damn you guys suck at math, here's the actual stats Forest: 20% damage reduction Urban: -10 Damage, then 20% reduction. Units firing from another building ignore the -10 damage. -The visual effects of rust are purely cosmetic, and buildings will still always have only a 33% chance of breaking regardless of how many times you hit it -RR and ATG are towed units, not infantry. ATG also can't enter buildings, it uses towed movement Rubble: 10% reduction, costs +0.5 movement for everything except foot and critter_foot. Flame units deal double damage Mountains: 25% damage reduction -once again, ATG can't enter mountains, since it uses towed movement Bunker: -20 damage, then 20% reduction. Units firing from another bunker ignore the -20 damage -IT USES TOWED MOVEMENT ATG CAN'T ENTER BUNKER Elevated plains: Attacking upwards deals 20% less Railway: 20% damage increase, same as roads
I forgot about rubble 💀💀 it dosen't spawn naturally and appears only after destroying building or bunker, dosen't block sight infantry can get through without problem but vechicle's movement is decreased to 1
I don’t think it decreases vehicle mobility to one I think its depends on the vehicle’s mobility cause when I used a ifv it was able to travel over 3 rubble terrain in a turn
@@dasprowhite actually this also happens with forest aswell but it decreases mobility for vehicles so much that you will only be able to move one tile, you would need a mobility of like 20 tiles to move 2 or 3 in forest.
"Don't take this seriously" is said when a not so inncoent joke is told and you don't want the person to get offended, if you use it when you are uncertain then it will just sound as a joke
@@KingOfOwls23 i’m not saying it’s your fault that the game or wiki does not give you a guide to work with, and that its your fault its hard to calculate, its just that you got some wrong.
In a curtain air superiority map I have found that mountain blocks anti air attacks like a forest for direct attacks. Is there other terrain that does this?