Appreciate this video so much. I was scratching my head for hours wondering why the displacement I've baked looked dark and flat like it was just a normal map. Didn't know about the 3 options and that it is on Bump by default. Thank you very much.
Your procedural texture tutorials might be one of the best things for any blender user. Very helpful and flowing, easy to follow and most importantly easy to understand and learn the "why does this thing do that?". Love it!
I use blender mainly for 3d printing, as a replacement for cad programs, so this video isn't much help, but you have such an amazing teaching gift that I watch many of your videos with interest without scrolling. I wish I had such teachers in school ;)
Your tutorial is amazing and easy to follow, and I would like to know if there is a possibility to apply this to a vertex group as in the displacement modifier ?
between this two methods, image texture and procedural texture with displacement, the procedural way could be more convenient if I have a not so powerful GPU? I've tried with image texturing and I am always running out of GPU memory (also decreased noise threshold, samples, render size, etc). thanks for this great video!
Thank you for your excellent informative and easy to follow tutorials. Is it possible to convert a very detailed image such as a fractal to a mesh object using your displacement method as demonstrated in this video? I am using photoshop to convert a fractal to greyscale .png file but so far I haven't found a way to produce a reasonable mesh. My goal is to convert the mesh to .stl suitable for 3D printing. If displacement is not the right approach could you please suggest another blender strategy. Thank you.
Hi, thanks for the tutorial. Here an issue that I'm trying to fix, the displacement works perfect in the render shader in 3d viewport, but is gone when I press f12 or just simply doesnt work properly, only happens with f12 render. Do you know what could be my error ? I have tried everything I saw in this tutorial and so many others without success. Maybe I miss something ? Thanks for your support and your time ! 🙏
I have the same problem sadly. Works perfectly in the viewport, but I get a lot of artifacts when I render with F12... can't figure out solution yet (I use Blender 4.1)
Hey bro a little question, when I apply the modifier with the adaptative subdivision it just dissappear all the subd and let my objet flat again, any suggestion???
Hey Ryan! sorry to bother you but i have a question, can these shadings exported to unreal engine 5 without any error ? because everytime i learn something new in the shading editor i relize later that it doesn't work correctly with unreal. Thanks again for these awesome tutorials.
In order to use a procedural material in a game engine or another 3d software, you will need to bake the material out to texture maps. Check out my tutorial on how to do that here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-B2kFeMBBBjc.html
Hey,great video as always! i was just wondering if you can make a video on how to make models look detailed in the renderrer but not in the viewport if you get what i mean
Congrats! Now we gotta see where the future will take us now because this is just the beggining. Also get ready for that silver play button to come in lol.
Hi bro, im not seeing slot1, material.001 etc in my texture node editor !! can you pl guide me on how to see Material.001 in the texture node editor... (im using Blender ver 5.1)
Well that would depend on the image texture that your using.
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Thank you. If you can prepare adaptive displacement tutorial in a scene with UV mapped objects, it would be a very worthwhile tutorial. Example: House from rock, cultural heritage artifacts made of limestone, wooden inlaid works that are handicraft products.
Thanks a lot for your tutorial. Today is the day that you are going to reach 100k subs. May I ask you, if you have any special tutorial for the milestone?
thank you for all tutorial you make I wech in the future you make a tutorial of archviz eevee interior and exterior for small house. real time render and walk navegation inside and around the small house.
@@RyanKingArt I am a complete beginner, I've no idea what you mean. All I need to do is add a leather 3d texture to an STL to 3d print, but bump only etc isn't there.