Lighthouse on Steam - store.steampowered.com/app/1254370/No_one_lives_under_the_lighthouse_Directors_cut/ THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo Looks like the update might've changed a few other graphics as well so the game may look slightly better compared to the video.
Quite sneaky with the Norman Osborn clips there, Mandy. What are your thoughts about the Resident Evil series? Or any zombie games that wasn't Left4Dead?
"Okay, someone lives under the lighthouse. But you'll know that by day 2." I was 140% certain of that the moment someone felt the need to explicitly tell me that no one lives under the lighthouse.
Personally I feel betrayed. The game is called "No One Lives Under The Lighthouse", but someone lives under it? Kinda deceptive if you ask me. Here I am thinking "I want to play a game where there's a lighthouse and nobody lives under it" and suddenly I get bait-and-switched with a game where someone lives under a lighthouse. Extremely disappointed, they could have given it a more accurate name like "A Giant Man-Eating Bug Monster Lives Under The Lighthouse".
Honestly, looking at yourself in the mirror when you're isolated for a while is a different feeling. When I first moved to study, I'd spend about two days inside studying and listening to classes online and going out only to buy bread. When you look yourself in the mirror you go "I shouldn't be here either, this place should be empty" and you experience yourself from an extremly outside perspective
2:01The best part of the lighthouse was definitely when willem dafoe talked into the mirror and had weird visions of flying around on a glider in a green suit
Honestly as someone who hasn't seen either of those films I was legitimately surprised those scenes weren't in the lighthouse. At least I know why and I can feel silly for it.
For a moment I thought it was Sweet Home, cause there was also a character who had a missing cat with only the collar left, only to realize it was her who killed it. I guess I was wrong.
Any similarities with "The lighthouse" are probably coincidental. I feel like there is a whole subgenre of horror set in lighthouses. A friend of mine actualy wrote a short story with a similar premise to this game like five years ago and won a contest.
If you haven't read it I remember the short story Three Skeleton Key being pretty good. A cursed boat impacts a lighthouse island and unleashes titanic swarms of rats the keepers need to deal with.
@@MandaloreGaming there was a movie that came out in 2017 called Cold Skin about 2 lighthouse keepers who have to fight off fishmen every night, then repair the damage the next day. It’s pretty good until they introduce the friendly lady fishman love interest and then it gets real dumb
Lighthouses have great utility as the setting for a horror story. It's isolated from civilization, and the keepers are often alone or in small groups. The job of lighthouse keeper has just enough to it to give the characters tasks to do, so they can't sit in their room forever, but not enough that they're busy all the time. So there's a great deal of downtime, in which characters can brood, attempt to do their own thing, or get worried/curious about things. The height of the lighthouse means there's lots of moving up and down, which builds tension. The constantly moving beam of light inherently creates opportunities for creating spooks with light and shadow. And, indeed, during the night, the characters are virtually surrounded on all sides by darkness, huddling in the only refuge of illumination. If you can't create a decent horror story out of that, you have no business making horror stories.
Even in real life! I live near the Great Lakes and there are tons of lighthouses around here and so many have stories associated with them. I'm not even a believer in the paranormal but I wouldn't sleep in one overnight.
The Lighthouse is one of the older settings, because it represents the absolute selflessness to endure the horrors of isolation, starvation, and the natural environment, all so that others you do not know can remain safe.
@@AVWUVU May not be hate. His review informed me on what the game was about and when I found out I instantly did not want to play it. I genuinely don't see what people enjoy in that game past two hours.
Made me glad I never touched pathologic. I’m weirdly perfectionist with some games but thanks to his review I got all I needed in a short satisfying way.
In respect to the coyote question, it's interesting. For the longest time it was kai-oat and old times poems and songs that sing about them you can read the flow and see it is meant to be two syllables. But Wile E Coyote happened (among other things) who pronounced it "kai-o-tee" and blew up a previously niche pronunciation. People who regularly deal with them are more likely to use the two syllable pronunciation. But both are technically correct and that commenter was being nitpicky and a bitch. I was that commenter.
