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Nostalgia Bias in the Racing Game Community 

Roflwaffle
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27 сен 2024

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Комментарии : 2,1 тыс.   
@gregor3000pl
@gregor3000pl Год назад
Innovation takes effort, spoon-feeding people content is efficient and much more monetizable, and this goes for more than just gaming in this day and age.
@marcelodcs1
@marcelodcs1 Год назад
That's exactly what I think. The problem is not necessarly with the genre, but with the industry as a whole. Take the XP system in the new FM, it's indeed a good a idea, however XP systems can be easily turned into a grindfest geared towards shady microtransactions. it's rare to play a game nowadays and not have that feeling that the game wants to sell you useless trinkets.
@MrCrismystery
@MrCrismystery Год назад
I hate to be this guy, but that's why FromSoftware is the best AAA developer right now. They don't spoon feed. Their games are full of depth, and it's up to you to find it. Before FromSoftware, all I played was racing games.
@gearmeister
@gearmeister Год назад
They need to release an offline version of the next iteration of the GT series. I don't give 2 craps about racing people from Brazil who punt you several times per sector
@inhabss
@inhabss Год назад
this is so true genuinely with everything in life
@purwantiallan5089
@purwantiallan5089 Год назад
​@@gearmeisterand also online only gameplay for GT7 that completely ruined everything. Same goes to Forza Motorsport 8 for online only for even singleplayer career mode.
@madness6773
@madness6773 Год назад
I believe the reason why KT Racing and Nacon felt obliged to release gameplay footage even though they were clearly not ready at all to do so was simply because of the community constantly asking them for gameplay reveal, aswell as investors needing proof that what they were investing in wasn't complete bull.
@fabienlarvor8283
@fabienlarvor8283 Год назад
Not completely surprising, they announced the game for a 2022 release initially, pushed it back to 2023, then to 2024. At some point, showing nothing is worse than showing something disappointing.
@RidwanZatmiko
@RidwanZatmiko Год назад
Nacon plus KT maybe are not a familiar names in the game industry, but their transparancy shall be appreciated. 🙌🏾
@thehwguy4293
@thehwguy4293 Год назад
​@@RidwanZatmiko KT were the developers of the yearly WRC Games from the 5th 'til the current game.
@samuelreid4584
@samuelreid4584 Год назад
TDUSC fans on social media are absolutely toxic. Every day, between the first images and the first gameplay video, posts were/are pouring out about KT apparently ''needing'' to drop images and gameplay? While the core reason of TDU2's fall off, and Atari (and Eden Games by extension) bankruptcy was rushed gameplay with bad physics, countless bugs and quick cash grabs. You would expect people would actually want a finished game this time. (also they should just be thankful that someone actually picked up this franchise, because it was not looking good 10 years ago (I still can't understand why Sony did not pick it up to compete with Forza Horizon)) Now, with social media taking an even bigger place like mentionned in the video, the only thing people's empty points, claims and criticism will do is cloud Nacon and their devs' minds about what people actually want. Why would they make the effort to innovate and expand, when they could just make a quick game for easy cash instead of risking something, especially if they feel like people will not be happy either way. I have to say that on the other hand, contrary to Forza, they do not have good critics to fall back on if they go that route, so it's actually not that simple for them. Personally I've never been a big fan of the past racing games Kylotonn have made, btw, so it's not like I myself don't have my own reservations over the game, and can also be sometimes guilty of nostalgia-lighting future and present racing games. But it all comes down to another aspect of Roflwaffle's video; people need to be way more meaningful in their criticism, especially in an era where almost directly addressing yourself to game devs is so easy. sory 4 text wall lolxd
@adlibbed2138
@adlibbed2138 Год назад
nah that game looked like it was a scam from the ground up, the whole gameplay showcase is so bad it makes me convinced the whole thing has to be some kind of money laundering front now that these guys we're apparently on the strike
@jdmsnowmonkey7913
@jdmsnowmonkey7913 Год назад
It's an interesting point you made about a snapshot in time. I think a big part why older racing games can't be replicated is that their atmosphere (the music, the UI, the graphical style) were emblematic of, and could only exist, in that time period. Regarding Gran Turismo 4, though it is my favourite video game of all time, I'll happily agree it's not a flawless masterpiece - there are many things wrong with it, but the main thing I think it did better than pretty much any other racing game before or since was providing you options for your own vehicular narrative. The game gives you so many possible paths to reach the GT World Championship, and there's a reason why a far greater number of these recent GT challenge run videos have been on GT4 as opposed to GT3. Every playthrough is genuinely different to one another in the car trajectories you take throughout the game, and it makes GT4 far more replayable to me than GT3's more rigid structure (not to mention the early repetition of tracks - the lack of content from its PS2 launch-title status does show through a fair amount).
@GG_1318
@GG_1318 Год назад
Games like gta vice prove you wrong, recreating a snapshot in time is easy and plenty of games do it
@FraserSouris
@FraserSouris Год назад
I fundamentally disagree with your thesis there. Not that GT4 isn't great or anything but more the importance of the snapshot in time. The release date of a game may influence its aesthetic choices for music, UI and graphical style but the gameplay you praised GT4 for isn't exclusive to that time. GT5-7 could also have copy pasted or done GT4's gameplay as gameplay isn't as restrictive by aesthetics of a time. Like, the opposite is also the case. Games like GTA Vice City replicate even older settings with modern gameplay.
@reillywalker195
@reillywalker195 Год назад
GT3 at least had one of the best Arcade Modes of the series, if not the best, and it offered more than just one Formula GT car-a small detail, but one that at least lent itself to some thought about car selection, with me being partial to the more powerful V6 turbos. Not having endurance races longer than 3 hours is a point in GT3's favour, too, as its streamlined presentation (at least to me) and inclusion of iconic courses from the first two games yet to return to the series. I still agree with you on GT4. I picked up GT3 and GT4 at roughly the same time and had much more fun in GT4 with its greater diversity of cars, courses, and events early on. GT4 is the peak of the series, but the three mainline games before it each did something better that made them worth revisiting. The developers at Polyphony Digital would be wise to look at what made those four games so good and bring those features and modern improvements either to GT7 or a new (preferably offline except for multiplayer and DLC) GT game.
@purwantiallan5089
@purwantiallan5089 Год назад
​@@FraserSourisGTA Liberty City Stories also copied all gameplay cabinets from GT3.
@purwantiallan5089
@purwantiallan5089 Год назад
​@@reillywalker195lucky that arcade modes in GT2 to 5 are still miles above Custom Races in GT7 and online only career mode in Forza Motorsport 8.
@94regnar
@94regnar Год назад
The problem I have with current games, with the focus being more on multiplayer, it's diluted offline game progression, since people want access to everything now. In the past certain cars or tracks would not be available until a certain level was reached or unlocked and that could take a while, but that was part of the fun, going about what car or tune would work, the game lasted longer. Where now caught between sandbox & progression, more sandbox.
@purwantiallan5089
@purwantiallan5089 Год назад
And also online only gameplays much like Forza Motorsport 8 and GT7 for example.
@SonicBoone56
@SonicBoone56 Год назад
GT6 had all cars unlocked from the start without giving you instant access. You still have to buy them. Plus you still get a full single player experience. Somehow GT7 has made all of that infinitely worse.
@matthewgannon722
@matthewgannon722 Год назад
For me, online has killed gaming for the racing genre especially. Online only needs to be a class of cars and same track. It shouldn’t be detracting from the single player aspect
@Kenpachi-sama
@Kenpachi-sama Год назад
@@SonicBoone56I remember in GT5 the used car dealerships and back in the day using forums on GT Planet to trade cars and paints. Those were the days
@Skumtomten1
@Skumtomten1 Год назад
@@matthewgannon722 It has killed many genres sadly. Focus on online play started around 2010, and have been gradually increased since. These days, and in the past 8 years or so, it feels like single player and campaigns are just there to check a box more than anything. Online play is where they can make more money, sell microtransaction so I think that has contributed towards developers focusing more and more on online play. I like WW2 shooters for example, in the 2000s-2010 the market was filled with these games, almost oversaturated. Those games had multiplayer, but most of them also had complete single player campaigns to enjoy. I looked at WW2 games the past decade and almost no one even has a campaign, its just online multiplayer and its sad. Racing games usually have some kind of single player mode even today, but it feels like its just there to tick a box. AI has also seen little improvements the past 20 years in the gaming industry, again probably because single player isn't a focus. Structure and progression systems/rewards are also terrible in modern single player campaigns/career mode/story mode. So yeah I fully agree, focus on online and streaming/esport killed the industry for people that enjoy how games were designed before when we were younger.
@krocialblack
@krocialblack Год назад
We're currently witnessing a fighting game renaissance. Hopefully the racing genre sees a renaissance of its own in the near future. But the racing game community needs to wake the hell up first.
@SonicBoone56
@SonicBoone56 Год назад
You say that, but the fighting game community is one of the most toxic out there. The community clearly isn't what stops a renaissance from happening.
@wildsword6856
@wildsword6856 Год назад
True the entire racing game community needs to wake up
@lucasLSD
@lucasLSD Год назад
@@Pjb93 You are not part of the fgc lmao
@ShadowWolf2023-yp5zg
@ShadowWolf2023-yp5zg Год назад
Like they ever will...too many proud and prideful morons out there that don't care about others...
@jonsg4102
@jonsg4102 Год назад
there's not a renaissance going on in fighting games, what happened was that capcom just released a solid fighting game, sf6 is what sf5 should have been, there was no innovation or reinvention of the wheel
@toukonanami5756
@toukonanami5756 Год назад
One interesting part about nostalgia is that it differs from community to community. For example, in the States, the 2012 Most Wanted is generally criticized as a bad NFS game because it lacked everything that NFS was built up on, the modifications and the progression system. There were no substantial modifications to the vehicles in game and the progression system is just weird and seemed a bit too easy for players. However. this is because American audiences have been used to older NFS games like underground or the previous Most Wanted title. In China, where I used to live, sees this issue from the completely other side. Most people here, although believing that the original Most Wanted was indeed a better game, percieve the 2012 game as a classic, despite its many flaws. Because for many Chinese people, around 2010 was when they started to being able to afford a decent setup to play games on and the spare money to buy a racing game, so the 2012 entry was one of the only racing games that were available right out the get go. We were just used to playing online flash games when this came out, so it was a big deal. I have also played both Most Wanted games, and it is safe to say that the original Most Wanted is a better game and yes, to some extent, the 2012 entry kind of butchered the title, but since I also am that part of the community where the 2012 game was one of the first racing games along with dirt3, the 2012 Most Wanted Still holds a special place in my heart despite it not being the most ideal game. It doesn't really matter what everyone else says, because it's hard to admit, but I kind of enjoy that game.
@jakethreesixty
@jakethreesixty Год назад
Didn't China get an entire box set of the old NFS games up to Carbon or something?
@itsaboutcarsyt
@itsaboutcarsyt Год назад
Such an interesting perspective never really thought about how other countries have different access and therefore a different opinion on these games
@Spherz
@Spherz Год назад
Similar perspective, My first console racer was Hot Pursuit 2010, and I wondered how the game would be with a massive open world and BOOM, Most wanted 2012 came out, and to me it seemed like a direct improvement in terms of the title. I later played the original most wanted, but I still like both
@Bahraini_Carguy
@Bahraini_Carguy Год назад
The different perspective/opinion thing is kinda true over here in the Gulf States as well, especially in the 5th-6th gen era of gaming. Local gaming community opinions about old racing games and their favourites are similar but also somewhat difference. You aren't going to see that many khaleejis mention the Burnout series at all but you will see lots of them talk about Midnight Club 3 Remix and how it was the sh*t (in a good way).
@3axapvlad
@3axapvlad Год назад
В России тоже не очень любят Most Wanted 2012. Основная претензия у нас - заголовок. Назвали бы её как-то иначе, а не Most Wanted - многих проблем удалось бы избежать, ведь сама по себе игра вышла неплохая - с хорошей графикой, приемлемой физикой, неплохим саундтреком. Но при этом без вменяемого сюжета, без тюнинга и с унылыми погонями от полицейских - без всех тех аспектов, которые сделали оригинальный Most Wanted тем, чем он стал.
@Dexter01992
@Dexter01992 Год назад
17:05 "Man, there is so much potential that could be improved in meaningful ways with new ideas", but that's exactly the issue today. Big videogames corporations have lost any interest into making actually new ideas that would make the game more fun (like an engaging career) and went focusing entirely on the technical aspects of the game (graphics, big numbers, presentation) to push people to purchase their products, and possibly keep making them spend more money soon after. I agree with you that people only complaining about GT7's microtransactions is redundant and not helping considering the other big flaws and bizzarre design choices they went through, but we have to consider that many of these design choices are most likely put in place to maximise people's engagement while preventing them to enjoy their gameplay "just enough" to start feeling the grind to be obnoxious, so that they will resort to further purchases instead of actually playing the game. Big studios nowadays hire psychologists to analyze the best balance between fun and frustration to find the best combination of being an engaging game but never giving enough for you to not feel the need for solutions to artificially accelerate progression. Solution which they happily sell to you. I dropped GT7 exactly because I realized I had the same feeling from other games with similar "Loot-focused" features. That constant feeling that it's not "the driving" the main goal gameplay, it's the collection of rewards at all costs. Which bring sense on why the career constantly feels so unsatisfying, as you start feeling bored at having to make that same race again and again to be able to afford yet another car that you won't be able to use anywhere other than custom races. MTX are not the only issue about GT7, but many (not all, must underline) issues in that game are directly related to their need to justify your further purchases after you bought the game.
@ShadowWolf2023-yp5zg
@ShadowWolf2023-yp5zg Год назад
Or to force you to change your opinion like many francois like to do these days.
@DumiMR2
@DumiMR2 Год назад
The NFS community is on some some bullshit sometimes. You're kinda right about how annoying they've been about certain things.
@haaxxx9
@haaxxx9 Год назад
Don't get involved there at all. There are some people in the community that is overall can respect your own thoughts and feeling to many NFS games but holy shit I encounter some of the most shittiest people online there because they can't even handle a simple and fair opinion to there favorite NFS game without foaming up the mouth and lash out on you. The furry community is better than that shit despite it's many problems I have with it. Not even joking about this.
@gronccautomotive2203
@gronccautomotive2203 Год назад
This is slightly unrelated but I watched one of those videos on "Unbound Soundtrack vs Old NFS soundtrack" and RU-vid was like "Yo, here's six other Unbound vs Old NFS Soundtrack videos". I think it says more about the NFS community (or at least the ones making videos) than the YT algorithm...
@Calvin_Coolage
@Calvin_Coolage Год назад
​​@@gronccautomotive2203Unbound's soundtrack totally deserves to be bullied though. I'd rather listen to Heat's soundtrack and I cannot stand Heat's soundtrsck. Does tell me a lot of NFS fans on RU-vid are clout goblins though.
@JETHEREALXIV
@JETHEREALXIV Год назад
@@Calvin_Coolage imo NFS Heat soundtrack isn't that bad tbh some songs are pretty good
@Calvin_Coolage
@Calvin_Coolage Год назад
@@JETHEREALXIV There's definitely some good stuff in it, mostly the electronic and pop stuff imo.
