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SM64’s Invisible Walls Explained Once and for All 

pannenkoek2012
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I explain Super Mario 64’s invisible walls once and for all. This video took 10 months to make! So if you want to support me and my efforts like this one, please consider becoming a member of my channel: / @pannenkoek2012
Thanks to the following people:
➤ MasterKush, for providing a tool that helped with the visuals
➤ CadBrad (@CadBrad ), for fixing up my audio
➤ KoBrahJer (@KoBrahJer ), for having archived many clips of speedrunners hitting invisible walls
➤ Fazana, for helping with coding
Separate video of just the finale: • A Montage of Super Mar...
Timestamps:
0:00:00 Intro
0:01:25 Surface Triangles
0:03:09 Floors
0:04:36 Walls
0:05:57 Ceilings
0:10:48 Out of Bounds
0:15:05 Walls vs Ceilings vs Out of Bounds
0:19:06 Positional Units
0:27:12 Invisible Walls
0:29:45 Cause #1
0:34:26 Cause #2
0:38:29 Cause #3
0:39:21 Cause #4 - Top Down View
0:46:02 Cause #4 - Side View
0:53:48 Cause #4 - First Example
0:56:40 Cause #4 - Why You Only Hit It Sometimes
1:05:38 Cause #4 - Rest of the Examples
1:35:02 Cause #5
1:40:50 Cause #6 - Top Down View
1:44:51 Cause #6 - Side View
1:48:28 Cause #6 - Examples
2:21:45 Cause #7
2:31:56 Invisible Walls on Rotating Objects
2:44:54 Cause #8 - Floor Overshadowing Explanation
2:52:22 Cause #8 - Floor Overshadowing Examples
3:02:32 Cause #8 - Invisible Walls
3:12:52 Cause #8 - Invisible Walls on Objects
3:21:59 Getting Squished Explanation
3:25:22 Getting Squished Examples
3:30:42 Squish Cancel Explanation
3:33:15 Squish Cancel Examples
3:37:03 Outro
3:37:34 Member Events
3:41:25 Finale Introduction
3:42:02 Finale

Игры

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9 май 2024

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Комментарии : 9 тыс.   
@TriforceWisdom64
@TriforceWisdom64 24 дня назад
Every frame: 1) Take Mario's hat 2) If he's out of bounds, kill him
@GuanlongX
@GuanlongX 23 дня назад
3) Give it back
@Seloliva1015
@Seloliva1015 23 дня назад
​@@GuanlongX Next Frame: 1) No you don't! 2) Are you dead? 3) Ok, Ok, but just this once
@rinnnnnnnnnnrin
@rinnnnnnnnnnrin 23 дня назад
6) steal Mario's lasagna from his lasagna pocket
@AmaroqStarwind
@AmaroqStarwind 23 дня назад
Why do they even do that hat check in the first place?
@Krimsonrain
@Krimsonrain 23 дня назад
​@@AmaroqStarwindmaybe to determine if he should take damage
@jpegwarrior5431
@jpegwarrior5431 21 день назад
Note to self: Be careful when rounding, otherwise someone will make a 4-hour-long video tearing apart every one of your mistakes 30 years later.
@YeprilesteR
@YeprilesteR 17 дней назад
True,
@theethicsofliberty4642
@theethicsofliberty4642 16 дней назад
Wow, Super Mario 64 is a nightmare of invisible walls and out of bounds ... !!!
@WhoAteAllThePi
@WhoAteAllThePi 15 дней назад
i believe this was the same reason for the discovery of the buttefly effect.
@elfrangofrito
@elfrangofrito 14 дней назад
IT'S NOT ROUNDING, IT'S TRUNCATING
@isilver226
@isilver226 12 дней назад
@@elfrangofritoright it’s a Programming/logic error, not a rounding error
@FishySmith37
@FishySmith37 12 дней назад
27:32 "the term invisible wall has two parts to it , invisible and wall" insane
@user-to9lk8ix6h
@user-to9lk8ix6h 6 дней назад
There’s no way in hell.
@ShinyMew76
@ShinyMew76 6 дней назад
And it took 27 Minutes just to get to that part!
@BruceCarbonLakeriver
@BruceCarbonLakeriver 5 дней назад
Well, proof him wrong :)
@Bomkz
@Bomkz 4 дня назад
- Pushable - Bonkable
@IAm18PercentCarbon
@IAm18PercentCarbon 4 дня назад
All good science eventually makes you think "wait, we really need to define this?"
@Ambidextroid
@Ambidextroid 14 дней назад
I find it kind of creepy that if any piece of geometry in any level is just slightly misaligned then it can result in an infinitely tall invisible out of bounds "leakage". Like each level is just a flimsy cardboard diorama with this fatal invisible force trying to force its way through any gaps.
@appmenezes
@appmenezes 9 дней назад
Dont forget about the parallel universes 😂
@DarthKain0
@DarthKain0 8 дней назад
Every game ever is pretty much exactly that. A flimsy facsimile of a universe because building a universe out of math is actually really hard.
@NLoooo
@NLoooo 8 дней назад
@@DarthKain0 when u put it that way, it really puts into perspective all infinitely different ways it could go wrong. Developping a game aint a simple task, thats a takeaway for sure
@dragon_nammi
@dragon_nammi 7 дней назад
​@DarthKain0 Wait isn't our universe built out of math-
@DarthKain0
@DarthKain0 7 дней назад
@@dragon_nammi I wouldn't say that. Our universe is built out of physics, chemistry, etc., and math is our best educated guess (or model, if you prefer) of those things.
@OliBomby
@OliBomby 21 день назад
Construction workers accidentally misaligned a floor tile in my bathroom by one unit so i stubbed my toe really bad
@gromburt
@gromburt 20 дней назад
Floor tile slid away from under my foot causing me to lose my hat and die instantly
@emmettturner9452
@emmettturner9452 20 дней назад
Toe, knee, and nose… all at once.
@Suko120
@Suko120 20 дней назад
exactly
@Nichiyoobiko
@Nichiyoobiko 20 дней назад
Wow lucky you. Imagine if you ran face first into that invisible wall.
@gablink5190
@gablink5190 20 дней назад
I hate when i walk into invisible walls in public spaces, people think im stupid.
@Yatsuzume
@Yatsuzume 24 дня назад
This is the kind of video that will irreparably alter the life trajectory of a 16 year old to become an incredible game developer
@teenagesteveminecraft
@teenagesteveminecraft 23 дня назад
I watched Watch for Falling Rocks in Half An A Press when i was younger and I'm a developer now
@RedstoneRuler
@RedstoneRuler 23 дня назад
Can confirm. I now know how not to program 3D collision
@alexyz9430
@alexyz9430 23 дня назад
Super Mario 64 Lunatic No-Miss No-Bonk Full-Star
@fabiosonhandogrande1697
@fabiosonhandogrande1697 22 дня назад
Wait... Yeah, I think the Pannenkoek2012 to game developing pipeline is very real! I sure started dreaming of becoming one around the time I... Watched for Rolling Rocks.
@cheatseychespin2792
@cheatseychespin2792 22 дня назад
​@@alexyz9430 as one of those at a time in the past, yes-
@summar-ice
@summar-ice 14 дней назад
The amount of trouble caused by the decision to make ceilings extend infinitely upwards is unbelievable
@HyperMario64
@HyperMario64 9 дней назад
The execution on that collision code is plagued by poor decisions. The idea is to have the inside of the world geometry being fully solid as a redundancy feature, so that the player always gets pushed inside the level. The issue is that the quality of the rest of the software is not high enough to afford this kind of strong behavior without it breaking a lot of other things. Because of gravity, it's not even useful to have the ceiling being extended, the floor would seem to be a more sensible option.
