NOD recruiter: "You seem healthy enough, now we just need to figure out what unit you wil-" Recruit: [muttering to himself about killing GDI troops and repeatedly twitching] NOD recruiter: "...you ever driven a bike or buggy, son?"
That's probably a good reason why they fire stationery in game. Perhaps, a skilled rider could perform the mobile firing, which would make sense and give a layer of interesting depth to these guys.
If anything I'd say the 3rd wars Bikes and Buggies were almost a downgrade when compared to the 2nd wars, seeing as they were expected to be crewed by militants with poor protection rather then fully trained nod fanatics. So they didn't need much protecting the drivers as they were cheaper then the gear they used. Just wash off the blood and give it to a new yellow zoner high on tib infusions.
@@Honzik207 They're no good in a slugging match that is for sure! Personally I can't use them in every battle beyond supporting an infantry wave or for simple scouting missions. I simply prefer other tools for the kinds of battles I plan such as stealth tank ambushes, or artillery crawls.
Well it meant to be cheap and spamable You don't expect a base killing force from a unit that you can built 4 of theme arly game without making a dent in your wallet right?
Would be op terrorist bikes in generals were great for ambushes and base attacks especially since you can climb terrain with them maybe they didn’t want to make a super op meta
I'd like to add a note about the wide and low design of the t2/t3 attack buggies; Keeping a wide but low profile means terrain is more effective at providing cover, allowing even small differences in elevation to give the buggy fully cover where as a conventional tank would still be mostly exposed. The wide profile is also likely why it doesnt alert veinhole monsters - spreading its low weight out so much likely reduces the agitation to the veins as it passes over them. Considering even the weight of a jumpjet pack was enough to anger the beast, I'll assume this design choice was intentional.
Im glad to see every new video. C&C is one of the game franchises that I loved sharing with my son, and now even he's a C&C geek like his father. He's watched every single one of your videos as well. I know a few times I've knocked on his door to hear one of the videos from your playlist going and seeing him play C&C at the same time.
His friends at school : Wow. CnC is fun. We should play it too. Your kid : *Our cabal emerges* The irrate cringe roblox kids : Lmao CnC is old. No one plays that stupid game anymore nerd hahahha Your kid: *Arms Tiberium sprayer* PURGE THESE HERETICS
If Jethild was Director of the Command of Conquer series entirely, we would be on a badass Command and Conquer 6 by now Ps: Jethild, its people like you that keep this series interesting. You deserve the youtube silver button
Renegade buggys were also a counter against GDI MLRS as they have a hard time to hit them compared to slow light tanks. And you could also turn them into sucuide bombs with explosives on front hood. All you had to do is to crash into another player tank, jump out and click the boom :D
Love when you drop a video so much Lore and info in this series love it 😃😃. Are you going to be covering The Base Defensive & Offensive Systems next like all of them ?. Energy and Projectile Based and The Walls and Sand Bangs ETC ?. Respect and keep up the epic work.
I split the topics up based off their respective factions. I've pretty much covered everything I planned to cover regarding the Scrin. Though they don't have as extensive of a history compared to Nod or GDI factions. Nod will eventually get a video covering defenses/support systems. For me "lore complete" is basically talking about all the playable units and structures in the 3 major Tiberium games and their respective expansions. Plus a few other topics related to the overall story of the series.
For the cost almost as high as a Tick tank, the Attack Cycle has terrible damage, terrible accuracy (it can't even hit moving harvesters) and terrible durability. The only C&C game where the bike is a worthless unit.
@@RoadKamelot2nd yeah Titans just beat the crap out of everything, GDI just has overwhelmingly superior vehicles overall, with the exception of NOD's Artillery which got nerfed during Firestorm
@@RoadKamelot2nd The thing is, you don't play Nod like you play GDI. Yes, in a head on GDI vs NOD army in Tibsun, Nod would get destroyed. But that's not purpose of Nod units in Tibsun. Nod is all about guerilla tactics, and I find their units reflect that perfectly in Tiberian Sun.
Commander and conquer zero hour is now the best strategy game in the world so i hope you make another videos about it because your past videos about this game was awesome
For some reason you never really get to fight recon bikes in the original GDI missions in Tiberian Dawn. AI oversight or hard-coded that way, I don't know which. Perhaps recon bikes would have made the game harder. Then again you don't really get to fight and destroy any recon bikes in the Renegade single-player campaign.
