the time, and 10 times better than Starfield's club. Now on the newer generation of hardware, the locations are more well realized than ever
As a regular club person, i found most of the ones in Cyberpunk to be extremely accurate... would benefit from denser crowds but generally a very authentic experience.
You ain’t a regular club person if you think Cyberpunk clubs are extremely accurate of intense nightlife. Lol. A more fitting reference would be the nightclub in Max Payne 3 or Ballad of Gay tony.
It sounds like a genuine question to me. Am I having fun? Or would I rather cruise the steets of Night City with Johnny’s Porsche 911 while blasting Lizzy Wizzy’s latest, which you also saw live recently.
That fact that Starfield lets you find your mom & dad in the night club is just icing on the cake. They are practically begging modders to redo this hot garbage
Wut…so it’s like a Pixar movie or something where the kid finds out their lame boring parents are actually “cool”? JFC, I can’t tell who they were trying to market this game to. Literally everyone all at once, I guess.
@@ViperT24nah its a trait (thing you can pick during character creation) where you can meet your ingame biological parents. its honestly really wholesome but so weird in this context lmao
its not for everyone but can be fun, its basically get hammered and dance to loud basy music, cyberpunk was pretty accurate but its usually more crowded
Also definitely NOT a place for anyone who is epileptic. My wife basically can’t enter any nightclub because of strobe and rave lights. Starfield definitely does not evoke that claustrophobic atmosphere.
Starfield Nightclub: “Your feelings are welcome and your boundaries will be wholesomely respected.” Cyberpunk Nightclub: “You will not leave this place with your life nor sobriety.”
Kind of amazing how Cyberpunk (a single city) kept my attention for hundreds of hours. And Starfield (an entire galaxy) couldn't even keep me playing for more than a couple. Quality over quantity. *Also cyberpunk looked beautiful and could actually run on my pc while Starfield crashed every 15-30 minutes and looked like shit.
Those three "dancers" in blue stupid overalls and balls on their heads define the entire Starfield. The most embarrassing thing I have ever seen. That the author of this travesty was not ashamed to publish his miraculous feat is beyond me.
What's truly amazing is that the characters are so badly written I am 100% sure a random person that isn't paid for that would do much better. Every second sentence sends a wave of cringe. People who were never cool, trying their hardest to write cool characters. This is as bad as Saints Row.
Starfield, proof that turning your production line into a formula is a terrible way to tell everyone "Corporate said you are permitted to FUN for the price of $70"
Setting aside the rough start this just highlights what an mindblowingly incredible world CDPR made. It's the only game I can think of where the world feels genuinely lived in.
idk about the genuinely lived in part, would give those to rockstar games. But man i agree cyberpunk has the best looking open world from both graaphical and narrative point of view
@@Zeiness747 You’re right. Rockstar does deliver that same ‘alive world’ experience where NPCs seem to be going about their day rather that just being furniture and things seem to be happening around you and not just to you.
can't agree. cyberpunk AESTHICALLY speaking is very atmospheric and cool, but once you move past aesthetics it becomes extremely apparent it's a shallow hollow world with nothing truly going on. weird traffic AI and barely any traffic (the LOD for the traffic makes the facades fall apart VERY quickly. look to roads in the distance next time you're in the badlands to see what I mean) crowds that are dumb as bricks and immediately turn around if you park on the curb instead of walking around, food vendors just open a menu and give consumables instead of animations, no random gang attacks or wars on the street, enemies just stand there or shoot corpses they already killed "off screen", hardly any non scripted random events. you can say cyberpunk world is pretty, because it is, but you're ignorant if you say it has depth
It truly would be the greatest VR experience ever. I pray for a dev brave enough to undertake it, _and_ _add_ _teleport_ _locomotion._ The swing towards smooth locomotion is instant puke territory for my middle ear.
Maybe I’m missing something, but a 3dof VR mod for CP2077 has existed for quite a long time now. And yes, it’s jaw dropping. I probably spent a good five minutes just opening and closing the blinds in Vs apartment lol Mod needs 4xxx GPU to really shine though
@@Leathal I know I played some vr mod also one or two years ago I don’t remember. I meant more the hardware so that we can run it with looking like the normal flatscreen game. With my gpu it barley ran. Maybe with a 4090 it’s already possible today
I think when they say they've been working on Starfield for 7 years they meant they wrote it on a piece of paper, threw it in the trash, missed the can, and found it 6 years later
On a side note though, the Cyberpunk club was part of a mission and we designed as a level. You can't access it anymore after the mission. It was all scripted, which makes sense.
