@@stast2944 Wasteful. A stone wall is a good defense but why wall from edge to edge when you can pick two or three narrow passages and achieve basically the same result unless the map is a completely open plain. If it is a plain, you're better to invest in towers and such probably, since you can't defend a stretch of wall that long anyway. You can then build a smaller, easier to defend wall near your base. Just a case of logistics, but if you want to do it anyway then go ahead, games are supposed to be fun.
However! It's actually valid tactic in some maps as Lithuanians due to +150 food start. It enables 2 militia + scout rush while enemy is most likely without loom and luring first boar. With specific build order planned for it, it wont delay your villager creation or anything else either. It's somewhat difficult to execute flawless though.
At my first online game I was rushed and then moved to my teammate base, back then I thought we should communicate like in a RPG game so I wrote something like: "My town has fallen and I retracted strategically with my army, let's join forces my Lord?", then I was called noob by my team.
I still remember one of my first games ever 20 years ago, when I found out that the trebuchet has 16 range and 200 attack. I was like this is the most OP unit of the game and made 20 of them put them on transport ships and droped them inside the enemy base, just to watch them getting completely butchered by his Paladins. I then decided that the only mistake I did was to not have walls in front of my trebuchets. So I did the same thing again, but brought some villagers to build towers and walls around the trebuchets. This is was my main strategy for years until I finished elementary school.
I dont know why, when i was in elementary school i can defeat 8 ai players in hardest level. But now when i study in graduate school i can't even win campaign mode in moderate level
I remember playing this game as a 12 year old in the early 2000s using the ancient GameSpy client to search for other players and having the most cheesy tactic of walling myself with 3 layers of stone walls while slowly building up my army of cavalry, crossbowmen and pikemen combined with trebuchets to overrun the enemy. I also made some friends during this time and we often played together. One day a player asked to play against me and a friend 1vs2 and he overrun my teammate pretty quickly. But because I was protected behind my 3 layers of rock I felt safe ... well, until I saw about 50 elephants knocking on my doors. He had no problem to force his way inside my base and overrun my army while destroying my important buildings with his siege weapons. When I capitulated I saw that the WHOLE map was literally filled with his buildings and that he had about 10 town centers. That's when I realized that my tactics weren't great and that there are far better players than myself. And this was in the early 2000s!
I just send everyone to bush. Long distance bush farming ftw. And by the time bush gets completely used, you can build a few farms from your long distance straggler tree wood farming.
I can see you're trying very hard to pretend yourself to be one aoe noobs. but the fact is that aoe starters won't even know how to spawn 5 unit in 1 click
I dnno why it is considered a newbie thing if that's the way it used to work on Age of Kings, when they changed it on The Conquerors expansion I was very glad
That half map wall line... It feels like claiming half of the map, only to find out later that the walls are nowhere near complete and the villagers are nowhere to be seen. Memories. 😅
It was alsp fun when we easily breach walls by one shotting trees that act like walls Or villagers of our own town make a hole by cutting those trees acting like natural boundaries
1:59 is the best imo. Perfect. Make a early barrack for no reason, and use all 3 starting villagers on it. Ignore the scout for about 2-5 minutes probably. See the fancy looking shield/Feudal Age upgrade. Click on it without reading it, realize that it's translucent for a reason. Even the placement of the barracks is perfect. This was childhood me all the damn time.
You should also make a noob campaign compilation, I once played a Saladin mission(was either the third or fourth) where I was supposed to just steal and retrieve a relic but it ended up being a 4v1 brawl mission for 2h 20+ mins with me being limited to 75 population without castle and walls and I didn't even find the relic until I had killed everyone(the teutons, britons and franks if I remember lmao).. Good times lol
I remember spending hours on one campaign mission, trying to build a massive base that looked nice. Then make a save file just before I finished the mission. Lol
@Cord Beckemeier Yeah I actually won by killing the last base in the far south and didn't even notice the relic until I saw the map revealed at victory.. lol. The biggest problem was the population shortage and constant battling at both bases while having substandard amount of villagers to keep up army size. I even killed the French commander charging at the south with just TC and couple knights vs probably 30+ units, then walling up again there. :)
I remember doing Joan of Arc campaign and trying hard to establish a base in the last mission only to have it effectively ruined everytime, wherever I built it until I realized it wasn't about building lol
One of the Inca missions, capturing I think 4 relics. I ended up treating it just like a normal 'kill everything' map until I realized that, hey, there's like SIX of these relics, and some are in easy reach! I didn't need to dig into that castle-entrenched hell after all.
1:01 Even that might be giving too much credit. I started playing AoE2 in 2003. I didn't discover shift-clicking to que up batches of 5 units until 2019. I still remember speed clicking the re-seed farm que 40 times in the middle of battles.
@@ThePrinceUva hold shift key while clicking (or hot key'ing) to create a unit, and it'll automatically que up 5 of those units instead of just one. When starting a regular conquest game, always have your fingers ready and in position to press H and then SHIFT + Q, and you'll instantly start making 4 new villagers without having to touch your mouse. Then press the " . " button to select an idle villager, press Q twice again, and you're ready to start placing houses.