Another great video ! Thank you jethild for covering command and conquer related content ! It would be great for people to stumble and enter to play the franchise by just watching videos like these :D
Considering how much of a death trap some of these buggy/bike designs are, I am assuming none of the more of their mind members of the Brotherhood would ever pilot one of those things. I wonder how Nod kept those more well minded folk from just becoming disillusioned and disgusted with their more "Brothers are expendable" type deals, like the bikes/buggies. Stands to reason, even among a sea of zealots and extremists you had to have some who weren't that convinced, and due to human nature their numbers were likely a bit too high to just use the good ol "Report to faith re-structuring" approach involving a lovely chat with a member of the Black Hand beating some sense into them. I can't imagine a more frustrating job in the Tiberian universe though than being in the Brotherhoods safety and security division, trying to fruitlessly argue against things like the Tiberian Wars era buggy being too dangerous to friendlies to be used, to no avail. Well, maybe they get peer support from the guy who has to try to deal with Harvester number two taking a detour through the GDI base on their way back to the Tiberium refinery, or investigating why two harvesters seemingly for no reason decided to drive into one another on a narrow land strip and neither of them just moved aside. Or whoever deals with two tanks parking next to each other thinking it's guarding while a snarky attitude filled commando full of one-liners is busy blowing the base up, while those dang German pioneers are out for lunch, so the Temple of Nod isn't getting rebuilt after nobody informed the frustrated base commander about GDI's ion cannon being in orbit above it after they spent a lot of time setting up base defenses, one of which seems to have gone missing after a bunch of Brothers thought it was a good idea to carry an Obelisk of Light into battle.
Remember - To know the past, is to conquer the future. Assimilate the fandoms history, for it is your own. Kane probably doesn't want it, as it's a particularly humiliating episode in the Brotherhoods past, but hey, we all could use a bit of Tiberium Ectacy in our lives time to time.
So what do you have to offer in terms of armoured units? GDI: we have medium tanks and titans! The most versatile and advanced tanks around! Soviets: wi chave the cheavy tenk! Built of pure Stallinium, with the biggest bang for your ruble! Allies: our light and medium tanks are the most precise tools, fit for for the most civilised form of combined arms warfare. Nod: “The ultimate warmachine!” And by ultimate we mean: BUGGY!
Dude irl stuff like this makes a huge impact in warfare look at Ukraine and the Middle East they use toys for isr weapon’s deployment, they have technicals etc etc
They're cheap, highly mobile and pack a surprising amount of damage. A pack of bikes attacking a Mammoth tank can be compared to a man being attacked by a group of hornets. The human is a lot bigger and can kill them with a swat, but dies to their stings all the same.
The Nod Bikes are badass in my opinion. Especially in Kane's Wrath my favorite of the franchise, Perfect for hit and run tactics, and pretty anyone can fit the bill of being conscripted instantly into one like a weak thin man like me HAHA 😂👌 of course, that's if This was real, wish it was. Also Command and Conquer and many other games like Fallout Predicted the future HAHAHA 🤣👌 Your videos have gotten better and better, like Tiberium, you evolve HAHA 😂👌 You should make a collab video with no strings and play kane's wrath together haha.
Fun fact: about the bikes and buggy I think that nod got the inspiration to the Gla's combat cycle and also rocket buggy since both of the are maneuverable and cheap to produce well expect the rocket buggy. Also good at early harrasment since people use attack bike as a harvester hunt of delaying.
the more you look at the arsenals of both GDI and NOD, the more i feel like C&C 3 is more a sequel to the first game and less one to tib sun when it comes to unit rosters
That's what it was unofficially intended to be. You can see this in everything, from the GDI Pitbull, being almost a dead ringer to the humvee, the power plants for both factions, being very similar to their original designs, the NOD barracks and even GDI going back to the mammoth mark 1 designs, after having the mammoth mark two.
Like E here said, TW3 was supposed to be kind of a soft reboot, which is why most of the unit designs are similar to the first game. Originally TW3 wasn't even supposed to have blue tiberium, but the devs added it in since fans wanted it.
I've got some ideas for video topics in the Red Alert timeline, but right now I'm focused on the Tiberium timeline; as I still have several more videos to do in it.
I understand the concept of thunder attack & run but I found it dumb that they don't have armour at all. And why remove the bulletproof glass on the bikes ? Doesn't loik like a good idea at all to leave the trooper so exposed.
because armor adds weight and cost. Also we're only basing this off of how the model looks versus how it actually performs. Also a lot seem to assume that every soldier is a crackshot and able to take out a small target in large machine without it being able to shoot back at a higher volume of fire. While the design of buggy is absolutely unsafe, the real issue was if it really did matter? These are units are supposed to be disposable anyway. And there's a story about how Survivor's bias can influence decisions that are trivial to begin with.