@SuperShadow
@SuperShadow 8 дней назад
In an alternate universe we had extended floor hitboxes and this video was the complete guide on how to upwarp in any stage you want
@alexhiatt3374
@alexhiatt3374 8 дней назад
I like that their collision system is mostly dynamic. But I'm taking this video as a strong hint to not extend anything infinitely.
@SammEater
@SammEater 6 дней назад
Kinda hilarious and also impressive that the game worked so well despite the mess it actually is under the hood.
@alexsiemers7898
@alexsiemers7898 2 дня назад
⁠@@SammEaterfr, while it’s easy to poke fun at all all these flaws it also makes you appreciate how much effort it takes to make a game work at all, especially in the 90s before the existence of more sophisticated modeling tools and hardware to avoid needing to literally cut corners like this
@Sypaka
@Sypaka 14 дней назад
Tick Tock Clock is basically "Kaizo Mario" at this point. You are trying to evade Invis-Ceilings EVERYWHERE.
@gladoseon4117
@gladoseon4117 3 дня назад
And it has so many things to punish you if you fail
@popular_dollars
@popular_dollars 26 дней назад
It's my sleepover and I get to pick the movie.
@NeonValkyrieGaming
@NeonValkyrieGaming 26 дней назад
no complaints here
@DogsRNice
@DogsRNice 25 дней назад
What if I already picked the same movie
@Reilia_
@Reilia_ 25 дней назад
This is so me
@jerrie11
@jerrie11 24 дня назад
Invite me over, im down
@nothomebutnotreally3782
@nothomebutnotreally3782 24 дня назад
*I LOVE WALLS!!!!!!!!!*
@jolly1801
@jolly1801 26 дней назад
the constrast of pannen calmly explaining invisible walls cutting to speedrunners losing their shit is funny literally every time
@yousorooo
@yousorooo 26 дней назад
I chuckled every time that happened
@Will-uv9kx
@Will-uv9kx 26 дней назад
Imagine being sleep deprived, 12 hours into the same level over and over, hearing "BING BING WAHOOOOO", questioning your life choices as 7 people watch you on twitch and then you lose a PB to an invisible wall, you get so angry, but really... You're a grown ass adult playing a 25 year old game and getting mad at it for having a glitch is like getting mad at an old antique door for creeking. Very funny.
@jongyon7192p
@jongyon7192p 26 дней назад
@@Will-uv9kx With all that said, given losing a run, these are sucky ways to lose a run haha
@taylorwoolston8856
@taylorwoolston8856 25 дней назад
The BebopBandit one (1:29:40) always gets me. It's funny because things are already going badly, then he just spontaneously dies. The reaction is also top notch.
@Ze_eT
@Ze_eT 25 дней назад
@@taylorwoolston8856 The added element of dramatic irony makes this even better. You know that is is going to happen and why it happens, yet from the perspective of BebopBandit, this was essentially divine punishment from the Super Mario 64 gods.
@tripprainey
@tripprainey 13 дней назад
This is, without a doubt, one of the best videos I've ever seen on RU-vid. The editing alone is absolutely insane. I have no idea how you managed to edit/animate those graphics for a nearly 4 hour video. Incredible work.
@IlllIIllllllIII
@IlllIIllllllIII 12 дней назад
Shut up
@Darkseany
@Darkseany 14 дней назад
1:00:10 I got to this point, and it hit me like a brick. "So this is why using back long jumps to build up speed lets you clip through stuff." The faster the speed, the more layers of units get ignored in between collision checks. Fascinating.
@Chicky_Lumps
@Chicky_Lumps 8 дней назад
Interestingly that particular trick isn't unique to SM64's engine at all, lots of game engine collision detection can be broken by moving too fast, if the engine doesn't have a good way of interpolating positions between frames for the physics check. Hence people impaling themselves into objects in Skate games for fun, or getting launched into the void in Mario Kart Wii by modding drive speed too high.
@SammEater
@SammEater 6 дней назад
​@@Chicky_LumpsOr falling into Big Smoke's hideout before the endgame in GTA San Andreas, if you start a new game and go fast enough you can clip through the map because the hideout is not programmed to spawn before the final level.
@some_williott
@some_williott День назад
SAME it's so cool to have that explained
@Ledslinger7777
@Ledslinger7777 24 дня назад
The fact that Mario has his hat simultaneously removed and replaced on every single frame of gameplay is fucking wild. The more I hear about the inner workings of this game, the more it sounds like the original dev team was made up of equal parts geniuses and absolute maniacs.
@trustytrest
@trustytrest 24 дня назад
In the Mario universe, there is a cosmic force solely dedicated to playing Schrödinger's Hat with Mario every microsecond of reality.
@Mirrormn
@Mirrormn 24 дня назад
The reality is that pretty much every video game is and always has been like this, it's just that a lot of the crazy stuff gets papered over.
@JoeSmith-db4rq
@JoeSmith-db4rq 24 дня назад
Equal parts geniuses and maniacs? Those are synonyms
@Albert-P27
@Albert-P27 24 дня назад
In fact, it's something quite common in video game programming and engine logic, don't think it's something so special either. Once you learn to develop something (even somethat basic), you learn that a game is an infinite loop of threads that complement each other simulating an ordered system (software in general it's like this), and the apparent logic that you see visually has almost nothing to do with the logic applied behind. Many developers or programmers are simply fixers and engineers who seek a goal through an engine, but they almost never understand a damn thing about the engine or how its very inner core works, they simply get carried away and fix the bugs that appear in the process.
@insertname252
@insertname252 24 дня назад
Technically it's just resetting the state of mario and then correcting it within the same frame internally, there's no actual hat being removed in-game so the performance hit is minor. Probably it fixes some other major animation issue or something.
@gold_hev_suit
@gold_hev_suit 26 дней назад
the speedrunner clips feel like a nature documentary
@j_c_93
@j_c_93 25 дней назад
Some of them are calm and roll with it, having a laugh and still clearly having fun. Some rage like toddlers. It's like observing the behavior of prey vs predators or something.
@brandonsaffell4100
@brandonsaffell4100 22 дня назад
We see a wild gamer in his natural habitat. While his skills are video games are fierce, we can clearly see him struggle with his greatest enemy - the temper tantrum.
@icewing202
@icewing202 18 дней назад
ikr. especially the one where the guy accidentially discovered how you can hover in midair. it really felt like watching a wild animal suddenly figure out the purpose/function of a human invention and then start messing around with it
@MegaZeta
@MegaZeta 17 дней назад
a window into how those who cultivate the nastiest chats turn out to be the most oversensitive whiners
@YeprilesteR
@YeprilesteR 17 дней назад
Hah true
@m0untmichael
@m0untmichael 12 дней назад
Pannen has somehow built a fanbase off of "Oh, you're curious about this one thing? Lemme tell you the entire theoretical origin, technical specification, use cases and family tree" and I couldn't be happier
@the_dem.
@the_dem. 16 дней назад
1:29:44 poor guy... the snow mound really went in for an encore, truly an "oh no im not done with you yet :]"
@eulefranz944
@eulefranz944 18 дней назад
*Pannen: I'm a fan of invisible walls* Community: Okay. Name every invisible wall *Pannen: BET*
@yablock7346
@yablock7346 12 дней назад
Celing, out of bounds
@DaVince21
@DaVince21 11 дней назад
Pannen _cooked._
@Otamatone69
@Otamatone69 11 дней назад
@@yablock7346you forgot wall
@collinkaufman2316
@collinkaufman2316 9 дней назад
​@@DaVince21pancake
@DaVince21
@DaVince21 9 дней назад
@@collinkaufman2316 Yeah but I wanted to make a bilingual joke.