@ileutur6863
@ileutur6863 Год назад
The reason why the NFS fanbase is much more toxic than the rest is because of the way it grew. GT and Forza slowly built up fanbases over several releases, while NFS was relatively niche, before it absolutely exploded globally in a span of just 2 years and then never topped that level of hype again. Kind of like what happened to top gear. The rise to fame was so massive that one version of it became the ONE DEFINITIVE version in the heads of millions of people. Nothing else will be accepted afterwards
@eyeamstrongest
@eyeamstrongest Год назад
i think its because it appealed to the dudebros alot more than other games
@watersnortmoment3734
@watersnortmoment3734 Год назад
@eyeamstrongest Nah, nfs games are just easy to have a fun time without getting too serious about it
@eyeamstrongest
@eyeamstrongest Год назад
@@watersnortmoment3734 bruh have u seen a single cinematic from a black box era game lmfao
@3axapvlad
@3axapvlad Год назад
Ну не сказал бы, что NFS была нишевой. Я начал знакомство с серией с самой первой части на платформе 3DO, знакомился со второй частью на пк. Далее были Hot Pursuit, High Stakes и Porsche Unleashed на PlayStation 1. Следом я познакомился с версиями High Stakes и Porsche на пк. На пк продолжил знакомство с серией с играми Hot Pursuit 2, Underground и Underground II, Most Wanted и Carbon. Carbon - последняя игра в серии, до которой я не пропускал ни одного релиза, знакомясь с версиями на различных платформах. После Carbon я пробовал лишь The Run, Shift и Most Wanted 2012. При этом Carbon - это уже 10 игра в серии. К этому моменту у NFS была уже внушительная фанбаза, привыкшая к экспериментам в каждой новой части. Основная претензия сообщества к Carbon, кстати, в том и заключалась, что Carbon - это ленивый рескин Most Wanted, не приносивший во франшизу ничего радикально нового. В это время GT и Forza полировали одни и те же идеи, перенося их в новые части практически без изменений. Чем отличается та же Gran Turismo 7 от оригинальной Gran Turismo? Графикой, более обширным парком машин, фоторежимом и онлайном - теми фичами, которые просто не могли существовать на более ранних поколениях консолей в силу их технических ограничений. В то же время в серии NFS за первые 9 частей ни одна игра не была похожей на предыдущую. NFS изобретала жанр гонки, подходя к нему каждый раз с новой стороны.
@nikoc8968
@nikoc8968 Год назад
your analogy is off. the NAME can be the same, but if the soul isnt there, then it _isnt_ the same. Top Gear, for example, wasnt Top Gear after the trio left...it was just another show about cars _named_ Top Gear. the actual SOUL of Top Gear now resides in a body called The Grand Tour. its the same for video-games. the names of our favorite franchises have stayed the same, but the SOUL, that direction and purpose, is nowhere to be found.
@NikmanLetsPlay
@NikmanLetsPlay Год назад
As a modder of the classic NFS games, i.e. Most Wanted Pepega Edition and ProStreet Edition, I got to experience this whole drama from a perspecitive that's very close to developer's and it's quite shocking. For reference, our mods have quite the reach in the community (for better or for worse as their contents are hit or miss by design) to the point where the likes of BlackPanthaa have made a video about our more recenet mod (ProStreet) not living up to the philosophy of the older one (Most Wanted). This opinion so popular that I constantly read stuff like it on Social Media. As I watched that video and read these criticisms about our project only one thought crossed my mind: What am I supposed to do with this? Let me elaborate, although it's pretty much similar to what you said in this video, which is why I'm writing this comment in the first place: With the newer mod we wanted to go a more mature path using our increased modding experience, so we did just that. So for a hypothetical next mod, we either revert back to the style of the older, less mature mod, but sacrifice authenticity because it's just not what we want to do, or we go foward but potentially upset a lot of people. So Everytime I read that statement, in my mind it rings like "Please do what you don't want to do" and it's unimaginable how dreadful it is to read. And funnily enough we're basically stuck in the same loop that the whole franchise is in currently. But us modders thankfully have that freedom of doing what we want to, because we technically don't have to please an audience - we aren't tied to money, press, licenses and so on. So technically you could argue that the critique I mentioned doesn't really apply to game developers themselves, which brings me to a second and last thing I've read from our community. Now from people liking what we do, we read (also on Social Media) stuff like "EA should hire them" and "I'm more hyped for this mod than the new NFS". And, while it might be nice to read the first couple of times, again I don't really understand what this is doing. By hiring modders you're effectively bounding them to the exact restrictions listed above and it would result in the same people that are the actual game developers. Are they maybe implying that game developers aren't passionate? That's a pretty unfair assumption and honestly I wouldn't say so, especially looking at newer titles like NFS Unbound. This all has put me in a spot where I stopped modding basically for good, and it doesn't help that modding communities in their cores are inherently toxic as well. And looking at the fact that what I mentioned here basically reflects what you said in the video really makes me feel bad for the game developers. I'm probably (hopefully) exaggerating, but I can see more and more game developers just quitting and the work field becoming more and more slim over the years. Anyway, thanks for reading this massive wall of text that maybe came off as self-advertisement at first, but I hope you got to understand that it wasn't meant this way at all. Rather the things said in this (great!) video just resonated with me on a personal level and I wanted to share it along with some proof that it actually does. ~ Cheers Edit: This is BlackPanthaa's video I was talking about: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-QG6INgOKDt0.html&pp=ygUXYmxhY2twYW50aGFhIHBlcGVnYSBtb2Q%3D
@dopey473
@dopey473 Год назад
BlackPanthaa is a fool making videos for children his opinions shouldn't be taken seriously, don't let it go to your head. I love both the silly and mature direction and I will enjoy your future projects whatever the result. If thing good, it good.
@sylokthedefiled3047
@sylokthedefiled3047 Год назад
​​@@dopey473 This. BP comes off like any other over-hyper clickbait RU-vidr who yells into a microphone to dangle keys in front of his audience, and doesn't really add anything beyond that in most cases. Taking his criticisms to heart just seems pointless. If KuruHS had something negative to say about such mods, then I could see such opinions and criticisms holding more weight. But that's the thing; Kuru adores such mods, and I generally take his word as gospel when it comes to all things NFS these days. Not everything, but generally my own opinions match his. As for the Pepega Mods, they're all great in their own ways. I'm glad that they try to evolve and do different things(almost like MW and ProStreet were two completely different games).
@Ikcatcher
@Ikcatcher Год назад
It’s honestly ridiculous how some fans in certain racing communities (cough cough Kuru) would praise the living shit out of mods like it’s the greatest thing ever, when in truth it’s just “Need For Speed mod but I throw one billion cops at you that instantly kill you because who needs balance?”
@yowhatsup9909
@yowhatsup9909 Год назад
The main reason why that black panthaas vid got dislike bombed was because he got into some twitter argument, so it might seem like his fans are hating on it, but no.
@michaellacy3699
@michaellacy3699 Год назад
BP is paid by EA so I wouldn't worry about what he says
@KapitanKaos
@KapitanKaos 7 месяцев назад
"If I had asked people what they wanted, they would have said faster horses" - Henry Ford
@effiespark3635
@effiespark3635 Год назад
racing games its biggest problem is the audience, devs end up *so* confused as to what people want. I think the only way the genre can actually grow is by having people who actually worked on these games just make what they envisioned
@TheCapitalWanderer
@TheCapitalWanderer 8 месяцев назад
yep
@faceurhell
@faceurhell Год назад
I think a big reason people have nostalgia for older racing games is how none of them can be put on modern systems due to licensing issues that make hell look like Heaven. Without having them readily available… people can’t play them on the newest PlayStation / Xbox / Switch or Steam, which makes people angsty. I really wish all this legal stuff was not such a roadblock.
@mro9466
@mro9466 Год назад
Emulators on PC. I'm almost done playing through GT4. Aged like fine wine.
@hihellothere9569
@hihellothere9569 Год назад
​@@mro9466not legal and also pretty difficult to pull off PC gaming isn't the end all be all
@NicoKyunKyun
@NicoKyunKyun Год назад
​@@hihellothere9569nah you just download the emulator and configure the graphic setting, you can use PS3 to play ps1, ps2, and psp games, although i agree that the ps5 should be able to play old physical ps games (they can't even play music discs), even the psp can play ps1 games
@NerfMaster000
@NerfMaster000 Год назад
@@mro9466 Developers can just simply ditch licensed cars altogether and make fictional oned like in Burnout.
@demomanchaos
@demomanchaos Год назад
@@hihellothere9569 The PS2 Emulator does require some beef to your PC, but getting it to work is honestly really simple if your rig is up for the task (Even PS3 games aren't too much of a fuss if your machine has the beef, for the most part). As for legality if you own a legit copy it is entirely legal but if there is no legal method of acquiring the game the grey areas are enough that even with the absolutely ZERO percent chance anything legal will come from it you have the legal wiggle room. That said though even a potato PC and actually a majority of modern smart phones can do PS1 era games so GT1/2 are actually rather readily available. PC Gaming is in fact the end all be all. Give it a few years and PS4/PS5 emulation will be feasible just like PS2/3 Emulation has become assuming all the console exclusives aren't just straight ported to PC like a very large chunk of them have been. Even better is that mods for PS1/PS2 games are being made, and GT4 has seen quite a few already.
@discinfiltrator_games
@discinfiltrator_games Год назад
As an almost 40 year old I see this happening in many things regarding nostalgia (x thing was better in the past, just make x over and over). The problem is that most people relate to what they got them hooked when they were growing up and won't move from there. I myself have a big bias for those 90's games that impacted me the most as I was going through childhood and puberty and absolutely love them but that doesn't mean anything; just those games have a big impact in who I am. In the grand scheme of things that's irrelevant, and that's what imo most people is uncapable of understanding, regardless what game was that one that impacted their inner selves growing up.
@mro9466
@mro9466 Год назад
Move toward what ? Just look at every major game or movie franchise: it's always a downgrade. It's not like we have better games or movies to enjoy. Falcon 4.0 from 1998 had a dynamic campaign. DCS World has payware scripted campaigns that break everytime a new update is pushed. WE ARE GOING BACKWARD
@discinfiltrator_games
@discinfiltrator_games Год назад
@@mro9466 I am not saying that every new game of a franchise or genre is better than the last. Just saying that, no matter what, your experience with a new game in a given franchise or genre is always gonna be influenced by what your experience was growing up. Example: Is Grand Prix 2 one of the best F1 games of all time? Yes, yes it is. Is any modern sim (AMS2, rFactor 2, F1 23, etc) a better game by almost any measurable metric? Of course. Will I choose to play Grand Prix 2 over those? Almost every day, because IT RESONATES WITH ME. But that doesn't mean I have to go into every comment section of videos of those modern sims and just say: "Go back to GP2, it was better"
@mro9466
@mro9466 Год назад
​@discinfiltrator_games certainly, for most games you don't need to go back. For others sadly, nothing worth came out in the last 20 years - Richard Burns Rally (and I love Dirt 2.0, but that's not a full sim effort)
@h3llr4iser1
@h3llr4iser1 Год назад
@@discinfiltrator_games Yes and no - I'm of similar age if not a bit older (past 40) and some of the older games, while they had their limitations, where genuinely better thought out than many modern ones. Take the example of Grand Prix 2 you made - sure, compared to F1 23 has its limitations (no wet weather, limited rules implementation etc.), but it was a much better thought out game as it offered a more immediate gameplay without sacrificing immersion NOR details dedicated to more hardcore F1 fans. You could pick it up and play, or spend hours refining the setup for the ultimate laptime - and setups were both detailed AND personal, they really affected how the car behaved in corners, over bumps etc.; if I loaded the setup of a friend, I'd find the car undriveable and vice versa. Jump to F1 23 - in career mode, each race is a loooong slog where you either have to deal with collecting "development points" or play some silly card chance game for them. One could argue that it's great you need to go through FP1/2/3 because setup etc., but it ain't the case - the game is so stupidly superficial and broken that setup wise it has "metas", you can download these off the internet and they are the BEST setup possible for everyone, giving an undeniable advantage - with values that make no sense whatsoever to anybody who understands a little about how a car works (like the now infamous -2.50/-1.00/0.05/0.20 for the wheel alignment, or the lowest tire pressures always being best). It has been like this for YEARS, and it's a shame 'cause for the first time since 2020ish, the handling is again fun and reminescent of a monstruously grippy race car, rather than racing on ice. They just wasted precious resources and time in useless "features" like Braking Point and F1 World. This is not a matter of "nostalgia", but just the fact that nearly 30 years ago, Microprose and Geoff Crammond put much better thought into thier game than what Codemasters are doing nowadays.
@Skumtomten1
@Skumtomten1 Год назад
@@h3llr4iser1I have not played the F1 games but you make a good point. Older games did indeed generally feel more thought out overall. I think those people had a much better idea what makes a game fun, engaging and rewarding as opposed to modern games. Those people were often gamers themselves, which may not but true to the same extent these days, especially in divisions making important decisions such as management. I have a theory that modern games are deliberately made to not be fun, engaging and rewarding, just fun "enough" to keep people buying them. If a game is a masterpiece, the next iteration will almost never live up to the expectations, it will be doomed to fail. Making a masterpiece will not necessarily reward the company financially either, since the quality of a game doesn't affect sales that much, it is actually a severe lag beind quality of product and sales since brand name as well as IP is more important. If a game takes 50% longer time to create but only sell 10% more for instance, it may not be worth it financially. Unlike other industries, it feels like reputation takes alot longer to destroy. Battlefield can release three garbage games in a row in the span of 10 years and people will still buy the next one in the hope that it is as good as the ones from 10+ years ago were for example. Gameplay/physics and such have for the most part improved over the years, but that doesn't matter if the game feels pointless, have broken mechanics and systems, or have a terrible progression/reward system. Those aspects are where most modern games falls short.
@Eichro
@Eichro Год назад
When people say GT7 should have been "like GT4", maybe they're pointing out that even shamelessly rehashing previous ideas would be better than what they've got.
@galliman123
@galliman123 Год назад
Just look at how people rated it, it's worse than GT Sport
@SonicBoone56
@SonicBoone56 Год назад
GT5 and GT6 were quite blatant rehashes but somehow GT4 fanboys never acknowledge them or blindly hate them.
@maszkalman3676
@maszkalman3676 Год назад
@@SonicBoone56 because even if they are rehash it's working not an utter disgrace sometiems you jsut need something worknig doesn't amtter if it's not unique don't forget a glass axe is unique and absolutely useless.....
@FellianTheDragon
@FellianTheDragon Год назад
@@SonicBoone56 GT5 has an annoying XP system and I have no idea about GT6
@Ikcatcher
@Ikcatcher Год назад
The racing game community wants originality but then complain when a game try something different
@GG_1318
@GG_1318 Год назад
When was the last time a non indie racing game tried something new? Even unbound had nothing original in it
@Ikcatcher
@Ikcatcher Год назад
@@GG_1318 Unbound literally had its visual aesthetic, but dumb fucks threw hissy fits about it “being anime” and now we will just get the same “hyper realistic” racers now
@TheCapitalWanderer
@TheCapitalWanderer 8 месяцев назад
always the case
@TheCapitalWanderer
@TheCapitalWanderer 8 месяцев назад
​​@@GG_1318Forza Motorsport XP Mechanic, Forza Horizon Non-Linear Campaign, NFS Unbound‘s Visual Style, NFS Unbound Gradual Heat System, NFS Unbound‘s Burst NOS, do i need to continue?
@GG_1318
@GG_1318 8 месяцев назад
@@TheCapitalWanderer the xp mechanic is not new all the motorsports have it, neither is the non linear campign plenty of games did that or unbounds art style which is weak because they didnt go all the way or the gradual heat which other NFS games have had. The burst nos is from burnout
@FranciscoFJM
@FranciscoFJM Год назад
One thing that keeps me going and has helped me mature a bit is the fact that most of the braindead comments are not made by people who actually mean it, they're just "bait". With the years i learned more and more to distinguish them from stuff actually worth engaging with, and knowing that there's people out there with absolutely NOTHING better to do with their worthless lives than just fan the flames of the endless gaming discourse because it makes them happy to see numbers go up gives me life, because no matter how stupid i may sound, i'll never, ever be as pathetic as them.
@haaxxx9
@haaxxx9 Год назад
Exactly the reason I stay away from the racing game community in general because holy shit some people will explode on you for having the simplest and fairest opinion for over a fucking video game that only adds in entertainment value and nothing else. I tried criticizing NFS: MW2005 on RU-vid some months ago (I know, it's an horrible place for fairly criticize video games in general) that to me I think the game is overall boring, Ai is incompetent to basically hacking and just grindy for no reason at all. I said I still enjoyed playing the game but I don't like it and don't want to play it anymore. And I got 2 people saying "You're life is fucked up so you can't have an opinion about Most Wanted." and "Agree to disagree." with petty ass jabs so I did the same thing back to them and they got even more angrier, I just blocked them and just did my own things after that. The level of maturity is always going to be 7 - 14 years old with mentality and most people who is on the NFS community online are at least 16 years old and older give or take. This heard mentality in general needs to get wiped out from this earth entirely because acting like an asshole to someone who don't like what you like BUT still respects your reason why you enjoy something will get you nowhere at all. I once acted like this when I WAS 12 years old and turning 24 years old next month, why should I be worried about someone who enjoys playing NFS Unbound? NFS The Run? Even NFS Undercover?! I got shit to worried more in life over a fucking video game that someone either likes or don't like it. Cursing at someone because they talked shit about your favorite game or a certain topic you enjoy? Fuck em. There is other people out there who can enjoy what you like on this planet so why bother with one person who doesn't like something you like? As long that person is not saying anything offensive or threating to harm/kill people then why the fuck should you and I care about a certain person opinion that changes nothing at all in life? If I like something, I play it more. If I don't like something ill stop doing it and move on to what I like before. Amazing concept I know!