0:59 The exclamation "This place is insane!" immediately followed by footage of a balding Dad in his forties dressed in a dress shirt and slacks that are pulled up to his belly button, standing still, silent and completely expressionless is so fucking funny.
starfield is like my visual presentation of my behaviour when i go to a nightclub with workmates lol the feeling of emptiness even if you're at a nightclub
starfield's nightclub is deadass a middle school dance where nobody's really having a good time but you can't go home cause your parents aren't picking you up for another two hours
@@dantethecharred If you say it is nightclub I agree, cyberpunk is much better. But Astral Lounge is indeed lounge not a nightclub. And Aurora is halucinogenic drug and believe me you really would not want to be in nightclub high af. The whole video just looks like comparison between GtaV submarines and ocean exploring and Subnautica. If you understand me.
@@Paces7552 Sure, maybe it’s like comparing apples and oranges in this specific category, but dude, have you seen combat comparisons? Dialogue comparisons? Starfield is outshined by Cyberpunk in almost all categories. Bethesda just lazy.
@@dantethecharred Visual effects and audio effects in nowday Cyberpunk sure. But you cant forget its catastrophic launch. Starfield on launch had almost no bugs.
Yeah I agree. You can go most of the game without a loading screen. The game only has loading screens when you fast travel or when time has to progress - like waiting for a certain time of day to start a mission. This makes sense tho because it has to load the change in weather and atmosphere
@@mastah39 There's like two elevators between your appartment and Totentanz. That's not even 10% of the loading time spent in any Bethesda game. And it's way more immersive on top of that...
The key difference is that in Starfield the NPCs constantly bring up how much fun they are having in dialogue while Cyberpunk let’s the NPCs actually have fun
I'm having so much fun reading these comments! If only there was a way I could show this without needing to explicitly tell you... Nah, as Todd always says, tell, don't show. That way the fanboys know exactly how good things are.
"It's blowing my mind." - a typical statement said in a club by a human being, which is made of flesh and enjoys typical human activities like breathing oxygen.
aint no way any of you believe cyberpunk "clubs" arent also dull, have no vibes and barely any people right? The only time theres any people is in cutscenes, otherwise its just dead and doesnt even have a proper sound system
It's absolutely incredible that multiple people at Bethesda, and after Cyberpunk was released for a long time already as well, thought the most awesome thing you can have in a club is 3 dudes in teletubby outfits in the middle
It’s crazy how there’s only three big cities and none of them could be detailed because all the development went into generating thousands of world seeds
@@SpookySpice6419 Imagine working 5 years on a trainwreck and being todd who waited 20+ yesrs to make this, only for anyone to shit on it and use it as a new measurement for bad games. Im sure the people at bethesda feel even more destroyed than after the fallout 76 debacle
@@AbuHajarAlBugatti Cyberpunk innovated and did new things. Bethesda just makes what they already know how to make and never improves. Any hype I had left for the eventual release of TES6 is gone. Even when it finally comes out, I don't think it'll be good by today's standards.
It's not only about Bethesda's vision of sci-fi to be honest. Their technology is stuck in 2011. That's the thing. An indie compagny could produce a better nightclub in a couple of hours.
I remember my first play through of Cyberpunk walking up to Lizzies bar I could hear the bass on my home theater getting louder as I got closer and as soon as the doors opened and walked in it was full on blast music. Very immersive.