@TJ-Henry-Yoshi
@TJ-Henry-Yoshi 25 дней назад
I'm expecting an entire 10+ minute section of this video dedicated to TTC. Edit: Having now finished the video, I reflect on just how shallow my expectations were. This video had some of the funniest one-liners, beautifully heart-tugging moments and accomplishes all of this while being a technical marvel that never stops presenting engaging educational material about one of the most important cultural landmarks of our generation. People always say "This man could accomplish any world problem and instead he's making videos about Mario 64" and meanwhile I am left here thinking "If this man has all this passion to keep making these beautiful videos in such a creative and entertaining way, why would you ever want to force him to do something else?" Don't let anyone else tell you what value you should hold to the world, because your work inspires people in more ways than you could ever know. You have a beautiful soul and at this rate, you have my undying support.
@G-Major
@G-Major 25 дней назад
Well put TJ "Henry" Yoshi
@Hk_498
@Hk_498 25 дней назад
I know how tiring it must be to deal with the old “joke” all the time, but to me, that history makes this already lovely comment even more wonderful. As an outsider, it’s heartwarming to see you’re still around here.
@meysq
@meysq 25 дней назад
It’s always so good to see you in these comments. We don’t know each other but you have the kindest heart man
@abittoocheesy3635
@abittoocheesy3635 25 дней назад
The Good Ending :)
@kylewood4001
@kylewood4001 25 дней назад
TJ “””you’re gonna make me cry””” yoshi
@Swordsmage
@Swordsmage 14 дней назад
"You're riding on an elevator, with me, looking at all the invisible walls" That sounds like a threat.
@Spoon97
@Spoon97 12 дней назад
"You will be"
@Lucashallal
@Lucashallal 4 дня назад
⁠Can you post the timestamp?
@Swordsmage
@Swordsmage 4 дня назад
2:36:52
@TheSolitudeGuard
@TheSolitudeGuard 11 дней назад
This man just changed the future of SM64 forever. Think about it. All speedrunners from now on will be armed with knowledge which was before an enigma. He just reduced the average time across all high level SM64 speedrunning forever by giving the SM64 community this insanely in depth information to use from now on. Incredible.
@peppinoandweskerfriendsfor3450
@peppinoandweskerfriendsfor3450 21 день назад
It’s so funny how almost every single invisible wall in the game is so carefully accidentally placed in the most inconvenient spots
@GaussianEntity
@GaussianEntity 19 дней назад
I think it's hilarious that so many spots are anti-speedrunner spots
@icewing202
@icewing202 19 дней назад
i feel like a good chunk of these were on purpose. maliciously so
@world_still_spins
@world_still_spins 18 дней назад
​@@icewing202 Meticulously so also.
@xxvimilia
@xxvimilia 15 дней назад
​@@icewing202This game was an N64 launch title. They didn't have the time for any of this to be deliberately malicious.
@icewing202
@icewing202 15 дней назад
@@xxvimilia thats what they want us to think
@FioreFire
@FioreFire 26 дней назад
Hate when my ceiling springs a leak, killing a bird that's trying to fly over my house
@jongyon7192p
@jongyon7192p 26 дней назад
Infinite Spear Delta Function
@LandonEmma
@LandonEmma 26 дней назад
Bruh what the fortnite
@LandonEmma
@LandonEmma 26 дней назад
Hate when a LGBTQ trans person likes stuff I like
@OlgaZuccati
@OlgaZuccati 25 дней назад
hate it when the first vertex of my shoes intersects with the first vertex of the floor extending the ceiling on the floor below upwards so i bump into an invisible wall
@Erik_The_grate
@Erik_The_grate 25 дней назад
If you time it just right, you could trap the bird
@Darkseany
@Darkseany 14 дней назад
1:22:55 I knew I wasn't crazy!!! When I was a kid, I'd always fall off there and my brother was like "just stop letting go of the button dumbass." And I assured him I wasn't. And he went and did it with no problems, and I doubted my sanity and self-awareness ever since. Screw you Joey! I WAS holding the button! YOU JUST GOT LUCKY!
@trentonjackson578
@trentonjackson578 День назад
This definitely happened to me as a kid. I thought I let go accidentally but now I'm not so sure.
@ilex_occulta
@ilex_occulta 18 часов назад
average big brother behavior
@okuufallout
@okuufallout 15 дней назад
A few minutes after finishing this video, I realized that Big Boo's Haunt and Wet Dry World, two of the most complex levels when it comes to surface triangle count (BBH at 2350 and WDW at 1493), were very rarely mentioned in the video, and as far as I could tell, did not have any mention of invisible walls whatsoever. So kudos to the developers for nailing those down pretty well.
@aeliusdawn
@aeliusdawn 11 дней назад
cuz most of those do not have much irregular geometry, it's all at 90 degree angles
@baltakatei
@baltakatei 5 дней назад
Wet dry world was one of the first test areas created, so it got a lot of attention simply from developers spending a lot of time making changes there.
@Minty_Meeo
@Minty_Meeo 22 дня назад
I think the in-game visualization of every kind of invisible wall is even more impressive than the complete understanding of them.
@aperson1373
@aperson1373 22 дня назад
Hey meeo when are we getting visualizations for those weird grid cell hitbox shenanigans in Pikmin 2 :p
@ryusdarling
@ryusdarling 22 дня назад
real
@marbeardontknow2870
@marbeardontknow2870 8 дней назад
Exactly It's so impressive that he had the patience to cover every single invisible wall I really wonder if there's a mod of the game with these visuals
@Forthelemon
@Forthelemon 6 дней назад
There's so much mind-blowing effort and attention to detail on display on this video but one example that's easy to miss is how he found all the examples of streamers hitting invisible walls. He must have combed through so much footage!
@SudoYETI
@SudoYETI 20 дней назад
1:02:58 "The thicker it is, the higher the chance of hitting it" Hell yeah brother.
@0lgaZ_madudif
@0lgaZ_madudif 20 дней назад
underrated comment of the year
@David280GG
@David280GG 20 дней назад
Booba
@the10ofdiamondscard
@the10ofdiamondscard 20 дней назад
​@@David280GG Thighs
@BowserTiny
@BowserTiny 19 дней назад
Lmfao
@ghostoflazlo
@ghostoflazlo 19 дней назад
Fat chick's Amirite!
@NLoooo
@NLoooo 11 дней назад
1:29:48 My god its the fact that he was already mad before mario spontaneously dies that gets to me, and u just know its coming... (and it looks so spooky too lmao, like a demon possessed his cartridge), haven't laughed that hard in a while... thanks for putting this together!
@y2kafka472
@y2kafka472 10 дней назад
"It's like Moses parting the Red Sea, but it's the clock hand parting the invisible wall." That is most certainly a... way... to look at it.
@HexFire03lmao
@HexFire03lmao 24 дня назад
Streamer: "What just happened??" Pannen, 12 years later: "This is exactly what happened" Edit: just wanted to let you know pannen, I of course enjoyed the roller coaster where we talked and looked at invisible walls. Your an awesome teacher and a legend.
@mximuse
@mximuse 23 дня назад
I laughed so hard at that part, just the raw confusion right after being negated inputs xD
@TheOobo
@TheOobo 23 дня назад
That streamer getting killed by the invisible wall in Snowman's Land is so fucking funny. He screws up, gets bullied by the level geometry and pushed around by the snow, then just killed out of nowhere with no explanation to end the comedy of errors.
@RonZertnert
@RonZertnert 23 дня назад
timestamp?
@balkU1
@balkU1 23 дня назад
@@RonZertnert 1:29:40
@AlexR-ATG
@AlexR-ATG 23 дня назад
I'm honestly shocked that it didn't result in him yanking the entire console out of the wall and chucking it out the window. I sure the hell would have...
@phithetagamma
@phithetagamma 23 дня назад
It's like the game said, "you're done bro"
@Sixfortyfive
@Sixfortyfive 23 дня назад
It's like Mario just got psychokinetically impaled at the end. Adding injury to insult.
