Thank you man, I appreciate it. It's a shame that the NR2003 community is such a shadow of its former self, but I really want to help keep this game alive for as long as I can
@@nolifenerd2750 I don't know if your talking to me or the original commenter, but if you're talking to me I said "to _help_ keep this game alive" implying I'm not the only one doing so. I never said I was the only NR2003 content creator.
Basically, in the track.ini you need to change the chassis type to 5, change the grip to 2.00, and put the track temperature to anywhere between -100 and -190 degrees. That's at least how I do it for my videos
Nope, this is the bone stock exe you get right out of the box. It's the tracks themselves I've modified. All you have to do is change the chassis_type to 5, increase the track_asphalt_grip and track_concrete_grip to roughly 2.00, and I recommend you also change the temperature to somewhere between negative 60 and negative 100 degrees. Wind speed can also help you lift off easier, but I usually don't mess with that. This all will allow you to easily reach 200-250 mph depending on the size of the track.
Basically, try going into the options menu, go to the controls tab, and over on the right you'll see the driving controls. Click one of the actions, for example 'accelerate', and then press the button you want to use to do that action. That should work
@@MrJohansen but everyone said , recommended to use Joy stick controller , like dualstock 3 ( PS 3 controller) , but , i want to control with keyboard 😩
I typically just change the chassis type to 5, change the asphalt and concrete grip to 2.00, and change the temperature to anywhere from -150 to -190 degrees. That should allow you to blowover at any track 1.5 miles or longer. You only have to be going 200 to blowover if you have the temperature low enough
Hello how are we doing, one question, I made the configurations you have recommended in the other comments, however, when I am playing the car only reaches 198 mph and from there it does not happen, while the AI does exceed 200 mph, I do not know if it's time to make another configuration, or if you suddenly know what I can do to improve it, thanks and I hope your answer soon
sorry for a late reply too@@MrJohansen also what is your blowover settings? ive tried differant combinations but its hard to do it i only was able to do 2 blowovers in my nr2003 carear
@@Antwan_R ive found the main factor is temperature, make sure it's really low. My settings are making the track grip 2, chassis type 5, and temperature -200 degrees. Hopefully this helps
I had to save up my money for a long time, and bought it off of ebay for somewhere around $80 or $90. Many people just download it for free because some believe this game is abondonware (that's up for debate though because iRacing owns the NR2003 source code). It's up to you if you want to save you money or just find a free download somewhere.
If rather just buy the game, after my many attempts to download it. Also, I watched a video by fellow NR2003 player TNTman93 stating that it’s actually somewhat illegal to download it.
First, you must go into the track.ini file (located in [your hard drive]>Papyrus>NASCAR Racing 2003 Season>Tracks>[track you want to edit]>track.ini) and make a few changes. Change the chassis_type value to 5, change the track_asphalt_grip and the track_concrete_grip to roughly 2.00, and finally, change the temperature to anywhere from -50 to -200 degrees. You should then be able to blowover with ease. hope this helps!
I typically just change the chassis type to 5, change the asphalt and concrete grip to 2.00, and change the temperature to anywhere from -150 to -190 degrees. That should allow you to blowover at any track 1.5 miles or longer
@@MrJohansen my .ini is , chasis and type is 5 , weather= -61 (how much ur?) and asphalt and concrete grip 2.00 and do you need track paint grip? And my month race is 4
@@aydengeist9465 hmm, that's strange, I can't say I've ever had an issue like that before. My only advice is to make sure the temperature in the track.ini is around -150 and the in-game weather options are set to "realistic". If you've already done that, then I really don't know what to say.
@@aydengeist9465 sorry it keeps taking me almost an hour to respond, ive been a little busy today. For grip, I typically go with 2.00 for blowovers. Also, I'm not sure if it makes a difference or not, but are you in arcade mode? If so, maybe that has something to do with it, I always run simulation.
In the track.ini, you gotta change the chassis type to 5, change the temperature to -160, and change the grip to 2. that should allow you to go 220 or so
@@MrJohansen im talking about a patch for pc games with an EXE file to play it well that patch is compatible with NR2003 and some guys has recommended that for a better experience playing
Good question, you have to go into options and change your shifting to direct selection. Then once you get up to speed, shift straight into reverse gear, it'll spin you around immediately. However it doesn't always work well at tracks with really high grip. Hope this helps!
@@bc_kombat3596 I'm not exactly good at explaining things, but I'll try my best. In the options menu, you have three options to shift gears; sequential, H-pattern, and direct selection. Choose direct selection. You then must bind every gear to a specific key or button. I often use my Xbox 360 controller when making crashes, so here is what I do: I set 1st gear to A, 2nd to X, 3rd to Y, 4th to B, and reverse to RB. So when I get to blowover speeds (about 200mph) I simply press RB and it will shift directly into reverse, briefly locking the rear tires and acting like a makeshift handbrake. Make sure you turn the wheels in the direction you want to spin when you shift into reverse. None of this is possible if you are using the automatic shifting assist. I hope this makes more sense, if you need anything further explained, feel free to ask.