Aoe2 logic is weird, from transport ships to objects moving through things. Watch the video to find out just how weird age of empires 2 is! Music Monkeys spinning monkeys - Kevin MacLeod
I love converting elephants to christianity. Once taught a friend of mine how to play, and converted his elephants. The bloke just started screaming from the top of his lungs: "Did that fucker just baptised the elephants WTF!!!"
You forgot skrimishers with unlimited spears and and the Frank's castle unit with infinite axes. Also using buildings as walls. The fat king who runs faster than cavalry. Funny video.
Few other: - Monk can persuade mechanical engines and buildings to change religion. - Villager can have loom, but still is walking shirtless. - Arbalester fire faster than Archer - Units cannot enter Houses or Churches.
To me the Elephants and the Transport Ship make all the sense in the world, according to Gimli, even if the mûmak is much bigger it still counts as 1 so the same applies to the elephants
Has to be that way though, because it is a water-siege unit. If the cannonballs were fast, it would be comparable to trebs firing fast too. 200 dmg. on a fast shot would be op agaist units.
@@light_david7 they can increase the reloading time and projectile targeting radius, or decrease accuracy, but why cannonball moving speeding. Every time I see cannons in aoe2, I just want to smash keyboard(not the monitor cause it's expensive)
i think they do it so spanish bonus is relevant. spanish fire fast and ballistics works on it so they predict where they will be at... actually a mass of spanish cannon galleons is low key OP and will kill a lot of navy before it even reaches them lol
I think Spirit of the Law made a video couple years ago where he went through some of the things that were planned for the game but changed during development. One of them was that archers wouldn't be able to shoot through walls. But even in late 90s they realized that this would've made walls way too strong. They predicted current walling meta!
It is the terrain type that makes ships able to go on the sand. Ships can go on sand, just like they can go on that mangrove terrain, or swamp terrain. Most maps are scripted with sand only on the shore, and not the entire map, like this demo-thing from the scenario editor.
It is not a bug, but a feature. And I've seen at leas one tournament team game when Vinchester + Dark really built a warships on "Sand river" (or "Dry River"?) map.
May I add that: _ Ships when sometimes massed got stuck in the dock _ Tightly packed production buildings have their units stuck on either the building or bushes or shrubs _ Campaign designer always disregard the 2nd issue
2:50 - Not to mention - horses can't turn on a dime. They'd snap their ankles in right-angle, high speed turns. Plus, going from canter to halt...you can't stay on. The rider - would go flying off over the head of the horse. Ever see a video where the show horse refuses to jump in the ring? Rider goes weeeeeeeeeeeee! Horses have to make wide, arcing turns. AoE 1 was worse, without the stirrup, cavalry groups making turns would have to move around like the steering of a cruise ship.
Dude, you switch SEVERAL AGES by collecting junk around your house. You may send a scout and he'll return when 2 ages have passed. Cavemen send chavalry to fight wolves and when it comes back the knight sees castles and churches. This game is insane.
The cliffs look like elevations, but they arent, if u have 4 cliffs in a cross formation and ur units are walking arround, it looks like they climb higher and higher, but they are still on the same level... where does the Onager get all the stones from? and the cannon all the cannonballs? there is no ammunition factory... and all units can fire 8000000 shots before they die. also speerman can burn a house if they hit it long enough with the speer.
Personally, I was relieved when the relics reappeared on land. Imagine destroying a small transport ship, then realising you deleted several map relics as a result. 👀💦
That was the intention, to keep them in play, no way to delete them, it could become a tactic of a player that wants to destroy relics for whatever reason - fall into enemy hands?
#4 is actually logical, though. It must take longer to load a big cannon then a bow or musket. They're meant to shoot at ships and buildings, not people.
@@phamxuanlong9576 It really is not that weird, there are many kinds of bows and arrow, and well hunting bows and arrows wouldn't be able to do anything against even basic armor, let alone full on plate armor
poor elephant is practicing his bow skills for like 34 years and you come to his face and say magic? lets show some appreciation for the guy's work lol
Villagers get wheelbarrows and still carry stones and wood in their bare hands. Villagers can't get into their houses. How is it... Villagers can't raise sheeps, only catch them in forest. And why are there homeless sheeps living in wild nature? How did they get there and why wolfs haven't eat them yet? The same about relics. They just stand on random places on map for no reason. Stone is more rare than gold, you just can't get it enough. Metal doesn't exist, and still military use it.
Could you imagine playing a game where trample worked though? I've created this great army with a bunch of infantry, some trebuchets, and some cavalry to defend them. Wait, it's the Byzantines? Full frontal attack from a bunch of cataphracts? You lose half your army and your opponent hasn't even attacked your units.
Yeah, the logic of this game sometimes is weird, but it's just a game. Also it has much weirder things, like celtic warriors with naked torso and painted blue, or vikings with horns on helmets, or chineese using chukonu instead of early gunpowder weapon (for example they can be replaced with fireworks like it was in Rise of Nations), or weird names of unique techs.
The villagers also pull out axes for cutting wood and picks for digging gold or stone and never seem to use them in battle either. Also I want to add that when an enemy is attacking walls I can hit them with siege onagers and somehow I never damage my own walls, I also never injure anyone that is fighting them at the wall. So there is zero collateral damage. People can be inside a castle when it collapses and not be injured. People can also be next to a building that is burning and never get burnt. My 8 year old daughter asked me how those people do not get burnt, I just said it is just a game and that is how it is programmed. I also wonder how people can not walk through a dense forest or over mountains.
Those really do not bother me but I almost forgot the one I hate, winning or losing by Wonders. What civilization ever conceded in war because they could not destroy the enemies Wonder? "Well, we have killed half of them but we need to destroy that wonder in the next 6 weeks or else we lose this war!" ~Nobody ever.
LOL that first one with the carrier ships got me all the time, like WTF how, why, the ships have a quantum hold that varies in volume based on numbers only and has no bearing on the physical size of the things you are loading!!!?!?!?!?!? The size of the things you can fit on those ships never made sense. And you could fit elephants but not some mounted warriors???!?!?! WTF
He scripted a map in the scenario editor so the whole map is made of "shoreline" instead of "earth". Ships can go on shoresand, just the same as they can go on swamp-terrain, witch is also walkable.
There is artifact code that could allow walls/buildings to block projectiles. But do to default, hard to access settings, it is disabled. Siege rams use this code and block arrow fire from hitting units directly behind them. Which is why you can have villages repair a ram under fire from a castle, without the villagers dying. I believe it was disabled to encourage assaults against the enemies walls.
Just nitpicking here, but heres more: - Civs from different timelines fighting each other - Civs with strong navy/archer lines/gun powder supressed in game. - ability to convert buildings, siege etc - farms on snow - Crossbow reload time too insanely fast. It takes quite some time to reload one. - Canons mounted on front of ship. Not all civs had that. - knights' primary weapon was never swords but lances - thumb ring improving accuracy - Elephants and rhinos have only slightly more food than a boar - Pointy sticks and swords bringing down walls & castles
Yeah Incas, Mayans and Aztecs have steel armored infantry like champions and halberdiers also they have siege medival weapondry like onagers, scorpions, rams and catapults.