@oldgameenjoyer465
@oldgameenjoyer465 6 дней назад
Imagine being a SM64 programmer and having the smallest errors in your work dissected by some guy all those years later
@GlitchyPSI
@GlitchyPSI 12 дней назад
Hats off... the amount of work put into this video cannot be done justice by mere words and its contribution to the future of speedrunning is massive, not to mention that the quality of explanations and production value of the video is insane
@IlllIIllllllIII
@IlllIIllllllIII 12 дней назад
Shut up
@batboy4625
@batboy4625 3 дня назад
Hats off...then back on...then back off... then back on...then-
@CShellStudio
@CShellStudio 16 дней назад
I fell asleep and RU-vid autoplayed this. I woke up with about 90% of my vocabulary being replaced with “Invisible Wall”
@SearinoxNavras
@SearinoxNavras 15 дней назад
That's all you can saaay~! That's all you can saaay~!
@TiltCntrlz
@TiltCntrlz 14 дней назад
What about vertex/vertices?
@StookyDoo22
@StookyDoo22 12 дней назад
Wait, really? I'd kept wondering if my mind would know a song subconsciously if i heard it while sleeping
@CShellStudio
@CShellStudio 11 дней назад
@@TiltCntrlz that’s the other 10%!
@DollarSignSlate
@DollarSignSlate 11 дней назад
Here are their first vertices.
@blueguitarthings4722
@blueguitarthings4722 26 дней назад
I can see the M64 devs watching this decades later and thinking, “Wow, so that’s how it works!”
@keiyakins
@keiyakins 24 дня назад
I like to imagine the SM64DS devs opening the code and boggling at the fact the game worked at all
@ElectricFortune
@ElectricFortune 24 дня назад
I imagine the SM64 devs having large issues with the floor overshadowing in particular during development, but they also figured out that reordering the vertices "fixed" it for more egregious cases rather than fixing the underlying issue
@EVPointMaster
@EVPointMaster 24 дня назад
Same thing with Kaze's videos. I wonder, what would a Pannen and Kaze collab look like
@galoomba5559
@galoomba5559 24 дня назад
@@EVPointMaster ABC trials
@EVPointMaster
@EVPointMaster 24 дня назад
@@galoomba5559 oh yeah, I forgot Kaze was involved in that. Though from the sound of it Pannen 'just' told Kaze "what platforms/objects there should be and where". I was thinking more of what's under the hood in Mario 64.
@regalternative
@regalternative 13 дней назад
This might be the most important gaming video ever made. Every speedrunner should watch this start to finish
@Droid18Beta
@Droid18Beta 13 дней назад
I really appreciate the inclusion of speedrunning clips where people get to experience these up close and personal
@mutmoochi6486
@mutmoochi6486 18 дней назад
i hope this starts an "hit all invisible walls" speedrunning category
@giraffelove12
@giraffelove12 14 дней назад
same
@snake_eater1963
@snake_eater1963 13 дней назад
some of these are 1 unit thick, they'd have to be pixel perfect. would be hell lol
@giraffelove12
@giraffelove12 13 дней назад
@@snake_eater1963 true
@marshallwhat
@marshallwhat 12 дней назад
I wonder if one day there could be a mod made to remove all invisible walls, then have a new speed running category with invisi-walls removed
@quut6594
@quut6594 11 дней назад
@@marshallwhatkaze made that like years ago
@tailgrowth
@tailgrowth 22 дня назад
The phrase "...causing the ceiling to leak through" is such an amazingly cursed sentenced and it's said like 140 times in this video lmao
@nethowarrior3294
@nethowarrior3294 21 день назад
it causes the hitbox to PROPAGATE UPWARDS continually and it CANNOT BE STOPPED
@connorconnor1631
@connorconnor1631 21 день назад
did you count?!
@blakksheep736
@blakksheep736 11 дней назад
Yeah, usually its something leaking through the ceiling, not the other way around.
@petrie911
@petrie911 12 дней назад
I need a supercut of pannen showing an invisible wall followed by speedrunners bonking on it.
@TheBones5
@TheBones5 14 дней назад
Just finished the entire thing, watched this over the course of a week. As someone who makes videos discussing how games work, this is beyond impressive. How you manage to articulate points with such good editing I can only imagine doing. Seriously every single different angle, the unit grid visuals, and the in game visuals, seriously insane, one of the best RU-vid videos I’ve ever watched
@Drdoodoot
@Drdoodoot 26 дней назад
shoutouts to the secret aquarium for not having any invisible walls
@forgiveman
@forgiveman 25 дней назад
that we know.
@CoingamerFL
@CoingamerFL 25 дней назад
Wing Mario Over The Rainbow solos
@taylorwoolston8856
@taylorwoolston8856 25 дней назад
I mean, it's just basically a floor, 4 walls, and a ceiling. Not saying it's impossible for them to screw it up, but still it is a very simple course.
@mariotheundying
@mariotheundying 24 дня назад
@@CoingamerFL somehow impressed that isn't in the video
@fabiosonhandogrande1697
@fabiosonhandogrande1697 22 дня назад
Honestly, yeah! Shoutouts!
@pleaserespond3984
@pleaserespond3984 24 дня назад
I guess this is what Miyamoto meant with "A delayed game will be eventually good, a rushed game will have invisible walls forever."
@Albert-P27
@Albert-P27 24 дня назад
Today a blunder in the engine logic like this would be patched weeks later with the launch That is why old games have that mystique that will never be replicated again.
@OdaSwifteye
@OdaSwifteye 23 дня назад
@@Albert-P27 Oh you could replicate it. You just have to never patch it after the full release.
@exterminator9676
@exterminator9676 23 дня назад
@@OdaSwifteye Or just archive or load version 1.0 on any game!
@FirstKingPotato
@FirstKingPotato 23 дня назад
Miyamoto never actually said that.
@JamUsagi
@JamUsagi 23 дня назад
@@FirstKingPotato Behold, the joke.
@hapicubah
@hapicubah 12 дней назад
I can only wish that university lectures were this entertaining and visually pleasing. Thank you.
@winterlogical
@winterlogical 14 дней назад
3:37:51 For 10 months to be 2% of Pannenkoek's life, let's do basic algebra: .02 = 10 / M, where M = the total months of pannenkoek's life. To find M, we multiply both sides by M, so the Ms on the right side of the equation cancel. So now we have .02M = 10 Next we divide each side by .02 and find that m = 500 months. 500 months / 12 months in a year = 41.66 years Pannenkoek is over 40 years old? I don't think so! VIDEO DEBUNKED. (but seriously, if I'm estimating pannenkoek's age by the theory that 2012 is his graduation year, that puts him around 30 now which actually means this video took up SEVEN PERCENT of his life, not two - which is even crazier in perspective).
@shasan2393
@shasan2393 11 дней назад
I immediately started doing the math when he mentioned that 2% line, and I definitely was surprised cause i thought he was younger
@horrisnorris6478
@horrisnorris6478 26 дней назад
The most anticipated film of 2024
@Seelen_
@Seelen_ 26 дней назад
Video length is 3h 45m 25s
@TheJayKayA
@TheJayKayA 26 дней назад
​@@Seelen_already wondered about that for a work of 10 whole months...so where to find that info?
@qwertymanswitch
@qwertymanswitch 26 дней назад
@@Seelen_ i thought he quit, but no
@fabiosonhandogrande1697
@fabiosonhandogrande1697 26 дней назад
​@@qwertymanswitchOh, I've been there, but now I know... *HE DOESN'T STOP*
@helloolleh_dis
@helloolleh_dis 26 дней назад
@@qwertymanswitch If he quit, then that would be a nightmare
@silikerYT
@silikerYT 23 дня назад
the fact that I went 3 hours and 45 minutes and wasn't once confused is an insane testament to how good you are at explaining this stuff
@V4rya
@V4rya 22 дня назад
Man’s could be a top-notch game tester. He’d give you a 30 page dissertation on where the issues come from lmao
@jeffroymael6969
@jeffroymael6969 22 дня назад
To be fair, this video was so pleasant and educational that I didn't noticed it was 3 hours long until you mentioned it.