@purwantiallan5089
@purwantiallan5089 Год назад
Agree.
@SonicBoone56
@SonicBoone56 Год назад
​@@haaxxx9 NSFW fans are cancer. No different than sports fans.
@Skumtomten1
@Skumtomten1 Год назад
@@haaxxx9 Fanboys have always existed sadly. They feel so strongly towards a product that they essentially identifies themselves with it. When I was young, Apple fans were exactly like this. Any criticism towards Apple and their products was an insult to them as much as it was criticism to Apple. It is absurd but some people act like that, but as you said it is usually younger people. Once you get older you start to realize how pointless it is to act that way.
@Darknova591
@Darknova591 Год назад
@@Skumtomten1 i'm 20 i see how pointless this hate train is
@FelipeFritschF2
@FelipeFritschF2 Год назад
People said that about the original Metal Gear games too, I recall. I do agree that the racing genre has a lot of problems, but I think many gamers these days will simply never be satisfied because they don't want a good new game, they just want to come back to what they had when they were children. They project their lost happiness onto older games.
@TheCapitalWanderer
@TheCapitalWanderer 8 месяцев назад
yeah
@reifenverlustdeluxe6936
@reifenverlustdeluxe6936 Год назад
Well since there are not a lot of huge game developers left, (cancellation of Blackbox for ex.) the lack of innovation and readiness of taking risks to develop something unique, let racing games become blend and left out to be mass appealing for making profit. There are tons of factors leading to this. I think the greatest problem is that the early eras (the really first Need for Speeds) were mostly inspired by car magazines like Road and Track, or Midnight club 3 with the ''DUB'' magazine. Then came the first fast and furious movies where illegal street racing and tuning becomes like a new genre entirely. But since the hype wears off and these things become a relic of a complete different time. I think this is the main reason why older titles often have these kind of ''nostalgia bias''
@seventh-hydra
@seventh-hydra 4 месяца назад
Midnight Club was inspired by the IRL Mid Night Club, a Japanese street racing organization. Also the manga Wangan Midnight, which was also based on Mid Night Club and the general Wangan racing scene. That's what the Japanese characters in the game logo actually stand for (Wangan). Option, Best Motoring, Hot Version would be the mags that influenced MC. DUB Magazine was a later collaboration
@kevinswb
@kevinswb Год назад
My biggest problem with Unbound is the gameplay, i can't do a turn without my car drifting because I braked. And when I'm in high speed, some cars lose all the rear stabilty for nothing, feels so random. If the handiling was better I would play more.
@DeDraw13
@DeDraw13 Год назад
You can turn off the gas/brake to drift, tune your car to a grip build and set the downforce to its highest in the Handling Settings of your car. Some cars benefit better with Grip handling.
@Johnny-ux7yi
@Johnny-ux7yi Год назад
That’s weird because my Grip builds (with the help of some youtube videos) for Eclipse and Skyline work 10x better compared to previous entries and you can make full turns without under steer or sliding.
@AfimiTollerence
@AfimiTollerence Год назад
​@@iluvmyoosikIt does work. The exige is a light and nimble car which is why it still drifts even with a all grip setup. The trick to using that car is very small analog inputs dont just jerk the stick left or right. You cannot drive the exige like ANY other car. I have tried both build setups for that car and once you have it mastered its a beast. I like the car because its fast but you have to actually know how to use it to benefit from it. That being said all my cars on now setup with a more in between grip and drift setup because the way nos works in unbound thats the best way to take advantage of both
@benn87
@benn87 Год назад
When the game came out, I tried it out on EA Play. What put me off more than anything else was the handling. And before anyone says anything, I'm not a sim racer and for me it doesn't necessarily have to handle like Forza Horizon. I just didn't feel the cars in Unbound at all.
@Journey_to_who_knows
@Journey_to_who_knows Год назад
Good handling is impossible in frostbite
@Andruspl
@Andruspl Год назад
One of the pieces of gamedev advice I heard from multiple different people was, "Whenever someone says 'I don't like this aspect of your game, do [...] instead', throw everything after the first comma to the trash, because people don't know what they really want, they only know they aren't satisfied"
@pocketanime
@pocketanime Год назад
I just want the golden age driving feeling. EA cannot give us that
@GVLLIC
@GVLLIC Год назад
@@pocketanime The solution to that: bring back the Renderware Engine!
@trautsj
@trautsj Год назад
I feel like an alien at least 90% of the time because I apparently don't have a set of "nostalgia glasses". It's an extraordinarily odd phenomenon from the outside looking in tbh. I can equate it to being in a 3 person conversation and the other 2 people are talking about a subject you have absolutely no knowledge of. It feels just about that bad...
@dopey473
@dopey473 10 месяцев назад
I think I can relate, I have nostalgia for some games but I recognize them as what they are. I don't like GTA Vice City nearly as much as I did as a kid.
@StayFrostee_
@StayFrostee_ Год назад
Why does the XP system for Forza actually sound pretty good? Like I really want to be able to work towards things, and I think it might be something that racing games need. I want to see innovation in racing games, I want something new, even if it turns out bad, it's worth trying something different to see what works. Just because something is familiar, doesn't mean it's what we need. Gran Turismo 7 tried something different (kind of unintentionally) and turned out pretty bad. That doesn't mean change is unnecessary. We need something new. We need innovation.
@lonniemurray4742
@lonniemurray4742 Год назад
I’m actually really excited for the car XP system and progression in the new FM. I like having to develop a relationship with a car IRL, and it’s something I feel is fundamentally missing from many modern racing games. Ironically, I think NFS unbound is the only modern racing game I feel does a decent job of this.
@Vulc4nium
@Vulc4nium Год назад
I'm glad to hear I'm not the only one thinking this way. If i like racing with a specific car, i would drive with it regardless of if i got free upgrades for it or not. If this innovative system will be implemented in a proper way, this could be a massive step forward in the forza motorsport franchise, especially after the decline it received after the previous 3 games (5, 6 and 7). I definitely appreciate the game devs trying something innovate and original, even if it receives alot of backlash, from those people who don't look at the positives and only strongly reflect on the negatives of a game. It's fine to have your own opinion on if you like this system or not, but i personally approve of this idea.
@plswhy
@plswhy Год назад
Such as system on paper would be really interesting since this could give cars more of a distinct identity or connection with the player. Part of the whole thing about why cars are loved is the connection between human and machine after all. Sadly I have no idea if I can trust Turn10 to not fuck it up. I seriously wish to be proven wrong though.
@kem0n0.kokomo
@kem0n0.kokomo Год назад
Yup it sounds pretty cool. And I'm honestly very interested to see how Motorsport 8 will turn out. Moderately concerned because modern game titles are mediocre more often than not, but for whatever foolish reason I hold out a little hope lol. Will be there to try it day one on Game Pass anyways.
@demomanchaos
@demomanchaos Год назад
In a series like Forza or GT the individual cars generally don't see too much use as you have to jump around between a lot of different ones to compete in the various events (Can't take a Miata into a American Muscle Cars event, and your Cuda can't compete in a FF Hatchback race), so unless the entry requirements are loose enough that almost anything can compete it is just going to force tedious grind to get your cars up to max (and of course the AI won't have the XP limits on their upgrades so you may have to grind to get a car that can match their speed). In a game like the Tokyo Extreme Racer series where you tend to stick to a single car for quite a long time it could work, but like TER Zero needing to hit a certain mileage to unlock all the engine upgrades just results in sitting the game on auto-pilot and leaving your PS2 on overnight to get those miles in. I see it far more as a limiter to what cars a player might use than anything else honestly, as you won't jump to a different car since it means you will have to start the XP grind over again thus greatly limiting the percentage of cars you try out (Again the TER Zero example shines because if you want to switch from rocking a Supra to a Skyline you'll need to not only grind cash to get it upgraded but also grind mileage to unlock said upgrades and you hope like hell it isn't something that is just completely outmatched even when maxed to not waste your very limited resources).
@davidplunkett8499
@davidplunkett8499 Год назад
As a game Dev I have learned never take most people's feedback at face value. It takes a LOT of work to design, implement, tune, and integrate game systems together into a coherent experience. What you need to do is read the sub-text of what they are saying, and infer and development systems, and experiences that address the sub text. There are also many types of gamers, that are looking for different experiences, broadly there are two types, to oversimplify, one is gamers, they want to know what they need to do to win. You create a fun experience that leads them to a completion experience so they can say they finished the game and won, or completed it. Another are players, they want to explore the simulation, they are not necessarily motivated by completing, they are more interested in exploring experiences and challenges, even if they are self created challenges. GT 7 pretty much failed as a game because it isn't a game and wasn't intended to be a game. They slapped on game aspects to appeal to a wider market and appeal to different demographics. But ultimately GT 7 is a driving simulator. Where for the most part you try to solve driving challenges, and create your own driving experiences depending on how you like to play the game. It is very complex and to get good at the game there are a lot of subtleties that have to be mastered. Ai being one example, at first the AI feels punishing, but after you have achieved a certain level of mastery you can watch the AI cars literally moving out of your way to let you through. Having watched your series of criticisms about GT 7 I think they are mostly correct especially through the lens of a 'game', but if you look through the lens of a simulator many of the points become more or less irrelevant. I think we are coming to the end of driving games. The physics/car performance are astounding, the cars are beautiful, and customizeable. The tracks are varied and present different challenges. The performance tuning is on the verge of moving out of what is possible for pretending its a game, into real life performance tuning challenges. You can repackage this in different combinations to appeal to different player groups, but that is cosmetic. I'm not saying its bad, it's just not really changing anything about the underlying game mechanics. As for grinding, that is subjective, if your goal is to 'complete' the game then I can understand why that's frustrating, you just want to get through the game to the reward/win as quickly as possible. But, if you just 'enjoy' playing the game, the sensation of driving, and solving challenges, then there isn't a grind, you're just doiign what you enjoy doing and getting rewards for doing it. Long rambling rant, but just needed to say a bunch of things
@luichinplaystation610
@luichinplaystation610 Год назад
From what game?
@purwantiallan5089
@purwantiallan5089 Год назад
Game devs seemingly never gonna take things seriously.
@astoriastestkitchen
@astoriastestkitchen Год назад
Some people enjoy grinding yes, but the AI does suck. The rewards per race do suck. The variety of grind races does suck. It's absolutely not a simple matter of "enjoying doing what you're doing and getting rewards for it" That statement was true in GT6, it's not true in GT7.
@Rohit.Gaikwad
@Rohit.Gaikwad Год назад
Can you try Trail Out game even though it's a arcade one ?
@davidplunkett8499
@davidplunkett8499 Год назад
@@luichinplaystation610 I don't understand what your asking for
@dylank9sturbo
@dylank9sturbo Год назад
As much as I adore the first 4 Gran Turismo games because they were essentially my childhood, I disagree with the "Just make a new GT4," comments because they should make the current game or the next game better with more innovation. Anyway, keep fighting the good fight, waffle! The racing game community needs more people like you.
@ZX3000GT1
@ZX3000GT1 Год назад
The thing is, that feeling is not without precedent. Especially with GT Sport and 7, it feels like PD only makes things worse and worse. 7 especially - it's basically GT Sport 2.0 with worst single player structure the franchise have seen since GT1. They promised a game that combines the old and new and ended up making a game that somehow is worse than GT1 or even GT Sport. A lot of people, including myself, feels like they could've just made GT4 in 4K and it'll be much better than the travesty that is GT7. If they couldn't show themselves innovating, wouldn't it better to just copy the proven formula instead of making an absolute travesty? Do not fix what's not broken.
@purwantiallan5089
@purwantiallan5089 Год назад
​@@ZX3000GT1GT7 for me is the WORST GRAN TURISMO GAME EVER! It also forced us to play ONLINE ONLY for even offline singleplayer mode!
@Appletank8
@Appletank8 Год назад
I guess the feeling behind "GT4 (2023)" isn't that GT4 is the best of all time, but more the last time the GT series added new fun things without also adding even more annoying things.
@SonicBoone56
@SonicBoone56 Год назад
They literally did make a new GT4. TWICE. But these people refuse to even acknowledge GT5 or GT6's existence. Funny how they beg for a modern GT4, yet criticize those two games for "being too similar to GT4". Literally no better than NFSMW fanboys.
@SonicBoone56
@SonicBoone56 Год назад
​​@@purwantiallan5089 I think all GT fans can agree with that, except the GT subreddit somehow. Those clowns have tried arguing that it's the best. Seriously how the fuck is GT7 even remotely the best.
@fikridroid
@fikridroid Год назад
Somehow I see the NFS fanbase as the Sonic fanbase equivalent of racing games, as the devs of these franchises prioritize innovation over cohesion coupled with arguably inconsistent quality in each installment, it triggers division among the fan base to the point it become toxic And btw, I think since the racing game fans in general (outside Mario Kart and its clone) were seen as niche but vocal, it complicates matter to devs and publishers alike and pleasing everyone with uncertainties over the critical reception and the amount of their game sold when compared with the rising cost of development and content licensing (if any) nowadays, will be an herculean task so corner-cutting in some aspects will bound to happen, obvious or not. This also the same reason why we rarely seen new racing game IPs recently.
@plswhy
@plswhy Год назад
Something I've been doing for quite a while now is replaying games while keeping in mind the context of what came before, what was offered on release alongside said game and the mistakes of the future. What I've personally noticed is that lot of the games that have the most nostalgia fangirling have already reached peak velocity or even started slowing down at the time. If this is modeled as say, a parabolic curve of interest, that would mean the rate of descent rises exponentially, leading to the perception that x game is the downfall while the actual process might date back to x-1 game or even x-2, x-3 and so on depending on multiple factors. What I've noticed for Need For Speed for instance is that from the very beginning the franchise was all annual releases. The most limiting factor about these sorts of releases is that they are much more dependent on short term profits, meaning that something with more broad appeal over a long period of time is generally beneficial. This is why I find the time where NFS jumped on the F&F train to be perplexing from a business standpoint, as while it achieves the strong advantage of having a strong direct symbiotic relationship with the car culture of the time, it's also attaching itself onto a part of car culture that's extremely variable compared to say, what simcades and sims are into where almost everyone can agree that good clean racing is the peak of entertainment. It even explained why ProStreet was made, as that's also where that part of car culture was shifting towards with the whole "maybe tracks are cool after all" sort of deal with more interest in how cars truly handle, track days and the like. However, this was so different from what Black Box was doing that they couldn't adapt due to yearly schedules limiting flexibility, turning into what I assume to be a big reason as to why ProStreet was not doing well, thus causing what I call the headless chicken arc of NFS where the identity of the franchise kept changing constantly. Sometimes it's a simcade (Shift series), sometimes it's trying to be like Most Wanted again (Undercover), one time it tried to be like what F&F was actually becoming like at the time (The Run), then it tried paying tribute to the really old classics (NFS 3, HP2) with HP 2010, then when that somehow worked tried doing it again with MW 2012 but forgetting to switch up the identity to match. People do seem to appreciate ProStreet more these days, but there's barely such thing as liking something in retrospect when it comes to annual releases. The basic takeaway of this is that one shouldn't be afraid to go back to these games and actually dig into them. Gut them out, find the inner workings and absolutely do not sugarcoat especially if you know something was missing, dated or stagnant from back then. Do that with the golden children and their classmates and their predecessors and successors. You could find unique innovations done in previous games you may barely hear about as well as find the beginning of the end of your favorites. The example of NFS is one I like bringing up since from my analysis, the start of the state of the franchise going down a bad path could go not just as far as NFS 2015 or MW 2012, but even as far back as beloved classics such as MW 2005 or even UG 1 by settling on unstable ground unlike their more stable predecessors (they were closer to "good clean racing fun but we're little rascals unlawfully driving at high speed through exotic places") or even the very dawn of the entire franchise by EA's continuous insistence on annual titles if you wanna stretch that far. oh btw when they gonna get that sim netcode thing under control seriously it's as bad as fromsoft netcode
@mzaite
@mzaite Год назад
There’s a deeper nostalgia issue with these games. Cars. Like music or fashion, there’s a period of time for every person that had “the best cars” and while new cars are fun, there’s less of them than ever before, especially performance cars, and they’re in a lot of cases increasingly reliant on stability and dynamics controls that add a whole other layer of complexity to making them drive right in a game. The GT-R being the formative warning of that technological oncoming storm. Which leads me back to Nostalga car periods. Thanks to GT itself, a lot of people are emotionally pegged to late 80’s through 90’s cars, particularly Japanese manufacturers. Back when Toyota alone had 3 completely different awesome cars Being sold at the same time (Cellica, Supra, and MR2) to say nothing of the Subiedorks and EVOtaku folks in the muddy anoraks. German manufacturers were going crazy with Icons they still ride the coat tails of to this day. The other big landmark point was everything they covered on Top Gear for the 2000’s. 430 Scuds, Zondas, Koningsingsingsingsingeggs, the Veyron. The apogee of the old way of making cars before skynet. V-12’s, V-10’s, all flavors of V-8’s. Cranky finicky Turbos. The Racing games just can’t keep everything, and manufacturers want their new cars licensed and represented because it sells cars. And there’s some great new cars. But, people also get nostalgic for their old friends, their cranky exes, their posters hung up on their walls when they were young enough to not comprehend what $200,000 actually means in the real world. And even if they can’t put their finger on it, the games will always feel a little unfulfilling, unsatisfying, the flaws in the gameplay easier to criticize as a scape goat than the void left by the loss of a favorite car, maybe not even a car they cared a lot about in real life, but a car that was part of their experience.
