Not really, radio isn’t everything. It’s all about strategising for different sets of maps. Like an offensive loadout without radio units or a defensive loadout again without radio units, the same with. It’s all about what works in what maps but radio units are very useful, yes.
I grinded the game so hard to get the guest skin. Once I reached the 50k points, I realized that I misread the number of the guest skin and my day was ruined💀
@@phonicstream9740african front is superbly easy you can even use grunt+at rifle combo to win the game The start of the real challenge starts at western front and pacific front cause anything you have bought either a battle tank or a recon tank is fucking dead by so many light tanks and turrets and supply trucks Also the allied bot is stupid at navigating units and attempt to rush a machine gun with grunts (If played on normal mode)
Rocket truck is actually kinda underrated imo. I frequently use it in combination with the sniper team so it doesn't hit my units and is good at crowd control.
As a player who has been playing this game for 2 years now, i can safely say that this game has brought me much pa- joy to my life and it has brought me more sufferi- i mean enjoyment as it continues to update.
Love the review. Anyways, I use only Mortar Team as artillery and I actually survived Afghanistan like that me trying not to make enemy armored car surrender with grunts + mortar team combo (impossible)
A year later, I only just realized the last mission on Home Madness can be cheesed with IFV (Grunts in IFV), Supply Carrier and spam of infantry. Basically just rush for the Supply Depot and boom easy and delicious cheese.
It would be cool if light gunship has a evo to heavy gunship like in colonels invasion it would be expensive like battle tank. Also in my opinion radio tech needs a buff and a evo :trol: nice video btw earned a sub you should be a nic memer yknow what im sayin ? memes gain alot of views rn
I’m sorry but if you’ve been in the discord server for NIC there was a massive civil war months ago because Nic memes weren’t funny, maybe I’ll make a meme compilation in community posts
@@botjunk honestly while yes that would be a great idea, but watching them and making sure they don't go too far in the battle while also keeping watch on the enemies can be stressful to do, especially due to the Heavy gunship secondary weapon having to wait a tile to fire unlike light gunship where it's basically a flying rocket truck without radio needed and has a gun with it.
Radio tech got changed i think? Before the rockets were all over the place but now it lands on 2 tile range allowing you to hit multiple units whiout hitting yours in the process if you know what you are doing with it begin amazing for armor decks imo.
IFV is good when you shield it with grunt walls consisting of 3 radio grunts. It gives it protection from armor, radio, and it also deals with (most) sight problems (snipers will be dangerous though). With added sight, it can deal with armor quickly with the ATGM. I've seen people BT or armor rush in general so many times when playing PVP, and the ATGM is a godsend, especially with it's stupid range. You can also apply this strategy to BT, you camp certain important chokepoints on a map and let your BT sit in the back with it's long-ranged cannon. Make sure to always shield it with grunts, and then snipe armor from far away. Any kind of artillery will take care of what's left. Only problem is artillery since clustered units are typically more vulnerable to splash artillery. You're probably gonna have to babysit these units with some sort of supply.
i know that the IFV is fragile to enemy armor and you must wait like 2 turns to use the ATGM when you will use it its most likely that a artillery or a tank unit can shred it fast enough also when its infront of it then the IFV shouldnt be a problem but it has AA and Autocannon which makes it useful
I’am a pro at this game and your summary is PERFECT and I use multi h instead of battle tank and I use apc cause it cost 85 instead of 130(plus radio=good)
@@Supersquid_11the problem with multi tanks is fuel. Like multi thank it only moves 2 tiles and 4 fuel. It's the worst problem unless you have supply trucks hugging them
I think the most annoying map IN THE GAME IS…. *la drumroll* it is the first mission on home madness due to if you have a bot then the bot will play horribly. The map has ramp issues. And gameplay issues. Plus on that on the left base. You can only attack/move in certain spaces which is so annoying and you cannot fire a gun off the high point.
I feel like artillery is definitely better for pve and most pvp maps. Non-artillery decks can still out-preform artillery decks on certain maps like 1v1 pinewoods. Good luck tryna use howitzer when all my units are spread out on that giant map.
Artillery decks have much more firepower compared to other types of decks, but they are not able to afford a large infantry force leaving their armored units open for enemy AT attacks. In maps like pinewoods where you have to stretch out your forces even more than normal, infantry spam works almost perfectly. I’ve tried artillery there and it simply didn’t work because it couldn’t t cover the whole map meaning only half the map had arty support. Also my opponent spammed lgs everywhere so I was forced to defend until I could afford armor to push.
@@phonicstream9740 Yeah I guess but many people think all they need is one type of deck, but I often switch between artillery and non-artillery to fit the role of the map accordingly. Learning to master both comes with it’s perks.
Tip Supply Halftrucks can be good then when doing PVP you could bring anti-battle tank units because most players use it as well as brining some anti-air or SPAAG incase someone brings a heil in pvp
Radio tech is the best for trolling your teammates I can also get the guest skin if I grind for 8 hours everyday for the next 4-5 days, but that would just fry my brain (my grinding method gives 15k points an hour)
Was in a 1v1 with a guest skin user, I had no chance. He had grinded pvp for the skin. All out grind. He was nice thow. Just hoping he just lied or something for his sake. Like I hope he used admin. But it was cool and scary to see 1 second a guest and 2 second radio lose from my main battle tank and ifv squad lol.
The biggest issue with using expensive units is that you can stretch your forces to cover larger areas, and since battle tanks are pretty blind, you need other units to see for them
I am the kind of person who uses artillery to cause a gap in enemy lines then watch the enemy suffer as I pour troops into the gap at break neck speeds using APC.