@ChristopherWaddelow
@ChristopherWaddelow 22 дня назад
Truth, this man needs to be on the board of education for whatever country he lives in and make the standards for educational communication or something
@animowany111
@animowany111 9 дней назад
I was actually moderately confused about the downwarp caused by ceiling collision on first watch, but I have rewatched this video two times since then. This is a masterpiece
@DanielDeadpool
@DanielDeadpool 9 дней назад
Once I hit the "Positional Units" section of the video, I not only realized that the video was almost 4 hours long, but also that this is the same guy that taught us about time travelling with half an A press in Mario 64; and then everything made sense
@healthyminds9279
@healthyminds9279 15 дней назад
This video is MUCH more than an info dump. Pannenkoek made it so we understand what's going on ALL the way through, with perfectly spaced reminders of what the viewer may have forgotten from earlier. This video is BUILT to be watched in its entirety. There's also a surprising amount of great jokes, and I laughed much more than i would at most long movies. I will NEVER look at Super Mario 64 the same way again. Thank you. Pannen is the only soul in the world who could have made this video. Best Mario 64 video on youtube easily.
@bbfreak10000
@bbfreak10000 26 дней назад
2:14:10 “It’s like Moses parting the Red Sea but it’s the clock hand parting the invisible wall” 🔥
@Seelen_
@Seelen_ 24 дня назад
🗣️🔥🔥
@hps362
@hps362 24 дня назад
This was my favourite line from the entire video.
@khaas9
@khaas9 24 дня назад
I can't believe the bible copied Mario 64.
@Lestat13TheVampire
@Lestat13TheVampire 19 дней назад
I needed to stop the video just to appreciate this line. How does he do it?
@YeprilesteR
@YeprilesteR 16 дней назад
It's peak
@HBMmaster
@HBMmaster 26 дней назад
the long awaited spiritual successor to the "walls floors and ceilings" series
@adiginist
@adiginist 26 дней назад
and it is truly an oscar-worthy finale
@RedFoxtail26
@RedFoxtail26 26 дней назад
Do you think this video is mainline? 👀
@timpunny
@timpunny 26 дней назад
I'm a bit excited
@COArSe_D1RTxxx
@COArSe_D1RTxxx 25 дней назад
chequemark man
@michalswag
@michalswag 25 дней назад
i knew someone was gonna make the connection, and out of all tubers its very fitting it was you. shoutout.
@ShawnMihalek
@ShawnMihalek 15 дней назад
It's so good to deep dive with you again. Thank you for your time and devotion to entertain and inform.
@IlllIIllllllIII
@IlllIIllllllIII 12 дней назад
Shut up
@lupi8652
@lupi8652 11 дней назад
The animation and visualisation of what's happening is absolutely amazing
@voltdragon
@voltdragon 26 дней назад
1:38:30 “Hey, this is the invisible wall I showed in the intro. Remember that? You were so innocent back then. You had no idea how deep this rabbit hole went.” This hits so hard after sitting through more than an hour and a half of technical information on mario 64’s collision systems. I am not the same man I was when I started this video
@JonathanSicoli
@JonathanSicoli 20 дней назад
No. You're better now.
@kadirbeneathmomoteh854
@kadirbeneathmomoteh854 21 день назад
I'm in awe of the visualization in this video. Making the walls visible, with multiple camera angles, orthographic views, overlays, with programmed camera movements, no wonder this took so long to make. Amazing.
@mabelmabel8112
@mabelmabel8112 20 дней назад
im amazed by it too and i wonder how it was done. like was it just really really strenuous video editing to make all the parts move like they were happening ingame or was it something to do with how sm64 is decompiled now so this was like. custom software working in tandem with it or what
@PanicProvisions
@PanicProvisions 20 дней назад
A masterclass in explanatory filmmaking, with nothing left uncovered or ambiguous. All for a multiple decades old video game. Amazing.
@SickThought
@SickThought 19 дней назад
@@mabelmabel8112 If I'd had to bet I'd say he modified/added the visualizations, camera modes etc to sm64 and then recorded most of it in engine. Seems like the most reasonable way to go about this to me.
@iilwy
@iilwy 19 дней назад
most of the visualization were those lines which displayed where the invisible walls were, which was already really technologically impressive alongside the graph, but when it came to showing an example where there was a whole entire area which was an invisible wall, it blew my mind that it seemed to be rendering an actual 3D object, even with a spherical section cut out of it. i seriously wondered how that was even done, and it seems seriously impressive. crazy
@ItsZorroDood
@ItsZorroDood 16 дней назад
@@mabelmabel8112 A lot of the shots look like the hitboxes were actually rendered ingame somehow. You can see interferences that you wouldn't get by just editing the visuals over the footage.
@hiimemily
@hiimemily 11 дней назад
_The Lord of the Rings: Return of the King_ (dir. Peter Jackson, 2003): 3 hours, 21 minutes _SM64's Invisible Walls Explained Once and for All_ (dir. Scott Buchanan, 2024): 3 hours, 45 minutes
@Congele_
@Congele_ 5 часов назад
So we've got a 3h45 video essay with full commentary, real subtitles, chapters, and absolutely chock-full of detailed infographics and easy to understand graphs and visualisations, complete with examples in game? You're truly amazing, no wonder this took 10 months to make! I want you to know that this amount of dedication and attention to detail has not gone unnoticed, this is insane!
@RealTal.
@RealTal. 23 дня назад
The way he said "and a cool thing about this one is that it's used in the a button challenge" like it was something he'd never heard of or participated in was hilarious to me
@christianvalente3376
@christianvalente3376 22 дня назад
His perfectly even delivery of every line makes the jokes even funnier cuz they just come out of nowhere
@micropizza2104
@micropizza2104 22 дня назад
timestamp?
@RealTal.
@RealTal. 22 дня назад
@@micropizza2104 forget exactly when but cool cool mountain ceiling leakage cause 4
@Brentaxe
@Brentaxe 22 дня назад
@@micropizza21041:25:13
@ry6554
@ry6554 22 дня назад
3:34:37
@Steve_Bloks
@Steve_Bloks 17 дней назад
"No babe we can do stuff for our 1 year anniversary tomorrow i need to watch a 4 hour documentary about walls and floors"
@ToadAncom
@ToadAncom 10 дней назад
And not even about the visible ones
@acatwithafancyhat5782
@acatwithafancyhat5782 10 дней назад
⁠in a game i haven’t even played
@flamentnagel
@flamentnagel 9 дней назад
*and ceilings!
@crylune
@crylune 9 дней назад
good, this is unironically more important.
@babytricep437
@babytricep437 7 дней назад
You’d just get married to get divorced, this is much more important
@icebowserthesnowykoopa1311
@icebowserthesnowykoopa1311 11 дней назад
2:10:48 His reaction always gets me😂😢😢
@ChillaxeMake
@ChillaxeMake 3 дня назад
It's not even another invisible wall, it's the same one.
@reverse_engineered
@reverse_engineered 14 дней назад
This is absolutely amazing! I didn't think I'd watch a three hour video about a game I don't even play, but it was just so interesting the whole way through. I appreciate that you have such thorough explanations of all the mechanics that play into these. The animations were top notch - I can only imagine how much effort that would have taken! Bravo!
