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NOITA Divide By Spells Made Simple 

Calm Little Buddy
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The divide by spells are cool if you know how to use them. Problem is, a ton of players don’t know how. This video explains a bit of the how and why and shows a few examples of simple builds. This video is NOT intended as a comprehensive guide NOR a super accurate explanation of the mechanics of the divide by spells. This is an “in the spirit” of the mechanics guide and a coping mechanism for players like myself why struggled greatly to gain even a minor level of understanding of the spell.
Below I am providing further resources that will provide additional help getting divide by into your game faster and easier than it took for me to learn them.
Them Basic Divide By Mechanics
1. Memorize the spell on the top of the deck. This is the target spell.
2. Cast a single copy of the target spell that is not allowed to draw
3. Cast N - 1 copies of the target spell that are allowed to draw
4. Discard the spell that’s currently on the top of the deck.
Guide
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Expert Guide
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Cool video of examples by Nymphs:
• Divide By Interactions...
In depth video guide by Svenn
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QUEST FOR 1000 SUBS! It’s an escort quest?!?! Uhhhgggg!!!
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25 авг 2024

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Комментарии : 7   
@florrinator4148
@florrinator4148 3 месяца назад
I think one of the most easy ways to use it is on greek letters like sigma, I also like to use it on spels like healing bolt because it doesn't lose it's value
@leaftenanthill
@leaftenanthill Год назад
Attempting some of these "someone in the comments" explanations: * Side note: blue/boss test dummies appear to take only 20% projectile damage. (Spark Bolt's 3 damage = 0.6 on dummy.) * Another side note: a couple great tools for helping learn/check/understand Divide By stuff: Wand Dbg mod, Noita Wand Simulator site. * Wand with just Divide By 4, Modifier, Projectile --- this gives 5 modifiers + 1 projectile. (5*10 - 15 + 3 = 38 projectile damage = 7.6 on dummy.) * Wand Refresh only works once per cast; second time it'll discard everything and disable wrapping. * Doesn't look like you're hitting the iteration limit. Instead, it looks like damage difference from reordering is due to different numbers of different Divide By damage penalties being applied and/or different numbers of modifiers being applied. E.g., (with Unlimited Spells) Divide By 4, Divide By 10, Spark Bolt would apply Divide By 4's penalty once, and Divide By 10's penalty 4 times; Divide By 10, Divide By 4, Spark Bolt would apply Divide By 10's penalty once, and Divide By 4's penalty 10 times. With modifiers, it's messier: D4 D10 Damage Plus Spark Bolt gives 1 D4 penalty, 5 D10 penalties, 21 Damage Plus applications, 1 Spark Bolt; D10 D4 Damage Plus Spark Bolt gives 1 D10 penalty, 11 D4 penalties, and only 9 Damage Plus applications. (If you hit iteration limit, it disables draw completely --- very useful for avoiding some headaches! But you'd need a Double Spell before the Divide Bys to actually attach the modifier to the Spark Bolt. But you may need to use larger damage modifiers to offset the repeated penalties that are being applied to draw-cancel.) * Wand Refresh helping in the first example vs. not helping in the second. With just a single Divide By 4 spell, you can probably just think of this as having 2 excess draw after the Spark Bolt. Without Wand Refresh: the first example won't have anything left to draw, while in the second example, it will have only the Square Barrier to draw (all the other spells are in the hand already). With Wand Refresh: the first example will draw Wand Refresh + sort of recast the wand, so you get double the damage modifications and double the Spark Bolts; second example will draw Wand Refresh + the Square Barrier, producing the same modifications and projectiles as without. [Edited to change reordering example to one where there's actually a numerical difference. Edited to note projectile damage modifier is for boss dummy, and to add some more relevant discussion regarding reordering divides and modifiers.]
@calmlittlebuddy3721
@calmlittlebuddy3721 Год назад
Yea the reordering was more to show how simple but un-intuitive changes cause issues. The iteration limit was when it dropped to zero (might have cut that part). All good stuff! Thanks!
@zacharyhazen346
@zacharyhazen346 13 дней назад
Man, I really wish this had some useful info in it. Basically “you’re all too stupid to use this, I’m not gonna bother explaining it, just copy stuff.” Thanks bud.
@calmlittlebuddy3721
@calmlittlebuddy3721 13 дней назад
@@zacharyhazen346 I said I’M too stupid. This was made as a request for a viewer. I openly state who this is for and the idiot who’s making it. Thanks for the feedback though. I’ll keep it in mind in the future.
@andrewkumar9317
@andrewkumar9317 Месяц назад
is it not much better to use divide by on add trigger?
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