Also we gotta show medium tank and light tank (with their varients) more love. Those guys are really effective for a really cheap price, along with the cs versions destroying buildings in one hit most of the time.
IFV is good for everything (Edit: the buff to flare launchers health has made it a good RPG deterrent, the rest I can usually solve with a recon tank, mobile howitzer, or battle tank)
Not really, it’s general use but lack of specialization in those roles means it can get overpowered by specialized units in those roles such as actual tanks, missile tank, rpg, and it’s focus on fighting in the frontlines makes it more vulnerable due to its short range
@@phonicstream9740 the buff to flare launchers health has made it a good RPG deterrent as well as light gunner, the rest I can usually solve with a recon tank, mobile howitzer, RPG, or battle tank, but I do understand what what you mean.
so this is the part where i have to use smg to upgrade to grunts and buy 2 more slots for smg (gon be grunt) and mortar and increase starting tix to counter the expensiveness
You should play the game anyway, I have the ultimate argument. It is free, completely free no download! It is so free that anyone can own it because it is free
As a noob who has nothing and knows nothing homemadness and western front have given me more trauma than a man who has gone through World War I World War II, the Vietnam war the Korean War and the Taiping rebellion
Actually rocket truck is somewhat useful. Sniper team has a 3 radio tile and can clear out ambushes or clear groups of enemies, I still use it better than the bunker buster for radio because the tank buster is slow, consumes so much oil, and can only attack when it has stopped, yea sure the bunker buster can deal a lot of damage to bunkers and units garrison in it but ateast for rocket truck it can move and attack while also being faster on the road.
@@phonicstream9740 Don worry i can simplyfiy what hes trying to say: Sniper long radio range, bunker buster slow and hongry, rocket truck speedy , sniper safe from ally rocket, bunker buster still in brazil rocket truck spam supreme
I want medium tank and heavy tank separated, the second evolution of medium tank is medium tank+ and your wondering why I want to split them, it’s because heavy tank, super heavy tank and heavy tank cw can’t be in battle tank’s evolution (I know the max of evolution is 4) so they have to be separated
@@phonicstream9740 do you think heavy tank cw might be in the skin as a battle tank in medium tank tree Edit: Don’t play NiC PublicTS your gonna cheat aren’t you…..
13:24, you can have it if you dont have admin powers, you just need nerd like 1-2 h at day and have it (minimum like 2 years), or have no live (like half year minimum)
People who spam those units never think about how their units synergies or work together, they just spam expensive units and forget that it no longer works
Ifv is really good and really versatile. Get some support for it and it will do wonders. And i know your gonna say "it has no radio" "It has 2 capacity" And "its too expensive" First thing not every units need radio and grunts are good 2 why do you need 3 units inside a vehicle with a radio and a machine gun. It will almost get obliterated if a battle tank found your apc plus you can just use transport truck since its cheaper and you dont need to send it into the battlegrounds 3 ATGM deals like a crap ton of dmg so it would make sense to make it 130 tix. Plus i got 17 knockouts with it and killed 3 battle tanks in pvp. So what do you mean that ifv is bad
IFV has more armor then APC though and you can put grunts inside still and use its radio. Use it as a infantry support as the name *I.* nfantry *F.* ighting *V.* ehicle suggests but not as a tank.
While yes that is correct, IFV script has bugged and it can delete your troops inside it, have the turret on another tile instead of a tile it is placed in (yes you British skin need to fix your IFV) and can sometimes not move, confusing you and making you rage, until they patched IFV, APC is an better option
The map is too long to fly over without supplies to refuel. Your helicopters will starve to death, so you still need to advance to make safe space for landings
Another seasoned Veteran such as me would say mobile field Gun is better since it has its own self defense and has a decent artillery range and has great mobility
Clearly you are not a seasoned veteran because the field gun self defense move means nothing if you keep it out of combat anyway, howitzers range means it doesn’t need to defend itself
Not really, artillery less users usually spam battle tank which is expensive meaning you can’t stretch your forces, and artillery gets you extra attacks on enemies.
It’s all about use, heavy decks such as battle tank users can really only block a single path while light decks with recon and missile can stretch out their forces, artillery decks advance slowly but losses formidable firepower, good for stalemates and attacking larger groups of enemies
The grunts M are good for none arty load outs, and is guest build the best grind map? AND I don’t use the biker because it is vulnerable to both anti armor and anti infantry. AAAAAND this guy is very biased towards artillery, so take everything he says if it is bad because no radio with with a grain of salt, and no shame if you use battle tank
It’s like installing healthy eating habits. You need to do it at a young age and with the impression that they are “bad”. So that later they will have a more balanced diet. New players being told ifv and bt are “bad” will inform them that just because they are expensive or late game, they aren’t invincible. They will try to find other units to use such as transport truck, or maybe halftrack. People have started to use field gun again because the devs are starting to focus on strategy with unit combination over power creep.
Mbt is expensive and as a result you can’t stretch your forces over a wider area, which in several missions such as enemy air superiority, battle tanks are also very blind and need other units to see for them, if you are fighting in a forest or mountainous terrain, your gunship can’t help you much.
I keep it behind the infantry since am not a big artillery fan (sorry) and I also use it to deal with battle tanks or to finish off units that were hit by my own battle tank (also sorry)
@@phonicstream9740 tip for howitzer spamming: use regular howitzer if it doesn’t need to move too much because it’s 35 tix cheaper. Also you forgot field gun
@@phonicstream9740 honestly I'd love it if there was an afterburn feature that would for example, I dunno nullify the +15hp heal ability, that would make him a good commando counter
Deforestation was used heavily in the Vietnam war using herbicides such as agent white and agent orange by dropping it from planes to kill HUGE amounts of plants being used as cover by the Vietnamese.