@nolancheck1465
@nolancheck1465 21 день назад
I'm just imagining Pannen, awake at 3am writing this video, coming up with "It's like Moses parting the red sea, but it's the clock hand parting the invisible wall"
@ViviBuchlaw
@ViviBuchlaw 20 дней назад
Shakespeare's been real quiet since this one dropped 👀
@SuperM789
@SuperM789 19 дней назад
✍️ 🔥🔥🔥🔥🔥🔥🔥🔥
@Lunadron10
@Lunadron10 18 дней назад
At 2:14:14 For those inclined to
@wyn9693
@wyn9693 24 дня назад
so while it requires very specific setup, they did in fact implement mario randomly having a heart attack and dying. truly they thought of everything
@lalter_
@lalter_ 23 дня назад
Cardiac arrest
@AlbRomano
@AlbRomano 23 дня назад
Mario's heart is actually in his hat, that's why when it doesn't reappear at the end of the frame he just dies
@lonelylark7584
@lonelylark7584 22 дня назад
@@AlbRomano This also explains why he slowly loses health when it gets stolen, oddly.
@Dexuz
@Dexuz 21 день назад
It's more like your heart quantum tunneling away to the nearest galaxy through sheer bad luck but yeah.
@ccgarciab
@ccgarciab 18 дней назад
@@Dexuz Getting your heart stabbed by the impenetrable substance that permeates the universe, because the protective floor had microscopic imperfections 😔
@linkmastr001
@linkmastr001 13 дней назад
Dude, the editing and visuals on this are soooo good. It is incredibly helpful seeing Mario in the game with all the triangles on one side, and with the regular visuals on the other. I don't know how hard that was to do, but here I am immersed in a super long video on a game I have don't have much familiarity with. It helps so much and I quite appreciate it. Makes for a superb video. Thank you for your effort of this :).
@javen9693
@javen9693 26 дней назад
It's because Mario's nose is so big that he bumps into it and it startles him
@Zejoant
@Zejoant 26 дней назад
His huge gut might cause some problems too.
@pedroH01
@pedroH01 26 дней назад
This is the best explanation I have ever seen
@Will-uv9kx
@Will-uv9kx 26 дней назад
That's pretty racist, just because they're Italian doesn't mean they have big noses... Well... Maybe it does but still. How rude.
@eboone
@eboone 25 дней назад
@@Will-uv9kx strawman lmfao
@defaultname7685
@defaultname7685 25 дней назад
You feel like this is appropriate to say considering what happened to Israel today? Iran attempted to fucking genocide them
@pannenkoek2012
@pannenkoek2012 26 дней назад
If you’ve wondered where I’ve been for the past 10 months, it was working day and night on this one video. In other words, I never actually left, I’ve been working on sm64 the whole time. So I didn’t forget about you guys :)
@jackalacka507
@jackalacka507 26 дней назад
Legendary, excited to see ya the video!!
@mandyone5284
@mandyone5284 26 дней назад
The GOAT returns, I’ll me making my roommate watch this with me whether they like it or not ❤
@thegoosh6469
@thegoosh6469 26 дней назад
Day and night you say? I think I've heard this story before...
@anonanon9871
@anonanon9871 26 дней назад
Love your videos man. Great to see you back
@Pixelcraftian
@Pixelcraftian 26 дней назад
you are incredible at this stuff, and just awesome overall, can’t wait to see this :]
@SerpiaXerma
@SerpiaXerma 8 дней назад
How anyone has ever even completed TTC normally is beyond me
@ShinyMew76
@ShinyMew76 6 дней назад
I spent around a week watching this video in parts, and I’d like to say that it’s one of my favorite RU-vid videos I’ve ever watched. It’s incredibly well crafted, everything seems to just fit in place. Thank you for making this!
@breearbor4275
@breearbor4275 22 дня назад
The sheer amount of work needed to figure all this out, then find a comprehensible way to explain it to the average viewer, and THEN create all the visuals and edit them together is just insane
@LBPreviews
@LBPreviews 21 день назад
The elevator ride poem was superb :)
@SteveBarna
@SteveBarna 20 дней назад
And with smooth transitions and animations the entire time. Absolutly nuts.
@jonathanrouse
@jonathanrouse 20 дней назад
Its such an intuitive and well designed video, compared to the geometry in mario 64
@Kosmicd12
@Kosmicd12 21 день назад
Really incredible work to make those visuals possible
@pugchamp419
@pugchamp419 20 дней назад
yeah, i wouldn't be able to make those visuals as fluent for 10 minutes let alone 3 hours wait a damn minute, KOSMIC?
@HexFire03lmao
@HexFire03lmao 20 дней назад
Damn we got the entire gang here
@blakksheep736
@blakksheep736 18 дней назад
It's him!
@ianweckhorst3200
@ianweckhorst3200 18 дней назад
I have actually encountered that one, it’s quite stupid 1:07:36
@ianweckhorst3200
@ianweckhorst3200 18 дней назад
Frankly, if you could make a mod that gives you all these visualizations so it’s easier to see them
@MyPupTobi
@MyPupTobi 12 дней назад
This took me like 10 days to get through, watching in chunks. This video was amazing so I wanted to give back for the first time. I don't even play or really watch SM64 much. Out of curiosity, how much of this invisible-wall stuff was known prior to the this video? Some shenanigans were used for several TASes shown throughout, but I assume that only some interactions were understood?
@katari8604
@katari8604 2 дня назад
As soon as the original code was reverse engineered the community made changes allowing different objects be it visible or invisible to become visible & colored i.e. floor/ceiling triangles gamehack. The community is extremely analitical and have used the reverse engineered source to find new ways to break the game notably HOLP behind camera anywhere was one of the recent big discoveries purely based on the source itself
@thomasphillips885
@thomasphillips885 10 дней назад
This is the most detailed and complete video on Invisible Walls that there is, and will ever be. Awesome work! Thanks for taking the time to explain everything so well, and it was fun to see real world examples of a lot of these walls
@peterclark2152
@peterclark2152 21 день назад
1:50:14 "And fourth, Mario hit a wall, which happens when Mario hits a wall." My night time, nearly two hours in, not much sleep brain: "Woah."
@ConsarnitTokkori
@ConsarnitTokkori 21 день назад
mario hit the wall he never had it all
@Connection-Lost
@Connection-Lost 20 дней назад
it's "whoa"
@einstein951
@einstein951 20 дней назад
​@@Connection-Lost"woah" is a newer, informal alternate spelling. While not "correct", it's not incorrect.
@peterclark2152
@peterclark2152 20 дней назад
@@Connection-LostLol
@hutek4202
@hutek4202 20 дней назад
@@Connection-Lost i bet you british.
@AlternateHoney
@AlternateHoney 25 дней назад
1:10:00 "I'm not here to judge" says the one person to have ever intentionally collided with every single invisible wall
@buttecake
@buttecake 25 дней назад
Except that one on the rocking square where it runs away from you. I can't wait for the 30 min video on how to bonk on that specific invisible wall.
@kolskytraveller1369
@kolskytraveller1369 24 дня назад
​@@buttecake it would be funny, but I believe it would be impossible given the explanation throughout the video. "Walls" update every frame, but you have to hit the ceiling for two consecutive frames to bonk on it. Even if the "wall" interaction happens before geometry update, which is the most generous case, the most likely way to achieve that would be: 1. Tilt the platform. 2. Somehow generate or use enough speed to collide with the first ceiling while having an upwards trajectory. This cancels the vertical speed component. On the same frame tilt the platform again (is it even possible?). Notice how we have to come from "below" the platform due to an upwards trajectory requirement while staying on it on the previous frame. 3. Use the horizontal speed component to bonk into other ceiling. Notice how, in order to stay on the platform and hit the invisible ceiling on the previous frame, our horizontal speed component must be facing away from the next ceiling, and redirecting it back was impossible back then. Even PUs won't help, since objects do not exist in PUs. I also don't think cloning would be useful. Cloned platforms are intangible (or can't be interacted with).