@soarin64
@soarin64 Год назад
to be fair most cars look samey now then back then also i mean there 3 diffrent cars that look all the same like gt 86
@mzaite
@mzaite Год назад
@@soarin64 Yea Subaru, Toyota, and Scion all ripping each other off ;)
@p0werfu11
@p0werfu11 Год назад
Now this is a great point. Iconic cars are getting older and older every year, licensing becomes harder, and new cars need some time to become famous too considering that this whole industry doesn't feel the same as before (and that's completely normal).
@skythundersky1544
@skythundersky1544 Год назад
Love that you're starting to sound comfortable in front of the mic and that you're implementing jokes and all that. Really adds to the entertainment
@mafiji_king
@mafiji_king Год назад
The real problem is social media its always swaying the majority, which ultimately confuses developers making another set of people upset, so instead they should go dark not even announce a teaser just focus on perfecting new mechanics new ai and new leveling systems it might take years to develop or not idk but that alone would greatly improve the racing community whether a idie or triple A
@jkliao6486
@jkliao6486 Год назад
In my opinion, one of the big issue with racing game genre is that we players are way to trigger happy at complimenting how well the game looks. Whenever there is a trailer, the most comments/contents are about how good/bad the trailer looks. But then, developers get mislead thinking players only care about graphics.
@spiyder
@spiyder Год назад
i loved gt7, but my problem is there is nothing to do. once i finished the career, i just sat there. wondering what to do now. i don’t have the playstation subscription thingy, so playing online is out (and paying $10 a month to go racing online is a ripoff). so i have no idea what to do in the game
@clutch44444
@clutch44444 Год назад
I have this exact same problem with Forza Horizon 5
@chuckfinley3152
@chuckfinley3152 Год назад
This right here
@Ernestas605
@Ernestas605 Год назад
Do you get Platinum trophy?
@joshuaquinones9760
@joshuaquinones9760 4 месяца назад
I also have this problem with Forza Motorsport 4 and the THQ Cars games
@Hailtothebreak
@Hailtothebreak Год назад
I strongly disagree with the OST argument in need for speed. You are overlooking the fact that most wanted had dynamic soundtrack meaning the soundtrack changes as the pursuit is evolving becoming more dramatic. This is gone or not as much present in unbound despite the fact that they try to make pursuit high states. There is also the fact that the music choice doesn't fit the pacing at all. For instance, if you look at older games, the menu music has a much different feel than the racing music. You don't get that in unbound at all. For example Underground 1 had rap music in the menu and rock in race. Unbound soundtrack feels like it was just thrown together at random. MW 2005 and Underground 1 and 2 feels much more deliberate.
@nikitamedvedev4696
@nikitamedvedev4696 Год назад
Exactly, in earlier NFS games there was a noticeable variety of tracks (pre HP2 had a big of original electronic and at times rock tracks that I listen even today and Black Box era also had a noticeable mix of rock, rap and electronic styles) and at least 80 percent are straight bangers. Unbound fails on both sides, while there's a so-called diversity but variety and quality suck balls in many areas (especially for me as a russian-speaking hearing some tracks makes me want to throw up due to cringe)
@NerfMaster000
@NerfMaster000 Год назад
The fuck does the dynamic pursuit soundtrack have to do with licensed soundtrack?
@Hailtothebreak
@Hailtothebreak Год назад
​@@NerfMaster000 Well, the pursuit soundtrack is part of the soundtrack and it is well done. This speaks to the sound design of Unbound.
@shawklan27
@shawklan27 Год назад
Right? There could be some good punk rock songs added to it as I feel that genre fits well with the anti-establishment tone the game has with its story and artstyle
@forceknight7469
@forceknight7469 Год назад
Uhm... the pursuit OST in Unbound is good though? And is also dynamic? Have you even played the game?
@ninetenduh
@ninetenduh Год назад
People want games to become better, but they also hate change. Basically, they want re-released games with better graphics.
@theraiden9631
@theraiden9631 Год назад
That’s what the dev like PD and EA and others did. Man, conmunty are bunch of idiots and hyocrites.
@TheCapitalWanderer
@TheCapitalWanderer 8 месяцев назад
yeah
@sswishbone
@sswishbone Год назад
The nostalgia bias part is rather interesting. Thing is, what do people talk about most from the old games? The gameplay. Who was it again who had a video segment im memoriam of events such as 'like the wind', 'MR challenge', '1000 Miles.'? *looks around* Sure it was someone around here...
@reillywalker195
@reillywalker195 Год назад
Not everything about the gameplay of the older GT games was good, though, hence why we need to be mindful of our biases toward them. These are some of the flaws I can identify in each GT game: GT1 & GT2-needing to earn a licence with all gold medals rather than merely earn all gold medals to get their associated prize cars. GT1-stupidly bad turbo lag, not including the excellent Corvette Stingray in Simulation Mode, and having an arbitrary list of cars for the Lightweight Cup that excludes some cars lighter than cars on the list. GT2-lack of purpose to one-make races, ruining the Corvette Stingray from GT1, poor physics for several MR cars, blatantly cheating AI racers, and endurance prize toss-ups that make no sense. GT3-a grind-heavy early game, too many non-renewable prize cars, tedious events for slow cars, no ability to add downforce adjustment to road cars, and absurd prize roulettes for some championships and endurances. GT4-absurdly long races even with fast-forwarding in B-Spec, difficult and tedious Driving Missions, unnecessarily difficult one-make races, so-called "special cars" which are nearly useless to players, and an Arcade Mode lacking any sort of progression system that rewards players for playing.
@sswishbone
@sswishbone Год назад
@@reillywalker195 GT4, as much as I love it (streaming it as a series at the moment) it has its faults. AI too aggressive for no reason, some very dreary manufacturer races, very long series (I A-specced 1000 miles live :| ) but at least the races are there. GT7 could take some of these and make spiritual successors. 1000 miles for instance, instead of four 2.5-3.5 hour races... Twelve one hour, wouldn't that be something?
@Randomaccount9470
@Randomaccount9470 Месяц назад
In GT maybe Nfs fans is purely nostalgic the fact nobody mention ls the rubber banding is what makes them not srs
@ravageduckmanguy
@ravageduckmanguy Год назад
It feels like one of the issues that ties into nostalgia goggles being so powerful is that people seem to start from the assumption that perfection has to exist in the first place. They conflate something aligning with their tastes to hit them perfectly at a specific time with something actually being perfect. But I've been playing and replaying these classic racing games off and on a fair amount in the last few years, and even with strong nostalgia goggles for some of them I see plenty of glaring room for improvement. And even though a lot of that is with the lens of having seen the innovations and improvements of games that have come since, even trying to strictly evaluate the games in the context of their time, it's very possible to see where they could have been better. And I'm 100% sure if you could go back and ask around the development team of one of these games the day after shipping what they wish they could've done differently, they'd have a whole list of issues of their own. Understanding and appreciating that GT4, or FM4, or MW2005, or Burnout 3 or any of these games have problems has no reason to take away from or invalidate our love for them. I'd even argue that seeing their faults and shortcomings and still being inspired by their virtues to wish for even better games in the future shows even more love than just mindlessly parroting how they're generically "the best," because the former shows passion for the games themselves and the latter just shows passion for having favorite games to evangelize. But sadly, these problems with racing games discourse are just microcosms of the massive problems with discourse in general these days, and I don't really see how it could get much better. I think the only way people will start to let go of nostalgia is if the stars align so that some new racing game absolutely knocks it out of the park on all fronts to the level that enough people have to recognize that the genre has potential to be more than just what the golden age is remembered as.
@RalcolfWolfcoon-cj2zi
@RalcolfWolfcoon-cj2zi Год назад
*Sigh*
@SonicBoone56
@SonicBoone56 Год назад
Very well said. The other driving force of rose tinted glasses is if the newer games are worse in general. You won't see this anywhere near as much in games that have constantly solid releases. How many Zelda fans are begging for a copy and paste of Twilight Princess? None, because TotK is great.
@pp3k3jamail
@pp3k3jamail 11 месяцев назад
Of course if you go back and play a older game now obviously it's not going to feel the same because you've been playing these newer games that have better graphics better handling that are more advanced. In the 2000s when we playing need for speed most wanted, needs to be underground 2, need for speed underground 1, project Gotham racing series, grid, midnight club, and even other games in general sports games fighting games etc At that time we could only compare them to games from the '90s. So obviously if I'm playing need for speed most wanted 2005 obviously it's better than need for speed high stakes from 1998. If I'm playing test drive in the mid 2000s obviously it's better than test drive 3 from 1999. Me personally I don't think games nowadays are as good or fun as they once were, you can't tell me that any NFL Madden game that's came out over the last 8 or 9 years are better than the maddens from the 2000s or NBA 2K or NFL 2K5 Look how worse call of duty has gotten yeah the graphics is good the game play and is more technically advanced and smoother, but the game overall is not better than call of duty 4, original MW2, original Black ops, world at war, Black ops 2, original MW3, The only thing that's better about these newer games is the graphics and the handling and they're more technically advanced, but far as immersion and "fun" it's not even close the older games are better. Also if I'm playing need for speed underground 2 right now it's not the same as me playing need for speed underground 1or 2 in 2003 and 2004. it's not the same as me playing midnight club DUB edition in 2005. it's a different era the music's different, people were different, television and cable was different, food was different, the way people act was different society was different and in my opinion more fun back then.
@TheUFCVeteran
@TheUFCVeteran Год назад
I’ve only just started watching, but when the Driv3r menu music started playing, I went “oh my god”. It’s so cool to see a somewhat niche, or at least out of the spotlight game’s music used! It was my most played childhood game - it is broken at points, but huge fun. Spent soooo many hours playing it, and the music was a highlight. EDIT: Just finished watching, I agree on every point you made. As much as the old games were fun, and they still are, I think developers should always strive to create new experiences while recognising what made older games great. GT4 2.0 would be enjoyable, sure, but GT as a whole is dated in areas that going back to 2004 wouldn’t fix. In my opinion, rather than trying to recapture the highs of the past, the goal should be trying to make new ones. Something new which drums up interest and elicits responses the same way as, say, GT1 and GT2 did. I don’t think that means everything that made older games should be ditched, but deconstruct it, see what worked, and why it worked, and then consider if you can infuse it into a new system - if that works best for it. It may be that a completely new structure is the best way to go, but even if that’s the case, lessons can be drawn from the past. We can look at GT3 and analyse its progression, then go, “Okay, having multiple tiers of the same event allowed players to keep their car and upgrade as they go, or choose a new one with a higher base performance”. And then, see if that can be applied in a way that gels with the rest of the system. I agree with you, I think GT4 is overrated. That doesn’t mean it’s a bad game, not at all - it’s very good. But the AI is really not good, it’s barely aware of your existence, and there are only 6 cars on track. You have to handicap yourself if you’re a decent player to make it a challenge. GT4 has lots of content but all of it is beholden to slow AI. While it has variety, the actual racing experience isn’t great. GT3’s AI wasn’t great, either, but in cases like this, I am all for measured rubberbanding (that doesn’t slow the AI down insane amounts when they’re well ahead). Something like Boost Weak in GT7’s custom races. Keeps it relatively close without the overbearing system in the regular races. That would also make grid starts or close rolling file starts more competitive. The better solution is improved AI, but barring that, a somewhat subtle rubberbanding system is a good band-aid, in my opinion. At least until Sophy or otherwise faster AI is ready. As you say, GT7 is prime to become the best GT game ever - the best racing game ever. But Polyphony just don’t seem to realise that there’s an issue with the systems they have in place. Or they do, and they don’t mind. Hell, as players, we can create a much better experience using custom races. That’s the thing. PD could just let the community do the work, if we could share custom races and championships (and if they would fix the 95% AI throttle bug - kicks in after the first corner, where, after the first braking, the AI no longer get to 100% throttle and instead max out at 95-97%). It shouldn’t have to be on us to do this, but if PD don’t want to make a better career, with a few additions and fixes, the community could make at the very least, a GT League style career. We couldn’t do prize cars, and other progression elements that custom races don’t allow for, but more engaging events are possible. I hope GT8 takes notes from your critiques and improves the whole experience, making the racing better, and utilising more of the car list with new events (both in general, and for all types of cars). I really enjoyed the video, and have for all that you’ve made. Great work, and thank you for producing them 😊
@RalcolfWolfcoon-cj2zi
@RalcolfWolfcoon-cj2zi Год назад
I still play it to this day.
@SonicBoone56
@SonicBoone56 Год назад
We already have GT4 2.0. It's called GT5 and GT6. GT6 may lack event variety (without mods) and all its cars are unlocked from the start, but it fixes almost all the issues GT4 has imo (the AI is much better, for one). GT4 was one of my childhood favorites, but I really can't go back to it easily. Not with the PS3 games being better and GT2 and GT3 being far more charming. We definitely need a return to the PS1 era (which includes GT3) of GT games. Those games have qualities that literally no modern racing game has. They're so upbeat and laid back and are incredibly memorable. That's the peak of the series right there. Not GT4. And I say that as somebody who's favorite game in the series is GT6. GT2 is my second favorite and there's so much in that game I wish made a return. The fact that game has mods coming out that add new content is music to my ears. I'm a GT6 modder and we literally can't add new car models or anything like that. But honestly lack of content is not something GT6 has an issue in, it's mostly a lackluster career mode and the fact tons of features ceased to function after the servers shut down. Mods fix all that and more. Great time to be a non-GT7 GT fan lol.
