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Normal Maps in BLENDER - Instant Realism to Materials 

Brandon 3D
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Normal maps are a way to fake depth and detail on materials in 3D software like Blender. Blender allows us to use normal maps to create realistic materials without adding extra geometry. Normal maps can be used in Cycles or Eevee. We will cover normals, normal mapping, adding normal maps to PBR textures and more. This is a quick Blender tutorial for beginners.
TIMESTAMPS:
What are Normal Maps: 0:15
How to Use Normal Maps in Blender: 2:15
Here is my PBR Material Tutorial: • Blender PBR Material S...
Here is the the online companion tutorial (updated regularly) on Normal Maps:
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4 окт 2024

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Комментарии : 82   
@Brandon-3D
@Brandon-3D 2 года назад
Hello! For more on normal maps, see this post: brandonsdrawings.com/normalmaps/
@Goofy_Toons
@Goofy_Toons 2 года назад
I love how you explain everything. Simple and effective, thank you.
@Brandon-3D
@Brandon-3D 2 года назад
Thank you! That means a lot! Thank you for watching too!
@mthulhu
@mthulhu Год назад
Learning so much faster with your help. Thank you for everything.
@Brandon-3D
@Brandon-3D Год назад
Wow, thank you so much!! And I am incredibly glad to hear the videos are helping. THANK YOU!!
@UtterApe
@UtterApe 3 месяца назад
Thank you so much for this explanation. This is the first video/tutorial that has actually showed the the exact thing I had trouble with.
@Brandon-3D
@Brandon-3D 3 месяца назад
Awesome, thanks for taking the time to leave the kind comment. Means a lot!!
@lpsfriends1456
@lpsfriends1456 5 дней назад
thank you! ❤
@Brandon-3D
@Brandon-3D 5 дней назад
You are very welcome! 🙏
@YvngMvrtian
@YvngMvrtian 6 месяцев назад
You’re so clutch for this bro thank you so much
@nevanks
@nevanks 9 месяцев назад
You deserve so many more subs than you have. The explanation in your videos are single handedly the most comprehensive I've ever seen for free. Im sharing your channel everywhere.
@Brandon-3D
@Brandon-3D 9 месяцев назад
Thank you again! That is so great to hear!!
@DanielRodriguez-ff5cs
@DanielRodriguez-ff5cs 2 месяца назад
Thanks!
@TigerXGame
@TigerXGame Год назад
This was super useful. As a complete newbie in Blender I was trying to figure out what I was doing wrong with connecting a normal map to the normal field. Now I know! Thanks!
@HazbinBrainRot
@HazbinBrainRot Месяц назад
thanks so much!!
@Princely_Hue
@Princely_Hue Год назад
Brandon I love you brooo, I've been looking for this❤🔥🔥
@aridas4322
@aridas4322 4 месяца назад
Thank you very much, this helped a lot! Also thank you for keeping it simple and to the point :D
@joe_fabricator
@joe_fabricator Год назад
Great explanation Brandon, thank you. Just tried it.....works nicely. Cheers
@Brandon-3D
@Brandon-3D Год назад
Thanks again Joe!
@rasty886
@rasty886 Год назад
this is very helpful. thank you
@Brandon-3D
@Brandon-3D Год назад
Very happy to hear it was useful and again, thank you so much for the support!!
@3dmonkeybizz
@3dmonkeybizz Год назад
Another super video. Thanks again.
@SpartecusNL
@SpartecusNL 11 месяцев назад
2:18 is where he talks about how to use it
@ankushmourya6111
@ankushmourya6111 2 года назад
really Helpfull
@theanalogzone5724
@theanalogzone5724 2 года назад
Thanks for the awsome tutorial.
@Brandon-3D
@Brandon-3D 2 года назад
Thank you!!!
@simoncodrington
@simoncodrington 2 года назад
Great looking video mate cheers
@Brandon-3D
@Brandon-3D 2 года назад
Thank you!!
