I was kinda hoping you would have to find wands or spells underground then make a wand for your dome's weapon. It still looks really good, though!! It's actually really impressive that you got parts from both games to work together so seamlessly.
I haven't even started working on the actual combat system yet, I may look into integrating Noita mechanics in some way but not yet sure how that'd be. I like the idea of having some implementation of the wand system for the dome weapon.
@@Evaisa Maybe you could have the dome weapon be a replaceable wand. It could have the starter wand at the beginning, and you could swap it with other wands you find underground. The dome could also act like a Holy Mountain for wand editing. Idk, I just want to use a chainsaw rapid fire sparkbolt wand on the dome. It'd be pretty fun.
@@Evaisa dumb question, but couldnt making the hitbox smaller than the graphic (1/2 or smth) make it less gameplay janky at the cost of some mild visual jank? or is graphic-hitbox size locked as the same in noita (/etc) not to be annoying bc i know getting presumptious stupid advice in the comments of ones (sick looking btw) project can really get on ones nerves
Agree that it would be really hard to balance with noita mechanics but definitely very interesting! Maybe there's a "game made" that could work for this!
huh i did not expect to randomly get a video from evasia on my youtubes anyway this looks sick!! the dragging looks so polished and the dropping animation is amazing :3
I think it just means you need to be more mindful about how you dig and not do a bunch of narrow squiggles... A good upgrade would be a wider drill, especially as you start being able to grab more gems in a go.
That looks a lot more annoying than regular dome keeper, and really hard to balance if you add more Noita mechanics... But awesome job, I'm really looking forward to see where this goes
i think you could add some force repulsion on latched ressources, so it forces them to stay 1-2pixels away from any surface, reducing the snagging, or even, (i know it's kinda hallal), make it a round hitbox, but sized so the radius is the closest possible to the square (if box side length is 1, let's say, sphere radius is (1+sqrt(2))/2 or a diameter that's ~1.2071x its side, so on flat sides it'll overextend by 10% and on the corners be 10% too short, which at that scale isn't much and will smooth things out a lot
sadly i don't think the noita modding tools would allow me to make the box2D colliders round. as they are calculated from the actual pixels, but i might look into further in the future.
@@jujuteuxOfficialthose use PhysicsImageShapeComponents which is an old component which i am not sure is compatible with some of the newer physics functions I use, I'll investigate tho thanks.