What Cyberpunk also gets right what most other games don't is the TYPE of music played at night clubs. It's very fast, layered, and bass/percussion centered. They probably just purchased the rights to some pre-existing songs or worked with an actual music producer. It's the exact kind of techno you'd hear in Berlin, Amsterdam or Krakow's club basements at 4 AM. Meanwhile there is Starfield with the fruity loops ass Sims 3 elevator music type beat lmao
What is even more wild, the music that plays before you enter the club is better than what is played inside. The door of Madam Savage plays the best music in Starfield 🙂
Correct me if I'm wrong but almost all of the music in the game was produced by real talented artists, specifically for the game. take 4AEM by Grimes or the new songs like choke hold and walk of shame by Idris Elba
They literally contracted Nina Kraviz for some of the songs. With this said, not all nightclubs are necessarily this kind of techno. You can even have way more pop/dance/commercial pieces. Yet bugthesda managed to impress, by pretending the kind of sound you could hear in a waiting room is hip and fun.
@@GesuspieceI never went to parties in High School and I could make a better nightclub than StarField... Cyberpunk nailed the atmosphere because when you're in clubs and you have headphones on, you can't hear any NPCS just the blasting of the music.. PROJEKT RED nailed the atmosphere
Best part is, the club in Cyberpunk isn't even in a main mission. It's not typical AAA-game nonsense where 90% of the effort is spent on the main content they know all the players will encounter. Instead, you have to go waaay down the rabbit-hole of side missions for a specific character, you only meet near the end of the game, to ever end up in this place. And they STILL went hard with it!
There wasn't a loading screen to get into the nightclub! The best thing about this game is replaying it after watching Edgerunners and finding every scene in the anime happens in a real area in the game world. The Totentanz is one of them.
And on that note, if you don’t save one random guy from a cage away from the main pathway (on the Royce mission), this club is closed forever after this mission, so the devs went to all this effort knowing most players would never actually spend any time in it. CDPR are truly the best.
@@kaimeridius3849 correction, if brick and royce are both dead its closed permanently, _except_ you can also start a fight when talking royce/brick which closes it and theres even a few unique weapons you cant get outside of a totentanz fight (or the weapon guy in dogtown but shh)
Bethesda's condescension condensed into a single sentence. Show me people fucked up on the stuff instead of checking a box that says "tell player drugs are being consumed"
You mean there's only so much you can squeeze out of a game that is essentially just an officially released total conversion mod for a game that came out like fifteen years ago, because the engine is at least that old? I genuinely don't understand how people got excited for this after the first few gameplay vids dropped. Anyone who's played conversion mods for Skyrim or Fallout 4 could tell you that's what this looked like, with space elements thrown in behind some loading screens. Actually that's not quite true, it's actually WORSE than those conversion mods because those conversion mods kept the best elements of the UI and other QoL-improvement mods the rest of the community had already made, whereas this went back to slow buggy clunky console port menus and controls.
my husbands friend gets real world mad that people wont play this game or other open world NOTHINGNESS space games that bug and break and heat my pc to melting point. he takes it as a personal insult that no one wants to play a dog shit game. idk why games like that are even popular. and then grown ass men with children spend 5k on a space ship gaming rig while their wife struggles to buy formula or they go without so he can have his toys. its just such an awful money pit based on the male obsession with being the tribe leader of space wilderness. @@thehoerscorral8565
@@thehoerscorral8565exactly. I was laughing when i saw the gameplay footage videos. There is no drive to play the game and if you play its extremely underwhelming and tree flaws are overly noticeable. Genuinely surprised they greenlit this idea even lol. Go back to making elder scolls
Not only are there multiple nightclubs in Cyberpunk, each with their own vibe and clientele, they also get more or less crowded depending on the time of day - like actual nightclubs. At around 7:00 AM all you're going to find in there are janitors cleaning up the afterparty on an empty dancefloor, and around 02:00 AM the club is full, the music changing depending on where you are in the building, there are people doing drugs in the bathrooms, etc. And yes, this was the same on release. Starfield has absolutely no excuse.
Las discotecas y lugares nocturnos de Cyberpunk 2077 son asi porque el juego lo requería, Starfield en cambio no requería lugares tan llenos y frenéticos y por eso no son asi. Es facil de entender. No tiene sentido comparar dos juegos que son distintos.
@@X3455.bruuuuh..... Cope harder lol They are both ambitious open world RPGs we are literally comparing apples to apples and starfield is mealy as fuck with no flavor.
@@SerfsUp1848 Although they are of the same genre, they are not the same, nor are Horizon or The Witcher. Each one has its own characteristics, so it makes no sense to compare them.