@bambaboyzstudio
@bambaboyzstudio 7 месяцев назад
Thanks
@Brandon-3D
@Brandon-3D 7 месяцев назад
You are very welcome.
@progettazione_case_moderne
@progettazione_case_moderne Год назад
nice tutorial... greetings from Italy
@BREA_______
@BREA_______ 11 месяцев назад
Thanks man
@_seemeen
@_seemeen Год назад
You're the besttt
@craniumfirst
@craniumfirst Год назад
Excellent tutorial. Perfect pace and detail. I still forgot to set normal map to non color tho ;)
@scpk2246
@scpk2246 2 года назад
Hi Brandon, please als make a review on 1) BAGAPIE 2) BOTANIQ 3) GARDENER 4) GRASSBLADE 5) GRASWALD and 6) VEGETATION PRO -anyway, your videos are straight forward - I like it very much
@toapyandfriends
@toapyandfriends 2 года назад
SUBSCIBED👊😎
@cg3Dim
@cg3Dim Год назад
Nice
@heresyy53
@heresyy53 8 месяцев назад
start 4:00
@cartonks.2492
@cartonks.2492 2 года назад
Real chad :)
@avinashsurve2898
@avinashsurve2898 4 месяца назад
thanks from india
@Brandon-3D
@Brandon-3D 4 месяца назад
Thank you again from California!!
@Xperto_
@Xperto_ 2 года назад
Thank for the tut. the fact that you have to specify the NON-COLOR thing is really annoying
@Brandon-3D
@Brandon-3D 2 года назад
Hi! There are some tricks to bring in all the PBR materials set up the right way using node wrangler or Poliigon has a pretty good addon. But yea, it’s another step. Take care!
@Xperto_
@Xperto_ 2 года назад
@@Brandon-3D thank you!
@borremetal
@borremetal Год назад
the girl
@BamBttv
@BamBttv Год назад
Hi, nice video thanks ! But what is the use of the "bump node" and on the principal BSDF, what is about the "Tangent" and those other things ! Thanks
@rayt5788
@rayt5788 6 месяцев назад
Sorry for the question, will the objects created with this material system, realistic effects that are seen in Blender, give the same 3D chat effects etc ? Thank you.
@V.Z.69
@V.Z.69 11 месяцев назад
Quick question: I'm sure you've used "Crazy Bump". CB produces 4 extra files: Normal, Occular, Spec, and Disp. Which one of these is the Bump Map? Is it the Disp file? THX!
@Brandon-3D
@Brandon-3D 11 месяцев назад
While it may not be the exact same thing, the Displacement map should be very close to a bump map.
@V.Z.69
@V.Z.69 11 месяцев назад
2:25 Aha! Bump Map is the DISP file.
@gottagowork
@gottagowork 2 года назад
Don't use normal map strength >1 easily just because it "looks better". The normal captured and represented in the map *is* meant for strength 1. If normal offset in X is -5° you want to maintain those -5° and not make it -40° or something. Using a combineXYZ set at [0.5, 0.5, 1] into a normal map node driving a sharp glossy is an easy way to illustrate what is happening with the X and Y components. Normal maps don't magically "do more" than bump maps; their benefits are producing large areas of offset normal using a single color (bump would need a fine resolution gradient) and being a simple lookup value from a texture map, whereas their drawbacks are for tangential rely on UV space to generate the correct result, cannot be easily mixed. I personally prefer to use bump maps over normal maps; they mix easily, directions and continuity can be verified using microdisplacement temporarily, can be easily drawn/modified, at the cost of being more heavy to compute since the normal now has to be calculated instead of just looked up. "Normal maps for everything" makes a lot more sense in game engines and need every fps optimization you can get. There are several issues about normal/bump maps, especially for up close use, where you should really consider microdisplacement instead especially for large frequency changes/deep modifications. Comes at a huge cost though, but will look waaaay better than the fake counterparts.