@PJTierney
@PJTierney Год назад
As somebody that works in the industry and sees both the player and development side of them every day, this is an excellent video that eloquently points out many things that aren’t really discussed online. Player feedback is important (when respectful, detailed and constructive, like most of the videos I’ve seen from you), but at the same time games need to evolve beyond simply being “more cars, tracks and nicer graphics”. Developers aren’t always going to hit the right mark with innovations, but I would rather them try and fail than stick with what’s been done before with no room to improve. This is why, despite playing Gran Turismo for 25 years, GT Sport was my favourite. There was a clear vision and for what Polyphony was trying to do with that game on an emotional and psychological level, it did a good job. It was a game that truly represented why I got into racing in the first place and why motorsport is important to so many people. It didn’t connect with the mass-market and the classic Gran Turismo fans, but it tried something new and I applaud them for giving it ago. Also, your closing thoughts are exactly how many people within studios (not just racing, gaming in general) feel about the level of discourse online. There is amazing feedback out there, but it’s drowned out by stuff that’s simply exhausting to read through. When people calmly explain why they like or dislike something, give reasons for why they feel that way, and suggest alternatives to explore in the future, developers do take those kinds of comments seriously and sometimes those discussions impact the direction of future updates and games. I played a pretty heavy hand in DiRT Rally 2.0’s post-launch discussions, and some of the good feedback that got fed back into the dev team not only affected later patches, but also generated ideas for future games. Swearing or screaming into the void will never get this response, and ultimately encourage studios to ignore comments entirely, thus ensuring the “good feedback” never gets heard. tldr: Feedback is welcome, so long as everybody is nice when giving it 🙂
@rakeroll5413
@rakeroll5413 Год назад
Great points PJ, and thank you for giving your insight on Dirt Rally 2.0!
@suntannedduck2388
@suntannedduck2388 Год назад
Great points (GT Sport made sense as a multiplayer game but GT fans are singleplayer usually so.... waiting for one was awkward. XD It was a fair game not into the online only (DRM sigh. Not into server focus there in singleplayer or side modes multiplayer I understand but just no into it for singleplayer. The save file editing/cheating sure I get it but still it's not all players. Not a fan that GT PSP started this with moving memory cards oh different PSP because it's broken or upgraded to another model or something no problem oh delete save file hmm that's unfortunate thanks Sony/Polyphony on encryption and save restrictions) approach and while many are offline available it is still annoying. What was offered was good in a way though. I'm fine with some ideas others it depends. I get DRM for sales/in general the way the game is intended/no altering EULA but still. But I mean like COD BO4 or Battlefront 2015 or Titanfall 1's unique multiplayer campaign (Titanfall 2 's is excellent so is Bright Memory Infinite too) hmmmm, then again I thought the multiplayer in No Man's Sky even if didn't work well I think it was unique then they changed it to a typical one but oh well and I'm not a multiplayer person I'm a singleplayer one) Do you see the niche audience looks to other games? (in racing game discussions or the few RU-vidrs that do cover old games besides the games you work on) for ideas or their own ideas (for your games by players besides Devs themselves and I guess how many Devs ideas get shut down is a fair question to ask and why the major features end up in the game. Do executives or team leaders get in the way of some? Just asking to see why we have game end up the way they do. If you can answer the question that is and not break something you can't say that's totally fine). I don't know enough about the dirt rally community so if they're happy good for them. :) I appreciate Dirt Rally 1, I haven't played it much though. Got too many games to play old and new. Not sure if it's my thing but it's fine from what I played. Many times I assume not and more the familiar/nostalgia and basic good and bad comments right? In some areas but for your games maybe it's fine as the praise of Dirt Rally and that community is happy besides other communities status? I don't blame Devs but I mean I don't think a bunch of Crystal Dynamics surveys would help either let alone polls. Still whatever Devs can do for info on players or players offer as videos to Devs helps at least. I said for legacy of Kain keep it the same but don't be afraid to have new ideas. It's base I assume was fine for the time and maybe still is. I don't want skill trees (some modern makes sense but I think some things with quality of life is nicer to have then we have to dramatically change something) !but I do other ideas. Whether they came across I don't know. I never played a single legacy of Kain game so my points were interestingly different. With racing I can say more as I research failed ones all the time, my favourite puzzle games are on PSP because I researched them one day months ago. I come up with random ideas from research or other systems. I have literally for my ideal hack n slash of more element say water/fire instead of particles it's more counter involving I think is what I was going for. Even in the environment way of say earth and more not just simple object/projectiles. Yet the genre has issues like racing for ideas. Or I find them kind of flat. Valkyrie Elysium while for JRPG fans probably isn't what they wanted I like what it did to stun enemies and offer a good mix there of elements used not what I suggested but still a good addition to hack n slashes. I hope Atlas Fallen is like Darksiders 2 not because oh nostalgia I have no nostalgia for it I got it the Definitive edition I just thought it had a good hub based and slight RPG angle I think worked and we never saw anyone take off with it then the God of war 2018/Ryse son of Rome or Hellbade approach or DMC5/Bayonetta 3 (Astral Chain did it better so taking it to Bayonetta 3 didn't feel right to me and I played Astral Chain after Bayonetta 3 so a reverse and oh that's why this feature exists surprise). If it's close enough to make the environment even if sand in Atlas Fallen but the environment to navigate FUN and using items fun then I'm happy. I mean Zelda has items and it makes the linear and open worlds fun I only played Breath of the Wild for the shrines after all. Love a good puzzle and item use case. I'm always open to ideas it's just if we see them as the familiar is fine but the current familiar in some.egames I move away from/don't buy for that reason if I didn't like the feature and it's widespread it limits my game choices doesn't it then. :( If I don't like a game series well more releases doesn't help if their DNA is what it is of elements I'm not into in so no voting with my wallet helps if the wallets of other players is larger of what gets released. XD I do the studios I can but it doesn't help much.
@gronccautomotive2203
@gronccautomotive2203 Год назад
I remember hearing in one of the Forza streams that at one point, the developers (Turn 10/Playground Games) pretty much dreaded reading the forums since there was so much negativity, and I just think that's an awful reality. There can be some valid and well-constructed arguments, criticisms, and suggestions, but it's drowned out by a lot of people either that are knee-jerking or people that are unwilling to give new ideas a chance
@PJTierney
@PJTierney Год назад
@@gronccautomotive2203 I think you can see this with the forums. The official Forza Forums have a few good people drowned out by demanding negativity, whereas the Forza threads on GTPlanet are much calmer and more constructive.
@PJTierney
@PJTierney Год назад
@@rakeroll5413 Best rally game ever made (for now 😉)
@GG_1318
@GG_1318 Год назад
People pine for the old days because noone is taking what old games did and improving upon it. So many mechanics and ideas trapped in older games, never to be used again
@P_D-px6iv
@P_D-px6iv Год назад
Right When's the last time a street racing game had actual pink slip racing where you can lose your car? When's the last time a street racing game had actual gambling? What happened to gimmicks like NFS's Speed Breakers and Pursuit Breakers or Midnight Clubs Zone, Roar, EMP and Agro? What happened to Highway racing? What happened to red light racing? Why don't racing games have collectibles anymore? What happened to classic check point racing with short cuts and cool routes? Street and track Racing games today feel entirely too bland, childish, boring, they have no sense of progression or accomplishment, no wow factors anymore. I feel like alot of these people also aren't looking into the sales that prove the older games were better Take NFS for example. The old games sold on average 9-15 Million Copies The last 5 or so games (excluding HP2010) have barely cleared 20M combined
@TheCapitalWanderer
@TheCapitalWanderer 8 месяцев назад
​@@P_D-px6ivsales do not equate to quality, does any of you ever learn from The Last of Us Part 2? jesus. and yeah, MW05 isn't that good, even by Modern NFS's Standard. believe me, i played most BlackBox games recently and then played the Modern NFS after
@P_D-px6iv
@P_D-px6iv 8 месяцев назад
@@TheCapitalWanderer I mean the top selling games of all time last time I checked are all pretty good games lol so I feel like sales do indicate quality. Typically the worst quality a game is the worse it sells. And I don't entirely disagree with you I don't think most the older NFS games really hold up that well I'd say the only ones that do is UG2 for the Customization aspect and Prostreet because it's still one of the only good arcade focused simcade racers you can play I never played the run so I can't comment on it The newer NFS games have had a pretty atrocious streak though NFS 2015 was too ambitious and didn't deliver anything good Payback felt like a Fast and Furious game but the offroad racing and drifting were solid Heat was boring and grindy with the most aggressive cop AI since Undercover but the map, vehicles, and customization were decent Personally I like Unbound I think its the best NFS I've played since the Blackbox era I feel it just gets a bad rap because the odd artistic choices and horrible soundtrack
@TheCapitalWanderer
@TheCapitalWanderer 8 месяцев назад
​@@P_D-px6ivnot always the case, Skyrim and Fallout 4 sold more than Kingdom Come Deliverance and Fallout New Vegas, and yet simply by playing Fallout New Vegas and Kingdom Come Deliverance, you can tell that the latter is the better RPG. and i think this is the case with racing games, difference is, the WRPG community knows very well what they want and when they received it, they are happy. same can not be said with NFS community, sure Most Wanted 05 sold more but is it better than its modern counterparts ? throughout my experience i found out that it is not. Most Wanted 05 isn‘t BlackBox‘s Morrowind, it‘s just a surface level racing game with cops and an excessive amount of yellow filter, MW05 has too much flaws for it to be considered great, when it only masters in one mechanic and lacking in everything else, Customization is a lot worse, Racing and Pursuits both get repetitive, pacing is bad (you are gonna be put on a huge kneecap and need to repeat even more races and pursuits again), game gets very grindy after blacklist 9. i can continue on and on about how awful MW05 is by today‘s standards, heck i‘d rather play DiRT 2 over MW05, and no i don‘t have any nostalgia on DiRT.
@Ripperley
@Ripperley Год назад
I like the idea of the car XP system if it's well implemented. In the earlier Forza Motorsport games, through a mix of a slower flow of cash and me playing poorly as a kid, I would be stuck with my early cars for a long time as I kept spending what cash I got on upgrading them to lose a bit less, and that gave me a great feeling of progression that the series has lost and it left me getting attached to cars in a way I just don't in the likes of Horizon 3/4/5 where I have a garage full of hundreds of cars I can barely differentiate from one another.
@snooz221
@snooz221 Год назад
What i want from a modern racing game, is taking what people loved about the older games, and expand on them, or even add completely new features that has never been tried before.
@dudeonlygamingandotherstuf7791
Which is what GT7 is supposed to be?
@chuckfinley3152
@chuckfinley3152 Год назад
And is not
@shawklan27
@shawklan27 Год назад
​@dudeonlygamingandotherstuf7791 which it failed
@ZX3000GT1
@ZX3000GT1 Год назад
Yes. GT7 did it so well with adding completely new features that has never been tried before - offline battle pass, shitty economy and near gacha levels of grinding, microtransactions, FOMO legends car list, focusing more in adding scapes instead of making the racing better, boring ass new tracks that doesn't hold the candle to the older games, making a revolutionary AI that ended up being unused in favor of shitty early 2000s AI. Good innovation lmao.
@mr.fister4738
@mr.fister4738 Год назад
​@@ZX3000GT1Literally what I was thinking. Thanks for spelling it out
@MisterTwo-40SX
@MisterTwo-40SX 11 месяцев назад
Enthusia Professional Racing has a car upgrade structure which rewards the player for driving each car and winning races, by accumulating points toward car improvements. It felt rewarding and I enjoyed getting to know each car, and upgrades never became meaningless like may happen in other games where after a while you just have a pile of money or credits and can do whatever you want, without significant investment.
@notsoracistraspberry4168
@notsoracistraspberry4168 8 месяцев назад
Enthusia was so cool and fun. Highly underrated
@jaioxung
@jaioxung Год назад
The FM car XP system is an interesting idea to me. I think it forces you to play the game like you had to play GT4 in the beginning stages, which in my mind is what made that game feel good in terms of progression. When you get to the point in a racing game where you can buy whatever car you want and fully upgrade it without going broke the game is no longer a challenge.
@xXVibrantSnowXx
@xXVibrantSnowXx Год назад
Depends on what you define by no longer a challenge, I'm personally fine with FH5 Rewards system , i don't want to grind days just to get just one expensive car (which is what GT7 is), cuz i got other stuff to do, online racing was always challenging to me, if i ever want one, i just go there even if it's not perfectly done, but Online in racing games have always been like that (a truly mess) That being said, i don't mind the new FM having a longer progression, i just hope it won't be getting to the point, where it feels like a chores, i don't want to be entitled on just focusing on one thing or one game, cuz i have other stuff to play & do
@mro9466
@mro9466 Год назад
Well, I hope you don't start with a 400hp Nissan Z in the next Forza like we saw in the preview.
@hihellothere9569
@hihellothere9569 Год назад
​@@iluvmyoosikbut why shouldn't it be for them?
@NicoKyunKyun
@NicoKyunKyun Год назад
i've never played FH5 without any invitation from my friends, and i kinda appreciate the game giving me crazy cars within half an hour of my pre-session, the game still have nothing to do after getting the car except modifying it and set the handling, but still appreciated
@suntannedduck2388
@suntannedduck2388 Год назад
To me it gave me GT5/7 level restrictions to cars and parts wise then a GT4 but I could be reading it wrong I didn't understand it or the menus well. When I bought FM6 the menus were unclear till I played it myself and hate FM6 so I am very unsure what to think of FM8/reboot in some aspects and only the grid position stands out to me as an awesome feature, but the rest not as much a clear sign to me yet (online only boooooo). The trailers were montages and annoyed me they wouldn't tell us and no racing fans don't care so it felt odd to show nothing. The expanded gameplay/Dev talk moments I didn't see much/articles only said so much so I am still confused. Proper coverage or game in front of me sure but otherwise I don't know really enough about it to get excited.
@seelvus7771
@seelvus7771 Год назад
easily one of the best video's i've seen about the genre; hit the nail on the head about people not knowing what they want. keep the content coming please, it's very very well done.
@Riese79
@Riese79 5 месяцев назад
Video Games today may have very good graphics , but lacking everything Else . Because theyre produced with the minimum of effort and designed around Dlcs and microtransactions.😢
@GG_1318
@GG_1318 Год назад
I played gt4 for the first time years afterwards on emulator and its absolutely not overrated. It blows the newer gt's out of the water
@mro9466
@mro9466 Год назад
Yeah, it's still an amazing game. The AI can be a very fun challenge or a big pain. The car sounds are atrocious. If GT4 came out on PC back in 2005, it would have been nodded to perfection.
@gearmeister
@gearmeister Год назад
GT4 was pushing the envelope in several areas but still didn't innovate anything new. I understand both angles
@AKK5I
@AKK5I Год назад
​@@gearmeisterwhy "does" innovation matter for a video game? Gran Turismo 1 was highly innovative, it was the first of its genre but widely regarded as one of the weaker titles in the franchise. GT4 is the best because it was the most well rounded as a package. It had it all and had fewer flaws than any other game in the series. It had lots of content, was technically impressive, had a the best career mode and singleplayer experience and contrary to, it did have an online mode as well.
@gearmeister
@gearmeister Год назад
@@AKK5I it depends on what you're looking for in a video game. Do you want a complete rehash of the previous title with only better graphics or do you want new modes & clever new ideas in the gameplay?
@crestofhonor2349
@crestofhonor2349 Год назад
@@AKK5I I mean ideally the first title in a franchise should be the weakest since it's the foundation. Every title should improve on the game to the point that the older titles should be weaker, yet still fun.
@NineNovem
@NineNovem Год назад
My issue with a lot of modern games is that they do things that make me think "Why the hell would you do that?" GT7 didn't let you buy engine swaps until recently, leaving them up to very slim odds. Need For Speed Unbound locks the M3 GTR behind a subscription that will take the car from you once you stop paying for it, even if you bought the thing already. Forza Motorsport will be always online. These kinds of decisions make absolutely NO sense on a fundamental, logical level. To address them individually: Engine swaps are a new, exciting thing for GT. Why restrict them so much? I know they fixed that, but the fact that it was an issue at all is baffling. Why would you lock a car behind a subscription, much less one that's IN THE PREVIOUS GAME? How desperate/stupid does EA think people are? Finally, Always online (barring dedicated multiplayer games obviously) will not only royally piss off the fanbase, but will also stamp an indefinite expiration date on your game you paid 60-100 dollars for. And you better hope there's no outages on your side or theirs, cause if there is, NO GAME FOR YOU! These sorts of issues, AO in particular, have obvious, beyond- the- game level downsides. But they keep seeping into new releases despite how damaging they are. I would love either "old, but better", or "new and awesome". I'm not very picky in that regard. But "blatant bullshit" needs to go and stay gone.
