So how can I import my low poly mesh with UV mapped and high poly mesh from blender into 3D coat for baking? There seem to be no tutorial that is up-to-date on how to do this.
I don't know why, but the only things kept after baking are the shader information. Every painting I've done is gone. How to solve this problem ? (I'm using 3dcoat 2024.06)
@@AntonTenitsky i have to get used to this room based approach. Starting with 3dc i met so many weird behaviours. Size differences on import, smart materials not working on sculpted objects, import of meshes without Smoothing groups, a jittery glitching interface, etc. They really should spend more time on ux. I have experience with zbrush and other software.