@JonesCrimson
@JonesCrimson 3 месяца назад
I really don't like using blueprints. I'll code in C++, C#, Rust, a custom language, idgaf I just don't like blueprints. EDIT: While messing around it seems like most of if not all of this stuff can be done from the properties tabs, and changes get reflected in the shader window. Still, it's hard to combine diferent maps, so blueprints it is ugh...
@bananaslama282
@bananaslama282 Год назад
Hello, i have a question, lets say i want to darken the areas where i sculpted a dent. Is using normal maps the best way to acomplish it(imagine i drew a line and i want that line to be darker the the rest of the face)
@orphydiancg7759
@orphydiancg7759 Год назад
how do we use ambient oclusions maps and other maps that come with a PBR set and that node wrangler principled setup doesnt add them or doesnt work at all if you select them?
@robert-brydson-1
@robert-brydson-1 Год назад
what happens when I scale etc the colour map ?, will the normal map need to be scaled to fit ?
@Brandon-3D
@Brandon-3D Год назад
Yes. But you can plug them both into a mapping node (and a texture coordinate node) and scale them altogether. I cover that in part two of my shading series.
@RS-em1ki
@RS-em1ki 2 месяца назад
😁
@da_cat
@da_cat Год назад
Wtf if you set Roughness too high then Normal Maps don't work in Cycles ...at all. (by themselves alone)
@smortonmedia
@smortonmedia Год назад
Can you elaborate on this or your example? As long as your specular value is .5 and roughness value is not higher than 1, you shouldn't have a problem. Going above 1 on roughness will create strange flat looking results, but the Normal map is still working and producing shadows, they don't conflict with another.
@StefanoOrlando_s
@StefanoOrlando_s Год назад
Who's the girl in the video, i'm just in love XD
@Brandon-3D
@Brandon-3D Год назад
Lol. Stock footage unfortunately :)
@StefanoOrlando_s
@StefanoOrlando_s Год назад
@@Brandon-3D 🤣🤣🤣
@toapyandfriends
@toapyandfriends 2 года назад
she is pretty!...that girl! 👧 😎
@theanalogzone5724
@theanalogzone5724 2 года назад
You are sounding like a creep.
@CarolFitzpatrickk
@CarolFitzpatrickk 26 дней назад
Absolute waste of time. Get to the point! Go to the next video everyone!
@de_nuke506
@de_nuke506 3 месяца назад
these fucking stock videos
@sandywilliams7340
@sandywilliams7340 4 месяца назад
U KNOW UR STUFF BUT UR A BAD TEACHER
@Brandon-3D
@Brandon-3D 4 месяца назад
Thanks
@mikeeotool2677
@mikeeotool2677 10 дней назад
Your voice and the information are very clear and very concise, BUT so many "memes" turns a great tutorial in a "for Dumb" persons tutorial, and BECAUSE you ask for MONEY, you need to think and decide, DO you wanna be informative and professional or do You wanna be a dumb digital trash maker, you cannot be both at the same time.
@Brandon-3D
@Brandon-3D 10 дней назад
@@mikeeotool2677 thanks for the feedback.
@Kylamari
@Kylamari 2 месяца назад
Thanks!
@Brandon-3D
@Brandon-3D 2 месяца назад
Thank you, thank you, thank you!!!
@rasty886
@rasty886 Год назад
Thanks!
@Brandon-3D
@Brandon-3D Год назад
Thank you 🙏 that is hugely appreciated. Thank you, thank you, thank you!
@stevenlitvintchouk3131
@stevenlitvintchouk3131 9 месяцев назад
Thanks!
@Brandon-3D
@Brandon-3D 9 месяцев назад
Thank you so much! The support goes a long way and is very much appreciated!!!
@Aleksandr_007
@Aleksandr_007 3 месяца назад
Thank you!
@vancture_official
@vancture_official Год назад
Thanks!
@Brandon-3D
@Brandon-3D Год назад
THANK YOU! Very great duo for the support. Sorry it took a few days, I was in Southern California on vacation. Thank you again!!!
@pedrostolenvilicis
@pedrostolenvilicis Год назад
Thanks!
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