@@X3455.home boy tried comparing The Witcher and Horizon together. Like... What? They are vastly different. Even comparing Starfield & Cyberpunk aren't exactly the same. Comparing Starfield against Mass Effect, Star Citizen, No Man's Sky make more sense.
of course Bethesda had to put an NPC standing over the entrance to the club, automatically triggering a greeting, and of course the possible line that NPC is saying is "Are you having fun?" even tho you only just entered
@@blueshit199 Honestly someone should just make a video comparing video game nightclubs to Starfield’s, going further and further back through video game history just to progressively showcase just how embarrassingly hollow Starfield is. This game is a joke
They’re not "AAA writers" Bethesda don’t have writers, their gales are written by designers. Emil pagliarulo has been writing bethesda games since oblivion and he might be the shittier writer earth has ever seen.
Some write that the Starfield developers have never seen a nightclub in their lives. Having played this game for more than 20 hours, I can say that they generally have very little idea of how people live and interact with each other.
During this scene you're also not sure if you're going to get jumped or not, so depending how far along you are chrome wise it could end badly if things started to go south. Which is a possibility depending how the dialogue goes when you reach your contact.
One thing I love but never see mentioned about cyberpunk is how natural and fluid the dialogues are. For example during this mission in the video, you go talk to kerry in his appartment, take the elevator down, get in your car and drive to the club, walk towards in entrance as the music gets louder and talk to the guys in front, the girl arrives, takes you in, you walk with her across the entire club, go upstairs, talk to brick, leave the club with Nancy, and all of this without a SINGLE CUT, interruption or loading screen. You don't even need to click on a button to start a conversation, the dialogue just happens naturally as you look at someone, and it makes everything feel so connected together, the game never takes control away from you to zoom on the NPCs face, there is not one camera cut between dialogues and gameplay, you can do 10 quests in a row and feel like it was all part of the same giant quest because everything you do flows in such a natural and immersive way
Agreed, and the character's movement is also way more natural. You don't get the 'talking head syndrome' like with Bethesda as everything just happens around you. Everything feels dynamic as if you are really a part of the environment while exploring an entire city.
They showcase this from the very start of the of the game. When you go to the Mox club to talk to Evelyn, before you actually meet either of them, you can see Judy talking to someone else at the bar and can even see her ears perk up when you mention Evelyn’s name to the bartender.
The game is really uneven. The environmental detail in some areas can be dense and even amazing in Starfield. There’s a lot of cool detail in places like Cydonia for example. Then you have New Atlantis which looks and runs like a PS3 game.
I like how nobody brings up how goofy those outfits the dancers wear in Starfield are. Like honestly so immersion breaking, looks like an outfit you'd wear in Saints Row.
It's so weird. Aside from cool metallic spacesuits and space ponchos, the general style of characters and their clothing are so bad. It's either boring or straight up weird like this. I feel like they went out of their way to make sure almost no one was attractive.
Exactly. The youth group worship services I atttended in my elementary school days were more lively than this XD there's the band, turned off lights, the lights on the stage, and even the christian hillsongs were more lively and vibey than that LMAO
Bethesda did the impossible… they made a night club in fucking SPACE boring. How do you make that boring? Istg they’re the most overrated AAA company in existence
Corporate ass game, pander to the max. Ideas that test well in focus groups are more important than artistic vision. Don't spend money on ideas unless you have a company meeting first to evaluate it's potential profit margins. "People like memes right? Let's a get a few of those in there too."
Starfield feels so...fucking sanitized lol. The entire game feels sanitized, like they didn't want to offend anyone with too much sex or gore, it's really weird.
More like lobotmized than sanitised. Played 40 hours of starfeild EA because I was dumb enough to pre-order as soon as BG3 dropped played that, then over to CP2077 for my first PL playthrough but like 15 or 16th actual playthrough. Even how NPC characters treat you in both games are starkly different.. on starfeild your character is treated like a window licker or a heroic window licker... in CP its a scrappy dog or eventually a living legend but they don't treat you like you have 0 braincells.
@@hafor2846Skyrim marriages are clichés? What about when you marry Mjoll and she brings with her that mf of her friend Aerin in the home I've built with my bare hands in the same place where I brought my adopted kids? I had to kill him sneakily otherwise she would have gotten really sad and she would have stopped talking with her own husband. That's some real shit.
