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Now Excuse Me While I Slice My Head Off - Voodoo Vince Remastered Part 4 FINALE! 

MogliruStreams
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Weekly videos on D&D, Mythology, Mayhem, and More!
Voodoo Vince faces his toughest challenge yet ... really dumb platforming and Gil losing his effing mind.
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28 дек 2023

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Комментарии : 11   
@lenarmangum8630
@lenarmangum8630 6 месяцев назад
5:00 Vince is immune to regular damage and attacks because he is a voodoo doll, but magical attacks and Kosmo’s monsters can hurt him. Kosmo is magical like Madame Charmaine and so is his robot, so it could actually hurt Vince. Kosmo’s robot is empowered by the zombie dust, the same dust that brought Voodoo Vince to life!
@moglirustreams
@moglirustreams 6 месяцев назад
Yeah, mostly a joke lol Can't take it all seriously it's a game about a Voodoo doll with crocodiles in t-shirts ...
@lenarmangum8630
@lenarmangum8630 6 месяцев назад
17:52 Honestly I don’t find the sections inside the Kosmobot to be that difficult, it was mostly the bumper car section and level proceeding it to be more difficult. When I originally played this game and got to the carnival DePrave that was the level where I got my first game over in the game, and it took me HOURS to FINALLY beat it! Then after spending an entirely in that level with the stupid rides and ferris wheel, I got to the bumper car section and that’s where I gave up. I think retuned to the game like a year or two later and I easily blew through the carnival section , with no effort at all and FINALLY reached the Kosmobot! The platforming gauntlet inside is actually not that difficult in my opinion, (yes I died a few times) but overall it wasn’t that difficult imo and I found it a great final challenge! This level puts everything you’ve learned throughout this game to the test, the swinging, jumping challenges, vehicle sections and voodoo power parts. I think it’s a great climax to a FANTASTIC game!
@moglirustreams
@moglirustreams 6 месяцев назад
It's funny, the remastered version of the game has some ... interesting invisible walls, wider hitboxes than the originals for the things moving in the air, and you clip through some surfaces while others made the same way are solid. It's mainly due to them making the entire game by scratch / without using the standardized code for the majority of xbox games at the time, then having to port it over for PC years into the future. but yeah, I alos suck at platforming lmao Thanks for watching!
@BlazeLynxe
@BlazeLynxe 5 месяцев назад
omg love this sm found you on twiter im currenlty making a video on this game
@moglirustreams
@moglirustreams 5 месяцев назад
Thanks! I really appreciate you taking the time to watch, let me know when your video comes out I'd love to check it out :)
@BlazeLynxe
@BlazeLynxe 5 месяцев назад
@@moglirustreams I found you through Twitter to see who else was posting about this game. I wanted to make an announcement on my Twitter that I'm going to be creating a gameplay walkthrough of this game. By the way, I also subscribed to your channel just to watch the other videos. 🌟 Part 1 is currently in the process of being uploaded! 🚀 Please consider hitting notifications on 🔔 to stay tuned and be the first to know when it's ready for your viewing pleasure. Thank you! 🙏
@moglirustreams
@moglirustreams 5 месяцев назад
@@BlazeLynxe That's awesome! Thanks for checking out my little stuff and hell yeah I'll check out your channel
@BlazeLynxe
@BlazeLynxe 5 месяцев назад
the video has uploaded but it is still currently processing 4K
@lenarmangum8630
@lenarmangum8630 6 месяцев назад
15:09 Incorrect: the ground pound works REALLY well against the moles in Crypt City, it kills them much faster than any of your other non-voodoo attacks. Plus it’s also really great against the crabs in the bog, where they turn into smaller crabs. The swinging really isn’t that hard once you get used to it, if you make sure you’re hovering before you initiate it, you shouldn’t be accidentally using the ground pound. I never died in this game do to “bad controls” or poor level design, the controls in this game a very solid, yeah you’re only able to initiate your double-jump at the height of your jump. But other games from this era like Jak & Daxter, and a couple of others do that as well, the only other thing I just hate it when Vince hits his head on the calling and it cancels out your double-jump. But besides that the controls are great! You may not agree with the layout of certain controls and I agree, they probably should’ve made the swing and the ground pound a different button. But it’s not so bad once you get used to is, you have to hold the hover button while you’re doing it to swing top, as long as you’re hovering while you’ll doing it you should be fine. You get used to it eventually. 15:40 Also the raising and lowering platforms are not objectively a “bad mechanic” If you’ve played a lot of platformers like me, that mechanic should be accustomed to you. It’s in a lot of other platformers, I don’t know if you don’t play many platformers or not, but that mechanic is really not that confusing. You jump on the gear it slower lowers, while the other gear raises, and you use that to progress. It’s really not that difficult. You’re ragging on something that’s been in NUMEROUS other games and is really not that bad of a mechanic.
@moglirustreams
@moglirustreams 6 месяцев назад
I mean ... the difficulty was less of the complaint and more the timing and how long it takes for that mechanic ... and the fact that they make you do it multiple times. Game designers now would probably argue that making a "waiting" mechanic pop up several times in one level is a waste of players' and the designers' time, or a ploy to artificially extend the the run-time of a game. With the ground pound the original game absolutely it was used way more and was a good way to deal with the moles, but maybe it's just me here, the hitboxes in the remaster feel a bit wonky and I found while playing it live both me and chat saw that times where I had absolutely hit an enemy with it, it didn't seem to register. The game isn't hard, I'm mostly playing it up for comedic effect, but I do stand by my review and the comment that the controls could have been better planned out / mapped out to a controller both at the time of release and in the remastered version! Still though, it's a fun game
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