I've thought for a long time now that Nod's bikes would be more sensible and in the style of Nod as reverse-trikes, two wheels forward and one center drive wheel in the rear, similar to the bikes shown in Death Stranding. Also, if the bikes had their missiles mounted in a diagonal or vertical configuration rather than pointed directly forward it would allow for more of them to be mounted
NOD의 주력 차량은 대부분 버기 와 바이크인데 근데 이녀석들은 애석하게도 전부 정찰형 차량이라서 장갑이 완전히 약하다.버기는 장갑이 거희 없는데 왜냐하면 버기는 오프로더 차량이라서 장갑이 거희 없다시피하고 바이크 역시 마찬가지이다.장갑이 붙어 있으면 기동성이 떨어지기 때문... 바이크 와 버기의 공통점은 스피드를 위해서 장갑을 포기했기 때문에 기동성면에서는 NOD가 우세하다.하지만 GDI는 방어를 위해서 스피드를 포기를 했지만 그래로 기동성면에서는 봐줄만하다. 어택 바이크는 제 1차 타이베리움 전쟁에서는 정찰 바이크라는 이름으로 나왔으며 옆동네 스타크래프트에서는 시체매 포지션이다.둘다 같은 바이크이니...근데 시체매가 굉장히 불안정한데 그 이유는 유압벨브가 얼어 붙으면 시동 거는 순간 폭발하기 일쑤이고 연료전지에서 방사능 폐기물이 줄줄 세서 조종사가 그대로 피폭 당하는 일이 많다.하지만 어택 바이크는 애초에 정찰형으로 제작되었고 핵 연료가 아니라 실제 오토바이 연료(흔히 주유소에 쓰는 그 휘발유) 나 오토바이 엔진을 그대로 쓰고 있으니 안정성면에서는 어택 바이크가 났다.주 무장은 2연장 미사일 발사대 2문 과 기관총 4문이 있지만 인게임에서는 미사일 발사대만 쓰기 때문에 기관총은 그냥 장식이다. 버기는 NOD의 주력 차량으로 오프로더 차량이라서 방어력이 무진장 처참하다.어택 바이크 와 마찬가지로 조종사가 그대로 노출되어 있기 때문에 그대로 운전자가 사망하면 그대로 빈 차량이 되는거나 마찬가지이다.주 무장은 M60 기관총으로 실제 버기카는 4인승이지만 인게임에서는 아예 1인승으로 되어있고 포탑은 무인 포탑인듯하다.이상하게도 험비를 어느정도 작살낼수 있지만 실제 험비는 M60 기관총을 거치한게 아니라 M2 중기관총을 거치되어있다.현실적으로는 험비가 이기긴하지만 인게임에서는 도긴개긴이니...근데 레니게이드에서는 무슨 미니카 처럼 생긴 모델로 등장했는데 잘 보면 진짜 영락없는 미니카이다... 제 2차 타이베리움 전쟁에서는 상당히 많이 달라졌는데 제 1차 타이베리움 전쟁에서는 군수회사에서 구매해서 공수하였지만 타이베리움 실험이 전부 폭로된 바람에 결국 자체 생산할수밖에 없었고 어느정도 많이 개선된 모델이 대거 등장하게 된다. 어택 바이크는 동체가 아예 통합이 되어있으며 탑승 방식이 탑승석 덮개를 열어서 다시 탑승하는 방식으로 조종사 보호를 어느정도 할수는 있다.근데 여기선 어택 사이클이라는 이름으로 나온다.근데 후기형 모델은 기관총이 아예 빠져버렸고 2연장 미사일 발사대만 남아있다.근데 이제 조종 방식이 모니터를 보고 조종하는데 이는 어택 사이클에 내장되어 있는 디스플레이 및 메인 카메라를 보고 조종하는것이다.역시나 정찰 차량이라서 경장갑이라 보병에게 매번 털려 나가는건 여전하다. 어택 버기는 아예 미니카처럼 되어버렸는데 탑승 방식은 탑승석 덮개를 열어서 탑승 방식으로 무장은 M60 기관총이 갑자기 돌격 기관포로 교체 되어 어느정도 화력 개선은 했지만 역시나 어택 바이크 와 마찬가기로 정찰 차량이라서 당연히 작살나는건 여전하다.하지만 타이베리움 덩굴에는 별 영향이 없다. 제 3차 타이베리움 전쟁에서는 다시 제 1차 타이베리움 전쟁 시설의 모델로 회귀되었는데 당연한거 아닌가 두 전쟁에서 매번 패배해버린 바람에 무기 개발도 제대로 할수도 없었으니 케인이 꾸역꾸역 부랴부랴 꺼내온게 이것이다.하지만 이녀석은 타이베리움 탄두 미사일로 업그레이드를 하면 얘기가 달라진다.원래 초기형은 전갈 꼬리처럼 생긴 기관포였지만 버기와 중복되는 경우가 많아서 그냥 다시 2연장 미사일 발사대로 변경되었다. 어택 버기는 좀 다른 모델로 등장하지만 여기선 레이더 버기로 나온다.근데 역시나 오프로더 답게 아무런 보호 유리 같은 캐노피가 아예 없다.그래서인지 운전자가 그대로 노출되어있다.주 무장은 점사 기관총이지만 레이저 무기로 업그레이드가 되면 경차량인 핏불도 잡을수 있다.하지만 경장갑이라서 당연히 터져 나가는건 여전하다... NOD의 병기들은 대부분 경장갑이라서 불안불안하지만 어찌보면 진짜 처참한지 알수가 있다.