@BlackPanthaa
@BlackPanthaa Год назад
Bless up 🙏
@jamesbelcher9374
@jamesbelcher9374 7 месяцев назад
😅y i😅
@gurulaghima6518
@gurulaghima6518 Год назад
I think the 2000 to 2010 was the golden era for racing games. Not because of nostalgia but because this was a time when developers actually tried new ideas
@wissampink9905
@wissampink9905 Год назад
And these racing games remain the masterpiece
@JZStudiosonline
@JZStudiosonline 10 месяцев назад
The last Burnout was 2008. The last Midnight Club was also 2008. I think the last NFS game that people liked... was also 2008. The last good Forza was 2011. It's not even nostalgia, there's straight less franchises and there's a number of channels where people play those older games for the first time and still have a better time with them.
@mrcaboosevg6089
@mrcaboosevg6089 10 месяцев назад
@@JZStudiosonline Forza and Grand Turismo still play well, there's just a lack of effort being put into them. GT7 is genuinely a good game but Forza 8 is a good basis with no content, 6 years development time and there's nothing in the game
@Anonymous_0894
@Anonymous_0894 9 месяцев назад
​​​@@JZStudiosonlineNFS Undercover was released in 2008. And trust me, no-one likes that game.
@Anonymous_0894
@Anonymous_0894 9 месяцев назад
​@@JZStudiosonlineWhat about Hot Pursuit 2010???
@enju257
@enju257 Год назад
i said this before and I'll say it again... what people lack is impartiality and possessing a "mature" mindset (ig like a chill person would do) that doesn't just attack someone because blablabla different opinion blablabla... learning to appreciate and being understanding is also important as well not to mention, people also lack individuality. they usually deviate towards what everyone raves about. i think people should look to themselves personally and think/do what they *REALLY* think/wanna do, regardless of outside opinions. lastly, innovation and moving forward is important as well. old, past games and stuff should just be old, past stuff (depends. you can improve on it just like how anything can be improved on). old is gold and there are cases that it actually is better, but don't pretend to claim "the best ever" just because there is a nostalgia bias to it. as with all things, there will always be better than everything/everybody in any way. like how we were better in the prehistoric humans or smthng or how graphics have improved than the past.. what we should do is accept change and keep being better as a whole even if it's just being a better, nicer person. people seem to be afraid of change. change is inevitable, and that can never be *changed* (lol "change" words in both start and end cos it IS the beginning and an end.. or rather, change happens within those.) the moment people learn to accept others' opinions and still treat each other with respect like how friends do or smsht, as well as look for long-term gains without stepping on others is the moment the world starts to be a better place
@SonicBoone56
@SonicBoone56 Год назад
Well said
@TheCapitalWanderer
@TheCapitalWanderer 8 месяцев назад
well said
@madguy228
@madguy228 Год назад
every argument about modern need for speed soundtracks always boils down to "music chosen to appeal to 15 year olds was waaaay more better when i was 15 years old" without any sort of self-awareness
@_mip9906
@_mip9906 Год назад
I like the idea of the carpg system in Motorsport but I’m worried that if it’s done wrong I won’t be playing with friends as much. The good thing about having all the car upgrades available is that I could go on with a bunch of friends and we could all build cars for whatever challenges we could think of doing with each other. now everyone has to pick a car and invest time in it first. I would feel more comfortable if the system had us unlocking things for types of cars instead of individual cars. But I understand how that wouldn’t make sense and can easily be done wrong if not worse.
@mkm7251
@mkm7251 Год назад
“I didn’t know I wanted Driver: San Francisco, but once I had it, I wanted the shit out of it.” -Yahtzee Croshaw, Zero Punctuation
@Sombreropancake-cakemix
@Sombreropancake-cakemix Год назад
My two little brothers, who are 10yo and 13yo like games from ps2 and ps3 era more, than the ones, that are made today. Older one said, that he likes them more, because he can just play them, without creating accounts or having to pay for more content.
@Noah-Lach
@Noah-Lach 2 месяца назад
Need for Speed has been killing it on the presentation front lately, especially Unbound. The reason it’s been shunned so broadly by the community is because the physics and handling model in the post-Frostbite era are truly, truly abysmal.
@Noah-Lach
@Noah-Lach 2 месяца назад
On the topic of graphics: Auto Modellista is a beautiful example of the graphical style Unbound seems to be reaching for, but won’t fully commit to. A future title that fully embraces that art style would be a sight to behold, and probably age better than any of its contemporaries.
@Randomaccount9470
@Randomaccount9470 Месяц назад
​@@Noah-Lachdo you know nfs fans!!!? They hate change Every thing must be most wanted or underground
@Noah-Lach
@Noah-Lach Месяц назад
@@Randomaccount9470 I think that perspective, while true, discards a lot of the very legitimate criticism leveraged toward core mechanics of the newer games.
@ileutur6863
@ileutur6863 Год назад
I feel bad for creators like you. You put in so much effort making intelligent, eloquent, well paced and argumented videos about a topic you're passionate about, only for it to fall on deaf, oversimplifying ears and eventually disappear in the larger discourse around the game. Internet brain rot has really made rational conversation impossible. When everyone gets a say, nobody gets a say.
@VictorBRz
@VictorBRz Год назад
Facts
@TheCapitalWanderer
@TheCapitalWanderer 8 месяцев назад
facts
@sarmatiancougar7556
@sarmatiancougar7556 Год назад
Your criticism of Need For Speed fans is entirely unfair. People don't want the "X year"-culture, they want to see things they LIKE. The only reason we played those games was because we liked them. Asking us to put ourselves in Criterions position is a very bad argument. You make products to satisfy your customers, not frustrate them. If fans remember the franchise the way it used to be before Criterion and want exactly that it's not our fault the company is being stubborn and keeps trying to inject Burnout into NFS. We are paying for Need for Speed, not for Burnout. You don't just try to sell hotdogs with chocolate in them and act all confused when your customers complain about the wrong taste. NFS is pretty compatible to F&F in that regard. The old fans only want somewhat grounded street racing with cars being the main heroes. What we are getting every single release instead is a corny action movie / videogame with some racing in it. We keep saying it's not what we want but the creators are so high on blow all the time they can't just show an ounce of humility and accept the fact criticism comes from us genuinely not liking the product rather than some blind nostalgia.
@hihellothere9569
@hihellothere9569 Год назад
Damm you can't really see that you are nostalgia driven huh. Maybe you should put yourselves in the shoes of a new player. Literally a 14 year old in this day and age. I am 20, I literally grew up with the original MW and also Burnout and I can say that the elements really compliment each other because of how fun crashing cars are. And the story of MW isn't even that interesting Plot wise. It's actually pretty boring only really made better by the scenes they filmed (and in the It's so bad it's good way) And there's not even a whole bunch of them. The rest of the story is only on calls and texts which kinda sucks. Back to the 14 year old bit. Look around you now and the media that is released today and not ones where they weren't even born yet. Anime is more common thing to watch and also the white people aren't the majority of characters in games anymore. The landscape is changed and also that MW2012 is actually a much more fun game than MW2005 but you won't like that do you
@RezzaJW
@RezzaJW Год назад
​@@hihellothere9569You are batshit insane. Nostalgia is a good thing this pseudo intellectual bullshit about how acksually the old games were shit is so annoying. What the fuck does white people have to do with anything? MW2005 is the best NFS game. Stop trying to make every game appeal to every market, this is how you dilute identity and make everything samey. I am sick of this mythical "modern audience" garbage, fuck off. NFS is NFS, if you don't like NFS play something else, it doesn't need to reinvent it's entire brand to appeal to you.
@GTPlanetFamine
@GTPlanetFamine Год назад
@@RezzaJW NFS MW is overrated and all of you fake NFS fans destroyed the series in 2003 with Fast and furious children game, the classic NFS era 1994-2002 will always be superior
@GTPlanetFamine
@GTPlanetFamine Год назад
the NFS series was great until Fast and furious seeped into the game with underground all games after that were mediocre until Hot pursuit 2010 which is the only good game after 2002
@suprastar2384
@suprastar2384 Год назад
You know what really grinds my gears, is people wanting or imagining a GT4 remake or remaster. I’ve been hearing that statement from the GT community for the last 5 years and it has become too much to think of. Technically it’s already happening all thanks to the modding community making that game even more better with the new Prize car randomiser etc. But seriously can we accept a remake or remaster is never gonna happen officially any day because PD obviously have other priorities. The future of GT7 and the next game.
@SonicBoone56
@SonicBoone56 Год назад
Not to mention GT5 and GT6 are literally a GT4 remaster yet GT4 fans have never heard of those games or downright hate them for no reason. I swear it's like they're too lazy to emulate or buy a cheap PS3 and play them.
@ronmastrio2798
@ronmastrio2798 5 месяцев назад
@@SonicBoone56 Not really though is it GT4 in the GT Sport GT7 engine would be incredible.
@wildsword6856
@wildsword6856 Год назад
The entire racing game community is half filled with childish adults who can't accept new thing and move on and can't even get off thier nostalgia goggles and can't respect other people opinions and praising negative opinions who in their right mind would do that to get attention and drama they are just miserable cowards who have nothing to than taking their anger out on everyone for no reason just for clout and this is why some people are leaving the racing game community because of bullcrap likes this something needs to change and yo rof thank you for speaking up about this and making this video because this needs to be said because you are speaking the truth hope many people see this video as a wake up call and as Kratos says WE MUST BE BETTER
@benn87
@benn87 Год назад
Have you ever heard of punctuation marks? And what do you contribute to the discussion? You only complain about those who complain...
@wildsword6856
@wildsword6856 Год назад
@benn8793 First of all, why does my grammar matter to you? And second of all, what you just said there in the last part is literally not true. I was ranting about the racing game community, not complaining.
@EnrysonFerraz
@EnrysonFerraz 8 месяцев назад
I do not have played NFS UNBOUND, But.. one thing that i liked is the visuals.. some people don't liked... But one thing that i have to tell. IN YEARS this is the first game that try to innovate the visuals of a racing game.. and i give way more points to that!
@therealslimskyrix4571
@therealslimskyrix4571 Год назад
Thank you for finally calling out the nostalgia bias for NFS Unbound's soundtrack. The amount of people that say "it needs more rock" and then immediately mention all the old songs from the old game really gets tiring. Especially when the Unbound soundtrack has some true gems on it.
@demon-x3250
@demon-x3250 Год назад
In my own honest opinion, Nostalgia should be used in something like this; game devs should know what made their older titles great and not just utilize it... But also improve or expound on it and make sure those improvements are good. The feeling of nostalgia will come more on how the game made you feel while playing it instead of the game just having everything from the older games. Games should still make an improvement, making a game entirely for nostalgia feels more like a rerelease instead of a new game, a copy-paste you could say. The older games shouldn't be put on these "holy pedestals" because while they were way more fun, polished and have over all better quality, like you said here, old games are not flawless. There is always room for improvement and another truth is... No one will ever be fully pleased. There will always be demands for "to do this or that". For me, I just want a game that made me feel nostalgia because of how fun it was, not because it felt like the older games i loved. A game that makes me play it for countless hours like how i used to when i was young. A game that is GOOD, and just that, not a game that "its good, but has a big problem." And for those who just want nostalgia, JUST PLAY THE OLDER GAMES THEN, AND IGNORE THE NEW ONES, NOTHING'S STOPPING YOU.
@hondacivic-uo8ne
@hondacivic-uo8ne Год назад
they added a fucking ambulance in gt7 and a five year old gt3 car the game is saved 🤯🤯🤯🤯🤯
@motorista_ramon
@motorista_ramon Год назад
GOTY🙀🙀🙀🙀🙀🙀🙀🙀🙀🙀🙀🙀🙀🐐🐐🐐🐐🐐🐐🐐🐐🐐🐐🐐🐐🥹🥹🫡
@zocca0134
@zocca0134 Год назад
33:14 - 33:23 I absolutely agree with this. One game that immediatey comes to mind is Snowrunner. You start off with stock vehicles which are not very capable, force you to be careful and keep some areas / missions virtually locked for you. By playing you level up and unlock upgrades little by little, which then open up new tasks and areas of the maps with their rewards and new missions. By the end of the starter region you end up with capable vehicles, but by continuing to play the game and the other regions you get the possibility to buy better vehicles which are needed for the more difficult tasks and terrains.
@justmoonwithamustache
@justmoonwithamustache 10 месяцев назад
The NFS community is blinded by nostalgia and keep asking for "hurr durr,MoSt wAntEd remake"
@shaneharrisnj3484
@shaneharrisnj3484 7 месяцев назад
Meanwhile... High Stakes, Hot Pursuit 2 and the original ROAD & TRACK NFS is now felt like jokes because of the MW 2005 biases...
@Shy_Abi
@Shy_Abi 7 месяцев назад
The only old thing I want back in my new NFS game is the Carrera GT. I don't care if it's not the best, I just want it and I'm happy. Unbound doesn't have the Carrera GT. That doesn't make it a bad game since I can just use the 918 Spyder or the 911 instead.
@AJayZy
@AJayZy 6 месяцев назад
@@Shy_AbiWell yeah but you want a CGT and the 911/918 are not that so what are you saying man 🤣
@Randomaccount9470
@Randomaccount9470 Месяц назад
I just want to build up and rice up a stock grocery car to compete with a lambo and other deuch bags with a cheesy story Also no more rubber banding 😅 While driving
@HWTsuchiyaNathan
@HWTsuchiyaNathan Год назад
the year is 2047, a new video has been released by _insert classic game reviewer_ "Why gran turismo 7 is the greatest racing game of all time" under the video there are many comments from people: "man, gran turismo 11 should really have a career mode like gran turismo 7 had." "gran turismo 7 was the greatest racing game, it was always fun" "with all of the 240 fps and 36k upscale mods, gran turismo 7 really looks so much better than games like gran turismo 10, smh gt7 was such a better game"
@KaleunMaender77
@KaleunMaender77 Год назад
You have no idea how true that will be if games developers continue down this road of fucking around with the formula that worked before and brought about all of this "nostalgia bias".
@ronmastrio2798
@ronmastrio2798 5 месяцев назад
At this rate gran tourismo 11 will just be a live service that makes you pay for every race and rent cars for a limited time the "dumb nostalgia blinded reviewer" would unironically be right.
@kamixakadio2441
@kamixakadio2441 Год назад
Nostalgia is given a much bigger credit for impact than it has in reality. Not long ago, I went on a Rewatch of cartoons I watched as a kid, that I had massive amounts of Highly positive nostalgia for. For all the amazing nostalgic memories I had, my actual present day viewing experience was drastically different. Some shows were even better than my nostalgia led me to believe, others went from being an extremely positive nostalgic memory, to an abysmal viewing experience in present day. I realized, it doesnt matter if you are nostalgic for something. If it's actually bad, your present day experience will be bad, regardless of how fond memories you had of them, and if its actually good, it can end up being a better experience than your past memories led you to believe. Your nostalgia will affect the way you Think about and look back on something in your memories, not the actual re-experience itself. Now, as someone who played all the main NFS games and all 7 Gran Turismo games, I can attest to that no, GT4 isn't overrated, nor is it nostalgia bias. It's the best Racing game I've ever played, nor was it my first one. If the game wasnt as good as it was in their memory, they would've been able to tell that on a present day replay of it, they would have realized "Oh, it has alot more flaws than my nostalgia led me to remember, I guess it isnt as good as I remember". Truth is, it is everything people say it is. Every game in a franchise is bound to have people loving it like nothing else, and others having nothing but complaints, but the focus shouldnt be put on the fact that these 2 sides exists, but what each side Actually says. The slightly negative reception for GT4 when it came out weren't the best of logically thought out critiques, they were mostly Highly Biased opinionated nitpicks on things that aren't that important. GT4 is a marvel, considering it's a ps2 game. GT4 does indeed lack some things, but the things it lacks, arent *nearly* as important as the things it isnt lacking. It is first and foremost, a racing sim. The actual feel of the driving, the progression system, the UI, the quantity selection of cars, the difficulty, the tuning of cars and graphics. It's phenomenal.