@FlamingZelda3
@FlamingZelda3 24 дня назад
@@kolskytraveller1369 okay so what if you gained exactly enough speed before touching the platform to where you can touch the floor making it tilt, and then on the very next quarterstep or frame (idk) hit the invisible ceiling which appeared?
@theendlessweltkrieg7276
@theendlessweltkrieg7276 24 дня назад
@@kolskytraveller1369 i think astral projection would work here
@buttecake
@buttecake 23 дня назад
@@FlamingZelda3 yeah I think this would work, go from standing on one side of the platform to having one of the 4 q-steps land inside the ceiling on the other side. Which would cancel the movement and cause a bonk. The only unknown here is whether the box would update its rotation on the first frame Mario is on it, since you need a bit of speed so not enough for 2 frames on the box.
@homerfunky
@homerfunky 15 дней назад
I finally watched the whole video. Thank you so much for making this. The visuals are very well done, and I had no trouble understanding the mecanics behind invisible walls, which I always ignored. I really appreciate your dedication for this game. Keep it up !
@poke548
@poke548 13 дней назад
I know I'm way late to the party but... This explains so much. I thought I was just bad at Super Mario 64, but instead it turns out I'm getting gimped by invisible walls _and_ I'm bad! Also, can attest to getting killed by the Snow Man's Land OOB. As a kid I thought it was just a really weird, inconsistent kill trigger or something. Either way, after it happened, I was terrified of those moving slopes.
@TheMortalMan
@TheMortalMan 25 дней назад
30 minute college lecture: I sleep 3 hour video explaining Super Mario 64's Invisible walls: 📝📝📝📝📝📝📝📝📝
@MaskedDeath_
@MaskedDeath_ 23 дня назад
Your college lectures were 30 minutes long? What utopia do you live in where professors realize you can't keep your focus for 90 minutes straight? :o
@mxveewz
@mxveewz 22 дня назад
my college lectures are 30 minutes! i go to community college
@momzwrite
@momzwrite 21 день назад
​@@MaskedDeath_mine were 30,60, or 90 minutes based on the class schedule. Our college had courses that met 1x,2x, or 3x times per week
@Sky-bx9mn
@Sky-bx9mn 21 день назад
this video could teach my college professors how to teach, I swear
@leonro
@leonro 20 дней назад
​@@MaskedDeath_Mine are 60 minutes, although some courses in the last trimester had two consecutive 60 minutes slots because they had to finish quicker in that period because of exams.
@FinnbarrGoesFast
@FinnbarrGoesFast 18 дней назад
2:29:06 streamer said "somebody explain" and Pannen came to the rescue with a 4 hour explainer
@professorbadvibes695
@professorbadvibes695 11 дней назад
That ending sequence was amazing...thank you for making such charming and informative videos pannenkoek!
@znkhucast4447
@znkhucast4447 15 дней назад
This is a masterpiecei, all the work put into this really shows, the explanations are clear as crystal and the visuals help a ton in order to understand everything. Also, it is nice to get closure on all those tiny frustrating moments i experienced playing this game as a child.
@meltedyakkystick3891
@meltedyakkystick3891 22 дня назад
The choice to add clips of speed runners raging after your thorough explanation is pure comedy gold 😂
@ItCameFromTheSkyBeLo
@ItCameFromTheSkyBeLo 21 день назад
It's also vindicating for them. Like, "Now you know why this bullshit happened. Huzzah!"
@AutumnReel4444
@AutumnReel4444 20 дней назад
Literally woke up my room mates seconds ago from my laughing. *whispers* my bad
@BobDole1216
@BobDole1216 20 дней назад
Especially the ones where it happens 2+ times in a row.
@ringkunmori
@ringkunmori 23 дня назад
Hearing "Quarter Steps" in this video is like a character in a show we haven't seen since the start making his first appearance in ages.
@Smogshaik
@Smogshaik 23 дня назад
I did hold my breath for any possible mentions of Parallel Universes
@ccgarciab
@ccgarciab 13 дней назад
Pannen: uncle Quarterstep? In studio live audience: WOOOH!
@NebulaMeadow
@NebulaMeadow 13 дней назад
They need to give you like an honorary PhD for Mario 64 studies. Everything interesting I've learned about my favorite game came from this channel. Nobody does it like you do! Keep up the incredible work!
@shona-sof
@shona-sof День назад
Fantastic video! I love how you cleanly explained everything leading up to the meat of what's happening so it was all easy to follow!
@ferociousfeind8538
@ferociousfeind8538 24 дня назад
You can tell how finely-tuned these streamers are, because they freak out so violently when something goes slightly wrong. They aren't improvising, playing jazz, they're practicing, playing a symphony, and their piano just detuned itself
@Statusinator
@Statusinator 24 дня назад
Imagine playing piano, and suddenly you hit an invisible key you didn't know about.
@trustytrest
@trustytrest 24 дня назад
I hate when domrthing goes wrong.
@santiagorocha7948
@santiagorocha7948 24 дня назад
Godlike analogy
@mariotheundying
@mariotheundying 24 дня назад
@@Statusinator just accidentally hits the leftover E# black key
@Sponsie1000
@Sponsie1000 23 дня назад
uhh, doesnt that have more to do with the idea that bigger reactions just simply are more engaging to an audience? l doubt they'd react so "violently" if they were just sitting alone in their room
@metashrew
@metashrew 25 дней назад
27:49 _"and to satisfy it being a wall, you'd think i'd say it has to be a wall"_ is such a surreal sentence without context
@kruje314
@kruje314 24 дня назад
*YOU DIDNT HAVE TO CUT ME OFF*
@Swordkiller55623
@Swordkiller55623 24 дня назад
​@@kruje314Make out like it never happened and that we were nothing
@Michael-kp4bd
@Michael-kp4bd 24 дня назад
Pannen has a knack for amazingly surreal quotes like this, where at the same time there’s absolutely nothing weird or untrue about it - in the context he constructed
@Extramrdo
@Extramrdo 24 дня назад
It's 27 minutes in and we're still explaining WALLS. This is an AMAZING video.
@N38Productions
@N38Productions 22 дня назад
​@@kruje314lol and then calls us all casuals. Unreal
@fallout1.
@fallout1. 15 дней назад
Man I wish I had the genius and brilliance you have to not only completely understand such a strange topic but to also beautifully teach and articulate it into an extremely thorough video. I had never watched a video on your channel before this one and I'm not even sure why I clicked on it, but I fell in love with your style and editing. You truly have a gift of being able to teach in a way that anyone watching can understand yet doesn't make us feel dumb. I am extremely excited for what you do next.
@moepentroepen
@moepentroepen 15 дней назад
incredible video! i want to appreciate your background music choice, many tunes from banjo kazooie & tooie which were my favorite childhood games alongside sm64. shoutout to grant kirkhope for producing and to you, pannen, for picking them 🫶
@himax5795
@himax5795 21 день назад
Now I can finally be at peace with myself knowing that it wasn’t me “letting go the A button accidentally” while hanging on the chains on Hazy Maze Cave, it was invisible walls all along. If I could travel back in time and see my child self going through that, I would tell him “You never stopped pressing the A button, the game was just unfair to you, now pick the controller and keep trying until you reach the star”
@EnvyMachinery
@EnvyMachinery 20 дней назад
Logged in to make this same comment. I got so angry at this as a kid, to the point that I held the A button as hard as I could every time I needed to hang from ceilings. I always thought that there was either something wrong with my controller or that Mario could only hang for a certain amount of time. Seeing that there were gaps all along blew my mind. Catharsis after nearly 30 years...
