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Non Destructive Baking High Poly Texture to Low Poly Object in 3D Coat 

Anton Tenitsky
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7 окт 2024

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Комментарии : 11   
@noname2031-w5r
@noname2031-w5r 2 года назад
great straight to the point thanks !!!
@rumblespicer
@rumblespicer 4 месяца назад
So how can I import my low poly mesh with UV mapped and high poly mesh from blender into 3D coat for baking? There seem to be no tutorial that is up-to-date on how to do this.
@Korgorusz
@Korgorusz 5 лет назад
Nice, that can solve a lot of problems with size of the object
@kenmorris2858
@kenmorris2858 4 года назад
Very nice...
@begbarros
@begbarros 7 месяцев назад
I don't know why, but the only things kept after baking are the shader information. Every painting I've done is gone. How to solve this problem ? (I'm using 3dcoat 2024.06)
@RajaNandepu
@RajaNandepu 5 лет назад
thanks
@AntonTenitsky
@AntonTenitsky 5 лет назад
thank you for watching!
@JaXuun
@JaXuun 2 года назад
how can i import and use a manual created low poly mesh in this baking pipeline ?
@AntonTenitsky
@AntonTenitsky 2 года назад
hm, well you import in to retopo room and also import it to sculpt room to sculpt to create high-poly to bake.
@JaXuun
@JaXuun 2 года назад
@@AntonTenitsky i have to get used to this room based approach. Starting with 3dc i met so many weird behaviours. Size differences on import, smart materials not working on sculpted objects, import of meshes without Smoothing groups, a jittery glitching interface, etc. They really should spend more time on ux. I have experience with zbrush and other software.
@JaXuun
@JaXuun 2 года назад
@@AntonTenitsky and thx btw
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