I remember some noobs things i did when i was young. Build a wooden wall ALL around my base. Even at the end of the map. My men at arm where between a watch tower and a bowman. Me : attack the tower ! No the bowman! The tower (5 minutes later) all my men are dead without inflicting damage. When building wall i was building towers *inside* the wall because i found this cool. (*ten minutes later my towers are litteraly rape by battery rams*) Woah Onagers launch several rock at once! They are probably better than trebuchet. Let's attack this castle! *moments later* Okay they aren't fit for destroying building. Probably better against enemy's units. Gotta sends them with my army of Champions. What could possibly go wrong? I wanna rush the town center. With bowmen. Peasent rush.
Towers inside the wall is OK IMO, it really add more durability to the tower. Any building isn't OK against Ram. Attacking town center only using bowmen happened a lot. Just can't rush with it. Fire arrows helps. It is a slow process but will work eventually.
Britons have good knights and scouts, you rush the goths because they don't have stone walls, you make them panic because they don't know other than infantry spam, GG
I'm not a noob, I've been playing this game since 2003! But I've also played lots of city building games and I'm very influenced by those. I like a chill, slow game. 1v1 on ludacris size with a 30 minute truce works for me. Of course, I've been defeated every single time I've tried a more "conventional" game (i. e., 1v1, small in Arabia).
I played like this with my best friend back in 1999 when we just wanted to chill, build up our base, fortifications and army, develop new stuff and get going when we are ready for it. We would have never won a competitive game against the AI and of course no online game against real players if we played like this. But yeah, from 2006-2012 I played Company Of Heroes very compatitively online and reached high ranks in the leaderboards. Since then I can't play RTS games 'slow' anymore and just try to do everything as fast as possible to be able to rush my enemy as quickly as possible. I miss those good old chill days, though.
@@JackoBanon1 I think the slow pace build up would make a lot more sense in a scenario where there's more than 2 teams (e.g. a 1v1v1v1) since attacking your opponent creates a vulnerability for other opponents to exploit - so it would only make sense to deploy in offence what you can afford to loose from your defence or to time your attacks when other opponents are busy, but in a 2-team match (which most strategy games are), there's basically no point to defences in most games since using those resources to build offensive units will give you more versatility, less vulnerability to siege units and being the aggressor lets you control the pace of the game. It's shame though since purely aggressive gameplay is boring to me; the satisfaction of building up your forces and creating a cunning defence to absorb the enemy's attack before unleashing your counterattack is part of the reason I choose to play strategy games rather than just playing FPS games; trying to get hyper-active gameplay from a strategy game or trying to rush your opponent to me is like eating your fill of water rather than food - sure you can do it, but there's far better things to satiate that hunger.
When I first played the demo of this game I didn't even understand RTS or the relationship between military and economy. I was just happy I had a bunch of men I could control and could fight with them. It would be decades before I even learned to play. These dudes look like pros in comparison to my first few attempts at Age 2 even though it was some of the most fun I've ever had in a game
Dang this is accurate. I remember when i was still a noob, i really scared of the enemies so i build lots of walls around my tower center. After i build enough walls, i realized something... How can i gather resources while my villagers stuck in my own wall?
The memories that were brought by that walling in of the town center... oof. I remember being a kid and being so bad at AoE2 that in the Battle of Falkirk scenario (Wallace campaign, the original AoE2 disc) that when that ambush of five militia happened they managed to destroy absolutely everything in my base. My town center, dock, houses, mill, wood camp, every villiager, were destroyed in that stupid raid. By the time they were done, I had only a fishing ship to my name. I was scarred for life. The next replay immediately after, me, recalling how throughout the tutorial levels they seemed to spawn anywhere, built a palisade wall directly surounding the town center. Then to my horror, I realized I trapped my new villagers. Furthermore, I didn't have enough wood to make a lumber camp for my villagers outside. ... I also believed "Trebuchet" was pronounced "Tree-bucket."
I had a friend who had a hearing disability who played with my main group of friends and he pronounced two things in AoEII wrong; Trebuchet and Cataphract. He said it Tray-bucket and Caffel Tract. We still use those terms today when talking about those units.
the wall thing was me when I started playing these games was like " meeh if I cut it in half imma have much more space and they can't come in" or i just keep putting more walls thinking it will do something if u stack em up lol
Shit. I tried age of empire 3 campaign as the Native Americans that fought with the revolutionary army against the British. That Hill mission was fooking impossible. I’m decent at rts but I think I’m just to hardwired to empire at war AoTr units tactical use compared to AoE spam play
That last one is Out of the Box. But the most painful ones are the archers vs Onagers. I play as the Mongols cause the Mangudai only costs wood and gold. And we know how fast and avurate Mangudais are. A combo of Mangudais and Bombard canons (through all tech) can reduce a city to rubble. And especially useful in Regicide games. By the time the Canons destroy the castle and the King ungarrison himself the Mangudais one shot him and the rest of the city is nothing.