@atmosdwagon4656
@atmosdwagon4656 11 месяцев назад
Agreed. I find those who wield the "Nostaliga Bias" argument as some sort of catch-all excuse for why someone doesn't like something, are always themselves blind to some aspect of what they're talking about because ironically enough, while adults are uniquely capable of having nostalgia for something, they are also unique in that they also have the benefit of hindsight. The younger generation meanwhile, only has formative experiences guiding their judgment, and it's why so many companies cynically target children and teens with their get-rich-quick schemes. Which isn't to say nostalgia doesn't blind some people, but anyone who looks at predatory business plans like Micro-transactions and Always Online, and then dismisses the very real concerns about these things out of hand with nothing more than some backhanded allusion to "nostalgia bias" is only blinding themselves to much larger problems.
@turismofoegaming8806
@turismofoegaming8806 8 месяцев назад
The first four were some of my Favs,as they felt like they kept getting better and better and better!! All gold in every single game up to Gran Turismo sport because I do not have a PS five and I’m not gonna buy Gran Turismo seven for my PS4.. specially since I don’t have my thousand dollar racing wheel no more.. But I just wanna add that Gran Turismo five at the end and really from about 2014 onwards which I guess was “the end” kind of, way more of an amazing racing game. Then a lot of people gave it credit for? Sure, it had its problems- but the cars, the amount of tracks, the graphics, the tuning, the fact that you had drifting that was very realistic, in terms of how it looked, and how it felt, just like the racing, it was simply an amazing game that even I at first, when I first got Gran Turismo five in 2010 was a bit disappointed.. I continued to play it, and after I got Internet, the game, continued to get better and better and better and in 2014 I finally unlocked the platinum trophy to it which takes skill- My favorite part of the Gran Turismo and the way they were structured was always the fact that they were like the dark souls of racing games where certain tests and trials were extremely difficult, but being as the physics engine is so dialed in, it gave you what you needed to work with, and if you had the skill, you could get gold! Not to mention the countless amount of races I put in with people all across the world, admittedly, a lot of those races were “Looking” for races with people that actually had skill so that I could get in a race that was clean and strategic and not a bunch of non-racers trying to edge you out and brake-check you and slam you off the track?!?! Anyways, sorry for my tangent rant, but I just wanted to add the Gran Turismo five is my favorite of all time even though I have a lot of nostalgia for the first two being as I was 14 when the first one came out and I was 15 1/2 when the second one finally came out that Christmas!! I say that the fifth one is my favorite because out of all of them it is the one I played the most and it is also the one where I had two PlayStation threes at the time hooked up with two HDTVs and two force feedback racing wheels in the same room where one of my buddies could come over and we could both get in online lobbies And race together with people all over the world!! I really liked the way Gran Turismo 5 Felt, and looked? The drifting in it, the huge cloud billowing out behind the car, it was just all so mesmerizing! I played the hell out of GT4 also, don’t get me wrong it’s just I played it by myself and after I beat it, that was that .. GT5 was basically the continuation of GT4, except finally, with online functionality, multiplayer, daily events, as well as time trials to race for the best lap at every track in the game against every Gran Turismo player in the world!? it was amazing and it was still online today, I would still play that game!! I would still be playing GT4 also! In fact, I wish they would just remaster and re-release all of them… could you imagine trophies for all the Gran Turismo games up to?
@slof69
@slof69 7 месяцев назад
objectively correct comment stay based
@jtpal12
@jtpal12 5 месяцев назад
I would say a performance damage model (visuals not so much) is important though especially for endurance races.
@100percentSNAFU
@100percentSNAFU Месяц назад
I did the same thing as you with cartoons. You do have to keep in mind however that now you are an adult and will react differently than a child. But I had a similar experience. Some were still great, or even better than I remembered. Pink Panther was one of them. Granted there is a fair amount of adult (not explicit but just more grown up) humour in those. I was very disappointed in G.I. Joe and even more so Transformers, two of my childhood favourites, but just did not stand the test of time, and were very obvious marketing ploys to sell toys.
@AdvancedGamingYT
@AdvancedGamingYT 3 месяца назад
As someone who didn't grew up with the most popular classics, after playing them they weren't really *that* good
@rosaria8384
@rosaria8384 Год назад
22:42 YES THANKS FOR BRINGING THIS UP. This also applies to arcade vs simulator physics tbh. I know it's unrelated to the video about nostalgia bias, but still it can be applied to this comment I'm making. People have come to accept realism as the ONLY vibe that must be implemented in a racing game, which honestly isn't right. This mostly comes from Forza Horizon games, which had simcade levels of handling and people started demanding that ALL arcade racers (like Need for Speed) adopt the same kind of handling. Nostalgia isn't really going to help innovate things tbh. Speaking of the Unbound soundtrack issue, all those shitposts are really off putting and are only for clout, clearly missing why it was that in the first place. I'd say Unbound really tried something new, but the community just hates change.
@marioglock95
@marioglock95 Год назад
I must say.... I never thought like that about gt4 and fm4. It's like we were blind all the time. But finally someone opened our eyes. Thanks for the good and understandable content. Thank you
@zippo71111
@zippo71111 Год назад
This has always been an issue. People tend to remember the game being incredible with no negatives , we've all been there. Sure there are some classics that people go back to and enjoy, i have a few games i always go back to. However there are countless times where I've played games for nostalgia and ending up underwhelmed and quickly bored. As for forza, i was not that much into the hype of FM4, i played the series since FM 1 and experienced the gaps between each game release. FM 4 felt like an updated FM3, sure for most it was the better product but not that impressive when comparing the gaps to earlier titles. However Many did start with FM 4, where that is not an issue to them.
@SonicBoone56
@SonicBoone56 Год назад
I started with 3 and yeah. 4 is better certainly, but it was marginal upgrade. It's only the best because the later ones absolutely sucked, not because 4 is peak game design. There were tons of unaddressed issues in that game. Hell, 5 introduced the ability to make money and XP from custom quick races using your own cars! 4's quick race mode was only good for testing out cars, nothing else.
@SteveBrandon
@SteveBrandon Год назад
My bias in racing games (and non-racing games) is that I like games with full-fledged single-player campaigns that I can fully own and which I can play fully offline until the day I die (and not just until the day they shut the servers off).
@Free-4554
@Free-4554 Год назад
The worst part of the response to Unbound was that it was genuinely trying to do something different visually in a genre's that's been looking static for a while. But because of the reaction and expectation that "it should be like MW!", it's likely that EA won't try any 'bold' moves like this again.
@7ndrew
@7ndrew Год назад
idk releasing old cars as paid dlc that were free in the previous games is bold enough
@Free-4554
@Free-4554 Год назад
@@7ndrew I'm not referring to the dlc, I'm talking more about the art style. Many of EA's other titles (aka the sport ones) have similarly questionable monetization, but unlike Unbound, they remain (financially) successful. So EA isn't looking at Unbound's reception thinking "the game is unsuccessful because the monetization is bad", they're thinking "this game isn't successful because the of art style and music". As always we need to be focused with our criticism and specific with what we want to see changed.
@7ndrew
@7ndrew Год назад
​@@Free-4554 yeah sry i was just joking about ea being "bold" :D
@Free-4554
@Free-4554 Год назад
@@7ndrew i should've picked a different word😭
@Journey_to_who_knows
@Journey_to_who_knows Год назад
There’s nothing bold about it, it looks like ass and it’s nothing but a deliberate cover for the lack of content and quality and it obviously worked. Unless ugly cel shading is somehow considered shocking now for some reason when it was infesting garbage games in the 90s. You can find many games that have a actual intelligent and strong visual direction that ties in with the themes and gameplay and not Ken dolls in a otherwise nondescript calendar filler.
@MarcSteel
@MarcSteel Год назад
I have always wondered in NFS Unbounds Case, why they don't introduce a Radio Channel System The old GTA's in the early 2000's can do it, why can't it manage to do it aswell? Even if the Develepors want a particular style of music, just make some Radio Stations and everyone will love it Here's an example list of How it could look like Radio Unbound: Mostly the Music that is currently in the Game already Need For Speed: EDM, Fast paced Electronic Music Chill Out: Chill Music, something like Lofi Stuff Radio Throwback: Old 90's-80's Songs Speed Rocks!: Rock Music (Like the old NFS') These are just examples I throught off in less than 5 minutes
@emraldmetals7411
@emraldmetals7411 Год назад
My idea of this Rap 101 - modern rap Rock 91 - modern rock and roll Groove 96 - instrumental and eurobeat Hype - phonk and edm Classic Mixtape - 30 or so song from the classic games (unlock after getting all the collectables)
@yowhatsup9909
@yowhatsup9909 Год назад
Nfs fans would be complaining that it's copying forza
@MarcSteel
@MarcSteel Год назад
@@yowhatsup9909 But it would be the best way tbh. I mean. GTA 3 had that, so why can't nfs ykow?
@Journey_to_who_knows
@Journey_to_who_knows Год назад
That takes effort, and it’s EA we’re talking about
@TheCapitalWanderer
@TheCapitalWanderer 8 месяцев назад
​@@yowhatsup9909they would lol
@jacobmcclure5308
@jacobmcclure5308 Год назад
as someone whos been playing nfs unbound for quite a bit seeing as how ive only picked it up during season 2 going into season 3. i enjoy TF out of it i understand the critique of the soundtrack and the cell shaded art style but like you said , in an arcade racer those stuff doesnt matter, i usually play my own music anyway regardless of music choice. i have recommended this game to numerous people. the story is meh imo. (SPOILERS) i didnt like the idea that the character yaz kinda gets away with what she did BUT in terms of the things that she did TO MAKE UP for what she did by having us steal back the cars that were stolen from rydell. and the fact that she did apologize for it and EVEN STILL took on the challenge of the main character to get our car back, im okay with the outcome of her working her way back into rydell side. she even waits to apologize to rydell until she can do it face to face, theres respect in that. (SPOILERS OVER) even with all the issues that people have about the game. the one thing i want to praise ea for is that they made a fully fledged game without micro transactions and are still updating the game with content. while im not a fan of the art style and the story and the music either, i still play the fuck outta this game because its fun and i feel its what i would expect from an open world nfs game
@GG_1318
@GG_1318 Год назад
Comparing unbound to older games shows that it has a severe lack of content
@purwantiallan5089
@purwantiallan5089 Год назад
Yep. Unbound has far fewer content than even TEST DRIVE LEMANS PS1 somehow!
@emraldmetals7411
@emraldmetals7411 Год назад
Unbound doesn't have a lack in content, it's the same racing that has been in the games since the originals
@GG_1318
@GG_1318 Год назад
@@emraldmetals7411 The number of race events is tiny
@motherurck7542
@motherurck7542 Год назад
​@emraldmetals7411 it has less races than Hear for Christ's sake!
@chrismaina1830
@chrismaina1830 Год назад
​@@GG_1318it always has been, they've just used different names for the same race types which are; drift, drag, circuit, sprint and time trial
@shig.bitz.3205
@shig.bitz.3205 7 месяцев назад
Rewatching this, and never noticed the use of Driv3r music in the beginning, class 👌
@TheAstriius
@TheAstriius Год назад
Damn... When you showed the results of that poll?! We are fucked. The potential is still huge but I don't think we'll get there honestly Good work mate.
@off-brandjesus9442
@off-brandjesus9442 5 месяцев назад
That FM defense really aged poorly, eh? Wanting direction is not the same as wanting a grind to level up every single car I want to drive just to be able to put tires on it. I think that's lacking more than anything else in a lot of racing games. There's not a lot of direction, no push to go and do something. Honestly, my biggest dream for a racing game would be an actual "progress your way up the racing ladder." NFS Shift did it, the Grid games do it, Project Cars did it somewhat, the old FM and GT games did it. Make me feel like a racing driver, not just someone who likes cars and wants to take them out on track occasionally, at least from a single-player perspective.
@jovandjukic7940
@jovandjukic7940 Год назад
To be fair i started playing Need for Speed Underground last night and i just love this nightime atmosphere that Olympic City gives off.That said not everyone has to like Need For Speed games or Gran Turismo or maybe even Ridge Racer and Colin McRae/Dirt games.Everyone plays what they are comfortable with after all.
@andrewwang8204
@andrewwang8204 Год назад
I believe forza 4 and GT 4 are held at the height as it is kinda like the Honda S2000 and NA body NSX and it's lifecycle. Stick with me for a while. The S2000 was released at 1999 and was an instant hit as a focused sportscar. But honda kept making it into 2009 without much improvements until they released the final edition, the S2000 CR. Which at the time seems like a cash grab for a dwindelling sportscar. But it's only after the fact that people realized what we have lost and went back to it crowning it as the king. The AP1 and AP2 S2000s are great, but undoubtedly the CR is the ultimate edition so that's why a nice S2000 CR is reaching dangerously close to a 6 figure car with nicest examples breaking 200k dollars. When enough time has taken hold, we will go back and get nostalgic about certain things, and that includes games and we will always find that game that marks the end of an era. Even if that game wasn't the hottest in its context, it is the best, and usually the end of the line and that's why it's held to such high regards.
@TheChaoticReflection
@TheChaoticReflection Год назад
You completely missing the point, people doesn't want old games, people want good games, need for speed undercover is old, but no one asking ea to make another undercover. Also, modern nfs soundtracks sucks exactly because they made for mass appeal, in my opinion arcade racing ost should contain mostly aggressive fast music, simply because its fit what going on screen. If black metal, folk or country suddenly become mass music, adding them to game would make same awful soundtrack.
@DanArnets1492
@DanArnets1492 Год назад
My way of redesigning games is based on the many games I've played and I gotta admit that all Gran Turismo-esque racing games (Forza, Ride and such all fit into here) should follow 1 of like 4 different paths when it comes to progression: · Path #1 = Calendar system from Advan Racing - A rolling calendar with events, you compete in the stuff you can, there're conficting dates... It can be an annoying system but it can also motivate you into going for another year so you finally have time to win that one championship or race in that one event plus there's the realism side of things (can't race in Monaco, Indy and Charlotte on the same day IRL!). · Path #2 = League system from Burnout Revenge - Events are split into ¿10? tiers starting from lowest-performance and you try to unlock the next one. You can go for 100% completion but you don't have to. · Path #3 = Regional system from NFS Carbon - You pick a car type (or car origin or car layout) and you do as many localized events as possible until you unlock the bigger later events. · Path #4 = Pyramid system from World Touring Cars - You start with superspecific competitions before unlocking bigger and bigger events that culminate into a World Championship or Open Championship or whatever. Lowest tier could have like 10 series and in the end the top tier would be just 1. Gran Turismo would probably benefit from ANY OF THEM. All have tremendous positives and they're all much better than what GT6, GTSport and GT7 have. Pyramid system is probably the closest in spirit because you could start with superspecific kei car, muscle car and Euro hatchback competitions in tier 1 before moving on to Supercars from all nations, racecars and such.
@CrashBandiii
@CrashBandiii Год назад
It's almost like they can't make a complete racing game. Each developer seems to excel is 1 thing or another. Nobody seems to be able or willing to do it all well
@TheCapitalWanderer
@TheCapitalWanderer 8 месяцев назад
uhhh, they did? you not paying attention or have you been hatewatching?
@CrashBandiii
@CrashBandiii 8 месяцев назад
@@TheCapitalWanderer as a FM4 and 5 lover. Even a game as unfinished on release as GT Sport is better than the new FM. Seems like you have never tried any other racing game in your life.
@TheCapitalWanderer
@TheCapitalWanderer 8 месяцев назад
​@@CrashBandiiiUnbound is very polished on release thats one, and Two, idk you were talking about Forza games, cause yeah, on that youre right, Hot Wheels Unleashed is a great game though, and as far as im aware that game isnt not complete.
@kelvinr.4221
@kelvinr.4221 Год назад
I have been thinking about this but never said anything, so that's a first. As someone with a "globalized" music taste that know most of the artists on the OST; The problem with the Unbound OST is that the bad music is REALLY bad. For example Anna Lunoe, 303 was a BANGER in Heat for those who like EDM, I can't see why they picked Ice Cream other than the japanese touch from なかむらみなみ when they could have choose What You Need or One Thirty. Even if it was for the なかむらみなみ pick, Pree Me (Chris Lorenzo Remix) and even ROYAL MILK TEA it would be a fine EDM addition instead of Ice Cream, god, even cho-chocolate drip goes HARD AF. And this is ONE example out of hundreds I can make just from the top of my head! Don't even get me started on Ash-B, JP THE WAVY, Moksi, Alison Wonderland and so on. I hate how they mudered my boys Higher Brothers like - BRUH - 16 hours, Flexing So Hard, Gong Xi Fa Cai, Mr Bentley, Isabellae (used to play Payback listening this one). BRO WHY THEY DIDINT PUT Vroom Vroom from Charli XCX instead?!? Trophy is okay but Vroom Vroom is already a classic in the hyperpop community. I'm ending here because it was to be a short comment, but...