@himax5795
@himax5795 20 дней назад
⁠@@EnvyMachineryI also used to press the A button as hard as I could there, but in my case I always blamed myself thinking that I may have unconsciously let go the button slightly
@nj8833
@nj8833 20 дней назад
This is like the "it's not your fault" scene in good will hunting, except matt damon is me and robin williams is pannenkoek2012
@himax5795
@himax5795 19 дней назад
@@nj8833Indeed!!
@himax5795
@himax5795 19 дней назад
@@nj8833Indeed, specially because I died so many times like that I just feared swinging from the chains
@TacBans
@TacBans 19 дней назад
I was an hour into the video when I realized there were subtitled made for it. To make a four hour long in depth video, and to fully subtitle it is insane.
@desertdesmond6736
@desertdesmond6736 15 дней назад
I remember trying to subtitle a 3 minute video and it took hours, i hope for his sake he used a speech to text ai.
@ChillaxeMake
@ChillaxeMake 15 дней назад
I believe he used the Auto-Sync feature and copy-pasted the script.
@merlumbien
@merlumbien 13 дней назад
@@ChillaxeMake RU-vid has a built-in Auto-Sync feature, so he just has to copy paste his script to youtube.
@qwertyuiop.lkjhgfdsa
@qwertyuiop.lkjhgfdsa 12 дней назад
@@desertdesmond6736 speech to text programs are inherently incapable of making actually good subtitles. when he talks about a level it is capitalised as a proper noun, a speech to text would just make something up that sounds vaguely similar if you squint. theyre best as a base to go through thoroughly and edit
@qwertyuiop.lkjhgfdsa
@qwertyuiop.lkjhgfdsa 12 дней назад
@@ChillaxeMake yeah sometimes they get pretty out of sync
@swanrideryt
@swanrideryt 10 дней назад
Well...just wow... Somehow setting aside just how fascinating everything was, AND so well explained throughout, how did you even MENAGE to make the whole thing?! I swear 10 months is still so impressive to me. Even if you understood all of it to begin with, to compile everything, make it have some rhyme and reason, script the whole thing, somehow make all of the effects (which is still very impressive to me; I imagine it's some kind of mod, but even then), film all the footage (I'd think knowing how to make TAS's helps, but it's got to be a lot regardless), make all the visual explanations with grids, show SO MANY of them literally on every integer zooming about simply to make it even more understandable, edit everything and not tear your hair out and scream out in giving up?! Absolute respect and admiration! That was awesome!
@Peippy1
@Peippy1 8 дней назад
This is excellent! It’s amazing the effort you put in to let others know something that is completely invisible for so long. I can’t wait to see what you do next!
@sharkofjoy
@sharkofjoy 26 дней назад
The #1 lesson I get from watching these videos is that the pioneers, literal pioneers, who made this game were able to accomplish an astronomical feat in making a fun, playable game in three dimensions while lacking the tools to do anything perfectly or automatically. So much of this game was clearly hand-crafted, resulting in these gaps, but the vast majority of the game behaves as we expect, or rather, as we have learned to expect after decades of playing the games that came later. I really like these videos a lot!
@michaelmahoney5677
@michaelmahoney5677 26 дней назад
I absolutely agree. Through analyzing the imperfections, we get a great perspective on just how amazing a job the devs did making a game like this playable in 1996.
@hh8302k
@hh8302k 26 дней назад
Absolutely. It's even more impressive given that there was literally nothing like this game at the time. As you said, they were pioneers. They were literally in the process of defining what it means to be a 3D platformer and they knocked it out of the park.
@qwertzy121212
@qwertzy121212 26 дней назад
They must have worked their asses off
@CommunistRainbowdash
@CommunistRainbowdash 26 дней назад
I mean, Quake came out in 96, the same exact year, and was able to render more detail without any of these issues
@rm_steele
@rm_steele 26 дней назад
@@CommunistRainbowdash that's due to running on PCs instead of proprietary hardware, and Nintendo not having John Carmack. plus, Super Mario 64's moveset and levels are quite a bit more diverse
@Starwort
@Starwort 25 дней назад
2:10:08 'there's no invis-' *immediate bonk into invisible wall* Gotta be the best comedic timing I've ever seen
@victinistar8968
@victinistar8968 25 дней назад
That got a chuckle out of me too.
@EmberTheFlareon3579
@EmberTheFlareon3579 22 дня назад
The face he made as soon as it registered he just bonked into an invisible wall just screams, "I'm going to shut up now."
@maritoguionyo
@maritoguionyo 16 дней назад
I died with this one
@shayes.x
@shayes.x 16 дней назад
I cannot overstate this: THE AMOUNT OF EFFORT AND QUALITY PUT INTO THIS VIDEO IS INSANE!!!! I actually can't imagine how long was spent on all of these nice animated visuals, the 2D out-of-bounds charts alongside the 3D in-game version must have taken months. Awesome stuff!!!
@RobertMcKinnonMainChannel
@RobertMcKinnonMainChannel 12 дней назад
wow, that was actually one of the most beautiful videos i've ever watched. i really aspire to this level of knowledge in the mario kart games i play and TAS, so this was really impressive to watch, especially since it was explained and presented so well, really really high quality! i hope you're proud of yourself for what you've made here and how the video turned out :) you deserve it! i will be keeping this video in my memory for sure!
@KarazolaX
@KarazolaX 26 дней назад
These walls damaged my psyche when I was a kid you have no idea. This video is like getting told about why your childhood bully bullied you, like how his mom didn't love him and his dad spanked him until he was 15, so he took his aggression out on you.
@kylewood4001
@kylewood4001 25 дней назад
LMAOOOOO what a foul analogy
@TrueLadyEvilChan
@TrueLadyEvilChan 24 дня назад
​@@kylewood4001Foul, but accurate, no?
@kylewood4001
@kylewood4001 24 дня назад
@@TrueLadyEvilChan way too accurate, part of why it’s so foul 💀
@trustytrest
@trustytrest 24 дня назад
I like the idea that he wasn't just spanked at 15, but he spent his entire life being spanked up until then. Bro just has zero feeling in his ass anymore, it's beyond numb
@SuperM789
@SuperM789 23 дня назад
>oddly specific story about bullying >cat-human pfp hmmmm
@squidnipendleton3765
@squidnipendleton3765 23 дня назад
A 3 hour comprehensive and explicit exposé on the devs' inability to fit shapes together. Pure cinema.
@cosmicvoidtree
@cosmicvoidtree 22 дня назад
A 3 *and 3/4* hour comprehensive and explicit exposé on the devs' inability to fit shapes together.
@DrSpikeSpiegel
@DrSpikeSpiegel 22 дня назад
@@cosmicvoidtree He just truncated the hour to its nearest representative point.
@ChristopherWaddelow
@ChristopherWaddelow 22 дня назад
🤣​@@DrSpikeSpiegel
@lajeandom
@lajeandom 22 дня назад
@@DrSpikeSpiegel well done haha
@ry6554
@ry6554 22 дня назад
@DrSpikeSpiegel edge hour
@Apocralyph
@Apocralyph 11 дней назад
Thanks for your hard work! This quality really is something to be proud of.
@tommo4356
@tommo4356 23 дня назад
Causes 1-3: Working basically as intended Causes 4-7: Some mildly annoying invis walls due to oversights in floor and ceiling collision Cause 8: "How do we tell which floor is higher if at least one is diagonal", "Just pick randomly, it'll be fine"
@MarioFanGamer659
@MarioFanGamer659 21 день назад
To be fair, cause 2 also is unintentional, considering that ceilings should be surrounded by walls and floors but some of them aren't (the arches in the TTM slide) or wall tiles unintentionally end up being ceilings (the broken bridge in CCM).
@keganmemestar4465
@keganmemestar4465 16 дней назад
Out of context, the quote at 2:14:13 sounds insane. "It's like Moses parting the Red Sea, but it's the clock hand parting the invisible wall" - pannenkoek2012 2024
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