Love the “That’s my face in the mirror thing”, mostly for the genuine terror probably felt when feeling the walls between fiction and reality break down for the split second. I wish more games fucked around between those boundaries. The only ones I know are the Black & White games with your name getting whispered sometimes, and DDLC, which is fairly basic but a cool concept. My one favorite way it’s done is through the one part of Pony Island. Still think about how great that part is.
Irisu Syndrome, Imscared, Oneshot (less of a horror title, but y'know) are some of the many candidates on PC! For console stuff, Eternal Darkness is a classic example, but I can't think of many more.
I don't understand what happened with this face in the mirror, english is not my mother tongue so I don't understand what he says at this poiont in the video? Care to explain to me?
@@Bourgit What he means is that while he was playing, the person that had their face modeled for the mirror, as in their face was used to be shown in the mirror, messaged him while he was playing the game. This scared him because it was a cryptic message, and gave a feeling that the game and reality was blending together. Hope i was able to help
@@lomer786 ok thank you that's what I understood then, just during the first sentence there are two or three words that I couldn't make out so I thought I didn't understand anything ^^
Dan Mullins loves this stuff. His games Pony Island, The Hex and upcoming Inscryption are all built around this concept. Simulacra can give you some uneasy vibes, asking for access to your camera and such. Undertale kind of does this, although not quite as directly as the other ones. Oxenfree has a tiny bit of "real life intergration", so does Tamashii. Outside of video games, I remember reading some SCP articles that made use of scripts and plugged your username inside of the story.
Yeah was like "hang on hang on hang on, did you just try to pass off spiderman black and white Willem Dafoe footage as lighthouse footage? You can't do that."
I noticed the Black and White Vulko, though I don't know if that was from Aquaman, or if Mandalore used the Black and White footage from the Snyder Cut.
Being a lighthouse keeper would've been a maddening and depressing job in the days before the interwebs. These days it sounds nice and cushy.... Gimmie a Switch and I'll watch yer 'ighthouse fer ye.
Might not get to use it. You gotta clean a whole lighthouse and house, do any repairs and maintenance that come up and cook all your own meals all without any outside materials.
I watched a playthrough of this a while back and I'm glad to see it get some much deserved exposure. Must admit though, this game made me want a wholesome lighthouse keeper sim without the horror stuff, the house you stay in gives me glimpses of a super comfy game
A lighthouse converted to bed and breakfast near me put out an ad for a couple to run it (East Brother Light Station Bed & Breakfast). The ad went viral and got a bunch of press coverage. The idea appealed to a huge number of people.
I bought it, and played through it after this. Worth the current price, even if the plot didn't seem to tie off very well. I found continuing to do your job or mundane things like clean, in the face of the supernatural, quite interesting. That was something I haven't seen before.
My favorite 'Lovecraftian' game right now is Call of the Sea. It plays like an actual short story written in the 1920's-1930's for a pulp magazine. Just like HPL and his cohorts. It also tells a Mythos inspired tale without resorting to a green filter, jumpscares, or copious tentacles. Great review! Thanks!
A detail I noticed about the "sandbags" in the light house, and why the creature eats it, is if you notice on the second night or third night, there's lightning outside. If you look at the sacks right after lighting the lighthouse (for the first time that night) you'll see the sacks flash into a bundle of those meatballs you feed the flesh tube in the eldritch ruins.
@@notinspectorgadget Either it reflects the mental state of the keeper and it's some sort of hallucination, or perhaps it's a way of implying that the sandbags you're using in the light house aren't actually sand at all. Which, considering the earlier build of the game has you playing the monster and eating the sacks, makes sense.
I wonder if those sci fi games where you control rooms via camera while the main character tries to get through (or you are operating drones) count as second person. Or those moments in cutscenes where you see the perspective from the enemy to obscure what it is ala call of cthulu.
Cannot wait for the Faith trilogy to finish so I can hear a real breakdown of the games from Mandy. There’s so much about the first two that go over my head
@Fig Figael As a total pussy, I've tried it. It's about as scary as it looks, and the mixture of difficulty and spookiness caused me to watch a playthrough instead. I don't regret my purchase at all, though. It's a gem.
i could stomach only 2/3 of SOMA, one of the best explorations of human consciousness and sense of self and 2spooky4me, played as much as I could, rest was RU-vid time. and I played on safe mode, which didn't help one bit, some monsters became scarier instead
Less is generally more with good horror games, letting your imagination fill in the blanks makes for a much more terrifying experience. This looks like a fantastic game to pick up!