Fun fact - The nighclub shown in Cyberpunk has lore behind it as well from in-game logs. Apparently the sound we hear is just white noise. Those who actually have implants and cybernetics to translate the noise, hears the actual music.
Bruh I love this about cyberpunk. There are background events and stories happening around EVERYTHING you do, and it's totally up to you to indulge in exactly as much lore and story as you want! If you find a particular mission extra interesting, more often than not there are shards lying around with dialogue and orders and announcements and it makes everything feel so ALIVE
The Totentanz is also well known for ending each night with a high body count. Kinda crazy to think half the people dancing there might not live to see the morning.
@@dianasaurus3174Not to mention that's the place Slavoj McAllister threw a grenade into the crowd. Slavoj McAllister sings the in-game tracks; "Makes Me Feel Better", "Resist and Disorder", "Kill the Messenger", and "Reaktion"
I think it's possible to make a game like Starfield well, since Bioware did it with Mass Effect. It was similar in a lot of ways, with a mostly menu-based ship system, basic gunplay, and boring planet exploration. But it actually made the planets, factions, races, and the plot weaving them together something cool that didn't require you to "play for 20 hours to get to the good part". Adding space travel wouldn't make Starfield any better of a game because, at its core, no matter how you get from A to B, both A and B and everything in between is not worth seeing.
@@electrified0 the fact is that getting from A to B and exploration was a very important part about previous Bethesda games, and Starfield was meant to be mostly about exploring space. That game is just exploring and since exploration is worthless, so is the game, and this is only one of many issues of that game.
"Welcome to the largest city in the known universe. We have the most amazing club, you are going to love it. From its 3 dancers, to its unironic 8 bit music. It's just phenomenal. The only problem is that there's a 200 year waiting list to get in, because the capacity is 75 people."
Starfield made me want to play cyberpunk, I didnt play it when it was released but many viedeos comparing both games made me pull the trigger and I am happy I started playing it
Now Cyberpunk is the great game. One of the best in the last decade, imo. It was released unfinished/unplayable on last-gen. CDPR shoot themselves in the foot with their rush, marketing and deception.
The fucking dad and the laugh LMAOOO. And how the hell in starfield the club is another map that you have to load in and there's only like 20 nps at max lol.
I think just the fact that seeing/hearing CP2077s nightclub makes me want to go out right now really highlights the difference between the two games. The only thing I felt watching the Starfield part was second hand embarrassment.
Cyberpunk feels like a nightclub, just with less people than you'd normally see/expect to preserve hardware. The vibe, the music, the dialogue, it's all there. Starfield looks like a nightclub designed to go in Meta's multiverse. It's the soulless corporate idea of a nightclub.
I love how in starfield, they added a "crowd" into the sound mix. Anyone who's ever been to a club knows that you can't hear anyone under the roar of the bass and kicks. So much so that you will be deaf by the end of the night. Walking around the club in cyberpunk is so genuinely similar to the real experience. Maybe Starfield's club is for people who "think" they like to party but they actually don't lol
@@zarrowthehorse People go for different kinds of reasons but I myself liked going for the dancing and socializing. Never did any of the drugs (I don't even drink). I met a couple of good friends at nightclubs. It can be nice especially because you can often bond over music. Though, most times, people go as a group. That's honestly the safest option, especially since all kinds of people go to nightclubs.
For a day-one fan of CyberPunk (even with the bug, crashed and everything else), seeing it glowing now and serving as a reference, that makes me pretty happy.
The original Deus Ex from 23 years ago had more nightclubs containing more people than Starfield. Hitman's Berlin level still takes the crown for me though as the most realistic depiction of a nightclub in a game.
I remember the Vixen Club level from 2012's Hitman Absolution. Approaching the door to the main area and hearing the muffled music, then opening the door and having the music just hit you was an auditory sensation. Not to mention the audience chatter, sheer number of NPCs, the graphics, and the animations, which were all expertly well done.
This video convinced me to try cyberpunk a couple months ago and of course I loved it lol. There’s a big difference between trying to create something memorable and just checking a box and this shows it