@Gamer-ln5we
@Gamer-ln5we Год назад
heck they didnt even pick phonk, and that shit is viral in the car community for a while, phonk would fit insanely well in Unbound
@Calvin_Coolage
@Calvin_Coolage Год назад
​@@Gamer-ln5weThat kinda tells you all you need to know about the choices they made for the soundtrack.
@benjaminzarkhin1293
@benjaminzarkhin1293 Год назад
I always think to myself when I see someone say "make it like X! I don't like Y!"- WHY NOT JUST PLAY X. If you want X so bad, then fucking stick to it.
@JJRy
@JJRy Год назад
I agree with most of your points regarding bias, mainly with Need For Speed, since it's the textbook definition of being blinded by nostalgia. Many self proclaimed fans say they want something like NFS Underground back while in reality, they just were truly overrated games that lived off the hype that was the Fast & Furious movies. The first one being extremely linear as you never, at any point in the game, had the freedom to select what race you want to play. U2 fixed that problem but forgot that the fun part was racing and not getting TO the races (seriously, it was extremely tedious running up that mountain to start a race). Most Wanted fixed that and was arguably the best entry so far as it included everything that made NFS what it is (Supercars, police chases, customization) and I have no complaint...Except drag racing, those should have been removed long ago. However, the reason players are unsatisfied is because most of the playerbase...simply didn't grow up. Calling Unbound "woke cringe" while ignoring the fact that Most Wanted had "edgy cringe" is just hypocrisy. However the points that were made with Gran Turismo, especially Gran Turismo 4, just didn't click. The main reason why is because right before that you praised GT2 for being GT1 but with more content, yet criticized GT4 for being GT3 "just" with more content. Moreso, GT3 did not bring anything new to the table either, really. In fact, it had little content compared to GT2 and the only thing it has on it was the graphics, which isn't something it should be praised for. They leaped into a new console generation, it's an obligation for the graphics to be better and not something to be praised for, the PS2 itself should be, but not the game. However, I will not make a point about GT5 and GT6 as I have not played those. GT7 was not well received because...well, you made an entire video about it. It was expected to be like GT4 but better, yet it failed something that was present in every single Gran Turismo game: Freedom. In every GT you purchased any car you wanted to start off with, you had so many patterns of starting and progressing through the game while GT7 you were stuck doing what the game told you to do.
@headshotmaster138
@headshotmaster138 Год назад
only clowns use that blinded by nostalgia bullshit as an actual argument.
@MidnightApex-ml6jc
@MidnightApex-ml6jc 9 месяцев назад
@@headshotmaster138 🤓
@headshotmaster138
@headshotmaster138 9 месяцев назад
@@MidnightApex-ml6jc facts don't care about your feelings little zoomer.
@TheCapitalWanderer
@TheCapitalWanderer 8 месяцев назад
this.
@jasonsmith3457
@jasonsmith3457 Год назад
I want to see the balance between the freedom in GT4 and PD keeping everything fresh so everybody is satisfied plus a casual mode must be added in case the servers shut down
@RidwanZatmiko
@RidwanZatmiko Год назад
And even for The Crew 1 and onwards!
@kazefw3834
@kazefw3834 Год назад
The only 2 issue I have with gt7, is the dull career progression, and the illusion that they give you that you have a free choice.
@japangator
@japangator Год назад
It's funny how this video truly sums up how I feel about GT7's online mode. Why are people asking for more cars when I clearly see the majority of lobbies in that game only play with Group 3 cars or the exact same PP range? What is the point of adding more tracks when you're only just going to constantly play the newly added one for a few weeks, only to then just default back to the same 2 or 3 race tracks that's been in the base game? GT7 has given players so many features to make some of the most interesting races they could ever experience, and yet it's the playerbase's fault for reducing all of that down to just playing the same way with no switch up into anything that they do. They're just begging for more cars and tracks as a very poor way of just saying "keep adding stuff until you finally add the specific content I want in the game"
@konix_py3253
@konix_py3253 Год назад
Hi i'm a now retired NFS modder, part of project unite for NFS 2015, NFS Payback, NFS Heat, and the cancelled Unbound mod, if you heard of any it, but I agree 100% with you, I had to leave because anything in the mod had to be compared to older games or people would complain, keeping the original vision of the games was frowned upon, we had to make the handling like pro-street visuals blend in with generic photorealistic games, music that of old games, even the car sounds. I tried so many times just keeping the original style or but improved, maybe harder economy and that's it, similar physics but more consistent, better sense of speed and particles, but no dice. Few of those would be fine, most was bad because cops aren't hard like in Most Wanted, Car sounds aren't from Pro Street, vibes aren't like carbon or 2015, economy and progression isn't heavily easier And then god everyone only talks about those games, and needing remasters, and comparing everything to them, and NFS underground 2 is the best game ever even though it wasn't that well received back in the day. It'd come to if you disagreed you'd be told to off yourself, bullied by big names (RU-vidrs mostly) or similar. Unbound was a good game, the physics ***felt*** worse than heat and payback, the story was horrendous and the dlc and updates are lackluster, but it otherwise was so much better specially in progression and economy, visuals ofc, a lot of cars have new parts and new shaders and textures and modelling, so much shit has been redone under the hood, like there's actual suspension, momentum, tire physics and collision unlike heat! But no one cares cuz it's not the fabled NFS underground 2 remake. Also I do hate the soundtrack but just because slow pace yeah, some songs I genuinely dislike, but they added song skipping in an update, people will keep complaining x song is there anyways.
@konix_py3253
@konix_py3253 Год назад
Fun fact payback had fast travel in dev but it was removed after certain RU-vidr said we need to go back to no fast travels like NFS underground 2 (even though back in the day it was a huge negative and they immediately added it on most wanted) so that's why payback doesn't. EA only listens to the most popular clickbait RU-vidrs and they always give the worst advice for real. EA GAME CHANGERS was a huge mistake, I can't say much because I'm not even supposed to know but the kind of suggestions given by these people are so awful.
@TheCapitalWanderer
@TheCapitalWanderer 8 месяцев назад
​@@konix_py3253ouch, yeah i agree, those people are hurting NFS a lot.
@samuelpierce2.088
@samuelpierce2.088 Год назад
With regards to the NFS series, and in particular Most Wanted 2005, I’ve always felt that the way the police were handled wasn’t that great. Here are my reasons why… 1. In terms of what tactics the police have at their disposal, there isn’t really anything that consistently keeps the player on their toes, save for the infrequent Rhino SUVs and the occasional rolling roadblock. (The helicopter sometimes drops spike strips and will occasionally try to act as a roadblock in and of itself, but these don’t really do anything to significantly alter the overall experience). Most of the time, if the player can’t go around something, they can usually just plow through it using Nitrous and the Time Slowing ability. This issue is further exacerbated by the fact that the game’s method of increasing the difficulty of said pursuits is to continuously spam the player with more and more police vehicles until it either becomes literally impossible to escape, or the game’s frame rate starts to take a hit, which…as I’ll further explain in a bit..does nothing but further bog down the game’s pace and makes achieving even basic forward progress a frustrating chore. And I find this particular problem to be the most frustrating not only because I know that Black Box were perfectly capable of making police pursuits fun to engage in, as can be seen in Hot Pursuit 2, but also because the solutions are so incredibly simple that it genuinely bewilders me that they didn’t think to implement them. The solutions in question? Let higher-tier cop cars use Nitrous, give lower-tier cop cars EMP weapons that force the player to zigzag across the road, add roadblocks made up of Rhino SUVs that force the player to change routes on the fly, and let the helicopter drop explosive barrels on the player (or even fire missiles at them). …I think I’ve made my point here. Let’s move on. 2. Because Most Wanted puts such a great emphasis on the police, the other elements of the game that are just as critical to giving the player an enjoyable experience - things like customization, event type variety, world/track design, etc. - don’t get the same level of attention and care, which led to those elements becoming stagnant or even taking a step backwards in terms of quality. This can be most easily seen with the range of vehicle customization available to the player: Options that were in previous games, such as neon/underglow, advanced decal and paint job editing, trunk and engine bay customization, etc. - are now largely absent. One could make the argument that these extra customization options don’t really work well with the specific tone and aesthetic that the game is going for. And while I can see where that argument comes from, it also begs the question: If the devs were so concerned about trying to make sure the various customization options didn’t clash with the established tone and aesthetic they were aiming for…then why let us customize the HUD dials and the window tint? Wouldn’t the inherently more garish/overly sleek and shiny nature of those customization options make them as equally unfit for the game as the rest of the cut customization options? And if so, then why not just remove them outright? And just so I make myself clear, this lack of attention isn’t just seen in the lack of customization options; It can be seen everywhere in the game. From the way the roads in the various subdivisions of Rockport all kinda end up blending together and not really presenting any sort of unique driving challenge, to the lack of variety in the types of racing events players can participate in, to the fact that most of the racers on the blacklist - save for like the three or four that actually get some screentime - have basically no chance to establish themselves as characters in their own right…like, it doesn’t take a particularly skilled observer to notice how much the rest of the game has suffered in order to make the cop chases the most interesting part of the game. And…well…I don’t really have a concrete solution for this problem other than “EA shouldn’t have pushed the devs into making the NFS series an annual release franchise, and should’ve given them the money and manpower to let them make the best product possible”, but it’s a little late for that now. So let’s move on. 3. The way the police are implemented as a game mechanic often clashes with the rest of the game in a way that ends up bringing down the experience as a whole. For example, despite the fact that the police are supposed to encourage the player to find the best route through Rockport that will allow them to complete their required milestones and make a clean getaway…many of the other regions of Rockport are barred from player access, particularly early on. This makes the task of completing the milestones - an already arduous and time-consuming process - that much more of a hassle, and one that really doesn’t get much better later on, even once the player is given full access to all regions of Rockport. Speaking of milestones, though…that brings me to the other problem with the police in this game: The player ends up spending more time messing around in pursuits and achieving (or trying to achieve) the various milestones needed to go up against the next blacklist racer than they do participating in the actual racing events. And considering that most of the racing events don’t tend to have any special flair or hook that would make the player interested in completing them alongside achieving the milestones, especially in the later hours…it’s not exactly a stretch to say that it often feels like the racing part of this racing game is the least enjoyable part of the experience. …With everything that I’ve said up to this point, I wanna make something very clear: I’m not saying that the police are doomed to always be an inherently detrimental part of NFS games, nor am I saying that I dislike having the police in NFS games on principle; Three of my five favorite NFS games have police in them as a gameplay mechanic. What I *am* saying is that I really dislike the way the police were handled in Most Wanted 2005 in particular (though Carbon and Undercover are definitely not exempt from this). It could’ve and should’ve been handled better. But the way that many folks within the racing game community - and especially the NFS community - like to mount Most Wanted on a figurative golden pedestal and claim that it’s a nearly flawless template of perfection that all other future NFS games have to live up to frustrates and worries me. Cuz if we keep doing this…if we keep treating Most Wanted (and other Black Box-era games of similar design) as unblemished templates of perfection, then we won’t just be dismissing any good ideas that the other games may bring to the table. We’ll also be allowing the very things we claim to love to become and stagnant and ultimately never be allowed to grow and develop into the best version of those things.
@TheCapitalWanderer
@TheCapitalWanderer 8 месяцев назад
i agree
@itslvc5588
@itslvc5588 Год назад
Yeah, this can be specially applied to the NFS games, like how people judge Most Wanted 2012 for not being the same as 2005. Like, bro, of course it's not gonna be as good as the original, BUT IT'S GOOD ON ITS OWN
@Journey_to_who_knows
@Journey_to_who_knows Год назад
That’s a pointless take because it’s only a rip off from burnout paradise, why not play that instead.
@itslvc5588
@itslvc5588 Год назад
@@Journey_to_who_knows That sentences makes no sense. How can it be a ripoff if its made by the same developer. And what if it's a ripoff, is still a good game
@Journey_to_who_knows
@Journey_to_who_knows Год назад
No your comment makes no sense because you created a paradoxical statement with neither an original game nor a clone of a previous game can be considered well.
@jakem22994
@jakem22994 Год назад
While listening to this subject in the background I’m also playing through the Forza Motorsport 3 career. I completely agree that people including myself hide our minds in the older games when we see the new releases do so badly against them. During the run up to the last few Motorsport games I have been very sceptical on what they will deliver, hoping for cool and new innovative ideas yet more of the same that I’ve been enjoying so much in the older games. Sometimes I think the next one will be better, other times I think that the new ones will never have the same feeling as the titans of the franchise in FM3/FM4. We’re all guilty of those beliefs in many genres, I guess for some it’s a tough nut to crack. Really enjoyed the video, thanks for the thoughtful topic 😄
@_BitJager_
@_BitJager_ Год назад
I would really love to have the option to qualify for races in Forza and GT in Single Player instead of chasing the pack and be condemned to have some overpowered setup to be able to make the difference and catch more than half of the field in like 5 laps. It kills every sense of realism for me.
@yracpontiferous4846
@yracpontiferous4846 8 месяцев назад
Re the bit about CarXP: My biggest complaints come as a painter and having run custom multiplayer series before. As a painter, I can’t fit wheels and a bodykit after a vehicle purchase without an hour of driving. In past games, I painted lots of replicas with the intent of sharing rather than driving. As someone that did BoP for custom series, balancing just 5 cars means about 15 hours of driving just to unlock enough parts and points. My group did multiclass racing, so it was usually more like 12-15 cars total. Forza is a sandbox game that, due to extremely slim standard gameplay options, has always invited players to make their own fun. This time T10 decided to include a mechanic that serves almost exclusively as an impediment to fun.
@xaviergl
@xaviergl Год назад
Literally bought a dedicated sim setup JUST to play GT4 and F1 CC 99-02 on PS2. Basically peak 2005 sim racing experience, feels like time traveling and i love it
@Cristi-lg7ht
@Cristi-lg7ht Год назад
As a kid that grow up with the golden age nfs game’s the game that i love from the new generation of nfs game’s is the remaster of the 2010 Hot Pursuit.
@100percentSNAFU
@100percentSNAFU Месяц назад
I bought into the narrative as well that "GT7 is terrible because of micro transactions" until I started watching through your critical videos of the game. The clincher for me was the $20 million 1938 Alfa Romeo. I never really connected the dots but when the point was made that the car is actually useless to progress in the game, as are many of the other super expensive classics, that clicked for me. You don't really "pay to win", you more like pay to collect useless items, which would make you dumber than the game of you do that. There really is no need to pay to "win", you can "win" without doing much of anything because the progression of the game is so convoluted and nonsensical. And that's why it's a bad game. But it took me, a player of Gran Turismo games since the late 90's, these videos to realize it. Just have to say great work you are doing here, in depth legitimate criticism rather than ranting which is mostly what you find elsewhere.
@ArthurLopes39
@ArthurLopes39 Год назад
Bit of an offshoot in relation to what the video is about, but I liked the mixed approach to Unbound's effects. Having someone commit as hard as Automodellista again would be neat, but Unbound reminded me a lot of Blur - good looking graphics with over-the-top creative stuff overlayed. It also reminded me of design cues from other games from that time in a few ways, like the menus for MotorStorm: Arctic Edge but during gameplay and with their own touch. I think it worked for what they were going for. It's just sad that I think we won't be seeing more of that anytime soon looking how this 'beautiful' community reacted to it.
@Calvin_Coolage
@Calvin_Coolage Год назад
Unbound'd aesthetic reminds me of Nitro, which is a favorite of mine.
@Journey_to_who_knows
@Journey_to_who_knows Год назад
Man do you seriously want to compare Blur with its masterful use of color and light to the plastic crap in Unbound. Might as well rank Student films against Spielberg at that rate. Yeah the 5 minute iPhone clip Joe made about a bug in the garden definitely stacks up to Jurassic.
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