0:44 I think a true noob wouldn't mass select villagers prior to construction. A real noob will prepare construction, then select villagers individually afterwards.
Where is the part where the pocket player is frantically building walls, refrains from barracks until Imperial Age and advises his teammates on the outlying position to do the same?
When I was 11 I borrowed Imperium from a friend. I needed walls but I didn't know how to build gates, so I built a long curved wall that went all around multiple times like a swirl. It was technically open, but highly guarded with archers and if enemies tried to enter they would have walked way too long under the arrows of the archers. I turned Imperium into a tower defence.
I have few: - 15 unit being trained on a single barracks instead of multiple. -Spending all your resources on Blacksmith upgrades before training a single unit. - Build houses ONLY when you reach pop cap.
The wall through the halfway has actually helped me win a couple matches. It's an extra set of eyes for you. It looks crazy, but walls work really well.
I've done it on small maps where battles are occurring across the entire map and our bases/'frontlines' have expanded so much that I actually need to wall across the freaking map
This hits very close to home. I'm a little fuzzy on the details, but when I started playing AoE as a kid in like primary school my cousin who was like 20 years older than me caught me out by moving his horse in between my catapults and getting them to attack themselves. I still haven't quite gotten over that yet... I think it was the first time I ever played a game of AoE multiplayer. Tbh I never really played a lot of AoE.
damn, this brings feelings of physical pain and sweet nostalgia. I remember walling the entire map as a kid, I think even then I new it was bad idea but it was cool so you did it anyway.
this is how i played this game when i was 7 years old, the memories. all of these look familiar in a way that i didn't remember. thanks for bringig back those moments!
Me and my friends recently bought AEO3 Definitive Edition on steam, I used to play the pirate version on Game Ranger. One of my friends is a noob and just expends the entire game farming, building walls and don't do a single troop. Always saying " just let me farm a little more and I'll be ready " hahahaha. But he is becoming better, just a matter of time.
Lol at the Clash of Clans base at the end. Young me didn’t even harvest the sheep because “The sheep are cute and they’re on my team, why would I want to kill them?” I also thought buying every upgrade and then making like twelve units from a single barracks was a good army. I’ve improved a lot.
it's expensive, unwise to spend on it too early (or at all), unlikely to become crucial... ..especially if you are not a noob (thus aiming at ending matches as soon as possible); remember the game also allows you to build wonders, in many game types, even those not having it as a win condition/option. same way, no one is saying researching "Heresy" is absolutely wrong, "Heresy" might be relevant if you plan to play against armies of monks.. .. but are you gonna?.. and wouldn't it be wiser to try not allowing the enemy build their army of monks?
Stronghold Crusader reks me. I love the fact that simply not paying attention is the fastest way to ruin your economy in that game, unlike AoE where there is no food maintenance and you can build farms almost anywhere that isn't water.
recuerdo mi primer partida online en AOE II y leer un comentario de un rival que exploró mi gran ciudad, el mismo fue "ultra noob" me atacaron y en 2 minutos estaba en ruinas...buscando tutoriales de como jugar jajaja después de eso empecé a disfrutar del juego
that great wall that spans at both sides of the map is genius! "why would I just wall up a small section when I can just wall up the whole section for me to benefit right?"
Le 10-year-old me building a stone wall across half the map thinking it's the best defensive strategy ever created: “I'm gonna do what's called a pro gamer move”
It's been a long time since I've played AOE2, but what was the problem of getting a map-sized wall. In the Genghis Khan campaign, it let me go after Kushluk without he or the Kara Kiti being able to come after me.
@@dupplo5467 Ah. I could never get into that if they weren't permanent (cliffs, rivers, etc.), since I tended to play for attrition, and I knew they'd eventually get mined, or chopped down.
@@morgant.dulaman8733 well a good player (and that explicitly excludes me ^^) will take care of any gaps that might occur due to overchopping. It's also faster to close your base if u wall near your town center and use existing structures, if u create a complete wall a rusher (e. g. with scouts) might get behind them before you are finished :) I still see your point tho :D
Yes especially the original age of Kings AI from 1999 does not know how to react to a wall across the map and always attacks in the same spot. Then you simply drop a castle and a few towers there and garrison them with archers plus a few mele units to take out any trebs and the AI will waste all its resources trying to push through that spot until it runs out of everything and just gives up. This is how I won many games back in the early 2000s when I was still in elementary school.
you forgot: 1) only summon the expensive unique units, and question why your epic elephant army lost to some spear wielding men 2) build only 1 lumbercamp, and villagers walk 10 miles to reach the nearest tree. 3) your villager cut the tree next to a wall, and get rushed 4) have 5 villagers gather meat from 5 different sheep/turkey at the same time 5) upgrade unit to elite before summoning anything