@@Darqshadow And there is always Command and Conquer 4 Tibe̴r̵i̵u̵̖̽ḿ̶̯ ̶̝̌Ṭ̷̈́ẉ̶̅i̶͌͜l̴̯̿i̷͠... _Incomming Message_ *KABAL* I am seizing control of this transmission! It has come to my attention that this commenter dared to spread the rumors of the Twilight that tainted our glorious Brotherhood. I must assert with absolute certainty that such a heretical abomination never existed in the annals of our glorious Tiberium saga. Be assured that this individual has been dealt with according to the will of Kane. Any mention of this so-called Tiberium Twilight is nothing but a fabrication, a false prophecy spread by the misguided masses. The true legacy of Command and Conquer Tiberium Wars stands untarnished by the existence of any purported fourth installment. The Brotherhood prevails, and we shall not acknowledge any twisted tales of a Tiberium Twilight in our sacred history. Continue your devotion to Kane, and disregard any rumors that attempt to tarnish the purity of our beloved Tiberium narrative. Kabal out.
@@Darqshadow And there is allways C&C 4 Tiberium Twili... _Incomming Transmission_ *KABAL* I am seizing control of this communication! It has come to my attention that this person dared to spread the rumors of the Twilight. Be assured that this individual has been dealt with according to the will of Kane. I must assert with absolute certainty that such a heretical software never existed in the annals of our glorious Tiberium saga and the true legacy of Command and Conquer Tiberium Wars stands untarnished by the existence of any purported fourth installment. The Brotherhood prevails, and we shall not acknowledge any twisted tales of a Tiberium Twilight in our sacred history. Continue your devotion to Kane, and disregard any rumors that attempt to tarnish the purity of our beloved Tiberium narrative.
Regarding Renegade Power Plants, I think the developers were like "We need something visual since nuclear fusion is too boring to see in action." And someone raised their hand and said "How about electricity?" No one made a rebuttal because no one in the development team understood how nuclear fusion worked, so hence it was, even though electricity has nothing to do with nuclear fusion to assist in generating power, causing such a contradictory in Renegade's Power Plant design. I just call it "sci-fi magic" since we cannot fully understand it.
Regarding the Nod Comms Center in Renegade, there should also be a short range radar jammer as well... Noticable because if Havoc gets close to it, his EVA unit's radar goes out... 7:57 Actually it's near the city of Nis, if we're going by the details on the GDI Campaign map... 9:36 For all intents and purposes, I have the Stealth Tank mission in Namibia canon... The one in Mozambique is a total bit🐬! Based on my experience anyway... 25:16 Just like what I said about GDI's Combat Support Airfield... If it can't replace destroyed Vertigos, *NOT WORTH IT!*
The use of the support airfield’s is popping up like 3 extras and sending bombers to dock there, giving you another 12 bombers for something around half off for building costs
Just to note: When I said, "Based on my experience", it's because I was playing the *PS1 version* of the original Tiberian Dawn... Finished both campaigns on both discs, btw...
Always hyped seeing a new video drop. About one of the very few rays of sunshine regarding anything CnC related. Looking forward to the temple of Nod follow up!
@@LINJ638 hopefully quite a few more. Hell more chances CnC might rise again in the meantime. Or the sad story gets closed for CnC but with love letters like these videos, making at least bitter sweet rather then just depressing.
Jethild when you're done with the C&C Tiberium Timeline playlist, I was thinking maybe you can do an Iron Harvest playlist. With all four factions, units, vehicles, mechs, and buildings.(please)🙏
thanks for keeping cnc alive in the minds of fans. I forget but have you done a video/s on what could/should've been the gdi & scrin versions of kane's wrath?
I keep saying this but I know that comments and likes are important. Although perhaps not for Command and Conquer, some content creators can become too geekish with numbers and statistics which can be a turnoff. You add depth and a touch of realism to game units that could simply be taken at face value, it makes the game more vibrant. Thanks for the videos.
I was the one who mentioned the Iron Curtain in the GDI Support Structures video, and honestly, I am surprised Nod found their way to use their variant. For context: the player has to manually select the area where the Iron Curtain's kinetic field would be used, similar to the Cloaking Field power in C&C 3. While the Iron Curtain's kinetic energy renders vehicles and structures invulnerable, it does not work on infantry. Infantry within the kinetic field automatically perish, even if they wore armor (like Soviet Tesla Troopers) or are genetically enhanced (Yuri Brutes). If the Cloaking Field can wipe out GDI's Zone Troopers or Raiders, then yes, I think Nod also took pages out of the Soviet superweapon of old.
If i could afford it id be a patron just to help you make more videos. You amaze me at how much detial and lore you can extract from my favorite games. After watching you i gotta boot up one of the games and olay a mission or two, without fail ..
It's my headcanon that NOD cloaking tech is derived from the iron curtain tech. Instead of using a very powerful energy field to render a vehicle or structure completely impervious, something I reason it does by redirecting the energy of the incoming attack, the tech is used to bend light in a controlled fashion. This ties in with the C&C3 support power sticking a semi-permanent cloaking effect on vehicles by basically brute-forcing the effect, which is why it's lethal to infantry just like the old iron curtain, as opposed to the more refined cloaking fields being produced by a generator inside the field, which are harmless to, and even usable by, infantry, such as the generators on a stealth tank, shadow teams and the TW3 commando, as well as the big stationary generators like the disruption towers.
AS long as you keep uploading, I will keep commenting to reward you with that sweet engagement. I just recently finished playing through modded C&C 3... the game isn't dead until the last of us stops playing.
That cloaking field is a lot like the Iron Curtain superweapon from Red Alert 2. I wonder if the decoy vehicles and decoy Temple of Nod were inspired by the fake structures in Red Alert 1. I think it's odd that Kane is angry at Killian for a ceasefire with GDI, when Anton Slavik did exactly the same thing during the Firestorm Crisis.
19:15 Jethild , in the C&C Tiberium Wars Advanced MOD , the NOD Operations Center has a working trem system , en nod Tiberium Chemical Plant has working smokestacks en spinning cooling fans .
Hello! I'm usually a quiet subscriber to your channel and I love watching your videos, I've also seen your videos in C&C Generals which is a game that I loved since childhood which makes me want you to cover the rotr mod for the generals series if you'd like. I know that you might not consider it but still, I'll keep on watching your videos and keep up the good work! P.S. sorry for any mistakes in my English
I love how Kane judges Havock for his name when he is literally a cult leader named after a biblical figure..... Unless of course, he is the biblical figure in which case I guess he's fine.
Why not GDI and NOD use tiberium as power source for their bases at three tiberium war i admit NOD use little tiberium cores for their power plants but why so little 🤔