It is literally *this* as to why phychological horror even exists in the first place - the fear of the unknown. It is why games like Resident Evil 1 and Silent Hill 1 (at the time) were reverred as horror masterpieces, because something like this didn't yet exist for the masses to meddle in. Clever use of camera positioning as well as the sound design just told you something horrific is up ahead, yet you have no clue what exactly lurks around the corner and you fill the gaps with your imagination. This feels like a nostalgia trip to those simpler times honestly.
I feel like this is why I generally find horror games with technically "worse" graphics scarier. There is something far more unnerving about an uncanny model that doesn't quite look real and may have details missing compared to a hyper-detailed realistic one. Most modern horror games barely frighten me at all, but pretty shitty-looking old games like SCP:CB have me very unsettled
I feel like going for "let's make this monster as realistic as possible" is missing the point when talking about horror games, if you're giving me a high-definition view of the boogeyman they cease to be spooky and are just another enemy in a videogame.
Life is not smooth here but it's a good place for tourists. This year there are tons of them here. I've seen Germans, Poles, Americans, Japanese and Italians. So guys come over (unless you're black) we've got Soviet rocket silo museum, interesting architecture , castles, archeological sites, crazy night clubs. Everything is so cheap your below average wages will make you feel like kings!
I recently finished playing "Into The Radius VR" which is basically S.T.A.L.K.E.R. VR and the ending is also a damn EYE cycle of guilt thing. EYE really touches everything.
The crazy thing is, I decided to do a playthrough of the game myself before watching this, because I knew I'd enjoy it, and didn't want to get too spoiled by the video. Yet, very little of Mandy's footage/experience with the game matches what happened during my playthrough, even disregarding the cut content. I definitely need to do another (few) playthrough(s).
Glad to see I wasn't the only one lol, I never even saw the moth temple, or realized there's a gun at all. Didn't even get to finding the fourth medallion on my first playthrough.
"Damn ye! Let Neptune strike ye dead Winslow! HAAAAAARK! Hark Triton, hark! Bellow, bid our father the Sea King rise from the depths full foul in his fury! Black waves teeming with salt foam to smother this young mouth with pungent slime, to choke ye, engorging your organs til' ye turn blue and bloated with bilge and brine and can scream no more - only when he, crowned in cockle shells with slitherin' tentacle tail and steaming beard take up his fell be-finned arm, his coral-tine trident screeches banshee-like in the tempest and plunges right through yer gullet, bursting ye - a bulging bladder no more, but a blasted bloody film now and nothing for the harpies and the souls of dead sailors to peck and claw and feed upon only to be lapped up and swallowed by the infinite waters of the Dread Emperor himself - forgotten to any man, to any time, forgotten to any god or devil, forgotten even to the sea, for any stuff for part of Winslow, even any scantling of your soul is Winslow no more, but is now itself the sea!"
Glad to see something a little more obscure this time around. I've discovered plenty of decent games I never would have on my own through your channel.
I discovered No One Lives Under The Lighthouse through a channel called Alpha Beta Gamer, I found a lot of little gems there, like Sable, Abyssal Somewhere and countless others!