하지만 옆동네 테란 자치령에서는 어느정도 성능 개선했고 불안정한 차량은 대부분 교체되어 후방으로 보낸다.비슷하게 시체매 와 화염차가 있지만 화염차는 시체매를 대체하기 위해 민간 차량을 개조해서 만들었지만 일부 후기형 부터는 군용 사양으로 제작되었지만 그걸 더 극대화 시켜서 나온게 화염기갑병이다..심지어 화염차를 변신 시키는 로봇까지 만든셈이다..NOD에게는 이 기술이 굉장히 탐낼 만 하지만 지금 기술력으로는 무리일듯.... 근데 재밌는 사실은 옆동네 스타크래프트가 스타크래프트 2로 넘어오면서 화염차라는 민간 차량을 개조한 차량의 등장으로 얼핏 비슷해보여졌는데 그러나 자치령이 화염차 성능을 만족하지 못했는지 그걸 변신 기능까지 추가해서 아예 군용으로 양산한 화염 기갑병의 등장으로 화염차를 두번 생산하는 번거로운 일이 생겨버렸다. 헌데 NOD는 저런 변신 기술력이 아예 없다...변신할수 있는건 MCV 뿐인데다 GDI는 어느정도 변신 기능을 탑제할수있지만 차량으로 변신 시키는건 까지는 무리인듯...아니 어쩌면 가능할지도...
These are all rants and tangents, so bear with me... Recon Bike: Does anybody ever talk about the fact that the Recon Bike is susceptible to being run over?... Attack Cycle and Attack Buggy: Now hold on a moment, if the Attack Cycle runs on tires, then why does it get ripped apart by Veinhole Monsters while the Attack Buggy can go over the veins with no problems!? I mean I thought the reason is that the Attack Cycle runs on tank tracks!... Attack Bike and Raider Buggy: Nothing to say, except I just like seeing the driver being thrown into the air on their destruction... And the Attack Bike's scanner is the same thing onboard the Venom Patrol Craft, and the Avatar can take the scanner for itself...
Nod could save alot of money if they gave the buggy a missle pod instead of coming up with rocket bikes. Or better yet, get a sane designer to remodel their vehicles lol. THey are worse than GDI vehicles. The CNC3 buggy and the CNC2 one doesnt seem to have suspension lol. The drivers in CNC3 are dead either by the terrain or getting themselves murdered by their own guns lol. Also, they are all exposed to tiberium,
I have always loved tiberian sun, personally I thought the game mechanics went downhill in every game beyond red alert 2 and yuris revenge. I would have been satisfied with graphics upgrades and environment changes as long as the game mechanics stayed the same.....but thats just me
What fascinates me is how on the map breakdown Russia is a GDI member while China is a NOD one. When people already joked for decades that GLA in Generals is a stand in for Russia and not Iran and Afghanistan.
Are we sure those tib dawn cycles had front facing machine guns? They could just be embellishments. If they are machine guns, I wish the game made use of them cuz it would make the bike so much better but I guess it would be imbalanced and make the buggy kinda pointless.