Haha funni joke about people dying. Why are westerners just the most edgiest fuckers in the world. Try having your city bombed or family killed. Might finally get you out of your moms basement and some exercise
To give a quick descriotion from a review i found: Infra is an interesting game, one that is hard to describe without the reader thinking it's "just another booooring puzzle game or even walking simulator". Actually wait, It is like a walking simulator! But kinda the opposite. Sort of. Let me explain... Infra is an immersive puzzle exploration story-oriented game set in Urban environments and is about fixing broken infrastructure. You play as a funny(and drunk) engineer with voice Morgan Freeman would be jealous of uncovering forgotten conspiracy that led to the current state of the Finnish city you happen to live in. The gameplay is mostly exploration and puzzles, but in an original way, since you're not solving a work of some madman, but mostly machinery that requires logic and a more engineer-y approach. Even if this may seem like a pretty common description, I assure you it's one of the kind, especially thanks to it's length(about 20-30h) and amount of interesting content the game offers. There's insane amount of secrets, easter eggs, hidden information about the story and even a game-wide ARG. It's honestly unbelievable how much content there is. So that's gameplay and basic premise, but what else is there? Well... ABSOLUTELY BEAUTIFUL VISUALS AND PERFECT AUDIO THAT JUST TRANSPORT YOU TO THE WATER-SOAKED CONCRETE AREAS SPICED WITH THE PLEASANT SMELL OF BLACK MOLD MAKING ANY HARDCORE GAMER FEEL RIGHT AT HOME(IN THEIR WATER-SOAKED CONCRETE BASEMENT FILLED WITH SPORES OF THE UBIQUITOUS MOLD) So yeah, I think I like this game and if this sounds even remotely interesting to YOU consider watching some gameplay footage or even buying the game(it's often on sale for around 10$). The developers are currently working on more games with the same setting and getting more INFRA fans is exactly what they need(not just because they have to satisfy their unhealthy obsession with Olut). For me it's one of the best games I ever played. Period. Give it a shot :)
@@namenotfound6954 I can confirm Infra is a brilliant game. One of a kind. It might look boring on the outside, but once you try it and get deeper and deeper into it, you realise there's nothing like it on the market. It's like an anti-walking simulator, or a long story-based puzzle journey. You need to make a review on it!
I'm not sure how many of these comments you read, but I just wanted to say that you're by far my favorite reviewer and I feel genuinely excited when I see a new upload from you. I still go back and watch some of your older videos, so thanks for all of the good content! Happy Halloween!
I was absolutely obsessed with the trailer for The Lighthouse and was overjoyed to finally see the film a few months ago, it lived up to every expectation I had and then more beyond; to then see a walkthrough of a game with inspiration from such a great film was fantastic. So you've made my Hallowe'en by giving a brilliant review of this hidden gem, thank you!
I really love how this game handles it's horror. Taking your time and having the environment slowly reveal the plot / scary aspects through subtle sound stingers and the occasional jumpscare is the way to go with good horror. As lovecraft says, "The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.!" I feel leaving people guessing rather than revealing is a much stronger and outlasting horror impression. We used this same approach with our Fallout 4 mod, Children of Ug-qualtoth, and learned throughout development how tough it is to balance the pacing in games like this because you're on the edge of being either too boring / walking simulator-esk and too input / action oriented which removes the horror all together. Huge props to the dev hittin that fine-line 👍
Mandalore Gaming: "And it is a Ukrainian developer, and things never go smooth over there. You can't press a "smooth" button on life." Me: *Checks video release date* Me: "Oh he has no idea...."
One of the best channels on RU-vid. Your content is endlessly watchable. Last Halloween’s video about Mystery of the Druids is one of my favorite on the site. Idk how you find these games but they are amazingly entertaining when mixed with your style
Every year you use Ghost Master music during spooky month and it reawakens nostalgia 😭👻 I hope you cover it some day even though I'm the only person who cares.
@@RandomNickname1234 Late, but part of the myth of the original mothman urban legend is that the eponymous near-lepidopteran was seen around the Golden Gate Bridge the evening before it collapsed
I really like how you take the time to discuss sound & music in your videos. So many reviews ignore audio aspects of games these days and it's a shame.
Haven't even finished this video yet, but I wanted to say how much I love the consist quality of your videos. Hope to see more weird adventure games from you in the future!
"why does this keep happening why does it come back to E.Y.E?" to put it bluntly: "Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. " Mandalore, you are MAD. We never existed. You need to WAKE UP.
About to pick it up on Steam and binge it. Mandalore has yet to steer me wrong! The game description is a story told in second person, absolutely got me in the mood for this kind of game!
I really want to see a version of "The Lighthouse" with Sseth and Mandy in the roles of Robert Patterson and Willem Dafoe "Hey hey people, Sseth here. Are you fond of me lobster?" "If you want to avoid spoilers, go here... are they gone? Great, now please let me tend the light..."
This is the first time I've seen OneyPlays go through an entire game before you reviewed it The changes are really interesting, I like how weird and unsettled the plot is
Appreciate you making me aware of this game again, did a playthrough the moment it dropped on steam and haven't thought about it much since. These changes seem like it's worth another go around. 👍